                                Wimp Usage

        These are the variables that you can use with the new wimp:

        Wimp$Font       - the font to use
        Wimp$FontSize   - the size (height) of the font in 1/16ths of a point
        Wimp$FontWidth  - the width of the font

The width is optional, if omitted, the font size is used. If the size is
undefined, a value of 204 (12 point- approx the size of the system font)
is used.

eg.
        To set Trinity.medium in 12 point

        Set Wimp$Font   Trinity.medium
        SetEval Wimp$FontSize   12*16

        To set Corpus.bold in 12*10 point (ie narrow)
        Set Wimp$Font   Corpus.bold
        Set Wimp$FontSize 192
        Set Wimp$FontWidth 160

as with all variables capitals are optional.

Prototype features:

        If the wimp finds a tile_1 sprite in either a window's sprite area
or its own (eg. loaded with *iconsprites) then this is used to tile the 
backdrop of a window with background colour 1. The tile spritefile in this
directory demonstrates this.

        Sprite icons with border validation 1 (R1- slabout) become 'pressed
in' when selected, enhancing the 3D effect, the !Paint application in this
directory demonstrates this feature.
