{fon:hom0000ff}
Buggy
{fon:tri}
Author: Andrew Ayre

Plot: A very minimalist race game. It doesn't run on the icon bar,
but the game window is small enough so that it could fit there.

Playability: Even with cache off, it runs a bit too fast. There's not
a lot to it.

Graphics: Minimalist

Features: None

Typical Game Duration: 10 seconds

{fon:hom0000ff}
Bungle
{fon:tri}
Author: James Farmer

Plot: A small text adventure set in the present (about 30 locations)

Playability: Not too bad, just a bit small. The puzzles (at least the
ones that I solved) are reasonable, and there are logical clues to
some of them if you read everything.

Features: Save game

Typical Game Duration: 10 minutes

{fon:hom0000ff}
BurstPipe
{fon:tri}
Author: Mark Johnson

Plot: Connect the pipes before the water reaches the end and floods
out.

Playability: Reasonable, but not much happens in the game.

Graphics: The level screen is impressive, a fully animated cartoon
man walks along and into one of the seven entrance doors. 

Features: Seven difficulty levels, which can be tackled in any order.

Typical Game Duration: 5 minutes.

{fon:hom0000ff}
CDungeon
{fon:tri}
(Also known as 'Dungeon' or 'Zork')

Arc Conversion by: Andrew Mell

Plot: This is the second ever text adventure game of any note (see
'Adventure' for the first). Originally written in MDL by some guys at
MIT. It introduced the following concepts to the world of text
adventures:-

    More sophisticated parser (GIVE THE RED CAR TO THE DEMON)
    Combat
    Containers of various sizes
    Vehicles that you can ride in
    Actions that affect remote locations
    Clusters of themed locations

Playability: Pretty good. The dungeon is huge and the puzzles are
difficult. HINT - it's a good idea to have a little obey file to
invoke it, maybe something like
          *BASIC
          MODE 0
          *SPOOL <Obey$Dir>.outfile
          *<Obey$Dir>.dungeon
          *SPOOL
so that (1) it uses the full screen (2) you can study the spooled output
later.

Features: Save Game

Typical Game Duration: Months

{fon:hom0000ff}
Chain
{fon:tri}
Author: Steve Bosman

Plot: Players move alternately to place dots in a square array. When
a square has as many dots as it has adjacent squares it explodes,
scattering the dots into the adjacent squares. This may cause the
adjacent squares to then explode, causing a chain reaction.

Playability: Pretty good, but I would have preferred a stronger
computer algorithm to play against.

Graphics: Mediocre

Features: Two to four players, any of whom can be human or various
computer algorithms.

Typical Game Duration: 2 minutes.

{end}
