{fon:hom0000ff}
Blimp
{fon:tri}
Author: Owen Richardson

Plot: There is an array containing food items and bombs. You have to
collect the food and not touch the bombs. (The food and bombs don't
move.)

Playability: It's not much of a game. It just tests how good you are
at letting go of the movement keys just before the auto-repeat slams
you into a bomb.

Graphics: Mediocre.

Features: None

Typical Game Duration: 1 minute

{fon:hom0000ff}
Blocks
{fon:tri}
Author: Ben Pickering

Plot: It's a puzzle. There are 16 blocks to fit into a 4 * 4 array.
The blocks seed to be arranged so that the colours on the edges match
up.

Playability: There are two variants, a two-colour puzzle and a
three-colour puzzle. The two-colour version isn't too difficult, but
the three-colour version is rather challenging.

Graphics: Mediocre.

Features: Multitasks.

Typical Game Duration: 2-colour - 2-minutes. 3-colour - much longer.

{fon:hom0000ff}
Bloxed
{fon:tri}
Author: Steven Singer

Plot: A one or two player Tetris with special effects. There are
special 'power blocks' that allow blocks to be filled in, or shot
away, bombed, or crushed by a 16-ton weight. There is an option, for
the two player game, such that if a player fills two or more rows at
once, instead of the lines being deleted, they are 'slid across' and
added to the other player's pile. In the later stages there are some
very awkward shapes that start to appear and make life very
difficult.

Playability: I like it. The difficulty is just about right. The two
player variant can get a bit mean.

Graphics: A collection of backdrop sprites appear behind the game.

Features: One or two players. Pause. High score table (saved to disk).
Configurable keys. Configurable 'power block' frequency.

Typical Game Duration: 10 minutes

{fon:hom0000ff}
Blup
{fon:tri}
Author: Andrew Ayre

Plot: A puzzle game for one player, two human players, or human vs
computer. Clicking on a sphere changes it's colour, and also the
colour of all the other spheres around it. The idea is to maximise
the number of spheres in your colour.

Playability: Not easy to get really involved in this game.

Graphics: OK

Features: None

Typical Game Duration: 30 seconds

{fon:hom0000ff}
Bowls
{fon:tri}
Author: Julian Havercroft

Plot: A sports simulation. Flat green bowls. Human v computer.

Playability: Pretty naff. The means of controlling the line
(direction) and length is rather awkward. The rules of flat green
bowls are not correctly applied.

Graphics: Very poor.

Features: None

Typical Game Duration: 2 minutes

{end}
