exit the animation.  Click on the CONDITIONS icon.  You
now have a choice of objects, you can select which ever
one you like.  Now enter,

               IF SHOT?
               THEN STARTANIM (1)
               ENDIF

     Now, if the object that you chose to write your
condition for, is shot, it will move in steps of (10,0,20)
until it reaches the games boundaries.

     If you want to make the object glide a certain
distance, the LOOP command is to be used.

               INCLUDE (2)
               LOOP (20)
               MOVE (10,0,20)
               AGAIN

This will move the object (10,0,20) in 20 steps.  To
change the speed that the object moves at, change the
number of loops and distance travelled ie.

     1         INCLUDE (2)
               LOOP (40)