May 1990. During the creation of the demo we also noticed
the lack of a decent sound playing routine, so Coconizer
was born, in early April 1990. After the megademo our
Coconizer player has been expanded to the "real" Coconizer
soundtracker, and in July 1990 the first public version
has been released.

   In the meantime we heavily worked on our vector
graphics routines, refined and created routines for coming
games like scrolls, sprites, editors, animators, and so
on. Many "potential" games have been started, just to be
stopped when having done the "hard" stuff which showed it
would work, theoretically at least without any game
design, etc... Parts of all that were put or used for our
second demo disk, the RiscDream Megademo.

   Unfortunately, studying became harder in the higher
semesters, reducing the available time for Archimedes
programming. Anyway, half a year ago we moved  to the
newer A5000 machines with the amazing RISC OS 3 and a very
powerful ARM3 processor.


   All this leaves a 22 years old Black Shark and 23 years
old Epics, currently refining a complete vector graphic
system for future games (and demos :-), finishing a player