indcicating the position of the surface, the L being the
lamp, and the X is the observer. Position the cursor as
descibed above, and then goto the menu Edit-Lamps-position
to relocate the default lamp. Now check the picture with a
mini test. This stage is very important, so tinker around
with the lamp's position until you are satisfied.

   After a final Render-Mini test to check colour and
lighting, as well as a Render-Wire frame to check
positioning, you can now render the picture fully. Select
the following options from the Render menu in order to
produce the highest quality picture : Screen off, Closest
fit and Anti Aliasing. You now need to decide on output
mode. Mode 15 is needed for a really good quality pic, but
mode 13 will do if you are in a rush. Multisync mode 21
gives outstanding output for people with Multisync
monitors, but with anti aliasing on, it really does take
at lot longer to render in this mode (and double the disk
space when rendered). Now click on Render-Draw picture and
wait for the results.

   This issue's intro gave a fairly detailed description
of each process, but I don't know if it's really what you
the readers want to see. Please write in and tell me your
views - I'll write what you want to read.