   The first stage of bumpiness is now complete, so goto
the menu: World-View Angle-18, to zoom in the finished
picture view, and then click on the white viewing box. You
should now be able to see the bumpy surface.

   Next, click on the select point icon again, and line
the cursor up in the top right viewing window, so that it
can only select the top line of points. Then repeat the
random selection process described above, which is carried
out in the bottom right window, but this time only select
a small number of points.

   As before, drag the points upwards but by about 0.25cm
on the screen. Check your progress with the white wire
frame window or even with a render-mini test.

   You should by now have got the idea of this selecting
and dragging of points, so now have a go at selecting some
of the lowest points, and dragging them down. Play around
with this until you have a suitably bumpy surface, and
then move onto the next stage: light sourcing.

   Many people think that for a really good rendered
scene, you have to use a large number of lamps and spots,
but this is simply not the case. By using only one lamp
and raising the World-Exposure to about 370, it is easy to