to produce the object that we will be manipulating. Now
press CTRL-P for the Map list, and drag your picture to
number 1. After loading in our picture, we can now map it
onto our surface. Goto the menu : Edit-Material, and click
on the map option until it shows "1" instead of "None". We
also want the surface to be Shiny and Smoothed. After
selecting these, click on update.

   Doing a Render-Mini test, will now show that we have a
flat square with our favourite fractal mapped onto it. The
next stage is to add that "rippley" effect.

   First click on the clear selection icon, and then the
zoom in icon twice. You should now be able to see all of
the green points, but they should fill the bottom right
viewing box, and this is the one we shall now work in.

   Click on the select point option, and then drag the
cursor randomly over the green dots. Try and select about
30% of the dots, but make sure that the majority of the
edge and corner dots are selected. This will prevent
unrealistic straight sides in the final picture. Now
select the move icon, and, working in the top right view
window, drag the selected points up by about 0.5cm on the
screen.
