
|                  |
|  Thunder Strike  |
|                 |



1994 Jupiter Productions



Created By

Shanaka Thilakawardhana



Using

Flight Sim Toolkit



Distributed as a Shareware release by

The DataFile


More text below  Use the scroll bar

-----------------------------------------------------------------------------

Full information can be found in the 'Text' directory. The game requires
400k in order to start and it is also worth configuring about 96k of system
sprite memory (these can both be carried out from the task manager window).
If after having seen the intro sequence you get bored with it, you can skip
it by simply pressing <ESCAPE> once it has started.


Running from floppy disc
------------------------
If you received the program on a single 1.6Mb disc then the complete
application will be in a single ArcFS archive. It can be run straight
from the archive.

If you received the program on two 800K discs then the first disc have
an archive containing the !Thunder program and the second disc the data
for the third and fourth missions called !Flight3 and !Flight4. Fiste
put the second disc in the drive and click on the drive icon so that the
filer 'sees' !Flight3 and !Flight4. Now put the first disc back in the
drive and run !Thunder. When you select Mission 3 or Mission 4 you will
be asled to put the second disc in the drive.


Note for those with Hard Discs
------------------------------

If you have received the program on a single 1.6Mb disc in an ArcFS
archive then just double-click on the archive to open it and copy the
CONTENTS of the archive to your hard disc. It is then ready to play.

If you received the program on two 800K flopy discs then the first disc
will have an ArcFS archive containing the !Thunder program. ouble-click
on the archive to open it and copy the CONTENTS of the archive to your
hard disc. Now hold down the SHIFT key and double-click on the !Thunder
application dirctory on your hard disc. This will open the directory.
You will see a sub directory called 'Missions' inside this. Open this
and you will see that it contains '!Flight1' and !Flight2'. Copy the two
applications '!Flight3' and '!Flight4' from the second floppy disc into
this directory. The game is now ready to be played from the hard disc.


-----------------------------------------------------------------------------

Taking off in 10 seconds
------------------------

Having started a mission you will probably want to start flying immediately.
It can be frustrating if it takes a long time to get into the air so in order
to do so, one of two procedures can be taken so as to get into the air as
quickly as possible:

1 The proper take off:
- Press <4> on the keyboard for 40% engine power and allow the craft to
gently ease forwards. Using the ',' and '.' keys the craft can now be
taxied around the track. You must be careful not to allow the plane to
touch the ground around the runway as you will be destroyed; the same
applies to the hangar. Once you have positined yourself correctly on
the runway, simply press <0> on the keyboard for maximum power and
ease the mouse back to pull the plane up. Even without your
intervention, the plane is designed to take off. On the first and
second missions watch out for anotherr plane which takes off from your
base within thirty seconds of starting the game. This is a scout plane
identical in design to your own except without any artillery. You can
if you wish follow this plane, but be warned, its trip takes a very
long time! With careful practice it is possible to take off from your
hangar withou having to turn the craft, simply by going staright to
full power and pulling back with the mouse.

2 The improper take off:
- Virtually identical to the first way of taking off, this time when you
start you press <Ctrl-B> which selects the special world exploration
model of the plane. Basically this means that your craft will bounce
off the ground if it hits it. Also, your craft has no air-resistence,
allowing for speeds in excess of 10,000 kmph. Be warned though, if you
travel too fast, the plane becomes hugely erratic and impossible to
control. Also, FST does not allow the craft to stray too far off the;
go too far and you automatically self-destruct. The nature of this mode
means that you can disregard the runway, stop in mid-air for combat,
fly backwards from any point and travel very quickly to destinations.
If you do start to speed up too rapidly, pressing <1> on the keyboard
will cause the plane to stop instantly.

-----------------------------------------------------------------------------

If you have any problems with this game then send me letter to the following
address:

59 Inverary Road, Wroughton, Swindon, Wilts. SN4 9DL

Or phone me on (0793) 812668. I promise to reply to all letters sent in.

The registration fee for Thunder Strike is only 5.  Send this to the above
address if you are still using the game after 14 days.

Your support of the Shareware principle is welcomed and encouraged.

_____________________________________________________________________________


