
Set Gyr2$Dir <OBEY$Dir>
If "<Gyr2Mapz$Dir>" = "" Then Set Gyr2Mapz$Dir adfs:$.!Gyrn2Mapz
Iconsprites <Gyr2$Dir>.!Sprites
WimpSlot 524k
Run <Gyr2$Dir>.Code.Warnung
Wimpslot 524k
Run <Gyr2$Dir>.Code.Loading
RmRun <Gyr2$Dir>.MiscModuls.MemAlloc
FontSize 0k
RMAFree 0k
RAMFSSize 0k   
SpriteSize 0k
ScreenSize 160k
Fx 200 3
Run <Gyr2$Dir>.Soundfx.Loadfx2Meg
Wimpslot 524k
Run <Gyr2$Dir>.Code.RunMe
Run <Gyr2$Dir>.Code.EndGame      
Fx 200 0
IF "<Gyr$TuneOn>"="TuneOn" Then RmKill CoconizerSong
RmKill SoundDMA
RmKill SoundScheduler
RmKill SoundChannels
RmReinit SoundDMA
RmReinit SoundScheduler
RmReinit SoundChannels
RmReinit WaveSynth
RmReinit StringLib
RmReinit Percussion