Wonderland from RAM for 4MB owners
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Installation instructions by Richard G.Hallas

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I was prompted to create this setup after finding
out that Wonderland would not run from my SCSI hard
disc. I believe that the same will be true for IDE
drives, but even if you have an ADFS hard disc, if
you have the memory to run Wonderland from a RAM
disc, the operation of the program is much smoother.

To avoid having to use the rather tedious Install
procedure for RAM each time you run the game, you
can follow these instructions to make the procedure
completely automatic:

1. Copy the whole of THIS directory ("!Wondrland")
to wherever on your hard disc you want to keep the
game.

2. Create an empty 2336K RAM disc and insert Wonder-
land disc ONE. Run the Install program, and install
the game onto your RAM disc by entering "RAM:" in
place of "ADFS::4" when prompted.

3. <SHIFT>-double click on THIS directory to open it
and MOVE the entire contents of the RAM disc into it
by dragging with <SHIFT> held down.

4. Also copy into this directory a copy of the
"MemAlloc" module. You can find a copy of it in the
"!Lander" game on Applications disc 2 supplied with
your computer.

5. The situation should now be that you have on your
hard disc a directory called "!Wondrland" which
contains "!wonderla", the RAM-installed version of
the game. It should also contain these files:
!Boot, !Help, !Run, !Sprites, CheckRAM, CheckRAMFS
and MemAlloc.

6. You can, if you wish, delete the two BASIC files
called "Config" and "Re_init" in the "!wonderla"
directory, as you are unlikely to need them.

That should be it. In future, when you want to play
Wonderland, simply double-click on "!Wondrland", and
sit back. All necessary files will be copied across
into RAM, and the game will operate very smoothly.

There are a few points to note:

1. The single restriction of this system is that ALL
files saved from Wonderland, be they SAVED GAMES or
LAYOUTS, should be saved WITHIN the "!wonderla"
directory in RAM. They will be copied back to the
hard disc when you quit the game. NOTE: you MUST
remember to select 'Quit' from the game's menu when
you have finished (i.e. don't press <RESET>), or
else your saved files will be left in the RAM disc
and lost.

2. Wonderland from RAM disc requires a great deal of
memory, and before running it you should quit any
other applications, and reduce the size of the
system sprites and font cache as much as possible.
The automation procedure will warn you if not enough
memory is available to run the game.

3. Before running Wonderland, the RAM disc should be
either not configured or empty. (It doesn't matter
if it isn't, but you should play safe and save data
before starting.)

A final word:

This automation program has been written by
Richard G. Hallas and released into the Public
Domain. It may be copied freely and given to anyone
who wants it. Any charges made should only cover
cost of duplication and postage if applicable.

The module "MemAlloc" is  Acorn Computers.
The directory "!wonderla" and its associated files
is  Virgin Mastertronic.

These files may NOT be copied with the automation
program.

The automation program consistes only of the
following files:

  !Wondrland.!Boot
  !Wondrland.!Help
  !Wondrland.!Run
  !Wondrland.!Sprites
  !Wondrland.CheckRAM
  !Wondrland.CheckRAMFS

I, Richard Hallas, cannot be held in any way
responsible for any loss of data caused by the
procedures or program described in this file.

I am:
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Richard G. Hallas,
31 Skelton Crescent,
Crosland Moor,
Huddersfield,
West Yorkshire,
HD4 5PN
ENGLAND
