RISC OS DeskTop Game of Reversi
12
-------- Version I 1.00  December 1990 --------

The game of Reversi is played on an 8 x 8 board
using 64 counters which are red on one side and
orange on the other.

Play begins in the 4 central  squares and moves
outwards,  the first four counters being placed
automatically by the program.


The object of the game of  Reversi is to finish
with more counters  of your colour showing than
your opponent.

The aim of any move on the  board is to for you 
to trap your opponent's counters between two of
your own. This will cause the other counters in
between to 'flip over', and thus become yours.


The line of counters  can run in any direction,
Horizontally, Vertically or Diagonally.

This game  has been designed  to operate in the
multi-tasking window environment of the RISC OS
DeskTop.



------------ Playing DeskTop Reversi ----------

Once the Reversi icon has been installed on the
Iconbar, the main board window can be opened by
clicking the SELECT button whilst the mouse is
over the Reversi icon.

Clicking the MENU button over the Reversi board
window will open a menu with the following:

-------------- Main Menu Choices --------------
New Game - this will initialise all scores and
           reset the board for a new game. This
           option can be used at any time.

Options  - this leads to another window to let
           you change various player options.

Scoring  - this allows you to view the scores.

--------------- The Options Menu --------------
This menu allows you to  choose from a range of
player options:
You can select to play HUMAN against  HUMAN, or
HUMAN/ARCHIMEDES, or ARCHIMEDES/ARCHIMEDES, and
which colour plays which.

If you choose the ARCHIMEDES,  you can also set 
the level of difficulty it will play at - 
       EASY / FAIR / AVERAGE / DIFFICULT
-------------- Computer Auto Play -------------
This determines when the Archimedes will move.

If the AUTO mode is set ON, then the Archimedes
will play it's move immediately after yours.

If AUTO mode is OFF,  then you have to click on
the  COMPUTER button when you want the computer
to move.
  (Useful if both players are the ARCHIMEDES)
Finally, after you have chosen all your options
click over the 'OK' button to set them.

Please note,  you can change the options at any
time, even during a game!

This is useful, when studying tactics,  to show
what the  Archimedes would have  done with your
next move!

----------------- Hints & Tips ----------------

If you can't move at any time, click over the
'Can't Move' button.

Scores window - If you want this window to stay
visible on screen click SELECT  over Scoring in
the main Menu, rather than moving right to open
the Scores window.

------------ The !Interface Module ------------

The 'I' in this version number is there to show
that it uses Simon Huntingdon's great Interface
Manager module to achieve it's 3-D effects.

This module is an  essential  item if  you want
your desktop programs to look SUPERB!!


    -------------- SHAREWARE --------------
This program is distributed as Shareware, so if
you do find this  program useful  please send a
contribution to the author. You may even get an
updated version by return.

If you find any program  bugs/incompatiblities,
or have any suggestions for improvement, please
do not hesitate to contact the author ....


                 Alex Hopkins
                 25 Albert Street
                 Gosport
                 Hampshire
                 PO12 4TY


Have fun!





