^C
Brief Review of the BBC Micro
Hardware / Software  OS 0.1 & OS 1.0
\1 5
^A
Machine Ordering and Supply
BBC Micro Deliveries
\1 8
^J
3D Surfaces
16k Graphics Program
\1 9
^B
Sound
Using Sound and Envelope
\1 10
^A
The 10 Most Asked Questions
Hardware / Software Problems Answered
\1 13
^E
Screen Scrolling
Screen Handling Hint - Page Mode
\1 15
^E
Clear Screen
Screen Handling Hint - Ctrl-L
\1 15
^E
Hex to Decimal
Basic Hint
\1 15
^E
Cassette File Speeds
Tape Filing System Hint
\1 15
^E
VDU Commands
Basic Hints - Cursor Off  VDU 23
Graphics Origin  VDU 29
\1 15
^E
Windows
Basic Hints - Text Window  VDU 28
Graphics Window  VDU 24
\1 15
^E
Coloured Text
Basic Hint - Teletext Control Codes
\1 16
^A
*FX Calls
List of Calls for OS 0.1
\1 16
^J
Ellipse Drawing
16k Graphics Program
\1 18
^A
Upgrading Model A to Model B
Hardware Upgrade
Adding Memory and Printer Interface
\1 19
^A
Discounts
List of Suppliers
\1 21
^I
Moon Lander
16k Arcade Game
\1 22
^I
3D Noughts and Crosses
Traditional / Strategy Game
\1 23
^C
Book Review
Basic Programming on the BBC Micro
N. & P. Cryer - Prentice Hall
\2 3
^E
Hints
Screen Addresses, I/O Addresses
Colour Composite Video Output
\2 5
^B
Graphics Part 1
Explanation of MOVE / DRAW and PLOT
\2 6
^B
Defining Your Own Characters and Shapes
Using VDU 23 - Graphics
\2 9
^J
Spiral & Chords
16k Graphics Program
\2 10
^B
Assembler Guide Part 1
6502 Machine Code - OPT
\2 11
^A
Beebug Hams
Amateur Radio Ham List
\2 13
^E
*FX Calls in Machine Code
Programming Hint
\2 14
^E
Peek and Poke Equivalents
Basic Programming Hint
Indirection Operators
\2 14
^E
Cursor Delete
Basic Programming Hint - VDU 23
\2 14
^E
HIMEM / LOMEM / TOP and PAGE
Basic Hint - Pseudo Variables
\2 15
^E
Printers
Using Teletypes Hint
\2 15
^E
ROMs and EPROMs
OS 0.1 / OS 1.0 - *FX0 Hint
\2 15
^A
User Group Index
List of Local Groups
\2 16
^A
Merging Programs
Tape / Disc Merge 
*SPOOL & *EXEC
\2 16
^B
Games Writing Part 1
How to Write a Game in Basic
\2 17
^F
3D Noughts and Crosses V.1 No 1
Points Arising - Unreadable Lines
\2 20
^E
Letter Hint
Cassette Tape Loading Difficulties
\2 21
^A
Discounts
List of Suppliers
\2 22
^I
Bomber
16k Arcade Game
\2 23
^G
Careers
Job Suitability Program
Basic Program
\2 24
^A
Video ULA
Below Specification Chips
\3 3
^A
ROMs and EPROMs
OS 0.1 Bugs - OS 1.0 - *FX0
\3 3
^J
Polygon
16k Graphics Program
\3 4
^B
Structuring in BBC Basic Part 1
REPEAT / UNTIL - DEFPROC PROC
\3 5
^E
General Hints
*MOTOR , Escape and Break Disable
Bug in Cassette Filing System
\3 7
^A
User Port on A and B
Hardware Upgrade
6522 VIA / Model A to Model B
\3 8
^J
Screen Play
Graphics Program
\3 10
^E
110 Baud Fix
Hardware Hint - RS423
\3 10
^B
Graphics Part 2
User Defined Characters & Shapes VDU 23
Pokes to Screen - Micro Limitations
\3 11
^C
Hardware Review - Monitors / TVs
GEC / NEC / Zenith / APF /
Microvitec  / Luxor / Sony / Solara
\3 13
^F
Merging Programs V.1 No 2
Points Arising - Bug
\3 16
^B
Games Writing Part 2
How to Write a Game in Basic
\3 17
^B
Assembler Guide Part 2
6502 Machine Code - Data Entry
\3 20
^G
Mini Word Processor - Version 1
Application Program - Text Editor
\3 21
^A
Discounts
List of Suppliers
\3 22
^E
Read a Character
Screen Handling Hint - *FX135
\3 23
^A
User Group Index and Radio Hams
List of Local Groups and Hams
\3 23
^I
Maze Trap
Arcade Game
\3 24
^E
Verify
Cassette Tape File Hint - *CAT
\3 25
^E
Cursor Delete
Basic Hint - VDU 23
\3 26
^E
Procedure Anomaly
Basic Programming Hint - Local
\3 26
^E
OSBYTE INKEY$
6502 Machine Code Hint - *FX129
\4 3
^J
Patchwork
16k Graphics Program
\4 4
^E
Paging Listings
Basic Hint - Shift Control
\4 4
^E
Strings with Quotes
Basic Hint - INPUTLINE
\4 4
^B
Key Define
User Defined Function Keys - *KEY
Soft Key Buffer - Key Settings
\4 5
^E
Speeding up the Beeb
Basic Hint - *FX16
Position in Program of PROCs & GOSUBs
\4 6
^B
Teletext
Explanation of Mode 7 Text & Graphics
Control Codes / Function Keys
\4 7
^E
Alphabetic Sort Function
Basic Hint
\4 10
^B
Structuring in BBC Basic Part 2 
Defined Functions - Recursion
\4 11
^E
Accessing the 6845 Control Registers
Basic Hint - Graphics Controller
\4 13
^E
Printer Control Characters
Basic Hint - VDU1 VDU2
\4 13
^C
Software Review - Games
Space Warp / BeebGammon / Golf
Bug Byte
\4 14
^C
Software Review - Games
Snapper - Acornsoft
\4 15
^C
Software Review - Games
Munchyman / Gomuku / Eldorado
Program Power
\4 15
^C
Software Review - Utility
Disassembler - Program Power
\4 15
^C
Software Review - Games
Snake - Computer Concepts
\4 14
^A
User Port Part 2
Hardware Article - I/O - 6522 VIA
Push Button Input
\4 17
^E
Free Memory
Basic Hint
\4 19
^H
BBC Bugs Fix
Cassette Filing System Utility Program
OS 0.1  OS 1.0
\4 21
^E
Weird Sounds
Basic Hint
\4 22
^E
Silly Renumbering
Basic Hint - RENUMBER 30000 Bug
\4 22
^H
Screen Dump
Utility Program
Epson and Seikosha Printers
\4 23
^J
Procedure / Function Library
Basic Input Function
\4 24
^E
Randomise
Basic Programming Hint - RND
\4 26
^A
Program Transfer
Hardware Interfacing - RML 380Z - RS423
\4 27
^E
String Handling Tip
Basic Hint - Memory Allocation
\4 28
^A
Beebug Hams
Amateur Radio Ham List
\4 29
^E
Cassette Load and Save Problems
Tape File Hint
\4 29
^F
Screen Map V.1 No 3
Points Arising - Model A Screen Start
\4 30
^F
*FX4,2 V.1 No 3
Points Arising - OS 0.1 / OS 1.0
\4 30
^E
*TV0 & *CAT
Basic Hint - No Interlacing in Mode 7
Cassette Filing System Verify
\4 30
^E
Reading the RS423 on OS 0.1
Programming Hint
\4 30
^I
Chunky Invaders
16k Mode 7 Teletext Arcade Game
\4 31
^A
Discounts
List of Suppliers
\4 34
^A
User Group Index
List of Local User Groups - Update
\4 34
^A
New User Guide Errata
Errors in Manual
\5 4
^A
Verifying Programs
Cassette / *CAT / *LOAD 8000
\5 5
^A
Operating System Notes
OS 1.0 / OS 1.1 Differences
\5 6
^B
Ideas on Colouring and Shading
Mixing Colours using GCOL
Graphics Effects
\5 7
^E
Integer Variables
Basic Speed Hint
\5 9
^B
Basic Program Debugging Part 1
Unexplained Errors Explained
\5 10
^E
16K Test
Basic Hint - Model A / Model B
Also Which Screen Mode
\5 10
^B
Multi Coloured Characters
Graphics using VDU5 & GCOL
User Defined Characters
\5 11
^A
Software Competition Results
First Competition
\5 14
^H
String Search
Basic Utility Program
\5 15
^J
16K Screen Play
Graphics Program
\5 16
^A
Letter
Arithmetic Accuracy
\5 17
^E
Letter Hint
ADVAL to Check State of Sound Buffer
\5 17
^E
Printer Interfacing
Hardware Hint
\5 19
^J
Multi Coloured Beeb
16k Graphics and Sound Program
Using Vectors
\5 20
^B
Logic Part 1
Binary Numbers - Logical Operators
TRUE / FALSE / AND / OR / EOR / NOT
\5 21
^E
Trapping Errors
Basic Programming Hint
ON ERROR / ERR / ERL
\5 24
^F
User Port V.1 No 4
Points Arising - Chip Numbers
\5 25
^F
Chunky Invaders V.1 No 4
Points Arising - Wrong Characters Bug
\5 25
^F
VDU Syntax V.1 No 3
Points Arising - Not Enough Bytes
\5 25
^B
User Key Update
Programming The Function Keys - *KEY
\5 26
^E
REM in Data Statement
Basic Hint
\5 27
^E
Out of Sequence AUTO
Basic Hint
\5 27
^E
Recall of Function Key Definition
Basic Hint
\5 27
^J
Procedure / Function Library
Days Between Two Dates
Yes / No Input
\5 28
^A
Government Micro Electronics Programme
MEP / M.E.P. / Education
\5 30
^E
Black On White
Inverse Video Hint
\5 30
^I
Higher / Lower
16k Card Game
\5 31
^I
Hangman
16k Word Game
\5 33
^B
BBC Basics Part 1
Beginners Programming
Reaction Timer Program
\6 3
^E
Black On White
Inverse Video Hint
\6 6
^E
Block Move
Memory Hint
\6 6
^H
Screen to Cassette
Screen Save Utility Program
\6 7
^E
Sending Programs Via the Telephone
Hint - Communications / Telesoftware
\6 7
^H
Memory Display Utility Program
Decimal / Hex / Binary / Ascii
\6 8
^E
Hint - Faster Basic / Machine Code
Improving the String Sort V.1 No 4
\6 9
^D
Acorn News
OS 1.0 OS 1.2 Basic II ROMs
Fill Routines
\6 10
^B
Negative Inkey
Key Detection
\6 13
^B
Logic Part 2
IF Statement / TRUE / FALSE / Flags
\6 15
^J
Procedure / Function Library
Double Height Text Program
\6 18
^B
Basic Program Debugging Part 2
Confusing Characters
\6 19
^J
Union Jack
16k Graphics Program
\6 21
^E
3D Letters for Headings
Graphics Hint / Characters / VDU 5
\6 21
^A
It's Quicker by Tube
6502 / Z80 / 32016 Second Processor
\6 22
^C
Software Review - Games
Chess - Program Power
Space Pirates - Bug Byte
\6 24
^C
Software Review - Games
Planetoid - Acornsoft
Invaders - IJK Software
\6 24
^C
Software Review - Utility
Charts & Graphs - Acornsoft
\6 24
^F
Mini Text Editor V.1 No 3
Points Arising - Removing Line Numbers
\6 27
^F
Starfire Corrections
Points Arising
\6 27
^F
Chunky Invaders V.1 No 4
Points Arising - Bug
\6 27
^F
Higher / Lower V.1 No 5
Points Arising - Bug
\6 27
^F
Procedure / Function Library V.1 No 5
Points Arising - Days Between Dates
\6 27
^A
User Group Index
List of Local Groups
\6 28
^J
Calendar Generator
Gregorian Calendar Program
\6 29
^E
Coloured Text and Listings in Mode 7
Basic Hint - Teletext Control Codes
\6 30
^I
Aliens
16k Arcade Game
\6 31
^A
Discounts
List of Suppliers
\6 34
^H
Cassette Block Zero Bug Retrieve
OS 0.1 Tape Utility Program
\7 3
^E
Renumber With Calculated GOTO 's
Basic Hint
\7 4
^B
Sound and Envelope Design Part 1
Utility Program / Editor
\7 5
^E
Self Validating GET Routine
Basic Hint
\7 8
^H
New Character Set for Mode 2 and 5
16k Graphic Utility Program - VDU 5
\7 9
^E
Jumping Out of FOR / NEXT Loops
Basic Hint
\7 9
^C
Hardware Review
Joysticks from Acornsoft & Clares
\7 10
^J
Harmonograph
16k Graphics Program
\7 12
^B
BBC Basics Part 2
Beginners Programming - Memory Map
Peek / Poke / Screen Addressing
\7 14
^E
On Error Crash
OS 1.1 Hint
\7 16
^J
Procedure / Function Library
16k Bubble Sort / Quick Sort Program
\7 17
^B
Basic Program Debugging Part 3
Subscript Errors
\7 19
^J
Music With Memory
16k Music Program
\7 22
^E
User Definable Characters
Hint - Bug in User Guide / *FX20
\7 22
^H
Transparent Loader
User Function Keys Utility Program
\7 23
^A
Serial Printer Port and RGB Upgrade
Hardware - RS423
\7 25
^E
ELSE Warning
Basic Hint
\7 27
^E
Page Change for Disc Systems
Cassette Tape / DFS Hint
\7 27
^I
Racer
16k Arcade Game
\7 28
^E
Sound Equivalence
Hint - Frequency Conversion
\7 29
^C
Hardware Review
Grundig TV / Monitor
Kingsley TV Services
\7 30
^G
Mini Word Processor - Version 2
Application Program - Text Editor
\7 31
^E
A/D Converter Upgrade
Hardware Hint - Analogue / Digital
\7 33
^F
Starfire Joysticks
Points Arising - Joystick Control Mods
\7 34
^F
Bug Fix Provisos V.1 No 4
Points Arising - Cassette Bug Fix won't
work with *SPOOL or after *TAPE
\7 34
^F
Sound Explained  V.1  No 4
Points Arising - Explanation
\7 34
^H
Retrieving a Bad Program
Basic Rescue Utility Program 
\8 3
^C
Hardware Review - Disc Drives
Acorn / Microware / Microage
\8 6
^E
Machine Code at &E00
Assembly Language Hint
\8 9
^E
Merging VDU Calls
Basic Hint
\8 9
^E
INKEY Timer
Basic Hint - Time Delay
\8 10
^E
Multi-Program Storage
Basic Hint - Resetting PAGE
\8 10
^E
Break, OLD and NEW
Basic Hint
\8 10
^H
Basic Program Compacter
Pack Utility Program
\8 11
^E
OSBYTE &87
Hint for OS 0.1
\8 13
^B
BBC Basics Part 3
Beginners Programming / Function Keys
Transparent Loader / Available Memory
\8 14
^A
Hexadecimal Notes
Hex to Decimal Conversion
\8 16
^E
Abbreviated NEXT
Basic Hint
\8 16
^J
Procedure / Function Library
16k Filled Circle Drawing Program
\8 18
^E
RENUMBER Query
Basic Hint / Explanation
\8 19
^C
Software Review - Games
Monsters - Acornsoft
Fun Games - BBC Soft
\8 20
^C
ROM Software Review
Wordwise Word Processor
Computer Concepts
\8 21
^B
Sound and Envelope Design Part 2
White Noise
Notes on Envelope Editor Program
\8 22
^E
Loading Times
Cassette Tape Hint
\8 24
^C
Book Review
Practical Programs for BBC Computer &
Acorn Atom by D.Johnson-Davis - Sigma
\8 25
^C
Book Review
Let Your BBC Micro Teach You to Program
T.Hartnell - Interface
\8 25
^A
Analogue Upgrade
Hardware - A/D - Joystick
\8 27
^E
Loud Audio
Hardware Hint to Increase Sound Volume
\8 28
^B
Video Controller Chip Notes
Accessing the Motorola 6845
Graphics & Screen Handling
\8 29
^E
Noisy Audio
Hardware Hint / Modification
\8 31
^I
Breakout
16k Arcade Game
\8 32
^E
Cassette Voltages
Hardware Hint - Input & Output Voltages
\8 34
^A
User Group Index
List of Local User Groups - Update
\8 35
^I
Space City
16k Arcade Game
\8 36
^F
Mini Text Editor V.1 No 7
Points Arising
\8 38
^F
Memory Display Utility V.1 No 6
Points Arising - Extra Uses of Program
\8 38
^G
Artist
Graphics Application Program
\8 39
^E
What Mode ?
Hint - Returns Screen Mode OS 1 Series
\8 41
^A
Discounts
List of Suppliers
\8 42
^B
Ideas On Animation
Graphics Using GCOL and VDU19
Logical and Physical Colours
\9 3
^A
Notes on Program Saving
Copying the Welcome Cassette Tape
\9 7
^A
Quick Quiz
What Numbers are the Sum of the Cubes
of their Digits
\9 7
^E
System Calls
Hint - Lower Case OS Commands / * Calls
\9 7
^H
Machine Code Screen Dump
Epson MX80 and Seikosha GP80A & GP100A
Printer Utility Program
\9 8
^J
Spiroplot
16k Graphics Program
\9 11
^E
*FX254 Call
Hint - 32k Machine to 16k
\9 11
^B
Files Part 1
Cassette and Disc File / Data Handling
Files / Records / Fields
\9 12
^E
Sideways Scrolling
Screen Handling Hint - VDU 23
\9 14
^C
Book Review
Assembly Language Programming for the
BBC Micro by I.Birnbaum - Macmillan
\9 15
^C
Book Review
Creative Graphics on the BBC Micro
J.Cownie - Acornsoft
\9 15
^C
Book Review
30 Hour Basic by C.Prigmore - NEC
BBC Micro Revealed J.Ruston - Interface
\9 15
^A
Software Competition Results
Second Competition
\9 18
^E
Disc Roundup - Disc Hints
Memory Shift / Auto Start Boot / Text
from Disc / Merge / Program Loss
\9 19
^E
*FX18 Call
Hint - Reset User Defined Function Keys
\9 20
^E
Defining Keys
Hint - Colon Replacing |M
\9 20
^E
Last Line
Basic Hint - Finding Last Program Line
\9 20
^B
BBC Basics Part 4
Beginners - Procedures / Structuring
Local and Global Variables
\9 21
^E
Beebugsoft Software
Hint - Loading Cassette Based
Software on Disc Machines
\9 24
^E
Beebugsoft Masterfile
Hint - Printer Configuration
\9 24
^E
Beebugsoft Moonlander
Hint - Improved Keyboard
Response
\9 24
^E
Computer Concepts Wordwise
Hint - Easier Editing
\9 24
^E
ON ERROR Bug
Basic Hint - REM Containing Keyword Bug
\9 24
^C
Hardware Review
Joysticks from CompUtopia
\9 24
^H
Program Compacter Revisited
Basic Pack Utility
\9 25
^E
Simple Musical Keyboard
Basic Hint - Sound
\9 26
^E
More Cassette Load Problems
Cassette Tape Hint
\9 26
^H
Single Key Memory Display
Hex / Ascii Dump Utility Program
\9 27
^I
Five Dice
16k Strategy Game
\9 29
^F
OSBYTE 135 Hint V.1 No 8
Points Arising - Does Work on 0.1
\9 31
^F
Bad Program V.1 No 8
Points Arising - Wrong Line Numbers Bug
\9 31
^F
Breakout V.1 No 8
Points Arising - Improved Colours
\9 31
^E
Coloured Listings
Function Key & Teletext Codes Hint
\9 31
^E
Moving The Graphics Origin
Hint - VDU 29
\9 31
^E
Disc - Cassette Break
Hint - Reset to Tape System
\9 31
^I
Beebmaze
3D Maze Strategy Game
\9 32
^G
3D Rotation
Graphics Application Program
\10 3
^E
Program Length
Basic Hint
\10 6
^J
Square Dance
16k Graphics Program
\10 7
^A
Brain Teaser
Number Puzzle
\10 8
^E
Programmed Caps Lock and Shift Lock
Hint - ?216 Gives Software Control
\10 8
^E
Silent Games
Sound Hint - *FX210,1 Turns Off Sound
\10 8
^C
Hardware Review - Printers
Seikosha GP100A / Tandy CGP-115
Epson MX80 MX100 / Olivetti Praxis 35
\10 9
^E
Planetoid Restart
Acornsoft Game Hint
\10 14
^A
What to do With 1.2
OS 1.2 Operating System - Bugs Fixed
Enhancements - New Osbyte & *FX Calls
\10 15
^E
Plotting Bug in OS 0.1
Graphics / Basic Hint
\10 17
^E
Basic Bug
Hint - Using DIM With Silly Arguments
\10 17
^A
Upgrading Model A to Read Paged ROMs
Hardware / Link Positions
\10 18
^B
Files Part 2
Cassette Tape and Disc Filing
General File Handling Program
\10 19
^B
BBC Basics Part 5
Beginners Programming
Text and Graphics Windows
\10 21
^A
Creating Accented Characters
Foreign Character Printing
\10 24
^A
Disc Roundup
DFS Commands and Formatter / Verifier
Disc Fault Error Messages
\10 25
^E
Not True?
Hint - TRUE / FALSE Logic
\10 30
^E
Debugging With EVAL
Basic Programming Hint
Displays Values of Variables
\10 30
^E
Non Accessible Filenames
Disc / Wordwise Hint
\10 30
^A
Passing Filenames to the MOS / OS
Variable Filenames from Within Programs
\10 31
^E
Control Characters
VDU Commands from Keyboard - Hint
\10 32
^E
Musical Data Statements
Sound Hint
\10 32
^I
Artillery Duel
Arcade Game
\10 33
^E
Function Key Labels
Writing on Plastic Function Strip Hint
\10 34
^E
More Lives in Rocket Raid
Acornsoft Game Hint
\10 34
^E
Make Shift Dollar Signs
Hint - Simulating Dollar Sign
\10 34
^I
Life
Strategy Game / Simulation Program
\10 35
^E
Sony Profeel Monitor / TV
Hardware Hint - Pin Connections
\10 38
^J
Procedure / Function Library
Date Validation Program
\10 39
^E
Disc Space Economies
DFS Hint - PAGE at &1200
\10 39
^E
Coloured Titles
Disc Hint - Teletext Colour Codes
\10 39
^G
Micro Sketch
Line Drawing Application Program
Single Key Graphics
\10 40
^F
Simple Musical Keyboard V.1 No 9
Points Arising - Improvements
\10 40
^F
Epson Screen Dump V.1 No 9
Points Arising - Push Button Dump
Automatic Run
\10 40
^E
Wordwise from Computer Concepts
Hint - Defined Function Keys
\10 41
[
