Tremor II Level Editing Guide
*****************************

Using the cunningly named level editor Zap !
(ensure font used is system font for both this file
and the level file being edited so as to use !Chars)

***		General info:
  You will need sections for LevelData, Transporters,
  Backgrounds, Covers and Guns.
  ; means comment, and lasts until the end of the line.
  SUMMARY: look at other levels

***		Tremor2 Keycharacters
Floor type:
1: Normal (grey) floor
2: Hex tiled floor           
3: Blocky floor
4: Grating floor
5: Wood tiled floor         
6: Space                   
7: Grass   
8: Marble tiled floor
9: Ship floor                
: Static (secret passages)  (E 10)
: Stairs South              (E 11) (Direction given
: Stairs West               (E 12)  is the direction
: Stairs North              (E 13)  of the high end
: Stairs East               (E 14)  of the stairs   )
: Damaged floor             (E 15)
: Tiled floor horizontal    (E 16)
: Tiled floor vertical      (E 17)
: Tiled floor crossover     (E 18)
$: Drain (overlay)

**	Covers:
X: Fan
x: Grille
: Static (covered secret passages)
: East-West pipe
: North-South pipe
: North-south pipe with Grille
: East-west pipe with Grille

**	The Pentagram (actually a Star of David)
        is formed like this:
     
        and  is the 'single square' one.
     

**	Walls & Gauzes:
-: East-west wall
!: Buttressed East-west wall
|: North-south wall
+: Pillar wall
: Solid square wall
: Lone Pillar
^: Fake Pillar
:: Standard gauze
?: Fake off-map area
[: North-south hull
=: East-west hull
: South-east hull
: South-west hull
: North-east hull
: North-west hull
u: Plateau

**	Earth:
#: Earth
: Extra tough earth

**	Pickups/Rechargers:
R: Extra range
F: Extra flame-throwers
G: Box of grenades
N: Extra Nuke
: Cluster bomb		(rare please!)
: Nukegrenade
: Scatgun
: Fuseless bombs (crate)
n: Nasty bomb pickup
v: Nasty fuseless bomb just hangin' around.
: Nitro flame		[vap_one]
: Electric flame	[vap_all]
: Vortex flame		[nuke_one]
: Omega flame		[nuke_all]
f: More flame		[current type]
: Backpack full of stuff
: Health Recharger
W: Weapon Recharger
w: Bigger weapon recharger
h: Health pickup (->100%)
k: key to open safe 'S'

**	Level devices:
E: End level
e: End level now
b: One-use beacon
@: beacon
Z: Zap-all bomb
: Rock
O: Hole (must fill)
o: Hole (may fill)
C: Crown
T: Transporter entrance
t: Transporter exit (?!!) (ignored by loader, but helpful)
: Ice
,, & : conveyors in the indicated directions.
S: safe, opened by key 'k'
V: vault, i.e. vertical safe; see 'safe'.

**	Gun Emplacements
s: Gun trigger
>: Normal strength 4-dir gun
: Vap strength 4-dir gun
: Nuke strength 4-dir gun
m: Mantrap - flame appears out of floor!
<: Gun which _only_ fires when person appears