
The financial calculations in !RailPro.
=======================================
When you've paused the game, you can press 'M' to get Management-information
about how you are doing financially with the running of trains.
In this file you'll get an overview of how revenues and losses are calculated.
When you finish the game and the 'Scores'-file is present, you may appear in
the Bonus-list, when your 5% bonus of the total revenue is high enough.

Revenues:
~~~~~~~~~
Type:                                            Amount:    Calculated in:
-----------------------------------------------------------------------
Arrival at station: IC                             200       Trains IC
                    LP                             100       Trains LP
             depot: GD                             200       Trains GD
LP stop at suburban platform
     (5 per randomized passenger (max.40))         var       Trains LP
IC/LP stop at station (not destiny)
     (4 per randomized passenger (max.50))         var       Trains IC/LP
LP loading at temporary platform
     (15 per passenger (max.25))                   var       Trains LP
Extra train loading excursion-party
     (15 per passenger (max.100))                  var       Trains Extra
Arrivals early on time (2 per second)              var       Trains IC/LP/GD

Leaving at area-exit: IC                           200       Trains IC
                      LP                           200       Trains LP
                      GD                           300       Trains GD

Track maintenance crew at work                     150       Bonus



Losses:
~~~~~~~
Type:                                            Amount:    Calculated in:
-----------------------------------------------------------------------
Manual redirecting a train                          30       Others
 (Extra/empty trains are free of charge when
  manually redirected)
Sending a train through wrong exit                 300       Others
Derailment                                        2000       Derailments
Crashes                                           5000       Others
Braking at red signal (full speed)                 200       Emergency Brakes
Delay at station (red signal at departing)          50       Delays
Delays at red signal (# 3 p.second delay>10)       var       Delays
Excursion party left at platform
 (# 15 per left passenger)                         var       Extra Events
Cost of empty train (# 1 p.second)                 var       Empty trains
 (If an empty train picks up from an excursion-
  party, the cost per second until then is halved.)

Revenue = revenues-losses.
Your bonus is 5% of the revenue.

Clicking <select> on a train gives information about the train, but also
about its revenue up to that moment (although some things are recalculated
when exiting the area).

Trains with '00---' won't cost extra money when meeting orange
or red signals or being manually redirected.

The number of passengers, generated for an excursion-party, depends on and
if empty trains are in the area at that time.
If there isn't one, no passengers will be generated.
Otherwise (RND 100 * empty trains) are generated.
Maximal four empty trains can exist at the same time.

