# Sample config file for win32 NetHack
# A '#' at the beginning of a line means the rest of the line is a comment.
#
# Some options MUST be set in this file, other options can be toggled while
# playing.  For a list of options available see the <opthelp.> file.
#
# To change the configuration, comment out the unwanted lines, and
# uncomment the configuration you want.

# *** OPTIONS ***
#
# Use the IBM character set rather than just plain ascii characters
# for tty window-port.
OPTIONS=IBMGraphics

# Keyboard handling
# Different keyboard handlers can be loaded.
# Default is nhdefkey.dll but you can override that.
# Ray Chason's keyboard handler
# OPTIONS=altkeyhandler:nhraykey.dll
#
# NetHack 3.4.0 keyboard handling
# OPTIONS=altkeyhandler:nh340key.dll

# *** Personal Preferences ***
# Some options to set personal preferences.  Uncomment and change these to
# suit your personal preference.  If several people are to use the same
# configuration, options like these should not be set.
#
#OPTIONS=name:Janet,role:Valkyrie,race:Human,gender:female,align:lawful
#OPTIONS=dogname:Fido,catname:Morris,fruit:guava
#OPTIONS=horsename:Silver
#OPTIONS=autopickup,pickup_types:$"=/!?+
#OPTIONS=packorder:")[%?+/=!(*0_`
#OPTIONS=scores:10 top/2 around/own
#OPTIONS=nolegacy,noverbose
#OPTIONS=menustyle:traditional

#
# General options.  You might also set "silent" so as not to attract
# the boss's attention.
#
# number_pad option can have an optional value of 0 (off), 1 (on), 
# or 2(on,legacy-mode) which causes 5='g', alt-5='G', alt-0='I'
OPTIONS=time,noshowexp,number_pad:2,lit_corridor
#
# If you want to get rid of "use #quit to quit..." use:
OPTIONS=suppress_alert:3.3.1
#
# Note: the rest_on_space in the next line may not be
#       appropriate for a beginning NetHack player, since
#       it could result in use of a turn unintentionally.
#       If you're new to NetHack, leave it commented it out.
#OPTIONS=rest_on_space
#
# Set some options to control graphical window-port (these will
# be safely and silently ignored by the tty port)
#
# Map window settings
# possible map_mode options include: tiles|ascii4x6|ascii6x8|ascii8x8|ascii16x8|
#                                    ascii7x12|ascii8x12|ascii16x12|ascii12x16|
#                                    ascii10x18|fit_to_screen
OPTIONS=map_mode:tiles,scroll_margin:5

# Message window settings
OPTIONS=font_message:Arial,font_size_message:9,align_message:top

# Menu settings
OPTIONS=font_menu:Arial,font_size_menu:9

# Text settings
OPTIONS=font_text:Courier New,font_size_text:9

# Status window settings
OPTIONS=font_status:Courier New,font_size_status:9

# Other
OPTIONS=hilite_pet,!toptenwin
#OPTIONS=!splash_screen,player_selection:prompts

# Status/message window colors
# Possible color options include:
# six digit hexadecimal RGB color value ("#8F8F8F"), black, red, green, brown,
# blue, magenta, cyan, gray (or grey), orange, brightgreen, yellow, brightblue,
# brightmagenta, brightcyan, white, trueblack, purple, silver, maroon, fuchsia,
# lime, olive, navy, teal, aqua, activeborder, activecaption, appworkspace,
# background, btnface, btnshadow, btntext, captiontext, graytext, highlight,
# highlighttext, inactiveborder, inactivecaption, menu, menutext, scrollbar,
# window, windowframe, windowtext.
#OPTIONS=windowcolors:status windowtext/window message windowtext/window

# *** LOCATIONS ***
# IMPORTANT: If you change any of these locations, the directories they
# point at must exist.  NetHack will not create them for you.
#
# HACKDIR is the default location for everything.
# Note: On Windows HACKDIR defaults to the location 
#       of the NetHack.exe or NetHackw.exe file so
#       setting HACKDIR below to override that is 
#       not usually necessary or recommended.
#HACKDIR=c:\games\nethack
#
# The location that level files in progress are stored (default=HACKDIR, writeable)
#LEVELDIR=c:\nethack\levels
#
# The location where saved games are kept (default=HACKDIR, writeable)
#SAVEDIR=c:\nethack\save
#
# The location that bones files are kept (default=HACKDIR, writeable)
#BONESDIR=c:\nethack\save
#
# The location that file synchronization locks are stored (default=HACKDIR, writeable)
#LOCKDIR=c:\nethack\levels
#
# The location that a record of game aborts and self-diagnosed game problems
# is kept (default=HACKDIR, writeable)
#TROUBLEDIR=c:\nethack\trouble

# Finnish keyboards might need these modifications uncommented. 
# For  \, @, $, [, |
#OPTIONS=subkeyvalue:171/92
#OPTIONS=subkeyvalue:178/64
#OPTIONS=subkeyvalue:180/36
#OPTIONS=subkeyvalue:184/91
#OPTIONS=subkeyvalue:188/124

#
# *** CHARACTER GRAPHICS ***
#
# See the on-line help or the Guidebook for which symbols are in which
# positions.
#
# If you merely set the IBMgraphics option as above, NetHack will use IBM
# extended ASCII for dungeon characters.  If you don't like the selections,
# you can make up your own via these graphics options, but you should still
# set IBMgraphics if you are using IBM graphics characters to get the correct
# processing.
#
# ================================================
# An example using the IBM graphics character set:
#DUNGEON=  032 179 196 218 191 192 217 197 193 194 \
#	   180 195 249 239 239 254 254 240 241 249 \
#	   177 177 060 062 060 062 220 124 190 035 \
#	   244 247 249 247 042 042 186 205 046 035 \
#	   247
#
#TRAPS=    094 094 094 094 094 094 094 094 094 094 \
#	   094 094 094 094 232 232 232 157 094 094 \
#	   094 094
#
#EFFECTS=  179 196 092 047 042 033 041 040	   \
#	   048 035 064 042			   \
#	   047 045 092 058 058 092 045 047	   \
#	   047 045 092 058 032 058 092 045 047
#
# ================================================
# Some alternatives:
#DUNGEON=  032 186 205 201 187 200 188 206 202 203 \
#	   185 204 249 239 239 254 254 240 241 249 \
#	   177 177 060 062 060 062 095 124 092 035 \
#	   244 247 249 247 042 042 179 196 046 035 \
#	   247
#
#TRAPS=    094 094 094 094 094 094 094 094 094 094 \
#	   094 094 094 094 094 034 094 094 094 094 \
#	   094 094

# ================================================
# Here is a recommendation sent in by Michael Feir
# for use by blind NetHack players.
#
#DUNGEON=  032 124 045 124 124 124 124 045 045 045 \
#          124 124 046 045 124 043 043 046 035 035 \
#          060 062 060 062 095 092 035 126 126 126 \
#          126 042 042 035 035 032 035 126
#
#TRAPS=    094 094 094 094 094 094 094 094 094 094 \
#          094 094 094 094 094 094 094 094 094 094 \
#          094 094
#
#EFFECTS=  124 095 092 047 042 033 041 040         \
#          048 035 064 042                         \
#          047 045 092 058 058 092 045 047         \
#          047 045 092 058 032 058 092 045 047

