#	NetHack Copyright (c) NetHack PC Development Team 1993, 1996, 1999
#	NetHack may be freely redistributed.  See license for details.
#
# A '#' at the beginning of a line means the rest of the line is a comment.
#
# Some options MUST be set in this file, other options can be toggled while
# playing.  For a list of options available see the <opthelp.> file.  If
# the game plays slowly you might notice some improvement by setting
# !time and !showexp, which will reduce screen I/O somewhat.
#
# To change the configuration, comment out the unwanted lines, and
# uncomment the configuration you want.
#
# Note: For blind players, please use the file NHAccess.nh as a template.
#

# *** OPTIONS ***
#
OPTIONS=IBMgraphics,color

# Some options to set personal preferences.  Uncomment and change these to
# suit your personal preference.  If several people are to use the same
# configuration, options like these should not be set.
#
#OPTIONS=name:Janet,role:Valkyrie,race:Human,gender:female,align:lawful
#OPTIONS=dogname:Fido,catname:Morris,fruit:guava
#OPTIONS=horsename:Silver
#OPTIONS=autopickup,pickup_types:$"=/!?+
#OPTIONS=packorder:")[%?+/=!(*0_`
#OPTIONS=scores:10 top/2 around/own
#OPTIONS=nolegacy,noverbose
#OPTIONS=menustyle:traditional

# If you wish to change the symbol used to display boulders use:
#OPTIONS=boulder:0
#
# General options.  You might also set "silent" so as not to attract
# the boss's attention.
#
OPTIONS=time,noshowexp,number_pad,lit_corridor,rest_on_space
#
# If you want to get rid of "use #quit to quit..." use:
OPTIONS=suppress_alert:3.3.1
#
#
# *** LOCATIONS ***
# Some platforms allow you to change the location where various things are kept.
# IMPORTANT: If you change any of these locations, the directories they
# point at must exist.  NetHack will not create them for you.
#
# The default location for everything.
# Note: On RISC OS the following search order is used:
#     - The *DIR settings in this file take priority over everything
#     - Then, the system variable <NETHACKDIR> will be consulted
#     - Then, the system variabled <HACKDIR> will be consulted
#     - Then, if all else fails, the system variable <NetHack$Playground> will
#       be consulted. This is the preferred method over setting the NETHACKDIR
#       and HACKDIR variables, as it is more 'RISC OSy', and allows the !Recover
#       BASIC program to find the files.
# Setting HACKDIR here shouldn't be required; I don't think it even gets used under RISC OS
#HACKDIR=c:\games\nethack
#
# The location that level files in progress are stored (default=HACKDIR, writeable)
#LEVELDIR=c:\nethack\levels
#
# The location where saved games are kept (default=HACKDIR, writeable)
#SAVEDIR=c:\nethack\save
#
# The location that bones files are kept (default=HACKDIR, writeable)
#BONESDIR=c:\nethack\save
#
# The location that file synchronization locks are stored (default=HACKDIR, writeable)
#LOCKDIR=c:\nethack\levels
#
# The location that a record of game aborts and self-diagnosed game problems
# is kept (default=HACKDIR, writeable)
#TROUBLEDIR=c:\nethack\trouble
#
# *** CHARACTER GRAPHICS ***
#
# See the on-line help or the Guidebook for which symbols are in which
# positions.
#
# If you merely set the IBMgraphics option as above, NetHack will use IBM
# extended ASCII for dungeon characters.  If you don't like the selections,
# you can make up your own via these graphics options, but you should still
# set IBMgraphics if you are using IBM graphics characters to get the correct
# processing.
#
# ================================================
# The defaults using the IBM graphics character set:
#DUNGEON = 032 179 196 218 191 192 217 197 193 194 \
#          180 195 250 254 254 043 043 240 241 250 \
#          176 177 243 242 060 062 095 124 092 035 \
#          244 247 250 247 250 250 035 035 032 035 \
#          247
#
# ================================================
# Some alternatives:
#DUNGEON=  032 186 205 201 187 200 188 206 202 203 \
#	   185 204 249 239 239 254 254 240 241 249 \
#	   177 177 060 062 060 062 095 124 092 035 \
#	   244 247 249 247 042 042 179 196 046 035 \
#	   247
#
#TRAPS=    094 094 094 094 094 094 094 094 094 094 \
#	   094 094 094 094 094 034 094 094 094 094 \
#	   094 094

# ================================================
# Here is a recommendation sent in by Michael Feir
# for use by blind NetHack players.
#
#DUNGEON=  032 124 045 124 124 124 124 045 045 045 \
#          124 124 046 045 124 043 043 046 035 035 \
#          060 062 060 062 095 092 035 126 126 126 \
#          126 042 042 035 035 032 035 126
#
#TRAPS=    094 094 094 094 094 094 094 094 094 094 \
#          094 094 094 094 094 094 094 094 094 094 \
#          094 094
#
#EFFECTS=  124 095 092 047 042 033 041 040         \
#          048 035 064 042                         \
#          047 045 092 058 058 092 045 047         \
#          047 045 092 058 032 058 092 045 047

# ================================================
# Example using the DEC Rainbow/ANSI line-drawing character set:
#
# If you have compiled with TERMLIB, merely set the DECgraphics option as
# above.  NetHack will then switch into the VTxxx line-drawing character set
# (aka ANSI ruling character set '0') for dungeon characters.  If you don't
# like the selections, you can make up your own via the graphics options,
# adding 128 to the value of any line-drawing character you want to use.
# (But you should still set DECgraphics to get the correct processing.)

# =================================================
# *** VIDEOCOLORS AND VIDEOSHADES ***
#
# While playing on NEC PC-9800, default game display may be difficult to
# read.  Try following setting.
#
#OPTIONS=videocolors:4-2-6-1-5-3-4-2-6-1-5-3,videoshades:normal-normal-normal
#
# DEC Rainbows will hang if rawio is set, so they should instead use:
#OPTIONS=BIOS,DECgraphics

