# Project:   game


# Toolflags:
cc1flags =  -c -MD   -O2  -Wunused  -Wall -DHAVE_CONFIG_H -DAUDIO_ENABLED -DNETWORK_ENABLED -DSDL_NET_ENABLED -DHI_DIR="\"<lbreakout2$Dir>.hi\"" -DSRC_DIR="\"<lbreakout2$Dir>\"" -DRISCOS    -mthrowback -I UnixLib: -I SDL: -I SDLExtra:  
libfileflags =  -o  -c  $@ 

# Final targets:
@.game:   @.o.balls @.o.bricks @.o.comm @.o.extras @.o.game @.o.levels @.o.mathfuncs @.o.paddle @.o.shots 
        libfile $(libfileflags) @.o.balls @.o.bricks @.o.comm @.o.extras @.o.game @.o.levels @.o.mathfuncs @.o.paddle @.o.shots 

# User-editable dependencies:

# Static dependencies:
@.o.balls:   @.c.balls
        cc1 $(cc1flags) -o @.o.balls @.c.balls
@.o.bricks:   @.c.bricks
        cc1 $(cc1flags) -o @.o.bricks @.c.bricks
@.o.comm:   @.c.comm
        cc1 $(cc1flags) -o @.o.comm @.c.comm
@.o.extras:   @.c.extras
        cc1 $(cc1flags) -o @.o.extras @.c.extras
@.o.game:   @.c.game
        cc1 $(cc1flags) -o @.o.game @.c.game
@.o.levels:   @.c.levels
        cc1 $(cc1flags) -o @.o.levels @.c.levels
@.o.mathfuncs:   @.c.mathfuncs
        cc1 $(cc1flags) -o @.o.mathfuncs @.c.mathfuncs
@.o.paddle:   @.c.paddle
        cc1 $(cc1flags) -o @.o.paddle @.c.paddle
@.o.shots:   @.c.shots
        cc1 $(cc1flags) -o @.o.shots @.c.shots

# Dynamic dependencies:
