Additions 0.14B - 0.23
~~~~~~~~~~~~~~~~~~~~~~~

Patches now saved in text format - old format depreciated
Fixed saving of patch if path already entered
Added ability to change name of thing
Added saving of cheats
Fixed running of 24HR engine - set's next slot
Fixed problems with frame offsets with 8HR
Tidied up startup and made more error proof.
Stopped sound offsets being loaded directly (need conversion to Acorn
version)
Fixed set after a failed init
Implemented misc values
Added Acorn specific misc values 
  (ie stuff not changed in DOS DeHackEd)
Hack engine is used if already present
Added better (proper?) support for editing sprite pointers, sound 
pointers and frame codec pointers
Added full support for text editing
Fixed loading of text from patches - broken in 0.17B
Added partial loading of old DOS style (non-text) patch files
Added support for new style Doom engines - many thanks to Gerph
 for all his hard work, making my life easier :-)
Speeded up WAD checking
Added reload engine prompt if hack engine is detected
Added ability to patch engine while running :-))
Added simple find in text window
Added use from command line
Left and right mouse click action configurable
Added goto frame name option
Added saving of choices to <Choices$Write>.Doom.DeHackEd if new boot
Added ability to view frames via DoomGFX if present
Tidied up weapons window
Added frame name menu for easy choice of frame
Added translucency info to frames and thing handling
Added patch live options to relevent individual windows (ie thing)
Added support for monsters infight flag in Doom+




