# Message file for Daleks
#
# For use with Cy Booker's CAssembler_Message SWI's

App:	%20
Sys:	%256
SysN:	%10
Reason:	%256

DEFAULT:	SELECT to reset all values to the default
OK:		SELECT to accept these values

LE0:	Message from %App
LE1:	A system error has occured: (%SysN): %Reason: %Sys
LE2:	To save, drag the file icon to a directory display.
LE3:	Couldn't find `%Reason' window in Templates
LE4:	Couldn't load in %Reason file: (%SysN): %Sys
LE5:	%App requires a more recent version of the Window Manager
LE6:	%App has suffered an improbable error while loading this file
LE7:	%App has run out of memory trying to load this file
LE8:	Can't transfer file (use *Set Wimp$Scrap <filename>)
LE9:	Unexpected RAM_Fetch message received
LE10:	Unexpected DataSaveAck message received
LE11:	Data transfer failed: Receiver died
LE12:	`%Reason' is not a recognized file type.  Are you sure you want to load it?
LE13:	1 file edited but not saved in %App: are you sure you want to Quit?
LE14:	%Reason files edited but not saved in %App: are you sure you want to Quit?
LE15:	Data transfer failed: Sender died
LE16:	%App has run out of memory

M0:	Daleks
M1:	Info
M2:	High scores...
M3:	View
M4:	New game
M5:	Misc
M6:	Quit

M20:	Board size

M40:	Miscellanea
M41:	Save choices
M42:	Load choices
M43:	Merge v2 scores

M100:	Daleks
M101:	Teleport    T
M102:	Sonic boom  S
M103:	Last stand  L
M104:	Demo mode   D
M105:	Highlight   H
M106:	Centre      C
M107:	View
M108:	New game

M120:	Highlight
M121:	Rates
M122:	Automatic  ^H
M123:	Arrow
M124:	Circle
M125:	Arc
M126:	Segment
M127:	Arrows
M128:	Square
M129:	Square 2
M130:	Spiral

M140:	Centre
M141:	Rate
M142:	Auto-Move     ^C
M143:	Auto-Sheet    ^S
M144:	Auto-Teleport ^T

M160:	Board
M161:	Grid        G
M162:	Arrows      A
M163:	Background
M164:	Sprites
M165:	Scale
M166:	Scores...
M167:	Multitask  ^M

M180:	Grid
M181:	None
M182:	Corner dot
M183:	Centre dot
M184:	Triple dot
M185:	Cross hair
M186:	Square hair
M187:	Colour

M500:	Colour
M501:	0
M502:	1
M503:	2
M504:	3
M505:	4
M506:	5
M507:	6
M508:	7
M509:	8
M510:	9
M511:	10
M512:	11
M513:	12
M514:	13
M515:	14
M516:	15
M517:	RGB

M1000:	Daleks
M1001:	Open
M1002:	Remove

M1100:	Board size
M1101:	(%d x %d) %d.%d.%d %d:%d:%d

M1200:	Board size
M1201:	(%d x %d) %d.%d.%d %d:%d:%d


HIconBar:	This is the %App icon|MClick SELECT to play a new game

HProgInfo:	Yep, this application provides help messages

HEnterName:	Enter name to start a new game of Daleks.|MThe name can still be changed in the middle of a game by altering the version in the status pane

HStatus:	This is the pane associated with the Daleks game board
HStatus0:	The name of the current player|MThis can be changed at any time
HStatus2:	The current sheet, starting from one
HStatus4:	The number of sonic booms the player has available.|MA value of one means that the player is on their last sonic boom
HStatus6:	The probability that you will die if you teleport now.|MLow values implies more likely (1.0 means definitely will die)
HStatus8:	The players' current score|MScore 10 points for every dalek that dies|MScores only added at the end of a successfull move
HStatus_:	This shows the status of the current state of play.|MThe pane is scrolled so that the score is always visible

HBoard:		This is the Daleks board.|MSELECT around the player to move one cell in that direction|MADJUST to sonic/teleport/restart|MThe title bar shows the current game parameters

HGameP:	This dialogue box changes parameters for a game of Daleks
HGameP_:	Altering any of these means you go onto a different score table
HGameP0:	Alter the number of daleks used|MI.e. the difficulty curve of a game
HGameP4:	The maximum number of daleks on one sheet
HGameP8:	The number of daleks on the first level (7)
HGameP12:	The number of extra daleks added at the start of each level (10)
HGameP14:	Alter the sonic boom allocation|MThese are (effectively) the number of "lives" a player has
HGameP18:	The maximum number of sonic booms the player is allowed (1)
HGameP22:	The number of sonic booms allocated on the first level (1)
HGameP26:	The number of extra sonic booms given to the player at the start of each level (1)
HGameP28:	Alter the dimensions of the board
HGameP32:	The width of the board, in cells (40)
HGameP36:	The height of the board, in cells (23)
HGameP38:	%DEFAULT
HGameP39:	%OK|MIf a game is in progress, then this will be abandoned

HViewP:	This dialogue box changes parameters for the appearance of the Daleks board
HViewP0:	A sprite family is a set of sprites defined in the Sprites file|MBy editing this you can add your own sprites
HViewP4:	This selects a sprite family
HViewP6:	The EXTRA pixels used to separate the graphics between cells
HViewP10:	The horizontal pixel gap between cells (2)
HViewP14:	The vertical pixel gap between cells (1)
HViewP16:	Frames of animation|MThe number of 'tween steps used to animate the movement of daleks from one cell to another
HViewP18:	Automatically select the minimum number of frames of animation that gives smoothe movement|MThis is the best option
HViewP19:	Use the user-defined number of frames of animation (to the right)
HViewP20:	Automatically select the maximum number of frames of animation that gives smoothe movement|MThis gives "pixel perfect" movement, but can be a bit slow
HViewP22:	The number of frames of animation|MLarge numbers slow the game down|MA value of one (1) gives no animation
HViewP24:	%DEFAULT
HViewP25:	%OK

HCentre:	This dialogue box sets the speed of the window centreing
HCentre2:	The rate to use|MHigh values give slow movement|MLow values give fast movement (1 gives "instant" centreing)
HCentre4:	%DEFAULT
HCentre5:	%OK

HArrow:	This dialogue box changes the arrow used to highlight the player
HArrow2:	The width of the arrow head, expressed as a percentage
HArrow6:	The width of the shaft, expressed as a percentage
HArrow10:	The height of the shaft, expressed as a percentage
HArrow14:	The angle of rotation of the picture below, in HRADs|MOne HRAD = 2*PI/16 radians = 22.5 degrees
HArrow16:	This is what the arrow looks like
HArrow17:	%DEFAULT
HArrow18:	%OK

HMagnifier:	This dialogue box changes the scale of the sprites
HMagnifier_:	Large magnifications = Large memory overhead|M(Already scaled to compensate for screen mode aspect ratio.  Scaling is over and above THIS)
HMagnifier3:	X multiplier
HMagnifier5:	X divisor
HMagnifier11:	Y multiplier
HMagnifier13:	Y divisor
HMagnifier16:	%DEFAULT
HMagnifier17:	%OK

HHighlight:	This dbox changes the appearance of a highlight
HHighlight2:	The number of steps, or frames of animation (30)
HHighlight6:	The delay until the "eraser" starts (10)|MA small value only leaves a few lines on-screen at once
HHighlight8:	%DEFAULT
HHighlight9:	%OK

HHighScore:	This window is a Daleks high score table
HHighScore_:	The title bar shows what game is refered to|MClick ADJUST to start a game with these parameters
HHighScore0:	This is the position
HHighScore1:	This is the players' name
HHighScore2:	This is the level that the player died on
HHighScore3:	This is the players' score, the number of daleks successfully exterminated

E0:	This application displays helpful messages if Help, on the applications disc, is active
E1:	There is not enough memory to create a new game
E2:	You have to enter your name before you can play
E3:	Error creating document windows: Delete some others and try again
E4:	Scores file is corrupt, it will be overwritten when you next complete a game
E5:	There is a game in progress.  Are you sure you want to QUIT ?
E6:	There is a game in progress.  Are you sure you want to abandon it ?
E7:	The Sprites file is corrupted, got to abort.  Bye.
E8:	What have you done with my Sprites file ?  Bye.
E9:	There isn't enough memory to create the board sprites.  Change mode or sprite family, or release more memory.
E10:	Can't find Daleks v2

| These are used to show the types of games
| If you don't every change the game parameters, just the board size, ignore
| The order is:
|     board width
|     board height
|     # daleks at start
|     # more daleks per level
|     maximum # daleks
|     # sonic booms initially
|     # increment for soinic booms per level
|     maximum # sonic booms

HighScore:	Daleks high-score (%d x %d) %d.%d.%d %d:%d:%d
Board:	Daleks board (%d x %d) %d.%d.%d %d:%d:%d

IB0:	Enter name
IB1:	Playing
IB2:	Game over
IB3:	Idle
IB4:	Paused

None:	None