/* Emacs style mode select   -*- C++ -*- */
/*-----------------------------------------------------------------------------*/

/* $Id:$*/

/* Copyright (C) 1993-1996 by id Software, Inc.*/

/* This source is available for distribution and/or modification*/
/* only under the terms of the DOOM Source Code License as*/
/* published by id Software. All rights reserved.*/

/* The source is distributed in the hope that it will be useful,*/
/* but WITHOUT ANY WARRANTY; without even the implied warranty of*/
/* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License*/
/* for more details.*/

/* DESCRIPTION:*/
/*  Sprite animation.*/

/*-----------------------------------------------------------------------------*/


#ifndef __P_PSPR__
#define __P_PSPR__

/* Basic data types.*/
/* Needs fixed point, and BAM angles.*/
#include "m_fixed.h"
#include "tables.h"



/* Needs to include the precompiled*/
/*  sprite animation tables.*/
/* Header generated by multigen utility.*/
/* This includes all the data for thing animation,*/
/* i.e. the Thing Atrributes table*/
/* and the Frame Sequence table.*/
#include "info.h"

#ifdef __GNUG__
#pragma interface
#endif



/* Frame flags:*/
/* handles maximum brightness (torches, muzzle flare, light sources)*/

#define FF_FULLBRIGHT	0x8000	/* flag in thing->frame*/
#define FF_FRAMEMASK	0x7fff




/* Overlay psprites are scaled shapes*/
/* drawn directly on the view screen,*/
/* coordinates are given for a 320*200 view screen.*/

typedef enum
{
    ps_weapon,
    ps_flash,
    NUMPSPRITES

} psprnum_t;

typedef struct
{
    state_t*	state;	/* a NULL state means not active*/
    int		tics;
    fixed_t	sx;
    fixed_t	sy;

} pspdef_t;

/* New for fixing the weapon position in lowres mode */
void P_SetPosPsprites(int detail);


/* For DeHackEd */
extern int BFGcells;

#endif
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/* $Log:$*/

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