/* Emacs style mode select   -*- C++ -*- */
/*-----------------------------------------------------------------------------*/

/* $Id:$*/

/* Copyright (C) 1993-1996 by id Software, Inc.*/

/* This source is available for distribution and/or modification*/
/* only under the terms of the DOOM Source Code License as*/
/* published by id Software. All rights reserved.*/

/* The source is distributed in the hope that it will be useful,*/
/* but WITHOUT ANY WARRANTY; without even the implied warranty of*/
/* FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License*/
/* for more details.*/

/* $Log:$*/

/* DESCRIPTION:*/
/*	Thing frame/state LUT,*/
/*	generated by multigen utilitiy.*/
/*	This one is the original DOOM version, preserved.*/

/*-----------------------------------------------------------------------------*/

static const char
rcsid[] = "$Id: info.c,v 1.3 1997/01/26 07:45:00 b1 Exp $";

/* Data.*/
#include "sounds.h"
#include "m_fixed.h"

#ifdef __GNUG__
#pragma implementation "info.h"
#endif
#include "info.h"

#include "p_mobj.h"

char *sprnames[NUMSPRITES+1] = {
    "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
    "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
    "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
    "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
    "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
    "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
    "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
    "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
    "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
    "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
    "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
    "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
    "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
    "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",
#ifdef DIYBOOM
    "TNT1",
#endif
    NULL
};


/* Doesn't work with g++, needs actionf_p1*/
void  A_Light0();
void A_WeaponReady();
void A_Lower();
void A_Raise();
void A_Punch();
void A_ReFire();
void A_FirePistol();
void A_Light1();
void A_FireShotgun();
void A_Light2();
void A_FireShotgun2();
void A_CheckReload();
void A_OpenShotgun2();
void A_LoadShotgun2();
void A_CloseShotgun2();
void A_FireCGun();
void A_GunFlash();
void A_FireMissile();
void A_Saw();
void A_FirePlasma();
void A_BFGsound();
void A_FireBFG();
void A_BFGSpray();
void A_Explode();
void A_Pain();
void A_PlayerScream();
void A_Fall();
void A_XScream();
void A_Look();
void A_Chase();
void A_FaceTarget();
void A_PosAttack();
void A_Scream();
void A_SPosAttack();
void A_VileChase();
void A_VileStart();
void A_VileTarget();
void A_VileAttack();
void A_StartFire();
void A_Fire();
void A_FireCrackle();
void A_Tracer();
void A_SkelWhoosh();
void A_SkelFist();
void A_SkelMissile();
void A_FatRaise();
void A_FatAttack1();
void A_FatAttack2();
void A_FatAttack3();
void A_BossDeath();
void A_CPosAttack();
void A_CPosRefire();
void A_TroopAttack();
void A_SargAttack();
void A_HeadAttack();
void A_BruisAttack();
void A_SkullAttack();
void A_Metal();
void A_SpidRefire();
void A_BabyMetal();
void A_BspiAttack();
void A_Hoof();
void A_CyberAttack();
void A_PainAttack();
void A_PainDie();
void A_KeenDie();
void A_BrainPain();
void A_BrainScream();
void A_BrainDie();
void A_BrainAwake();
void A_BrainSpit();
void A_SpawnSound();
void A_SpawnFly();
void A_BrainExplode();


state_t	states[NUMSTATES] = {
    {SPR_TROO,0,-1,{NULL},S_NULL,0,0},	/* S_NULL*/
    {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0},	/* S_LIGHTDONE*/
    {SPR_PUNG,0,1,{A_WeaponReady},S_PUNCH,0,0},	/* S_PUNCH*/
    {SPR_PUNG,0,1,{A_Lower},S_PUNCHDOWN,0,0},	/* S_PUNCHDOWN*/
    {SPR_PUNG,0,1,{A_Raise},S_PUNCHUP,0,0},	/* S_PUNCHUP*/
    {SPR_PUNG,1,4,{NULL},S_PUNCH2,0,0},		/* S_PUNCH1*/
    {SPR_PUNG,2,4,{A_Punch},S_PUNCH3,0,0},	/* S_PUNCH2*/
    {SPR_PUNG,3,5,{NULL},S_PUNCH4,0,0},		/* S_PUNCH3*/
    {SPR_PUNG,2,4,{NULL},S_PUNCH5,0,0},		/* S_PUNCH4*/
    {SPR_PUNG,1,5,{A_ReFire},S_PUNCH,0,0},	/* S_PUNCH5*/
    {SPR_PISG,0,1,{A_WeaponReady},S_PISTOL,0,0},/* S_PISTOL*/
    {SPR_PISG,0,1,{A_Lower},S_PISTOLDOWN,0,0},	/* S_PISTOLDOWN*/
    {SPR_PISG,0,1,{A_Raise},S_PISTOLUP,0,0},	/* S_PISTOLUP*/
    {SPR_PISG,0,4,{NULL},S_PISTOL2,0,0},	/* S_PISTOL1*/
    {SPR_PISG,1,6,{A_FirePistol},S_PISTOL3,0,0},/* S_PISTOL2*/
    {SPR_PISG,2,4,{NULL},S_PISTOL4,0,0},	/* S_PISTOL3*/
    {SPR_PISG,1,5,{A_ReFire},S_PISTOL,0,0},	/* S_PISTOL4*/
    {SPR_PISF,32768,7,{A_Light1},S_LIGHTDONE,0,0},	/* S_PISTOLFLASH*/
    {SPR_SHTG,0,1,{A_WeaponReady},S_SGUN,0,0},	/* S_SGUN*/
    {SPR_SHTG,0,1,{A_Lower},S_SGUNDOWN,0,0},	/* S_SGUNDOWN*/
    {SPR_SHTG,0,1,{A_Raise},S_SGUNUP,0,0},	/* S_SGUNUP*/
    {SPR_SHTG,0,3,{NULL},S_SGUN2,0,0},	/* S_SGUN1*/
    {SPR_SHTG,0,7,{A_FireShotgun},S_SGUN3,0,0},	/* S_SGUN2*/
    {SPR_SHTG,1,5,{NULL},S_SGUN4,0,0},	/* S_SGUN3*/
    {SPR_SHTG,2,5,{NULL},S_SGUN5,0,0},	/* S_SGUN4*/
    {SPR_SHTG,3,4,{NULL},S_SGUN6,0,0},	/* S_SGUN5*/
    {SPR_SHTG,2,5,{NULL},S_SGUN7,0,0},	/* S_SGUN6*/
    {SPR_SHTG,1,5,{NULL},S_SGUN8,0,0},	/* S_SGUN7*/
    {SPR_SHTG,0,3,{NULL},S_SGUN9,0,0},	/* S_SGUN8*/
    {SPR_SHTG,0,7,{A_ReFire},S_SGUN,0,0},	/* S_SGUN9*/
    {SPR_SHTF,32768,4,{A_Light1},S_SGUNFLASH2,0,0},	/* S_SGUNFLASH1*/
    {SPR_SHTF,32769,3,{A_Light2},S_LIGHTDONE,0,0},	/* S_SGUNFLASH2*/
    {SPR_SHT2,0,1,{A_WeaponReady},S_DSGUN,0,0},	/* S_DSGUN*/
    {SPR_SHT2,0,1,{A_Lower},S_DSGUNDOWN,0,0},	/* S_DSGUNDOWN*/
    {SPR_SHT2,0,1,{A_Raise},S_DSGUNUP,0,0},	/* S_DSGUNUP*/
    {SPR_SHT2,0,3,{NULL},S_DSGUN2,0,0},	/* S_DSGUN1*/
    {SPR_SHT2,0,7,{A_FireShotgun2},S_DSGUN3,0,0},	/* S_DSGUN2*/
    {SPR_SHT2,1,7,{NULL},S_DSGUN4,0,0},	/* S_DSGUN3*/
    {SPR_SHT2,2,7,{A_CheckReload},S_DSGUN5,0,0},	/* S_DSGUN4*/
    {SPR_SHT2,3,7,{A_OpenShotgun2},S_DSGUN6,0,0},	/* S_DSGUN5*/
    {SPR_SHT2,4,7,{NULL},S_DSGUN7,0,0},	/* S_DSGUN6*/
    {SPR_SHT2,5,7,{A_LoadShotgun2},S_DSGUN8,0,0},	/* S_DSGUN7*/
    {SPR_SHT2,6,6,{NULL},S_DSGUN9,0,0},	/* S_DSGUN8*/
    {SPR_SHT2,7,6,{A_CloseShotgun2},S_DSGUN10,0,0},	/* S_DSGUN9*/
    {SPR_SHT2,0,5,{A_ReFire},S_DSGUN,0,0},	/* S_DSGUN10*/
    {SPR_SHT2,1,7,{NULL},S_DSNR2,0,0},	/* S_DSNR1*/
    {SPR_SHT2,0,3,{NULL},S_DSGUNDOWN,0,0},	/* S_DSNR2*/
    {SPR_SHT2,32776,5,{A_Light1},S_DSGUNFLASH2,0,0},	/* S_DSGUNFLASH1*/
    {SPR_SHT2,32777,4,{A_Light2},S_LIGHTDONE,0,0},	/* S_DSGUNFLASH2*/
    {SPR_CHGG,0,1,{A_WeaponReady},S_CHAIN,0,0},	/* S_CHAIN*/
    {SPR_CHGG,0,1,{A_Lower},S_CHAINDOWN,0,0},	/* S_CHAINDOWN*/
    {SPR_CHGG,0,1,{A_Raise},S_CHAINUP,0,0},	/* S_CHAINUP*/
    {SPR_CHGG,0,4,{A_FireCGun},S_CHAIN2,0,0},	/* S_CHAIN1*/
    {SPR_CHGG,1,4,{A_FireCGun},S_CHAIN3,0,0},	/* S_CHAIN2*/
    {SPR_CHGG,1,0,{A_ReFire},S_CHAIN,0,0},	/* S_CHAIN3*/
    {SPR_CHGF,32768,5,{A_Light1},S_LIGHTDONE,0,0},	/* S_CHAINFLASH1*/
    {SPR_CHGF,32769,5,{A_Light2},S_LIGHTDONE,0,0},	/* S_CHAINFLASH2*/
    {SPR_MISG,0,1,{A_WeaponReady},S_MISSILE,0,0},	/* S_MISSILE*/
    {SPR_MISG,0,1,{A_Lower},S_MISSILEDOWN,0,0},	/* S_MISSILEDOWN*/
    {SPR_MISG,0,1,{A_Raise},S_MISSILEUP,0,0},	/* S_MISSILEUP*/
    {SPR_MISG,1,8,{A_GunFlash},S_MISSILE2,0,0},	/* S_MISSILE1*/
    {SPR_MISG,1,12,{A_FireMissile},S_MISSILE3,0,0},	/* S_MISSILE2*/
    {SPR_MISG,1,0,{A_ReFire},S_MISSILE,0,0},	/* S_MISSILE3*/
    {SPR_MISF,32768,3,{A_Light1},S_MISSILEFLASH2,0,0},	/* S_MISSILEFLASH1*/
    {SPR_MISF,32769,4,{NULL},S_MISSILEFLASH3,0,0},	/* S_MISSILEFLASH2*/
    {SPR_MISF,32770,4,{A_Light2},S_MISSILEFLASH4,0,0},	/* S_MISSILEFLASH3*/
    {SPR_MISF,32771,4,{A_Light2},S_LIGHTDONE,0,0},	/* S_MISSILEFLASH4*/
    {SPR_SAWG,2,4,{A_WeaponReady},S_SAWB,0,0},	/* S_SAW*/
    {SPR_SAWG,3,4,{A_WeaponReady},S_SAW,0,0},	/* S_SAWB*/
    {SPR_SAWG,2,1,{A_Lower},S_SAWDOWN,0,0},	/* S_SAWDOWN*/
    {SPR_SAWG,2,1,{A_Raise},S_SAWUP,0,0},	/* S_SAWUP*/
    {SPR_SAWG,0,4,{A_Saw},S_SAW2,0,0},	/* S_SAW1*/
    {SPR_SAWG,1,4,{A_Saw},S_SAW3,0,0},	/* S_SAW2*/
    {SPR_SAWG,1,0,{A_ReFire},S_SAW,0,0},	/* S_SAW3*/
    {SPR_PLSG,0,1,{A_WeaponReady},S_PLASMA,0,0},	/* S_PLASMA*/
    {SPR_PLSG,0,1,{A_Lower},S_PLASMADOWN,0,0},	/* S_PLASMADOWN*/
    {SPR_PLSG,0,1,{A_Raise},S_PLASMAUP,0,0},	/* S_PLASMAUP*/
    {SPR_PLSG,0,3,{A_FirePlasma},S_PLASMA2,0,0},	/* S_PLASMA1*/
    {SPR_PLSG,1,20,{A_ReFire},S_PLASMA,0,0},	/* S_PLASMA2*/
    {SPR_PLSF,32768,4,{A_Light1},S_LIGHTDONE,0,0},	/* S_PLASMAFLASH1*/
    {SPR_PLSF,32769,4,{A_Light1},S_LIGHTDONE,0,0},	/* S_PLASMAFLASH2*/
    {SPR_BFGG,0,1,{A_WeaponReady},S_BFG,0,0},	/* S_BFG*/
    {SPR_BFGG,0,1,{A_Lower},S_BFGDOWN,0,0},	/* S_BFGDOWN*/
    {SPR_BFGG,0,1,{A_Raise},S_BFGUP,0,0},	/* S_BFGUP*/
    {SPR_BFGG,0,20,{A_BFGsound},S_BFG2,0,0},	/* S_BFG1*/
    {SPR_BFGG,1,10,{A_GunFlash},S_BFG3,0,0},	/* S_BFG2*/
    {SPR_BFGG,1,10,{A_FireBFG},S_BFG4,0,0},	/* S_BFG3*/
    {SPR_BFGG,1,20,{A_ReFire},S_BFG,0,0},	/* S_BFG4*/
    {SPR_BFGF,32768,11,{A_Light1},S_BFGFLASH2,0,0},	/* S_BFGFLASH1*/
    {SPR_BFGF,32769,6,{A_Light2},S_LIGHTDONE,0,0},	/* S_BFGFLASH2*/
    {SPR_BLUD,2,8,{NULL},S_BLOOD2,0,0},	/* S_BLOOD1*/
    {SPR_BLUD,1,8,{NULL},S_BLOOD3,0,0},	/* S_BLOOD2*/
    {SPR_BLUD,0,8,{NULL},S_NULL,0,0},	/* S_BLOOD3*/
    {SPR_PUFF,32768,4,{NULL},S_PUFF2,0,0},	/* S_PUFF1*/
    {SPR_PUFF,1,4,{NULL},S_PUFF3,0,0},	/* S_PUFF2*/
    {SPR_PUFF,2,4,{NULL},S_PUFF4,0,0},	/* S_PUFF3*/
    {SPR_PUFF,3,4,{NULL},S_NULL,0,0},	/* S_PUFF4*/
    {SPR_BAL1,32768,4,{NULL},S_TBALL2,0,0},	/* S_TBALL1*/
    {SPR_BAL1,32769,4,{NULL},S_TBALL1,0,0},	/* S_TBALL2*/
    {SPR_BAL1,32770,6,{NULL},S_TBALLX2,0,0},	/* S_TBALLX1*/
    {SPR_BAL1,32771,6,{NULL},S_TBALLX3,0,0},	/* S_TBALLX2*/
    {SPR_BAL1,32772,6,{NULL},S_NULL,0,0},	/* S_TBALLX3*/
    {SPR_BAL2,32768,4,{NULL},S_RBALL2,0,0},	/* S_RBALL1*/
    {SPR_BAL2,32769,4,{NULL},S_RBALL1,0,0},	/* S_RBALL2*/
    {SPR_BAL2,32770,6,{NULL},S_RBALLX2,0,0},	/* S_RBALLX1*/
    {SPR_BAL2,32771,6,{NULL},S_RBALLX3,0,0},	/* S_RBALLX2*/
    {SPR_BAL2,32772,6,{NULL},S_NULL,0,0},	/* S_RBALLX3*/
    {SPR_PLSS,32768,6,{NULL},S_PLASBALL2,0,0},	/* S_PLASBALL*/
    {SPR_PLSS,32769,6,{NULL},S_PLASBALL,0,0},	/* S_PLASBALL2*/
    {SPR_PLSE,32768,4,{NULL},S_PLASEXP2,0,0},	/* S_PLASEXP*/
    {SPR_PLSE,32769,4,{NULL},S_PLASEXP3,0,0},	/* S_PLASEXP2*/
    {SPR_PLSE,32770,4,{NULL},S_PLASEXP4,0,0},	/* S_PLASEXP3*/
    {SPR_PLSE,32771,4,{NULL},S_PLASEXP5,0,0},	/* S_PLASEXP4*/
    {SPR_PLSE,32772,4,{NULL},S_NULL,0,0},	/* S_PLASEXP5*/
    {SPR_MISL,32768,1,{NULL},S_ROCKET,0,0},	/* S_ROCKET*/
    {SPR_BFS1,32768,4,{NULL},S_BFGSHOT2,0,0},	/* S_BFGSHOT*/
    {SPR_BFS1,32769,4,{NULL},S_BFGSHOT,0,0},	/* S_BFGSHOT2*/
    {SPR_BFE1,32768,8,{NULL},S_BFGLAND2,0,0},	/* S_BFGLAND*/
    {SPR_BFE1,32769,8,{NULL},S_BFGLAND3,0,0},	/* S_BFGLAND2*/
    {SPR_BFE1,32770,8,{A_BFGSpray},S_BFGLAND4,0,0},	/* S_BFGLAND3*/
    {SPR_BFE1,32771,8,{NULL},S_BFGLAND5,0,0},	/* S_BFGLAND4*/
    {SPR_BFE1,32772,8,{NULL},S_BFGLAND6,0,0},	/* S_BFGLAND5*/
    {SPR_BFE1,32773,8,{NULL},S_NULL,0,0},	/* S_BFGLAND6*/
    {SPR_BFE2,32768,8,{NULL},S_BFGEXP2,0,0},	/* S_BFGEXP*/
    {SPR_BFE2,32769,8,{NULL},S_BFGEXP3,0,0},	/* S_BFGEXP2*/
    {SPR_BFE2,32770,8,{NULL},S_BFGEXP4,0,0},	/* S_BFGEXP3*/
    {SPR_BFE2,32771,8,{NULL},S_NULL,0,0},	/* S_BFGEXP4*/
    {SPR_MISL,32769,8,{A_Explode},S_EXPLODE2,0,0},	/* S_EXPLODE1*/
    {SPR_MISL,32770,6,{NULL},S_EXPLODE3,0,0},	/* S_EXPLODE2*/
    {SPR_MISL,32771,4,{NULL},S_NULL,0,0},	/* S_EXPLODE3*/
    {SPR_TFOG,32768,6,{NULL},S_TFOG01,0,0},	/* S_TFOG*/
    {SPR_TFOG,32769,6,{NULL},S_TFOG02,0,0},	/* S_TFOG01*/
    {SPR_TFOG,32768,6,{NULL},S_TFOG2,0,0},	/* S_TFOG02*/
    {SPR_TFOG,32769,6,{NULL},S_TFOG3,0,0},	/* S_TFOG2*/
    {SPR_TFOG,32770,6,{NULL},S_TFOG4,0,0},	/* S_TFOG3*/
    {SPR_TFOG,32771,6,{NULL},S_TFOG5,0,0},	/* S_TFOG4*/
    {SPR_TFOG,32772,6,{NULL},S_TFOG6,0,0},	/* S_TFOG5*/
    {SPR_TFOG,32773,6,{NULL},S_TFOG7,0,0},	/* S_TFOG6*/
    {SPR_TFOG,32774,6,{NULL},S_TFOG8,0,0},	/* S_TFOG7*/
    {SPR_TFOG,32775,6,{NULL},S_TFOG9,0,0},	/* S_TFOG8*/
    {SPR_TFOG,32776,6,{NULL},S_TFOG10,0,0},	/* S_TFOG9*/
    {SPR_TFOG,32777,6,{NULL},S_NULL,0,0},	/* S_TFOG10*/
    {SPR_IFOG,32768,6,{NULL},S_IFOG01,0,0},	/* S_IFOG*/
    {SPR_IFOG,32769,6,{NULL},S_IFOG02,0,0},	/* S_IFOG01*/
    {SPR_IFOG,32768,6,{NULL},S_IFOG2,0,0},	/* S_IFOG02*/
    {SPR_IFOG,32769,6,{NULL},S_IFOG3,0,0},	/* S_IFOG2*/
    {SPR_IFOG,32770,6,{NULL},S_IFOG4,0,0},	/* S_IFOG3*/
    {SPR_IFOG,32771,6,{NULL},S_IFOG5,0,0},	/* S_IFOG4*/
    {SPR_IFOG,32772,6,{NULL},S_NULL,0,0},	/* S_IFOG5*/
    {SPR_PLAY,0,-1,{NULL},S_NULL,0,0},	/* S_PLAY*/
    {SPR_PLAY,0,4,{NULL},S_PLAY_RUN2,0,0},	/* S_PLAY_RUN1*/
    {SPR_PLAY,1,4,{NULL},S_PLAY_RUN3,0,0},	/* S_PLAY_RUN2*/
    {SPR_PLAY,2,4,{NULL},S_PLAY_RUN4,0,0},	/* S_PLAY_RUN3*/
    {SPR_PLAY,3,4,{NULL},S_PLAY_RUN1,0,0},	/* S_PLAY_RUN4*/
    {SPR_PLAY,4,12,{NULL},S_PLAY,0,0},	/* S_PLAY_ATK1*/
    {SPR_PLAY,32773,6,{NULL},S_PLAY_ATK1,0,0},	/* S_PLAY_ATK2*/
    {SPR_PLAY,6,4,{NULL},S_PLAY_PAIN2,0,0},	/* S_PLAY_PAIN*/
    {SPR_PLAY,6,4,{A_Pain},S_PLAY,0,0},	/* S_PLAY_PAIN2*/
    {SPR_PLAY,7,10,{NULL},S_PLAY_DIE2,0,0},	/* S_PLAY_DIE1*/
    {SPR_PLAY,8,10,{A_PlayerScream},S_PLAY_DIE3,0,0},	/* S_PLAY_DIE2*/
    {SPR_PLAY,9,10,{A_Fall},S_PLAY_DIE4,0,0},	/* S_PLAY_DIE3*/
    {SPR_PLAY,10,10,{NULL},S_PLAY_DIE5,0,0},	/* S_PLAY_DIE4*/
    {SPR_PLAY,11,10,{NULL},S_PLAY_DIE6,0,0},	/* S_PLAY_DIE5*/
    {SPR_PLAY,12,10,{NULL},S_PLAY_DIE7,0,0},	/* S_PLAY_DIE6*/
    {SPR_PLAY,13,-1,{NULL},S_NULL,0,0},	/* S_PLAY_DIE7*/
    {SPR_PLAY,14,5,{NULL},S_PLAY_XDIE2,0,0},	/* S_PLAY_XDIE1*/
    {SPR_PLAY,15,5,{A_XScream},S_PLAY_XDIE3,0,0},	/* S_PLAY_XDIE2*/
    {SPR_PLAY,16,5,{A_Fall},S_PLAY_XDIE4,0,0},	/* S_PLAY_XDIE3*/
    {SPR_PLAY,17,5,{NULL},S_PLAY_XDIE5,0,0},	/* S_PLAY_XDIE4*/
    {SPR_PLAY,18,5,{NULL},S_PLAY_XDIE6,0,0},	/* S_PLAY_XDIE5*/
    {SPR_PLAY,19,5,{NULL},S_PLAY_XDIE7,0,0},	/* S_PLAY_XDIE6*/
    {SPR_PLAY,20,5,{NULL},S_PLAY_XDIE8,0,0},	/* S_PLAY_XDIE7*/
    {SPR_PLAY,21,5,{NULL},S_PLAY_XDIE9,0,0},	/* S_PLAY_XDIE8*/
    {SPR_PLAY,22,-1,{NULL},S_NULL,0,0},	/* S_PLAY_XDIE9*/
    {SPR_POSS,0,10,{A_Look},S_POSS_STND2,0,0},	/* S_POSS_STND*/
    {SPR_POSS,1,10,{A_Look},S_POSS_STND,0,0},	/* S_POSS_STND2*/
    {SPR_POSS,0,4,{A_Chase},S_POSS_RUN2,0,0},	/* S_POSS_RUN1*/
    {SPR_POSS,0,4,{A_Chase},S_POSS_RUN3,0,0},	/* S_POSS_RUN2*/
    {SPR_POSS,1,4,{A_Chase},S_POSS_RUN4,0,0},	/* S_POSS_RUN3*/
    {SPR_POSS,1,4,{A_Chase},S_POSS_RUN5,0,0},	/* S_POSS_RUN4*/
    {SPR_POSS,2,4,{A_Chase},S_POSS_RUN6,0,0},	/* S_POSS_RUN5*/
    {SPR_POSS,2,4,{A_Chase},S_POSS_RUN7,0,0},	/* S_POSS_RUN6*/
    {SPR_POSS,3,4,{A_Chase},S_POSS_RUN8,0,0},	/* S_POSS_RUN7*/
    {SPR_POSS,3,4,{A_Chase},S_POSS_RUN1,0,0},	/* S_POSS_RUN8*/
    {SPR_POSS,4,10,{A_FaceTarget},S_POSS_ATK2,0,0},	/* S_POSS_ATK1*/
    {SPR_POSS,5,8,{A_PosAttack},S_POSS_ATK3,0,0},	/* S_POSS_ATK2*/
    {SPR_POSS,4,8,{NULL},S_POSS_RUN1,0,0},	/* S_POSS_ATK3*/
    {SPR_POSS,6,3,{NULL},S_POSS_PAIN2,0,0},	/* S_POSS_PAIN*/
    {SPR_POSS,6,3,{A_Pain},S_POSS_RUN1,0,0},	/* S_POSS_PAIN2*/
    {SPR_POSS,7,5,{NULL},S_POSS_DIE2,0,0},	/* S_POSS_DIE1*/
    {SPR_POSS,8,5,{A_Scream},S_POSS_DIE3,0,0},	/* S_POSS_DIE2*/
    {SPR_POSS,9,5,{A_Fall},S_POSS_DIE4,0,0},	/* S_POSS_DIE3*/
    {SPR_POSS,10,5,{NULL},S_POSS_DIE5,0,0},	/* S_POSS_DIE4*/
    {SPR_POSS,11,-1,{NULL},S_NULL,0,0},	/* S_POSS_DIE5*/
    {SPR_POSS,12,5,{NULL},S_POSS_XDIE2,0,0},	/* S_POSS_XDIE1*/
    {SPR_POSS,13,5,{A_XScream},S_POSS_XDIE3,0,0},	/* S_POSS_XDIE2*/
    {SPR_POSS,14,5,{A_Fall},S_POSS_XDIE4,0,0},	/* S_POSS_XDIE3*/
    {SPR_POSS,15,5,{NULL},S_POSS_XDIE5,0,0},	/* S_POSS_XDIE4*/
    {SPR_POSS,16,5,{NULL},S_POSS_XDIE6,0,0},	/* S_POSS_XDIE5*/
    {SPR_POSS,17,5,{NULL},S_POSS_XDIE7,0,0},	/* S_POSS_XDIE6*/
    {SPR_POSS,18,5,{NULL},S_POSS_XDIE8,0,0},	/* S_POSS_XDIE7*/
    {SPR_POSS,19,5,{NULL},S_POSS_XDIE9,0,0},	/* S_POSS_XDIE8*/
    {SPR_POSS,20,-1,{NULL},S_NULL,0,0},	/* S_POSS_XDIE9*/
    {SPR_POSS,10,5,{NULL},S_POSS_RAISE2,0,0},	/* S_POSS_RAISE1*/
    {SPR_POSS,9,5,{NULL},S_POSS_RAISE3,0,0},	/* S_POSS_RAISE2*/
    {SPR_POSS,8,5,{NULL},S_POSS_RAISE4,0,0},	/* S_POSS_RAISE3*/
    {SPR_POSS,7,5,{NULL},S_POSS_RUN1,0,0},	/* S_POSS_RAISE4*/
    {SPR_SPOS,0,10,{A_Look},S_SPOS_STND2,0,0},	/* S_SPOS_STND*/
    {SPR_SPOS,1,10,{A_Look},S_SPOS_STND,0,0},	/* S_SPOS_STND2*/
    {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN2,0,0},	/* S_SPOS_RUN1*/
    {SPR_SPOS,0,3,{A_Chase},S_SPOS_RUN3,0,0},	/* S_SPOS_RUN2*/
    {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN4,0,0},	/* S_SPOS_RUN3*/
    {SPR_SPOS,1,3,{A_Chase},S_SPOS_RUN5,0,0},	/* S_SPOS_RUN4*/
    {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN6,0,0},	/* S_SPOS_RUN5*/
    {SPR_SPOS,2,3,{A_Chase},S_SPOS_RUN7,0,0},	/* S_SPOS_RUN6*/
    {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN8,0,0},	/* S_SPOS_RUN7*/
    {SPR_SPOS,3,3,{A_Chase},S_SPOS_RUN1,0,0},	/* S_SPOS_RUN8*/
    {SPR_SPOS,4,10,{A_FaceTarget},S_SPOS_ATK2,0,0},	/* S_SPOS_ATK1*/
    {SPR_SPOS,32773,10,{A_SPosAttack},S_SPOS_ATK3,0,0},	/* S_SPOS_ATK2*/
    {SPR_SPOS,4,10,{NULL},S_SPOS_RUN1,0,0},	/* S_SPOS_ATK3*/
    {SPR_SPOS,6,3,{NULL},S_SPOS_PAIN2,0,0},	/* S_SPOS_PAIN*/
    {SPR_SPOS,6,3,{A_Pain},S_SPOS_RUN1,0,0},	/* S_SPOS_PAIN2*/
    {SPR_SPOS,7,5,{NULL},S_SPOS_DIE2,0,0},	/* S_SPOS_DIE1*/
    {SPR_SPOS,8,5,{A_Scream},S_SPOS_DIE3,0,0},	/* S_SPOS_DIE2*/
    {SPR_SPOS,9,5,{A_Fall},S_SPOS_DIE4,0,0},	/* S_SPOS_DIE3*/
    {SPR_SPOS,10,5,{NULL},S_SPOS_DIE5,0,0},	/* S_SPOS_DIE4*/
    {SPR_SPOS,11,-1,{NULL},S_NULL,0,0},	/* S_SPOS_DIE5*/
    {SPR_SPOS,12,5,{NULL},S_SPOS_XDIE2,0,0},	/* S_SPOS_XDIE1*/
    {SPR_SPOS,13,5,{A_XScream},S_SPOS_XDIE3,0,0},	/* S_SPOS_XDIE2*/
    {SPR_SPOS,14,5,{A_Fall},S_SPOS_XDIE4,0,0},	/* S_SPOS_XDIE3*/
    {SPR_SPOS,15,5,{NULL},S_SPOS_XDIE5,0,0},	/* S_SPOS_XDIE4*/
    {SPR_SPOS,16,5,{NULL},S_SPOS_XDIE6,0,0},	/* S_SPOS_XDIE5*/
    {SPR_SPOS,17,5,{NULL},S_SPOS_XDIE7,0,0},	/* S_SPOS_XDIE6*/
    {SPR_SPOS,18,5,{NULL},S_SPOS_XDIE8,0,0},	/* S_SPOS_XDIE7*/
    {SPR_SPOS,19,5,{NULL},S_SPOS_XDIE9,0,0},	/* S_SPOS_XDIE8*/
    {SPR_SPOS,20,-1,{NULL},S_NULL,0,0},	/* S_SPOS_XDIE9*/
    {SPR_SPOS,11,5,{NULL},S_SPOS_RAISE2,0,0},	/* S_SPOS_RAISE1*/
    {SPR_SPOS,10,5,{NULL},S_SPOS_RAISE3,0,0},	/* S_SPOS_RAISE2*/
    {SPR_SPOS,9,5,{NULL},S_SPOS_RAISE4,0,0},	/* S_SPOS_RAISE3*/
    {SPR_SPOS,8,5,{NULL},S_SPOS_RAISE5,0,0},	/* S_SPOS_RAISE4*/
    {SPR_SPOS,7,5,{NULL},S_SPOS_RUN1,0,0},	/* S_SPOS_RAISE5*/
    {SPR_VILE,0,10,{A_Look},S_VILE_STND2,0,0},	/* S_VILE_STND*/
    {SPR_VILE,1,10,{A_Look},S_VILE_STND,0,0},	/* S_VILE_STND2*/
    {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN2,0,0},	/* S_VILE_RUN1*/
    {SPR_VILE,0,2,{A_VileChase},S_VILE_RUN3,0,0},	/* S_VILE_RUN2*/
    {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN4,0,0},	/* S_VILE_RUN3*/
    {SPR_VILE,1,2,{A_VileChase},S_VILE_RUN5,0,0},	/* S_VILE_RUN4*/
    {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN6,0,0},	/* S_VILE_RUN5*/
    {SPR_VILE,2,2,{A_VileChase},S_VILE_RUN7,0,0},	/* S_VILE_RUN6*/
    {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN8,0,0},	/* S_VILE_RUN7*/
    {SPR_VILE,3,2,{A_VileChase},S_VILE_RUN9,0,0},	/* S_VILE_RUN8*/
    {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN10,0,0},	/* S_VILE_RUN9*/
    {SPR_VILE,4,2,{A_VileChase},S_VILE_RUN11,0,0},	/* S_VILE_RUN10*/
    {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN12,0,0},	/* S_VILE_RUN11*/
    {SPR_VILE,5,2,{A_VileChase},S_VILE_RUN1,0,0},	/* S_VILE_RUN12*/
    {SPR_VILE,32774,0,{A_VileStart},S_VILE_ATK2,0,0},	/* S_VILE_ATK1*/
    {SPR_VILE,32774,10,{A_FaceTarget},S_VILE_ATK3,0,0},	/* S_VILE_ATK2*/
    {SPR_VILE,32775,8,{A_VileTarget},S_VILE_ATK4,0,0},	/* S_VILE_ATK3*/
    {SPR_VILE,32776,8,{A_FaceTarget},S_VILE_ATK5,0,0},	/* S_VILE_ATK4*/
    {SPR_VILE,32777,8,{A_FaceTarget},S_VILE_ATK6,0,0},	/* S_VILE_ATK5*/
    {SPR_VILE,32778,8,{A_FaceTarget},S_VILE_ATK7,0,0},	/* S_VILE_ATK6*/
    {SPR_VILE,32779,8,{A_FaceTarget},S_VILE_ATK8,0,0},	/* S_VILE_ATK7*/
    {SPR_VILE,32780,8,{A_FaceTarget},S_VILE_ATK9,0,0},	/* S_VILE_ATK8*/
    {SPR_VILE,32781,8,{A_FaceTarget},S_VILE_ATK10,0,0},	/* S_VILE_ATK9*/
    {SPR_VILE,32782,8,{A_VileAttack},S_VILE_ATK11,0,0},	/* S_VILE_ATK10*/
    {SPR_VILE,32783,20,{NULL},S_VILE_RUN1,0,0},	/* S_VILE_ATK11*/
    {SPR_VILE,32794,10,{NULL},S_VILE_HEAL2,0,0},	/* S_VILE_HEAL1*/
    {SPR_VILE,32795,10,{NULL},S_VILE_HEAL3,0,0},	/* S_VILE_HEAL2*/
    {SPR_VILE,32796,10,{NULL},S_VILE_RUN1,0,0},	/* S_VILE_HEAL3*/
    {SPR_VILE,16,5,{NULL},S_VILE_PAIN2,0,0},	/* S_VILE_PAIN*/
    {SPR_VILE,16,5,{A_Pain},S_VILE_RUN1,0,0},	/* S_VILE_PAIN2*/
    {SPR_VILE,16,7,{NULL},S_VILE_DIE2,0,0},	/* S_VILE_DIE1*/
    {SPR_VILE,17,7,{A_Scream},S_VILE_DIE3,0,0},	/* S_VILE_DIE2*/
    {SPR_VILE,18,7,{A_Fall},S_VILE_DIE4,0,0},	/* S_VILE_DIE3*/
    {SPR_VILE,19,7,{NULL},S_VILE_DIE5,0,0},	/* S_VILE_DIE4*/
    {SPR_VILE,20,7,{NULL},S_VILE_DIE6,0,0},	/* S_VILE_DIE5*/
    {SPR_VILE,21,7,{NULL},S_VILE_DIE7,0,0},	/* S_VILE_DIE6*/
    {SPR_VILE,22,7,{NULL},S_VILE_DIE8,0,0},	/* S_VILE_DIE7*/
    {SPR_VILE,23,5,{NULL},S_VILE_DIE9,0,0},	/* S_VILE_DIE8*/
    {SPR_VILE,24,5,{NULL},S_VILE_DIE10,0,0},	/* S_VILE_DIE9*/
    {SPR_VILE,25,-1,{NULL},S_NULL,0,0},	/* S_VILE_DIE10*/
    {SPR_FIRE,32768,2,{A_StartFire},S_FIRE2,0,0},	/* S_FIRE1*/
    {SPR_FIRE,32769,2,{A_Fire},S_FIRE3,0,0},	/* S_FIRE2*/
    {SPR_FIRE,32768,2,{A_Fire},S_FIRE4,0,0},	/* S_FIRE3*/
    {SPR_FIRE,32769,2,{A_Fire},S_FIRE5,0,0},	/* S_FIRE4*/
    {SPR_FIRE,32770,2,{A_FireCrackle},S_FIRE6,0,0},	/* S_FIRE5*/
    {SPR_FIRE,32769,2,{A_Fire},S_FIRE7,0,0},	/* S_FIRE6*/
    {SPR_FIRE,32770,2,{A_Fire},S_FIRE8,0,0},	/* S_FIRE7*/
    {SPR_FIRE,32769,2,{A_Fire},S_FIRE9,0,0},	/* S_FIRE8*/
    {SPR_FIRE,32770,2,{A_Fire},S_FIRE10,0,0},	/* S_FIRE9*/
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE11,0,0},	/* S_FIRE10*/
    {SPR_FIRE,32770,2,{A_Fire},S_FIRE12,0,0},	/* S_FIRE11*/
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE13,0,0},	/* S_FIRE12*/
    {SPR_FIRE,32770,2,{A_Fire},S_FIRE14,0,0},	/* S_FIRE13*/
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE15,0,0},	/* S_FIRE14*/
    {SPR_FIRE,32772,2,{A_Fire},S_FIRE16,0,0},	/* S_FIRE15*/
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE17,0,0},	/* S_FIRE16*/
    {SPR_FIRE,32772,2,{A_Fire},S_FIRE18,0,0},	/* S_FIRE17*/
    {SPR_FIRE,32771,2,{A_Fire},S_FIRE19,0,0},	/* S_FIRE18*/
    {SPR_FIRE,32772,2,{A_FireCrackle},S_FIRE20,0,0},	/* S_FIRE19*/
    {SPR_FIRE,32773,2,{A_Fire},S_FIRE21,0,0},	/* S_FIRE20*/
    {SPR_FIRE,32772,2,{A_Fire},S_FIRE22,0,0},	/* S_FIRE21*/
    {SPR_FIRE,32773,2,{A_Fire},S_FIRE23,0,0},	/* S_FIRE22*/
    {SPR_FIRE,32772,2,{A_Fire},S_FIRE24,0,0},	/* S_FIRE23*/
    {SPR_FIRE,32773,2,{A_Fire},S_FIRE25,0,0},	/* S_FIRE24*/
    {SPR_FIRE,32774,2,{A_Fire},S_FIRE26,0,0},	/* S_FIRE25*/
    {SPR_FIRE,32775,2,{A_Fire},S_FIRE27,0,0},	/* S_FIRE26*/
    {SPR_FIRE,32774,2,{A_Fire},S_FIRE28,0,0},	/* S_FIRE27*/
    {SPR_FIRE,32775,2,{A_Fire},S_FIRE29,0,0},	/* S_FIRE28*/
    {SPR_FIRE,32774,2,{A_Fire},S_FIRE30,0,0},	/* S_FIRE29*/
    {SPR_FIRE,32775,2,{A_Fire},S_NULL,0,0},	/* S_FIRE30*/
    {SPR_PUFF,1,4,{NULL},S_SMOKE2,0,0},	/* S_SMOKE1*/
    {SPR_PUFF,2,4,{NULL},S_SMOKE3,0,0},	/* S_SMOKE2*/
    {SPR_PUFF,1,4,{NULL},S_SMOKE4,0,0},	/* S_SMOKE3*/
    {SPR_PUFF,2,4,{NULL},S_SMOKE5,0,0},	/* S_SMOKE4*/
    {SPR_PUFF,3,4,{NULL},S_NULL,0,0},	/* S_SMOKE5*/
    {SPR_FATB,32768,2,{A_Tracer},S_TRACER2,0,0},	/* S_TRACER*/
    {SPR_FATB,32769,2,{A_Tracer},S_TRACER,0,0},	/* S_TRACER2*/
    {SPR_FBXP,32768,8,{NULL},S_TRACEEXP2,0,0},	/* S_TRACEEXP1*/
    {SPR_FBXP,32769,6,{NULL},S_TRACEEXP3,0,0},	/* S_TRACEEXP2*/
    {SPR_FBXP,32770,4,{NULL},S_NULL,0,0},	/* S_TRACEEXP3*/
    {SPR_SKEL,0,10,{A_Look},S_SKEL_STND2,0,0},	/* S_SKEL_STND*/
    {SPR_SKEL,1,10,{A_Look},S_SKEL_STND,0,0},	/* S_SKEL_STND2*/
    {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN2,0,0},	/* S_SKEL_RUN1*/
    {SPR_SKEL,0,2,{A_Chase},S_SKEL_RUN3,0,0},	/* S_SKEL_RUN2*/
    {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN4,0,0},	/* S_SKEL_RUN3*/
    {SPR_SKEL,1,2,{A_Chase},S_SKEL_RUN5,0,0},	/* S_SKEL_RUN4*/
    {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN6,0,0},	/* S_SKEL_RUN5*/
    {SPR_SKEL,2,2,{A_Chase},S_SKEL_RUN7,0,0},	/* S_SKEL_RUN6*/
    {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN8,0,0},	/* S_SKEL_RUN7*/
    {SPR_SKEL,3,2,{A_Chase},S_SKEL_RUN9,0,0},	/* S_SKEL_RUN8*/
    {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN10,0,0},	/* S_SKEL_RUN9*/
    {SPR_SKEL,4,2,{A_Chase},S_SKEL_RUN11,0,0},	/* S_SKEL_RUN10*/
    {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN12,0,0},	/* S_SKEL_RUN11*/
    {SPR_SKEL,5,2,{A_Chase},S_SKEL_RUN1,0,0},	/* S_SKEL_RUN12*/
    {SPR_SKEL,6,0,{A_FaceTarget},S_SKEL_FIST2,0,0},	/* S_SKEL_FIST1*/
    {SPR_SKEL,6,6,{A_SkelWhoosh},S_SKEL_FIST3,0,0},	/* S_SKEL_FIST2*/
    {SPR_SKEL,7,6,{A_FaceTarget},S_SKEL_FIST4,0,0},	/* S_SKEL_FIST3*/
    {SPR_SKEL,8,6,{A_SkelFist},S_SKEL_RUN1,0,0},	/* S_SKEL_FIST4*/
    {SPR_SKEL,32777,0,{A_FaceTarget},S_SKEL_MISS2,0,0},	/* S_SKEL_MISS1*/
    {SPR_SKEL,32777,10,{A_FaceTarget},S_SKEL_MISS3,0,0},	/* S_SKEL_MISS2*/
    {SPR_SKEL,10,10,{A_SkelMissile},S_SKEL_MISS4,0,0},	/* S_SKEL_MISS3*/
    {SPR_SKEL,10,10,{A_FaceTarget},S_SKEL_RUN1,0,0},	/* S_SKEL_MISS4*/
    {SPR_SKEL,11,5,{NULL},S_SKEL_PAIN2,0,0},	/* S_SKEL_PAIN*/
    {SPR_SKEL,11,5,{A_Pain},S_SKEL_RUN1,0,0},	/* S_SKEL_PAIN2*/
    {SPR_SKEL,11,7,{NULL},S_SKEL_DIE2,0,0},	/* S_SKEL_DIE1*/
    {SPR_SKEL,12,7,{NULL},S_SKEL_DIE3,0,0},	/* S_SKEL_DIE2*/
    {SPR_SKEL,13,7,{A_Scream},S_SKEL_DIE4,0,0},	/* S_SKEL_DIE3*/
    {SPR_SKEL,14,7,{A_Fall},S_SKEL_DIE5,0,0},	/* S_SKEL_DIE4*/
    {SPR_SKEL,15,7,{NULL},S_SKEL_DIE6,0,0},	/* S_SKEL_DIE5*/
    {SPR_SKEL,16,-1,{NULL},S_NULL,0,0},	/* S_SKEL_DIE6*/
    {SPR_SKEL,16,5,{NULL},S_SKEL_RAISE2,0,0},	/* S_SKEL_RAISE1*/
    {SPR_SKEL,15,5,{NULL},S_SKEL_RAISE3,0,0},	/* S_SKEL_RAISE2*/
    {SPR_SKEL,14,5,{NULL},S_SKEL_RAISE4,0,0},	/* S_SKEL_RAISE3*/
    {SPR_SKEL,13,5,{NULL},S_SKEL_RAISE5,0,0},	/* S_SKEL_RAISE4*/
    {SPR_SKEL,12,5,{NULL},S_SKEL_RAISE6,0,0},	/* S_SKEL_RAISE5*/
    {SPR_SKEL,11,5,{NULL},S_SKEL_RUN1,0,0},	/* S_SKEL_RAISE6*/
    {SPR_MANF,32768,4,{NULL},S_FATSHOT2,0,0},	/* S_FATSHOT1*/
    {SPR_MANF,32769,4,{NULL},S_FATSHOT1,0,0},	/* S_FATSHOT2*/
    {SPR_MISL,32769,8,{NULL},S_FATSHOTX2,0,0},	/* S_FATSHOTX1*/
    {SPR_MISL,32770,6,{NULL},S_FATSHOTX3,0,0},	/* S_FATSHOTX2*/
    {SPR_MISL,32771,4,{NULL},S_NULL,0,0},	/* S_FATSHOTX3*/
    {SPR_FATT,0,15,{A_Look},S_FATT_STND2,0,0},	/* S_FATT_STND*/
    {SPR_FATT,1,15,{A_Look},S_FATT_STND,0,0},	/* S_FATT_STND2*/
    {SPR_FATT,0,4,{A_Chase},S_FATT_RUN2,0,0},	/* S_FATT_RUN1*/
    {SPR_FATT,0,4,{A_Chase},S_FATT_RUN3,0,0},	/* S_FATT_RUN2*/
    {SPR_FATT,1,4,{A_Chase},S_FATT_RUN4,0,0},	/* S_FATT_RUN3*/
    {SPR_FATT,1,4,{A_Chase},S_FATT_RUN5,0,0},	/* S_FATT_RUN4*/
    {SPR_FATT,2,4,{A_Chase},S_FATT_RUN6,0,0},	/* S_FATT_RUN5*/
    {SPR_FATT,2,4,{A_Chase},S_FATT_RUN7,0,0},	/* S_FATT_RUN6*/
    {SPR_FATT,3,4,{A_Chase},S_FATT_RUN8,0,0},	/* S_FATT_RUN7*/
    {SPR_FATT,3,4,{A_Chase},S_FATT_RUN9,0,0},	/* S_FATT_RUN8*/
    {SPR_FATT,4,4,{A_Chase},S_FATT_RUN10,0,0},	/* S_FATT_RUN9*/
    {SPR_FATT,4,4,{A_Chase},S_FATT_RUN11,0,0},	/* S_FATT_RUN10*/
    {SPR_FATT,5,4,{A_Chase},S_FATT_RUN12,0,0},	/* S_FATT_RUN11*/
    {SPR_FATT,5,4,{A_Chase},S_FATT_RUN1,0,0},	/* S_FATT_RUN12*/
    {SPR_FATT,6,20,{A_FatRaise},S_FATT_ATK2,0,0},	/* S_FATT_ATK1*/
    {SPR_FATT,32775,10,{A_FatAttack1},S_FATT_ATK3,0,0},	/* S_FATT_ATK2*/
    {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK4,0,0},	/* S_FATT_ATK3*/
    {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK5,0,0},	/* S_FATT_ATK4*/
    {SPR_FATT,32775,10,{A_FatAttack2},S_FATT_ATK6,0,0},	/* S_FATT_ATK5*/
    {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK7,0,0},	/* S_FATT_ATK6*/
    {SPR_FATT,6,5,{A_FaceTarget},S_FATT_ATK8,0,0},	/* S_FATT_ATK7*/
    {SPR_FATT,32775,10,{A_FatAttack3},S_FATT_ATK9,0,0},	/* S_FATT_ATK8*/
    {SPR_FATT,8,5,{A_FaceTarget},S_FATT_ATK10,0,0},	/* S_FATT_ATK9*/
    {SPR_FATT,6,5,{A_FaceTarget},S_FATT_RUN1,0,0},	/* S_FATT_ATK10*/
    {SPR_FATT,9,3,{NULL},S_FATT_PAIN2,0,0},	/* S_FATT_PAIN*/
    {SPR_FATT,9,3,{A_Pain},S_FATT_RUN1,0,0},	/* S_FATT_PAIN2*/
    {SPR_FATT,10,6,{NULL},S_FATT_DIE2,0,0},	/* S_FATT_DIE1*/
    {SPR_FATT,11,6,{A_Scream},S_FATT_DIE3,0,0},	/* S_FATT_DIE2*/
    {SPR_FATT,12,6,{A_Fall},S_FATT_DIE4,0,0},	/* S_FATT_DIE3*/
    {SPR_FATT,13,6,{NULL},S_FATT_DIE5,0,0},	/* S_FATT_DIE4*/
    {SPR_FATT,14,6,{NULL},S_FATT_DIE6,0,0},	/* S_FATT_DIE5*/
    {SPR_FATT,15,6,{NULL},S_FATT_DIE7,0,0},	/* S_FATT_DIE6*/
    {SPR_FATT,16,6,{NULL},S_FATT_DIE8,0,0},	/* S_FATT_DIE7*/
    {SPR_FATT,17,6,{NULL},S_FATT_DIE9,0,0},	/* S_FATT_DIE8*/
    {SPR_FATT,18,6,{NULL},S_FATT_DIE10,0,0},	/* S_FATT_DIE9*/
    {SPR_FATT,19,-1,{A_BossDeath},S_NULL,0,0},	/* S_FATT_DIE10*/
    {SPR_FATT,17,5,{NULL},S_FATT_RAISE2,0,0},	/* S_FATT_RAISE1*/
    {SPR_FATT,16,5,{NULL},S_FATT_RAISE3,0,0},	/* S_FATT_RAISE2*/
    {SPR_FATT,15,5,{NULL},S_FATT_RAISE4,0,0},	/* S_FATT_RAISE3*/
    {SPR_FATT,14,5,{NULL},S_FATT_RAISE5,0,0},	/* S_FATT_RAISE4*/
    {SPR_FATT,13,5,{NULL},S_FATT_RAISE6,0,0},	/* S_FATT_RAISE5*/
    {SPR_FATT,12,5,{NULL},S_FATT_RAISE7,0,0},	/* S_FATT_RAISE6*/
    {SPR_FATT,11,5,{NULL},S_FATT_RAISE8,0,0},	/* S_FATT_RAISE7*/
    {SPR_FATT,10,5,{NULL},S_FATT_RUN1,0,0},	/* S_FATT_RAISE8*/
    {SPR_CPOS,0,10,{A_Look},S_CPOS_STND2,0,0},	/* S_CPOS_STND*/
    {SPR_CPOS,1,10,{A_Look},S_CPOS_STND,0,0},	/* S_CPOS_STND2*/
    {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN2,0,0},	/* S_CPOS_RUN1*/
    {SPR_CPOS,0,3,{A_Chase},S_CPOS_RUN3,0,0},	/* S_CPOS_RUN2*/
    {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN4,0,0},	/* S_CPOS_RUN3*/
    {SPR_CPOS,1,3,{A_Chase},S_CPOS_RUN5,0,0},	/* S_CPOS_RUN4*/
    {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN6,0,0},	/* S_CPOS_RUN5*/
    {SPR_CPOS,2,3,{A_Chase},S_CPOS_RUN7,0,0},	/* S_CPOS_RUN6*/
    {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN8,0,0},	/* S_CPOS_RUN7*/
    {SPR_CPOS,3,3,{A_Chase},S_CPOS_RUN1,0,0},	/* S_CPOS_RUN8*/
    {SPR_CPOS,4,10,{A_FaceTarget},S_CPOS_ATK2,0,0},	/* S_CPOS_ATK1*/
    {SPR_CPOS,32773,4,{A_CPosAttack},S_CPOS_ATK3,0,0},	/* S_CPOS_ATK2*/
    {SPR_CPOS,32772,4,{A_CPosAttack},S_CPOS_ATK4,0,0},	/* S_CPOS_ATK3*/
    {SPR_CPOS,5,1,{A_CPosRefire},S_CPOS_ATK2,0,0},	/* S_CPOS_ATK4*/
    {SPR_CPOS,6,3,{NULL},S_CPOS_PAIN2,0,0},	/* S_CPOS_PAIN*/
    {SPR_CPOS,6,3,{A_Pain},S_CPOS_RUN1,0,0},	/* S_CPOS_PAIN2*/
    {SPR_CPOS,7,5,{NULL},S_CPOS_DIE2,0,0},	/* S_CPOS_DIE1*/
    {SPR_CPOS,8,5,{A_Scream},S_CPOS_DIE3,0,0},	/* S_CPOS_DIE2*/
    {SPR_CPOS,9,5,{A_Fall},S_CPOS_DIE4,0,0},	/* S_CPOS_DIE3*/
    {SPR_CPOS,10,5,{NULL},S_CPOS_DIE5,0,0},	/* S_CPOS_DIE4*/
    {SPR_CPOS,11,5,{NULL},S_CPOS_DIE6,0,0},	/* S_CPOS_DIE5*/
    {SPR_CPOS,12,5,{NULL},S_CPOS_DIE7,0,0},	/* S_CPOS_DIE6*/
    {SPR_CPOS,13,-1,{NULL},S_NULL,0,0},	/* S_CPOS_DIE7*/
    {SPR_CPOS,14,5,{NULL},S_CPOS_XDIE2,0,0},	/* S_CPOS_XDIE1*/
    {SPR_CPOS,15,5,{A_XScream},S_CPOS_XDIE3,0,0},	/* S_CPOS_XDIE2*/
    {SPR_CPOS,16,5,{A_Fall},S_CPOS_XDIE4,0,0},	/* S_CPOS_XDIE3*/
    {SPR_CPOS,17,5,{NULL},S_CPOS_XDIE5,0,0},	/* S_CPOS_XDIE4*/
    {SPR_CPOS,18,5,{NULL},S_CPOS_XDIE6,0,0},	/* S_CPOS_XDIE5*/
    {SPR_CPOS,19,-1,{NULL},S_NULL,0,0},	/* S_CPOS_XDIE6*/
    {SPR_CPOS,13,5,{NULL},S_CPOS_RAISE2,0,0},	/* S_CPOS_RAISE1*/
    {SPR_CPOS,12,5,{NULL},S_CPOS_RAISE3,0,0},	/* S_CPOS_RAISE2*/
    {SPR_CPOS,11,5,{NULL},S_CPOS_RAISE4,0,0},	/* S_CPOS_RAISE3*/
    {SPR_CPOS,10,5,{NULL},S_CPOS_RAISE5,0,0},	/* S_CPOS_RAISE4*/
    {SPR_CPOS,9,5,{NULL},S_CPOS_RAISE6,0,0},	/* S_CPOS_RAISE5*/
    {SPR_CPOS,8,5,{NULL},S_CPOS_RAISE7,0,0},	/* S_CPOS_RAISE6*/
    {SPR_CPOS,7,5,{NULL},S_CPOS_RUN1,0,0},	/* S_CPOS_RAISE7*/
    {SPR_TROO,0,10,{A_Look},S_TROO_STND2,0,0},	/* S_TROO_STND*/
    {SPR_TROO,1,10,{A_Look},S_TROO_STND,0,0},	/* S_TROO_STND2*/
    {SPR_TROO,0,3,{A_Chase},S_TROO_RUN2,0,0},	/* S_TROO_RUN1*/
    {SPR_TROO,0,3,{A_Chase},S_TROO_RUN3,0,0},	/* S_TROO_RUN2*/
    {SPR_TROO,1,3,{A_Chase},S_TROO_RUN4,0,0},	/* S_TROO_RUN3*/
    {SPR_TROO,1,3,{A_Chase},S_TROO_RUN5,0,0},	/* S_TROO_RUN4*/
    {SPR_TROO,2,3,{A_Chase},S_TROO_RUN6,0,0},	/* S_TROO_RUN5*/
    {SPR_TROO,2,3,{A_Chase},S_TROO_RUN7,0,0},	/* S_TROO_RUN6*/
    {SPR_TROO,3,3,{A_Chase},S_TROO_RUN8,0,0},	/* S_TROO_RUN7*/
    {SPR_TROO,3,3,{A_Chase},S_TROO_RUN1,0,0},	/* S_TROO_RUN8*/
    {SPR_TROO,4,8,{A_FaceTarget},S_TROO_ATK2,0,0},	/* S_TROO_ATK1*/
    {SPR_TROO,5,8,{A_FaceTarget},S_TROO_ATK3,0,0},	/* S_TROO_ATK2*/
    {SPR_TROO,6,6,{A_TroopAttack},S_TROO_RUN1,0,0},	/* S_TROO_ATK3*/
    {SPR_TROO,7,2,{NULL},S_TROO_PAIN2,0,0},	/* S_TROO_PAIN*/
    {SPR_TROO,7,2,{A_Pain},S_TROO_RUN1,0,0},	/* S_TROO_PAIN2*/
    {SPR_TROO,8,8,{NULL},S_TROO_DIE2,0,0},	/* S_TROO_DIE1*/
    {SPR_TROO,9,8,{A_Scream},S_TROO_DIE3,0,0},	/* S_TROO_DIE2*/
    {SPR_TROO,10,6,{NULL},S_TROO_DIE4,0,0},	/* S_TROO_DIE3*/
    {SPR_TROO,11,6,{A_Fall},S_TROO_DIE5,0,0},	/* S_TROO_DIE4*/
    {SPR_TROO,12,-1,{NULL},S_NULL,0,0},	/* S_TROO_DIE5*/
    {SPR_TROO,13,5,{NULL},S_TROO_XDIE2,0,0},	/* S_TROO_XDIE1*/
    {SPR_TROO,14,5,{A_XScream},S_TROO_XDIE3,0,0},	/* S_TROO_XDIE2*/
    {SPR_TROO,15,5,{NULL},S_TROO_XDIE4,0,0},	/* S_TROO_XDIE3*/
    {SPR_TROO,16,5,{A_Fall},S_TROO_XDIE5,0,0},	/* S_TROO_XDIE4*/
    {SPR_TROO,17,5,{NULL},S_TROO_XDIE6,0,0},	/* S_TROO_XDIE5*/
    {SPR_TROO,18,5,{NULL},S_TROO_XDIE7,0,0},	/* S_TROO_XDIE6*/
    {SPR_TROO,19,5,{NULL},S_TROO_XDIE8,0,0},	/* S_TROO_XDIE7*/
    {SPR_TROO,20,-1,{NULL},S_NULL,0,0},	/* S_TROO_XDIE8*/
    {SPR_TROO,12,8,{NULL},S_TROO_RAISE2,0,0},	/* S_TROO_RAISE1*/
    {SPR_TROO,11,8,{NULL},S_TROO_RAISE3,0,0},	/* S_TROO_RAISE2*/
    {SPR_TROO,10,6,{NULL},S_TROO_RAISE4,0,0},	/* S_TROO_RAISE3*/
    {SPR_TROO,9,6,{NULL},S_TROO_RAISE5,0,0},	/* S_TROO_RAISE4*/
    {SPR_TROO,8,6,{NULL},S_TROO_RUN1,0,0},	/* S_TROO_RAISE5*/
    {SPR_SARG,0,10,{A_Look},S_SARG_STND2,0,0},	/* S_SARG_STND*/
    {SPR_SARG,1,10,{A_Look},S_SARG_STND,0,0},	/* S_SARG_STND2*/
    {SPR_SARG,0,2,{A_Chase},S_SARG_RUN2,0,0},	/* S_SARG_RUN1*/
    {SPR_SARG,0,2,{A_Chase},S_SARG_RUN3,0,0},	/* S_SARG_RUN2*/
    {SPR_SARG,1,2,{A_Chase},S_SARG_RUN4,0,0},	/* S_SARG_RUN3*/
    {SPR_SARG,1,2,{A_Chase},S_SARG_RUN5,0,0},	/* S_SARG_RUN4*/
    {SPR_SARG,2,2,{A_Chase},S_SARG_RUN6,0,0},	/* S_SARG_RUN5*/
    {SPR_SARG,2,2,{A_Chase},S_SARG_RUN7,0,0},	/* S_SARG_RUN6*/
    {SPR_SARG,3,2,{A_Chase},S_SARG_RUN8,0,0},	/* S_SARG_RUN7*/
    {SPR_SARG,3,2,{A_Chase},S_SARG_RUN1,0,0},	/* S_SARG_RUN8*/
    {SPR_SARG,4,8,{A_FaceTarget},S_SARG_ATK2,0,0},	/* S_SARG_ATK1*/
    {SPR_SARG,5,8,{A_FaceTarget},S_SARG_ATK3,0,0},	/* S_SARG_ATK2*/
    {SPR_SARG,6,8,{A_SargAttack},S_SARG_RUN1,0,0},	/* S_SARG_ATK3*/
    {SPR_SARG,7,2,{NULL},S_SARG_PAIN2,0,0},	/* S_SARG_PAIN*/
    {SPR_SARG,7,2,{A_Pain},S_SARG_RUN1,0,0},	/* S_SARG_PAIN2*/
    {SPR_SARG,8,8,{NULL},S_SARG_DIE2,0,0},	/* S_SARG_DIE1*/
    {SPR_SARG,9,8,{A_Scream},S_SARG_DIE3,0,0},	/* S_SARG_DIE2*/
    {SPR_SARG,10,4,{NULL},S_SARG_DIE4,0,0},	/* S_SARG_DIE3*/
    {SPR_SARG,11,4,{A_Fall},S_SARG_DIE5,0,0},	/* S_SARG_DIE4*/
    {SPR_SARG,12,4,{NULL},S_SARG_DIE6,0,0},	/* S_SARG_DIE5*/
    {SPR_SARG,13,-1,{NULL},S_NULL,0,0},	/* S_SARG_DIE6*/
    {SPR_SARG,13,5,{NULL},S_SARG_RAISE2,0,0},	/* S_SARG_RAISE1*/
    {SPR_SARG,12,5,{NULL},S_SARG_RAISE3,0,0},	/* S_SARG_RAISE2*/
    {SPR_SARG,11,5,{NULL},S_SARG_RAISE4,0,0},	/* S_SARG_RAISE3*/
    {SPR_SARG,10,5,{NULL},S_SARG_RAISE5,0,0},	/* S_SARG_RAISE4*/
    {SPR_SARG,9,5,{NULL},S_SARG_RAISE6,0,0},	/* S_SARG_RAISE5*/
    {SPR_SARG,8,5,{NULL},S_SARG_RUN1,0,0},	/* S_SARG_RAISE6*/
    {SPR_HEAD,0,10,{A_Look},S_HEAD_STND,0,0},	/* S_HEAD_STND*/
    {SPR_HEAD,0,3,{A_Chase},S_HEAD_RUN1,0,0},	/* S_HEAD_RUN1*/
    {SPR_HEAD,1,5,{A_FaceTarget},S_HEAD_ATK2,0,0},	/* S_HEAD_ATK1*/
    {SPR_HEAD,2,5,{A_FaceTarget},S_HEAD_ATK3,0,0},	/* S_HEAD_ATK2*/
    {SPR_HEAD,32771,5,{A_HeadAttack},S_HEAD_RUN1,0,0},	/* S_HEAD_ATK3*/
    {SPR_HEAD,4,3,{NULL},S_HEAD_PAIN2,0,0},	/* S_HEAD_PAIN*/
    {SPR_HEAD,4,3,{A_Pain},S_HEAD_PAIN3,0,0},	/* S_HEAD_PAIN2*/
    {SPR_HEAD,5,6,{NULL},S_HEAD_RUN1,0,0},	/* S_HEAD_PAIN3*/
    {SPR_HEAD,6,8,{NULL},S_HEAD_DIE2,0,0},	/* S_HEAD_DIE1*/
    {SPR_HEAD,7,8,{A_Scream},S_HEAD_DIE3,0,0},	/* S_HEAD_DIE2*/
    {SPR_HEAD,8,8,{NULL},S_HEAD_DIE4,0,0},	/* S_HEAD_DIE3*/
    {SPR_HEAD,9,8,{NULL},S_HEAD_DIE5,0,0},	/* S_HEAD_DIE4*/
    {SPR_HEAD,10,8,{A_Fall},S_HEAD_DIE6,0,0},	/* S_HEAD_DIE5*/
    {SPR_HEAD,11,-1,{NULL},S_NULL,0,0},	/* S_HEAD_DIE6*/
    {SPR_HEAD,11,8,{NULL},S_HEAD_RAISE2,0,0},	/* S_HEAD_RAISE1*/
    {SPR_HEAD,10,8,{NULL},S_HEAD_RAISE3,0,0},	/* S_HEAD_RAISE2*/
    {SPR_HEAD,9,8,{NULL},S_HEAD_RAISE4,0,0},	/* S_HEAD_RAISE3*/
    {SPR_HEAD,8,8,{NULL},S_HEAD_RAISE5,0,0},	/* S_HEAD_RAISE4*/
    {SPR_HEAD,7,8,{NULL},S_HEAD_RAISE6,0,0},	/* S_HEAD_RAISE5*/
    {SPR_HEAD,6,8,{NULL},S_HEAD_RUN1,0,0},	/* S_HEAD_RAISE6*/
    {SPR_BAL7,32768,4,{NULL},S_BRBALL2,0,0},	/* S_BRBALL1*/
    {SPR_BAL7,32769,4,{NULL},S_BRBALL1,0,0},	/* S_BRBALL2*/
    {SPR_BAL7,32770,6,{NULL},S_BRBALLX2,0,0},	/* S_BRBALLX1*/
    {SPR_BAL7,32771,6,{NULL},S_BRBALLX3,0,0},	/* S_BRBALLX2*/
    {SPR_BAL7,32772,6,{NULL},S_NULL,0,0},	/* S_BRBALLX3*/
    {SPR_BOSS,0,10,{A_Look},S_BOSS_STND2,0,0},	/* S_BOSS_STND*/
    {SPR_BOSS,1,10,{A_Look},S_BOSS_STND,0,0},	/* S_BOSS_STND2*/
    {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN2,0,0},	/* S_BOSS_RUN1*/
    {SPR_BOSS,0,3,{A_Chase},S_BOSS_RUN3,0,0},	/* S_BOSS_RUN2*/
    {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN4,0,0},	/* S_BOSS_RUN3*/
    {SPR_BOSS,1,3,{A_Chase},S_BOSS_RUN5,0,0},	/* S_BOSS_RUN4*/
    {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN6,0,0},	/* S_BOSS_RUN5*/
    {SPR_BOSS,2,3,{A_Chase},S_BOSS_RUN7,0,0},	/* S_BOSS_RUN6*/
    {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN8,0,0},	/* S_BOSS_RUN7*/
    {SPR_BOSS,3,3,{A_Chase},S_BOSS_RUN1,0,0},	/* S_BOSS_RUN8*/
    {SPR_BOSS,4,8,{A_FaceTarget},S_BOSS_ATK2,0,0},	/* S_BOSS_ATK1*/
    {SPR_BOSS,5,8,{A_FaceTarget},S_BOSS_ATK3,0,0},	/* S_BOSS_ATK2*/
    {SPR_BOSS,6,8,{A_BruisAttack},S_BOSS_RUN1,0,0},	/* S_BOSS_ATK3*/
    {SPR_BOSS,7,2,{NULL},S_BOSS_PAIN2,0,0},	/* S_BOSS_PAIN*/
    {SPR_BOSS,7,2,{A_Pain},S_BOSS_RUN1,0,0},	/* S_BOSS_PAIN2*/
    {SPR_BOSS,8,8,{NULL},S_BOSS_DIE2,0,0},	/* S_BOSS_DIE1*/
    {SPR_BOSS,9,8,{A_Scream},S_BOSS_DIE3,0,0},	/* S_BOSS_DIE2*/
    {SPR_BOSS,10,8,{NULL},S_BOSS_DIE4,0,0},	/* S_BOSS_DIE3*/
    {SPR_BOSS,11,8,{A_Fall},S_BOSS_DIE5,0,0},	/* S_BOSS_DIE4*/
    {SPR_BOSS,12,8,{NULL},S_BOSS_DIE6,0,0},	/* S_BOSS_DIE5*/
    {SPR_BOSS,13,8,{NULL},S_BOSS_DIE7,0,0},	/* S_BOSS_DIE6*/
    {SPR_BOSS,14,-1,{A_BossDeath},S_NULL,0,0},	/* S_BOSS_DIE7*/
    {SPR_BOSS,14,8,{NULL},S_BOSS_RAISE2,0,0},	/* S_BOSS_RAISE1*/
    {SPR_BOSS,13,8,{NULL},S_BOSS_RAISE3,0,0},	/* S_BOSS_RAISE2*/
    {SPR_BOSS,12,8,{NULL},S_BOSS_RAISE4,0,0},	/* S_BOSS_RAISE3*/
    {SPR_BOSS,11,8,{NULL},S_BOSS_RAISE5,0,0},	/* S_BOSS_RAISE4*/
    {SPR_BOSS,10,8,{NULL},S_BOSS_RAISE6,0,0},	/* S_BOSS_RAISE5*/
    {SPR_BOSS,9,8,{NULL},S_BOSS_RAISE7,0,0},	/* S_BOSS_RAISE6*/
    {SPR_BOSS,8,8,{NULL},S_BOSS_RUN1,0,0},	/* S_BOSS_RAISE7*/
    {SPR_BOS2,0,10,{A_Look},S_BOS2_STND2,0,0},	/* S_BOS2_STND*/
    {SPR_BOS2,1,10,{A_Look},S_BOS2_STND,0,0},	/* S_BOS2_STND2*/
    {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN2,0,0},	/* S_BOS2_RUN1*/
    {SPR_BOS2,0,3,{A_Chase},S_BOS2_RUN3,0,0},	/* S_BOS2_RUN2*/
    {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN4,0,0},	/* S_BOS2_RUN3*/
    {SPR_BOS2,1,3,{A_Chase},S_BOS2_RUN5,0,0},	/* S_BOS2_RUN4*/
    {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN6,0,0},	/* S_BOS2_RUN5*/
    {SPR_BOS2,2,3,{A_Chase},S_BOS2_RUN7,0,0},	/* S_BOS2_RUN6*/
    {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN8,0,0},	/* S_BOS2_RUN7*/
    {SPR_BOS2,3,3,{A_Chase},S_BOS2_RUN1,0,0},	/* S_BOS2_RUN8*/
    {SPR_BOS2,4,8,{A_FaceTarget},S_BOS2_ATK2,0,0},	/* S_BOS2_ATK1*/
    {SPR_BOS2,5,8,{A_FaceTarget},S_BOS2_ATK3,0,0},	/* S_BOS2_ATK2*/
    {SPR_BOS2,6,8,{A_BruisAttack},S_BOS2_RUN1,0,0},	/* S_BOS2_ATK3*/
    {SPR_BOS2,7,2,{NULL},S_BOS2_PAIN2,0,0},	/* S_BOS2_PAIN*/
    {SPR_BOS2,7,2,{A_Pain},S_BOS2_RUN1,0,0},	/* S_BOS2_PAIN2*/
    {SPR_BOS2,8,8,{NULL},S_BOS2_DIE2,0,0},	/* S_BOS2_DIE1*/
    {SPR_BOS2,9,8,{A_Scream},S_BOS2_DIE3,0,0},	/* S_BOS2_DIE2*/
    {SPR_BOS2,10,8,{NULL},S_BOS2_DIE4,0,0},	/* S_BOS2_DIE3*/
    {SPR_BOS2,11,8,{A_Fall},S_BOS2_DIE5,0,0},	/* S_BOS2_DIE4*/
    {SPR_BOS2,12,8,{NULL},S_BOS2_DIE6,0,0},	/* S_BOS2_DIE5*/
    {SPR_BOS2,13,8,{NULL},S_BOS2_DIE7,0,0},	/* S_BOS2_DIE6*/
    {SPR_BOS2,14,-1,{NULL},S_NULL,0,0},	/* S_BOS2_DIE7*/
    {SPR_BOS2,14,8,{NULL},S_BOS2_RAISE2,0,0},	/* S_BOS2_RAISE1*/
    {SPR_BOS2,13,8,{NULL},S_BOS2_RAISE3,0,0},	/* S_BOS2_RAISE2*/
    {SPR_BOS2,12,8,{NULL},S_BOS2_RAISE4,0,0},	/* S_BOS2_RAISE3*/
    {SPR_BOS2,11,8,{NULL},S_BOS2_RAISE5,0,0},	/* S_BOS2_RAISE4*/
    {SPR_BOS2,10,8,{NULL},S_BOS2_RAISE6,0,0},	/* S_BOS2_RAISE5*/
    {SPR_BOS2,9,8,{NULL},S_BOS2_RAISE7,0,0},	/* S_BOS2_RAISE6*/
    {SPR_BOS2,8,8,{NULL},S_BOS2_RUN1,0,0},	/* S_BOS2_RAISE7*/
    {SPR_SKUL,32768,10,{A_Look},S_SKULL_STND2,0,0},	/* S_SKULL_STND*/
    {SPR_SKUL,32769,10,{A_Look},S_SKULL_STND,0,0},	/* S_SKULL_STND2*/
    {SPR_SKUL,32768,6,{A_Chase},S_SKULL_RUN2,0,0},	/* S_SKULL_RUN1*/
    {SPR_SKUL,32769,6,{A_Chase},S_SKULL_RUN1,0,0},	/* S_SKULL_RUN2*/
    {SPR_SKUL,32770,10,{A_FaceTarget},S_SKULL_ATK2,0,0},	/* S_SKULL_ATK1*/
    {SPR_SKUL,32771,4,{A_SkullAttack},S_SKULL_ATK3,0,0},	/* S_SKULL_ATK2*/
    {SPR_SKUL,32770,4,{NULL},S_SKULL_ATK4,0,0},	/* S_SKULL_ATK3*/
    {SPR_SKUL,32771,4,{NULL},S_SKULL_ATK3,0,0},	/* S_SKULL_ATK4*/
    {SPR_SKUL,32772,3,{NULL},S_SKULL_PAIN2,0,0},	/* S_SKULL_PAIN*/
    {SPR_SKUL,32772,3,{A_Pain},S_SKULL_RUN1,0,0},	/* S_SKULL_PAIN2*/
    {SPR_SKUL,32773,6,{NULL},S_SKULL_DIE2,0,0},	/* S_SKULL_DIE1*/
    {SPR_SKUL,32774,6,{A_Scream},S_SKULL_DIE3,0,0},	/* S_SKULL_DIE2*/
    {SPR_SKUL,32775,6,{NULL},S_SKULL_DIE4,0,0},	/* S_SKULL_DIE3*/
    {SPR_SKUL,32776,6,{A_Fall},S_SKULL_DIE5,0,0},	/* S_SKULL_DIE4*/
    {SPR_SKUL,9,6,{NULL},S_SKULL_DIE6,0,0},	/* S_SKULL_DIE5*/
    {SPR_SKUL,10,6,{NULL},S_NULL,0,0},	/* S_SKULL_DIE6*/
    {SPR_SPID,0,10,{A_Look},S_SPID_STND2,0,0},	/* S_SPID_STND*/
    {SPR_SPID,1,10,{A_Look},S_SPID_STND,0,0},	/* S_SPID_STND2*/
    {SPR_SPID,0,3,{A_Metal},S_SPID_RUN2,0,0},	/* S_SPID_RUN1*/
    {SPR_SPID,0,3,{A_Chase},S_SPID_RUN3,0,0},	/* S_SPID_RUN2*/
    {SPR_SPID,1,3,{A_Chase},S_SPID_RUN4,0,0},	/* S_SPID_RUN3*/
    {SPR_SPID,1,3,{A_Chase},S_SPID_RUN5,0,0},	/* S_SPID_RUN4*/
    {SPR_SPID,2,3,{A_Metal},S_SPID_RUN6,0,0},	/* S_SPID_RUN5*/
    {SPR_SPID,2,3,{A_Chase},S_SPID_RUN7,0,0},	/* S_SPID_RUN6*/
    {SPR_SPID,3,3,{A_Chase},S_SPID_RUN8,0,0},	/* S_SPID_RUN7*/
    {SPR_SPID,3,3,{A_Chase},S_SPID_RUN9,0,0},	/* S_SPID_RUN8*/
    {SPR_SPID,4,3,{A_Metal},S_SPID_RUN10,0,0},	/* S_SPID_RUN9*/
    {SPR_SPID,4,3,{A_Chase},S_SPID_RUN11,0,0},	/* S_SPID_RUN10*/
    {SPR_SPID,5,3,{A_Chase},S_SPID_RUN12,0,0},	/* S_SPID_RUN11*/
    {SPR_SPID,5,3,{A_Chase},S_SPID_RUN1,0,0},	/* S_SPID_RUN12*/
    {SPR_SPID,32768,20,{A_FaceTarget},S_SPID_ATK2,0,0},	/* S_SPID_ATK1*/
    {SPR_SPID,32774,4,{A_SPosAttack},S_SPID_ATK3,0,0},	/* S_SPID_ATK2*/
    {SPR_SPID,32775,4,{A_SPosAttack},S_SPID_ATK4,0,0},	/* S_SPID_ATK3*/
    {SPR_SPID,32775,1,{A_SpidRefire},S_SPID_ATK2,0,0},	/* S_SPID_ATK4*/
    {SPR_SPID,8,3,{NULL},S_SPID_PAIN2,0,0},	/* S_SPID_PAIN*/
    {SPR_SPID,8,3,{A_Pain},S_SPID_RUN1,0,0},	/* S_SPID_PAIN2*/
    {SPR_SPID,9,20,{A_Scream},S_SPID_DIE2,0,0},	/* S_SPID_DIE1*/
    {SPR_SPID,10,10,{A_Fall},S_SPID_DIE3,0,0},	/* S_SPID_DIE2*/
    {SPR_SPID,11,10,{NULL},S_SPID_DIE4,0,0},	/* S_SPID_DIE3*/
    {SPR_SPID,12,10,{NULL},S_SPID_DIE5,0,0},	/* S_SPID_DIE4*/
    {SPR_SPID,13,10,{NULL},S_SPID_DIE6,0,0},	/* S_SPID_DIE5*/
    {SPR_SPID,14,10,{NULL},S_SPID_DIE7,0,0},	/* S_SPID_DIE6*/
    {SPR_SPID,15,10,{NULL},S_SPID_DIE8,0,0},	/* S_SPID_DIE7*/
    {SPR_SPID,16,10,{NULL},S_SPID_DIE9,0,0},	/* S_SPID_DIE8*/
    {SPR_SPID,17,10,{NULL},S_SPID_DIE10,0,0},	/* S_SPID_DIE9*/
    {SPR_SPID,18,30,{NULL},S_SPID_DIE11,0,0},	/* S_SPID_DIE10*/
    {SPR_SPID,18,-1,{A_BossDeath},S_NULL,0,0},	/* S_SPID_DIE11*/
    {SPR_BSPI,0,10,{A_Look},S_BSPI_STND2,0,0},	/* S_BSPI_STND*/
    {SPR_BSPI,1,10,{A_Look},S_BSPI_STND,0,0},	/* S_BSPI_STND2*/
    {SPR_BSPI,0,20,{NULL},S_BSPI_RUN1,0,0},	/* S_BSPI_SIGHT*/
    {SPR_BSPI,0,3,{A_BabyMetal},S_BSPI_RUN2,0,0},	/* S_BSPI_RUN1*/
    {SPR_BSPI,0,3,{A_Chase},S_BSPI_RUN3,0,0},	/* S_BSPI_RUN2*/
    {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN4,0,0},	/* S_BSPI_RUN3*/
    {SPR_BSPI,1,3,{A_Chase},S_BSPI_RUN5,0,0},	/* S_BSPI_RUN4*/
    {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN6,0,0},	/* S_BSPI_RUN5*/
    {SPR_BSPI,2,3,{A_Chase},S_BSPI_RUN7,0,0},	/* S_BSPI_RUN6*/
    {SPR_BSPI,3,3,{A_BabyMetal},S_BSPI_RUN8,0,0},	/* S_BSPI_RUN7*/
    {SPR_BSPI,3,3,{A_Chase},S_BSPI_RUN9,0,0},	/* S_BSPI_RUN8*/
    {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN10,0,0},	/* S_BSPI_RUN9*/
    {SPR_BSPI,4,3,{A_Chase},S_BSPI_RUN11,0,0},	/* S_BSPI_RUN10*/
    {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN12,0,0},	/* S_BSPI_RUN11*/
    {SPR_BSPI,5,3,{A_Chase},S_BSPI_RUN1,0,0},	/* S_BSPI_RUN12*/
    {SPR_BSPI,32768,20,{A_FaceTarget},S_BSPI_ATK2,0,0},	/* S_BSPI_ATK1*/
    {SPR_BSPI,32774,4,{A_BspiAttack},S_BSPI_ATK3,0,0},	/* S_BSPI_ATK2*/
    {SPR_BSPI,32775,4,{NULL},S_BSPI_ATK4,0,0},	/* S_BSPI_ATK3*/
    {SPR_BSPI,32775,1,{A_SpidRefire},S_BSPI_ATK2,0,0},	/* S_BSPI_ATK4*/
    {SPR_BSPI,8,3,{NULL},S_BSPI_PAIN2,0,0},	/* S_BSPI_PAIN*/
    {SPR_BSPI,8,3,{A_Pain},S_BSPI_RUN1,0,0},	/* S_BSPI_PAIN2*/
    {SPR_BSPI,9,20,{A_Scream},S_BSPI_DIE2,0,0},	/* S_BSPI_DIE1*/
    {SPR_BSPI,10,7,{A_Fall},S_BSPI_DIE3,0,0},	/* S_BSPI_DIE2*/
    {SPR_BSPI,11,7,{NULL},S_BSPI_DIE4,0,0},	/* S_BSPI_DIE3*/
    {SPR_BSPI,12,7,{NULL},S_BSPI_DIE5,0,0},	/* S_BSPI_DIE4*/
    {SPR_BSPI,13,7,{NULL},S_BSPI_DIE6,0,0},	/* S_BSPI_DIE5*/
    {SPR_BSPI,14,7,{NULL},S_BSPI_DIE7,0,0},	/* S_BSPI_DIE6*/
    {SPR_BSPI,15,-1,{A_BossDeath},S_NULL,0,0},	/* S_BSPI_DIE7*/
    {SPR_BSPI,15,5,{NULL},S_BSPI_RAISE2,0,0},	/* S_BSPI_RAISE1*/
    {SPR_BSPI,14,5,{NULL},S_BSPI_RAISE3,0,0},	/* S_BSPI_RAISE2*/
    {SPR_BSPI,13,5,{NULL},S_BSPI_RAISE4,0,0},	/* S_BSPI_RAISE3*/
    {SPR_BSPI,12,5,{NULL},S_BSPI_RAISE5,0,0},	/* S_BSPI_RAISE4*/
    {SPR_BSPI,11,5,{NULL},S_BSPI_RAISE6,0,0},	/* S_BSPI_RAISE5*/
    {SPR_BSPI,10,5,{NULL},S_BSPI_RAISE7,0,0},	/* S_BSPI_RAISE6*/
    {SPR_BSPI,9,5,{NULL},S_BSPI_RUN1,0,0},	/* S_BSPI_RAISE7*/
    {SPR_APLS,32768,5,{NULL},S_ARACH_PLAZ2,0,0},	/* S_ARACH_PLAZ*/
    {SPR_APLS,32769,5,{NULL},S_ARACH_PLAZ,0,0},	/* S_ARACH_PLAZ2*/
    {SPR_APBX,32768,5,{NULL},S_ARACH_PLEX2,0,0},	/* S_ARACH_PLEX*/
    {SPR_APBX,32769,5,{NULL},S_ARACH_PLEX3,0,0},	/* S_ARACH_PLEX2*/
    {SPR_APBX,32770,5,{NULL},S_ARACH_PLEX4,0,0},	/* S_ARACH_PLEX3*/
    {SPR_APBX,32771,5,{NULL},S_ARACH_PLEX5,0,0},	/* S_ARACH_PLEX4*/
    {SPR_APBX,32772,5,{NULL},S_NULL,0,0},	/* S_ARACH_PLEX5*/
    {SPR_CYBR,0,10,{A_Look},S_CYBER_STND2,0,0},	/* S_CYBER_STND*/
    {SPR_CYBR,1,10,{A_Look},S_CYBER_STND,0,0},	/* S_CYBER_STND2*/
    {SPR_CYBR,0,3,{A_Hoof},S_CYBER_RUN2,0,0},	/* S_CYBER_RUN1*/
    {SPR_CYBR,0,3,{A_Chase},S_CYBER_RUN3,0,0},	/* S_CYBER_RUN2*/
    {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN4,0,0},	/* S_CYBER_RUN3*/
    {SPR_CYBR,1,3,{A_Chase},S_CYBER_RUN5,0,0},	/* S_CYBER_RUN4*/
    {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN6,0,0},	/* S_CYBER_RUN5*/
    {SPR_CYBR,2,3,{A_Chase},S_CYBER_RUN7,0,0},	/* S_CYBER_RUN6*/
    {SPR_CYBR,3,3,{A_Metal},S_CYBER_RUN8,0,0},	/* S_CYBER_RUN7*/
    {SPR_CYBR,3,3,{A_Chase},S_CYBER_RUN1,0,0},	/* S_CYBER_RUN8*/
    {SPR_CYBR,4,6,{A_FaceTarget},S_CYBER_ATK2,0,0},	/* S_CYBER_ATK1*/
    {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK3,0,0},	/* S_CYBER_ATK2*/
    {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK4,0,0},	/* S_CYBER_ATK3*/
    {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_ATK5,0,0},	/* S_CYBER_ATK4*/
    {SPR_CYBR,4,12,{A_FaceTarget},S_CYBER_ATK6,0,0},	/* S_CYBER_ATK5*/
    {SPR_CYBR,5,12,{A_CyberAttack},S_CYBER_RUN1,0,0},	/* S_CYBER_ATK6*/
    {SPR_CYBR,6,10,{A_Pain},S_CYBER_RUN1,0,0},	/* S_CYBER_PAIN*/
    {SPR_CYBR,7,10,{NULL},S_CYBER_DIE2,0,0},	/* S_CYBER_DIE1*/
    {SPR_CYBR,8,10,{A_Scream},S_CYBER_DIE3,0,0},	/* S_CYBER_DIE2*/
    {SPR_CYBR,9,10,{NULL},S_CYBER_DIE4,0,0},	/* S_CYBER_DIE3*/
    {SPR_CYBR,10,10,{NULL},S_CYBER_DIE5,0,0},	/* S_CYBER_DIE4*/
    {SPR_CYBR,11,10,{NULL},S_CYBER_DIE6,0,0},	/* S_CYBER_DIE5*/
    {SPR_CYBR,12,10,{A_Fall},S_CYBER_DIE7,0,0},	/* S_CYBER_DIE6*/
    {SPR_CYBR,13,10,{NULL},S_CYBER_DIE8,0,0},	/* S_CYBER_DIE7*/
    {SPR_CYBR,14,10,{NULL},S_CYBER_DIE9,0,0},	/* S_CYBER_DIE8*/
    {SPR_CYBR,15,30,{NULL},S_CYBER_DIE10,0,0},	/* S_CYBER_DIE9*/
    {SPR_CYBR,15,-1,{A_BossDeath},S_NULL,0,0},	/* S_CYBER_DIE10*/
    {SPR_PAIN,0,10,{A_Look},S_PAIN_STND,0,0},	/* S_PAIN_STND*/
    {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN2,0,0},	/* S_PAIN_RUN1*/
    {SPR_PAIN,0,3,{A_Chase},S_PAIN_RUN3,0,0},	/* S_PAIN_RUN2*/
    {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN4,0,0},	/* S_PAIN_RUN3*/
    {SPR_PAIN,1,3,{A_Chase},S_PAIN_RUN5,0,0},	/* S_PAIN_RUN4*/
    {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN6,0,0},	/* S_PAIN_RUN5*/
    {SPR_PAIN,2,3,{A_Chase},S_PAIN_RUN1,0,0},	/* S_PAIN_RUN6*/
    {SPR_PAIN,3,5,{A_FaceTarget},S_PAIN_ATK2,0,0},	/* S_PAIN_ATK1*/
    {SPR_PAIN,4,5,{A_FaceTarget},S_PAIN_ATK3,0,0},	/* S_PAIN_ATK2*/
    {SPR_PAIN,32773,5,{A_FaceTarget},S_PAIN_ATK4,0,0},	/* S_PAIN_ATK3*/
    {SPR_PAIN,32773,0,{A_PainAttack},S_PAIN_RUN1,0,0},	/* S_PAIN_ATK4*/
    {SPR_PAIN,6,6,{NULL},S_PAIN_PAIN2,0,0},	/* S_PAIN_PAIN*/
    {SPR_PAIN,6,6,{A_Pain},S_PAIN_RUN1,0,0},	/* S_PAIN_PAIN2*/
    {SPR_PAIN,32775,8,{NULL},S_PAIN_DIE2,0,0},	/* S_PAIN_DIE1*/
    {SPR_PAIN,32776,8,{A_Scream},S_PAIN_DIE3,0,0},	/* S_PAIN_DIE2*/
    {SPR_PAIN,32777,8,{NULL},S_PAIN_DIE4,0,0},	/* S_PAIN_DIE3*/
    {SPR_PAIN,32778,8,{NULL},S_PAIN_DIE5,0,0},	/* S_PAIN_DIE4*/
    {SPR_PAIN,32779,8,{A_PainDie},S_PAIN_DIE6,0,0},	/* S_PAIN_DIE5*/
    {SPR_PAIN,32780,8,{NULL},S_NULL,0,0},	/* S_PAIN_DIE6*/
    {SPR_PAIN,12,8,{NULL},S_PAIN_RAISE2,0,0},	/* S_PAIN_RAISE1*/
    {SPR_PAIN,11,8,{NULL},S_PAIN_RAISE3,0,0},	/* S_PAIN_RAISE2*/
    {SPR_PAIN,10,8,{NULL},S_PAIN_RAISE4,0,0},	/* S_PAIN_RAISE3*/
    {SPR_PAIN,9,8,{NULL},S_PAIN_RAISE5,0,0},	/* S_PAIN_RAISE4*/
    {SPR_PAIN,8,8,{NULL},S_PAIN_RAISE6,0,0},	/* S_PAIN_RAISE5*/
    {SPR_PAIN,7,8,{NULL},S_PAIN_RUN1,0,0},	/* S_PAIN_RAISE6*/
    {SPR_SSWV,0,10,{A_Look},S_SSWV_STND2,0,0},	/* S_SSWV_STND*/
    {SPR_SSWV,1,10,{A_Look},S_SSWV_STND,0,0},	/* S_SSWV_STND2*/
    {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN2,0,0},	/* S_SSWV_RUN1*/
    {SPR_SSWV,0,3,{A_Chase},S_SSWV_RUN3,0,0},	/* S_SSWV_RUN2*/
    {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN4,0,0},	/* S_SSWV_RUN3*/
    {SPR_SSWV,1,3,{A_Chase},S_SSWV_RUN5,0,0},	/* S_SSWV_RUN4*/
    {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN6,0,0},	/* S_SSWV_RUN5*/
    {SPR_SSWV,2,3,{A_Chase},S_SSWV_RUN7,0,0},	/* S_SSWV_RUN6*/
    {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN8,0,0},	/* S_SSWV_RUN7*/
    {SPR_SSWV,3,3,{A_Chase},S_SSWV_RUN1,0,0},	/* S_SSWV_RUN8*/
    {SPR_SSWV,4,10,{A_FaceTarget},S_SSWV_ATK2,0,0},	/* S_SSWV_ATK1*/
    {SPR_SSWV,5,10,{A_FaceTarget},S_SSWV_ATK3,0,0},	/* S_SSWV_ATK2*/
    {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK4,0,0},	/* S_SSWV_ATK3*/
    {SPR_SSWV,5,6,{A_FaceTarget},S_SSWV_ATK5,0,0},	/* S_SSWV_ATK4*/
    {SPR_SSWV,32774,4,{A_CPosAttack},S_SSWV_ATK6,0,0},	/* S_SSWV_ATK5*/
    {SPR_SSWV,5,1,{A_CPosRefire},S_SSWV_ATK2,0,0},	/* S_SSWV_ATK6*/
    {SPR_SSWV,7,3,{NULL},S_SSWV_PAIN2,0,0},	/* S_SSWV_PAIN*/
    {SPR_SSWV,7,3,{A_Pain},S_SSWV_RUN1,0,0},	/* S_SSWV_PAIN2*/
    {SPR_SSWV,8,5,{NULL},S_SSWV_DIE2,0,0},	/* S_SSWV_DIE1*/
    {SPR_SSWV,9,5,{A_Scream},S_SSWV_DIE3,0,0},	/* S_SSWV_DIE2*/
    {SPR_SSWV,10,5,{A_Fall},S_SSWV_DIE4,0,0},	/* S_SSWV_DIE3*/
    {SPR_SSWV,11,5,{NULL},S_SSWV_DIE5,0,0},	/* S_SSWV_DIE4*/
    {SPR_SSWV,12,-1,{NULL},S_NULL,0,0},	/* S_SSWV_DIE5*/
    {SPR_SSWV,13,5,{NULL},S_SSWV_XDIE2,0,0},	/* S_SSWV_XDIE1*/
    {SPR_SSWV,14,5,{A_XScream},S_SSWV_XDIE3,0,0},	/* S_SSWV_XDIE2*/
    {SPR_SSWV,15,5,{A_Fall},S_SSWV_XDIE4,0,0},	/* S_SSWV_XDIE3*/
    {SPR_SSWV,16,5,{NULL},S_SSWV_XDIE5,0,0},	/* S_SSWV_XDIE4*/
    {SPR_SSWV,17,5,{NULL},S_SSWV_XDIE6,0,0},	/* S_SSWV_XDIE5*/
    {SPR_SSWV,18,5,{NULL},S_SSWV_XDIE7,0,0},	/* S_SSWV_XDIE6*/
    {SPR_SSWV,19,5,{NULL},S_SSWV_XDIE8,0,0},	/* S_SSWV_XDIE7*/
    {SPR_SSWV,20,5,{NULL},S_SSWV_XDIE9,0,0},	/* S_SSWV_XDIE8*/
    {SPR_SSWV,21,-1,{NULL},S_NULL,0,0},	/* S_SSWV_XDIE9*/
    {SPR_SSWV,12,5,{NULL},S_SSWV_RAISE2,0,0},	/* S_SSWV_RAISE1*/
    {SPR_SSWV,11,5,{NULL},S_SSWV_RAISE3,0,0},	/* S_SSWV_RAISE2*/
    {SPR_SSWV,10,5,{NULL},S_SSWV_RAISE4,0,0},	/* S_SSWV_RAISE3*/
    {SPR_SSWV,9,5,{NULL},S_SSWV_RAISE5,0,0},	/* S_SSWV_RAISE4*/
    {SPR_SSWV,8,5,{NULL},S_SSWV_RUN1,0,0},	/* S_SSWV_RAISE5*/
    {SPR_KEEN,0,-1,{NULL},S_KEENSTND,0,0},	/* S_KEENSTND*/
    {SPR_KEEN,0,6,{NULL},S_COMMKEEN2,0,0},	/* S_COMMKEEN*/
    {SPR_KEEN,1,6,{NULL},S_COMMKEEN3,0,0},	/* S_COMMKEEN2*/
    {SPR_KEEN,2,6,{A_Scream},S_COMMKEEN4,0,0},	/* S_COMMKEEN3*/
    {SPR_KEEN,3,6,{NULL},S_COMMKEEN5,0,0},	/* S_COMMKEEN4*/
    {SPR_KEEN,4,6,{NULL},S_COMMKEEN6,0,0},	/* S_COMMKEEN5*/
    {SPR_KEEN,5,6,{NULL},S_COMMKEEN7,0,0},	/* S_COMMKEEN6*/
    {SPR_KEEN,6,6,{NULL},S_COMMKEEN8,0,0},	/* S_COMMKEEN7*/
    {SPR_KEEN,7,6,{NULL},S_COMMKEEN9,0,0},	/* S_COMMKEEN8*/
    {SPR_KEEN,8,6,{NULL},S_COMMKEEN10,0,0},	/* S_COMMKEEN9*/
    {SPR_KEEN,9,6,{NULL},S_COMMKEEN11,0,0},	/* S_COMMKEEN10*/
    {SPR_KEEN,10,6,{A_KeenDie},S_COMMKEEN12,0,0},/* S_COMMKEEN11*/
    {SPR_KEEN,11,-1,{NULL},S_NULL,0,0},		/* S_COMMKEEN12*/
    {SPR_KEEN,12,4,{NULL},S_KEENPAIN2,0,0},	/* S_KEENPAIN*/
    {SPR_KEEN,12,8,{A_Pain},S_KEENSTND,0,0},	/* S_KEENPAIN2*/
    {SPR_BBRN,0,-1,{NULL},S_NULL,0,0},		/* S_BRAIN*/
    {SPR_BBRN,1,36,{A_BrainPain},S_BRAIN,0,0},	/* S_BRAIN_PAIN*/
    {SPR_BBRN,0,100,{A_BrainScream},S_BRAIN_DIE2,0,0},	/* S_BRAIN_DIE1*/
    {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE3,0,0},	/* S_BRAIN_DIE2*/
    {SPR_BBRN,0,10,{NULL},S_BRAIN_DIE4,0,0},	/* S_BRAIN_DIE3*/
    {SPR_BBRN,0,-1,{A_BrainDie},S_NULL,0,0},	/* S_BRAIN_DIE4*/
    {SPR_SSWV,0,10,{A_Look},S_BRAINEYE,0,0},	/* S_BRAINEYE*/
    {SPR_SSWV,0,181,{A_BrainAwake},S_BRAINEYE1,0,0},	/* S_BRAINEYESEE*/
    {SPR_SSWV,0,150,{A_BrainSpit},S_BRAINEYE1,0,0},	/* S_BRAINEYE1*/
    {SPR_BOSF,32768,3,{A_SpawnSound},S_SPAWN2,0,0},	/* S_SPAWN1*/
    {SPR_BOSF,32769,3,{A_SpawnFly},S_SPAWN3,0,0},	/* S_SPAWN2*/
    {SPR_BOSF,32770,3,{A_SpawnFly},S_SPAWN4,0,0},	/* S_SPAWN3*/
    {SPR_BOSF,32771,3,{A_SpawnFly},S_SPAWN1,0,0},	/* S_SPAWN4*/
    {SPR_FIRE,32768,4,{A_Fire},S_SPAWNFIRE2,0,0},	/* S_SPAWNFIRE1*/
    {SPR_FIRE,32769,4,{A_Fire},S_SPAWNFIRE3,0,0},	/* S_SPAWNFIRE2*/
    {SPR_FIRE,32770,4,{A_Fire},S_SPAWNFIRE4,0,0},	/* S_SPAWNFIRE3*/
    {SPR_FIRE,32771,4,{A_Fire},S_SPAWNFIRE5,0,0},	/* S_SPAWNFIRE4*/
    {SPR_FIRE,32772,4,{A_Fire},S_SPAWNFIRE6,0,0},	/* S_SPAWNFIRE5*/
    {SPR_FIRE,32773,4,{A_Fire},S_SPAWNFIRE7,0,0},	/* S_SPAWNFIRE6*/
    {SPR_FIRE,32774,4,{A_Fire},S_SPAWNFIRE8,0,0},	/* S_SPAWNFIRE7*/
    {SPR_FIRE,32775,4,{A_Fire},S_NULL,0,0},		/* S_SPAWNFIRE8*/
    {SPR_MISL,32769,10,{NULL},S_BRAINEXPLODE2,0,0},	/* S_BRAINEXPLODE1*/
    {SPR_MISL,32770,10,{NULL},S_BRAINEXPLODE3,0,0},	/* S_BRAINEXPLODE2*/
    {SPR_MISL,32771,10,{A_BrainExplode},S_NULL,0,0},	/* S_BRAINEXPLODE3*/
    {SPR_ARM1,0,6,{NULL},S_ARM1A,0,0},	/* S_ARM1*/
    {SPR_ARM1,32769,7,{NULL},S_ARM1,0,0},	/* S_ARM1A*/
    {SPR_ARM2,0,6,{NULL},S_ARM2A,0,0},	/* S_ARM2*/
    {SPR_ARM2,32769,6,{NULL},S_ARM2,0,0},	/* S_ARM2A*/
    {SPR_BAR1,0,6,{NULL},S_BAR2,0,0},	/* S_BAR1*/
    {SPR_BAR1,1,6,{NULL},S_BAR1,0,0},	/* S_BAR2*/
    {SPR_BEXP,32768,5,{NULL},S_BEXP2,0,0},	/* S_BEXP*/
    {SPR_BEXP,32769,5,{A_Scream},S_BEXP3,0,0},	/* S_BEXP2*/
    {SPR_BEXP,32770,5,{NULL},S_BEXP4,0,0},	/* S_BEXP3*/
    {SPR_BEXP,32771,10,{A_Explode},S_BEXP5,0,0},	/* S_BEXP4*/
    {SPR_BEXP,32772,10,{NULL},S_NULL,0,0},	/* S_BEXP5*/
    {SPR_FCAN,32768,4,{NULL},S_BBAR2,0,0},	/* S_BBAR1*/
    {SPR_FCAN,32769,4,{NULL},S_BBAR3,0,0},	/* S_BBAR2*/
    {SPR_FCAN,32770,4,{NULL},S_BBAR1,0,0},	/* S_BBAR3*/
    {SPR_BON1,0,6,{NULL},S_BON1A,0,0},	/* S_BON1*/
    {SPR_BON1,1,6,{NULL},S_BON1B,0,0},	/* S_BON1A*/
    {SPR_BON1,2,6,{NULL},S_BON1C,0,0},	/* S_BON1B*/
    {SPR_BON1,3,6,{NULL},S_BON1D,0,0},	/* S_BON1C*/
    {SPR_BON1,2,6,{NULL},S_BON1E,0,0},	/* S_BON1D*/
    {SPR_BON1,1,6,{NULL},S_BON1,0,0},	/* S_BON1E*/
    {SPR_BON2,0,6,{NULL},S_BON2A,0,0},	/* S_BON2*/
    {SPR_BON2,1,6,{NULL},S_BON2B,0,0},	/* S_BON2A*/
    {SPR_BON2,2,6,{NULL},S_BON2C,0,0},	/* S_BON2B*/
    {SPR_BON2,3,6,{NULL},S_BON2D,0,0},	/* S_BON2C*/
    {SPR_BON2,2,6,{NULL},S_BON2E,0,0},	/* S_BON2D*/
    {SPR_BON2,1,6,{NULL},S_BON2,0,0},	/* S_BON2E*/
    {SPR_BKEY,0,10,{NULL},S_BKEY2,0,0},	/* S_BKEY*/
    {SPR_BKEY,32769,10,{NULL},S_BKEY,0,0},	/* S_BKEY2*/
    {SPR_RKEY,0,10,{NULL},S_RKEY2,0,0},	/* S_RKEY*/
    {SPR_RKEY,32769,10,{NULL},S_RKEY,0,0},	/* S_RKEY2*/
    {SPR_YKEY,0,10,{NULL},S_YKEY2,0,0},	/* S_YKEY*/
    {SPR_YKEY,32769,10,{NULL},S_YKEY,0,0},	/* S_YKEY2*/
    {SPR_BSKU,0,10,{NULL},S_BSKULL2,0,0},	/* S_BSKULL*/
    {SPR_BSKU,32769,10,{NULL},S_BSKULL,0,0},	/* S_BSKULL2*/
    {SPR_RSKU,0,10,{NULL},S_RSKULL2,0,0},	/* S_RSKULL*/
    {SPR_RSKU,32769,10,{NULL},S_RSKULL,0,0},	/* S_RSKULL2*/
    {SPR_YSKU,0,10,{NULL},S_YSKULL2,0,0},	/* S_YSKULL*/
    {SPR_YSKU,32769,10,{NULL},S_YSKULL,0,0},	/* S_YSKULL2*/
    {SPR_STIM,0,-1,{NULL},S_NULL,0,0},	/* S_STIM*/
    {SPR_MEDI,0,-1,{NULL},S_NULL,0,0},	/* S_MEDI*/
    {SPR_SOUL,32768,6,{NULL},S_SOUL2,0,0},	/* S_SOUL*/
    {SPR_SOUL,32769,6,{NULL},S_SOUL3,0,0},	/* S_SOUL2*/
    {SPR_SOUL,32770,6,{NULL},S_SOUL4,0,0},	/* S_SOUL3*/
    {SPR_SOUL,32771,6,{NULL},S_SOUL5,0,0},	/* S_SOUL4*/
    {SPR_SOUL,32770,6,{NULL},S_SOUL6,0,0},	/* S_SOUL5*/
    {SPR_SOUL,32769,6,{NULL},S_SOUL,0,0},	/* S_SOUL6*/
    {SPR_PINV,32768,6,{NULL},S_PINV2,0,0},	/* S_PINV*/
    {SPR_PINV,32769,6,{NULL},S_PINV3,0,0},	/* S_PINV2*/
    {SPR_PINV,32770,6,{NULL},S_PINV4,0,0},	/* S_PINV3*/
    {SPR_PINV,32771,6,{NULL},S_PINV,0,0},	/* S_PINV4*/
    {SPR_PSTR,32768,-1,{NULL},S_NULL,0,0},	/* S_PSTR*/
    {SPR_PINS,32768,6,{NULL},S_PINS2,0,0},	/* S_PINS*/
    {SPR_PINS,32769,6,{NULL},S_PINS3,0,0},	/* S_PINS2*/
    {SPR_PINS,32770,6,{NULL},S_PINS4,0,0},	/* S_PINS3*/
    {SPR_PINS,32771,6,{NULL},S_PINS,0,0},	/* S_PINS4*/
    {SPR_MEGA,32768,6,{NULL},S_MEGA2,0,0},	/* S_MEGA*/
    {SPR_MEGA,32769,6,{NULL},S_MEGA3,0,0},	/* S_MEGA2*/
    {SPR_MEGA,32770,6,{NULL},S_MEGA4,0,0},	/* S_MEGA3*/
    {SPR_MEGA,32771,6,{NULL},S_MEGA,0,0},	/* S_MEGA4*/
    {SPR_SUIT,32768,-1,{NULL},S_NULL,0,0},	/* S_SUIT*/
    {SPR_PMAP,32768,6,{NULL},S_PMAP2,0,0},	/* S_PMAP*/
    {SPR_PMAP,32769,6,{NULL},S_PMAP3,0,0},	/* S_PMAP2*/
    {SPR_PMAP,32770,6,{NULL},S_PMAP4,0,0},	/* S_PMAP3*/
    {SPR_PMAP,32771,6,{NULL},S_PMAP5,0,0},	/* S_PMAP4*/
    {SPR_PMAP,32770,6,{NULL},S_PMAP6,0,0},	/* S_PMAP5*/
    {SPR_PMAP,32769,6,{NULL},S_PMAP,0,0},	/* S_PMAP6*/
    {SPR_PVIS,32768,6,{NULL},S_PVIS2,0,0},	/* S_PVIS*/
    {SPR_PVIS,1,6,{NULL},S_PVIS,0,0},	/* S_PVIS2*/
    {SPR_CLIP,0,-1,{NULL},S_NULL,0,0},	/* S_CLIP*/
    {SPR_AMMO,0,-1,{NULL},S_NULL,0,0},	/* S_AMMO*/
    {SPR_ROCK,0,-1,{NULL},S_NULL,0,0},	/* S_ROCK*/
    {SPR_BROK,0,-1,{NULL},S_NULL,0,0},	/* S_BROK*/
    {SPR_CELL,0,-1,{NULL},S_NULL,0,0},	/* S_CELL*/
    {SPR_CELP,0,-1,{NULL},S_NULL,0,0},	/* S_CELP*/
    {SPR_SHEL,0,-1,{NULL},S_NULL,0,0},	/* S_SHEL*/
    {SPR_SBOX,0,-1,{NULL},S_NULL,0,0},	/* S_SBOX*/
    {SPR_BPAK,0,-1,{NULL},S_NULL,0,0},	/* S_BPAK*/
    {SPR_BFUG,0,-1,{NULL},S_NULL,0,0},	/* S_BFUG*/
    {SPR_MGUN,0,-1,{NULL},S_NULL,0,0},	/* S_MGUN*/
    {SPR_CSAW,0,-1,{NULL},S_NULL,0,0},	/* S_CSAW*/
    {SPR_LAUN,0,-1,{NULL},S_NULL,0,0},	/* S_LAUN*/
    {SPR_PLAS,0,-1,{NULL},S_NULL,0,0},	/* S_PLAS*/
    {SPR_SHOT,0,-1,{NULL},S_NULL,0,0},	/* S_SHOT*/
    {SPR_SGN2,0,-1,{NULL},S_NULL,0,0},	/* S_SHOT2*/
    {SPR_COLU,32768,-1,{NULL},S_NULL,0,0},	/* S_COLU*/
    {SPR_SMT2,0,-1,{NULL},S_NULL,0,0},	/* S_STALAG*/
    {SPR_GOR1,0,10,{NULL},S_BLOODYTWITCH2,0,0},	/* S_BLOODYTWITCH*/
    {SPR_GOR1,1,15,{NULL},S_BLOODYTWITCH3,0,0},	/* S_BLOODYTWITCH2*/
    {SPR_GOR1,2,8,{NULL},S_BLOODYTWITCH4,0,0},	/* S_BLOODYTWITCH3*/
    {SPR_GOR1,1,6,{NULL},S_BLOODYTWITCH,0,0},	/* S_BLOODYTWITCH4*/
    {SPR_PLAY,13,-1,{NULL},S_NULL,0,0},	/* S_DEADTORSO*/
    {SPR_PLAY,18,-1,{NULL},S_NULL,0,0},	/* S_DEADBOTTOM*/
    {SPR_POL2,0,-1,{NULL},S_NULL,0,0},	/* S_HEADSONSTICK*/
    {SPR_POL5,0,-1,{NULL},S_NULL,0,0},	/* S_GIBS*/
    {SPR_POL4,0,-1,{NULL},S_NULL,0,0},	/* S_HEADONASTICK*/
    {SPR_POL3,32768,6,{NULL},S_HEADCANDLES2,0,0},	/* S_HEADCANDLES*/
    {SPR_POL3,32769,6,{NULL},S_HEADCANDLES,0,0},	/* S_HEADCANDLES2*/
    {SPR_POL1,0,-1,{NULL},S_NULL,0,0},	/* S_DEADSTICK*/
    {SPR_POL6,0,6,{NULL},S_LIVESTICK2,0,0},	/* S_LIVESTICK*/
    {SPR_POL6,1,8,{NULL},S_LIVESTICK,0,0},	/* S_LIVESTICK2*/
    {SPR_GOR2,0,-1,{NULL},S_NULL,0,0},	/* S_MEAT2*/
    {SPR_GOR3,0,-1,{NULL},S_NULL,0,0},	/* S_MEAT3*/
    {SPR_GOR4,0,-1,{NULL},S_NULL,0,0},	/* S_MEAT4*/
    {SPR_GOR5,0,-1,{NULL},S_NULL,0,0},	/* S_MEAT5*/
    {SPR_SMIT,0,-1,{NULL},S_NULL,0,0},	/* S_STALAGTITE*/
    {SPR_COL1,0,-1,{NULL},S_NULL,0,0},	/* S_TALLGRNCOL*/
    {SPR_COL2,0,-1,{NULL},S_NULL,0,0},	/* S_SHRTGRNCOL*/
    {SPR_COL3,0,-1,{NULL},S_NULL,0,0},	/* S_TALLREDCOL*/
    {SPR_COL4,0,-1,{NULL},S_NULL,0,0},	/* S_SHRTREDCOL*/
    {SPR_CAND,32768,-1,{NULL},S_NULL,0,0},	/* S_CANDLESTIK*/
    {SPR_CBRA,32768,-1,{NULL},S_NULL,0,0},	/* S_CANDELABRA*/
    {SPR_COL6,0,-1,{NULL},S_NULL,0,0},	/* S_SKULLCOL*/
    {SPR_TRE1,0,-1,{NULL},S_NULL,0,0},	/* S_TORCHTREE*/
    {SPR_TRE2,0,-1,{NULL},S_NULL,0,0},	/* S_BIGTREE*/
    {SPR_ELEC,0,-1,{NULL},S_NULL,0,0},	/* S_TECHPILLAR*/
    {SPR_CEYE,32768,6,{NULL},S_EVILEYE2,0,0},	/* S_EVILEYE*/
    {SPR_CEYE,32769,6,{NULL},S_EVILEYE3,0,0},	/* S_EVILEYE2*/
    {SPR_CEYE,32770,6,{NULL},S_EVILEYE4,0,0},	/* S_EVILEYE3*/
    {SPR_CEYE,32769,6,{NULL},S_EVILEYE,0,0},	/* S_EVILEYE4*/
    {SPR_FSKU,32768,6,{NULL},S_FLOATSKULL2,0,0},	/* S_FLOATSKULL*/
    {SPR_FSKU,32769,6,{NULL},S_FLOATSKULL3,0,0},	/* S_FLOATSKULL2*/
    {SPR_FSKU,32770,6,{NULL},S_FLOATSKULL,0,0},	/* S_FLOATSKULL3*/
    {SPR_COL5,0,14,{NULL},S_HEARTCOL2,0,0},	/* S_HEARTCOL*/
    {SPR_COL5,1,14,{NULL},S_HEARTCOL,0,0},	/* S_HEARTCOL2*/
    {SPR_TBLU,32768,4,{NULL},S_BLUETORCH2,0,0},	/* S_BLUETORCH*/
    {SPR_TBLU,32769,4,{NULL},S_BLUETORCH3,0,0},	/* S_BLUETORCH2*/
    {SPR_TBLU,32770,4,{NULL},S_BLUETORCH4,0,0},	/* S_BLUETORCH3*/
    {SPR_TBLU,32771,4,{NULL},S_BLUETORCH,0,0},	/* S_BLUETORCH4*/
    {SPR_TGRN,32768,4,{NULL},S_GREENTORCH2,0,0},	/* S_GREENTORCH*/
    {SPR_TGRN,32769,4,{NULL},S_GREENTORCH3,0,0},	/* S_GREENTORCH2*/
    {SPR_TGRN,32770,4,{NULL},S_GREENTORCH4,0,0},	/* S_GREENTORCH3*/
    {SPR_TGRN,32771,4,{NULL},S_GREENTORCH,0,0},	/* S_GREENTORCH4*/
    {SPR_TRED,32768,4,{NULL},S_REDTORCH2,0,0},	/* S_REDTORCH*/
    {SPR_TRED,32769,4,{NULL},S_REDTORCH3,0,0},	/* S_REDTORCH2*/
    {SPR_TRED,32770,4,{NULL},S_REDTORCH4,0,0},	/* S_REDTORCH3*/
    {SPR_TRED,32771,4,{NULL},S_REDTORCH,0,0},	/* S_REDTORCH4*/
    {SPR_SMBT,32768,4,{NULL},S_BTORCHSHRT2,0,0},	/* S_BTORCHSHRT*/
    {SPR_SMBT,32769,4,{NULL},S_BTORCHSHRT3,0,0},	/* S_BTORCHSHRT2*/
    {SPR_SMBT,32770,4,{NULL},S_BTORCHSHRT4,0,0},	/* S_BTORCHSHRT3*/
    {SPR_SMBT,32771,4,{NULL},S_BTORCHSHRT,0,0},	/* S_BTORCHSHRT4*/
    {SPR_SMGT,32768,4,{NULL},S_GTORCHSHRT2,0,0},	/* S_GTORCHSHRT*/
    {SPR_SMGT,32769,4,{NULL},S_GTORCHSHRT3,0,0},	/* S_GTORCHSHRT2*/
    {SPR_SMGT,32770,4,{NULL},S_GTORCHSHRT4,0,0},	/* S_GTORCHSHRT3*/
    {SPR_SMGT,32771,4,{NULL},S_GTORCHSHRT,0,0},	/* S_GTORCHSHRT4*/
    {SPR_SMRT,32768,4,{NULL},S_RTORCHSHRT2,0,0},	/* S_RTORCHSHRT*/
    {SPR_SMRT,32769,4,{NULL},S_RTORCHSHRT3,0,0},	/* S_RTORCHSHRT2*/
    {SPR_SMRT,32770,4,{NULL},S_RTORCHSHRT4,0,0},	/* S_RTORCHSHRT3*/
    {SPR_SMRT,32771,4,{NULL},S_RTORCHSHRT,0,0},	/* S_RTORCHSHRT4*/
    {SPR_HDB1,0,-1,{NULL},S_NULL,0,0},	/* S_HANGNOGUTS*/
    {SPR_HDB2,0,-1,{NULL},S_NULL,0,0},	/* S_HANGBNOBRAIN*/
    {SPR_HDB3,0,-1,{NULL},S_NULL,0,0},	/* S_HANGTLOOKDN*/
    {SPR_HDB4,0,-1,{NULL},S_NULL,0,0},	/* S_HANGTSKULL*/
    {SPR_HDB5,0,-1,{NULL},S_NULL,0,0},	/* S_HANGTLOOKUP*/
    {SPR_HDB6,0,-1,{NULL},S_NULL,0,0},	/* S_HANGTNOBRAIN*/
    {SPR_POB1,0,-1,{NULL},S_NULL,0,0},	/* S_COLONGIBS*/
    {SPR_POB2,0,-1,{NULL},S_NULL,0,0},	/* S_SMALLPOOL*/
    {SPR_BRS1,0,-1,{NULL},S_NULL,0,0},		/* S_BRAINSTEM*/
    {SPR_TLMP,32768,4,{NULL},S_TECHLAMP2,0,0},	/* S_TECHLAMP*/
    {SPR_TLMP,32769,4,{NULL},S_TECHLAMP3,0,0},	/* S_TECHLAMP2*/
    {SPR_TLMP,32770,4,{NULL},S_TECHLAMP4,0,0},	/* S_TECHLAMP3*/
    {SPR_TLMP,32771,4,{NULL},S_TECHLAMP,0,0},	/* S_TECHLAMP4*/
    {SPR_TLP2,32768,4,{NULL},S_TECH2LAMP2,0,0},	/* S_TECH2LAMP*/
    {SPR_TLP2,32769,4,{NULL},S_TECH2LAMP3,0,0},	/* S_TECH2LAMP2*/
    {SPR_TLP2,32770,4,{NULL},S_TECH2LAMP4,0,0},	/* S_TECH2LAMP3*/
    {SPR_TLP2,32771,4,{NULL},S_TECH2LAMP,0,0}	/* S_TECH2LAMP4*/
#ifdef DIYBOOM
    ,
    {SPR_TNT1,0,-1,{NULL},S_TNT1,0,0},          /* S_TNT1 */
#endif
};


mobjinfo_t mobjinfo[NUMMOBJTYPES] = {

    {		/* MT_PLAYER*/
	-1,		/* doomednum*/
	S_PLAY,		/* spawnstate*/
	100,		/* spawnhealth*/
	S_PLAY_RUN1,		/* seestate*/
	sfx_None,		/* seesound*/
	0,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_PLAY_PAIN,		/* painstate*/
	255,		/* painchance*/
	sfx_plpain,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_PLAY_ATK1,		/* missilestate*/
	S_PLAY_DIE1,		/* deathstate*/
	S_PLAY_XDIE1,		/* xdeathstate*/
	sfx_pldeth,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	56*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_POSSESSED*/
	3004,		/* doomednum*/
	S_POSS_STND,		/* spawnstate*/
	20,		/* spawnhealth*/
	S_POSS_RUN1,		/* seestate*/
	sfx_posit1,		/* seesound*/
	8,		/* reactiontime*/
	sfx_pistol,		/* attacksound*/
	S_POSS_PAIN,		/* painstate*/
	200,		/* painchance*/
	sfx_popain,		/* painsound*/
	0,		/* meleestate*/
	S_POSS_ATK1,		/* missilestate*/
	S_POSS_DIE1,		/* deathstate*/
	S_POSS_XDIE1,		/* xdeathstate*/
	sfx_podth1,		/* deathsound*/
	8,		/* speed*/
	20*FRACUNIT,		/* radius*/
	56*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_posact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_POSS_RAISE1		/* raisestate*/
    },

    {		/* MT_SHOTGUY*/
	9,		/* doomednum*/
	S_SPOS_STND,		/* spawnstate*/
	30,		/* spawnhealth*/
	S_SPOS_RUN1,		/* seestate*/
	sfx_posit2,		/* seesound*/
	8,		/* reactiontime*/
	0,		/* attacksound*/
	S_SPOS_PAIN,		/* painstate*/
	170,		/* painchance*/
	sfx_popain,		/* painsound*/
	0,		/* meleestate*/
	S_SPOS_ATK1,		/* missilestate*/
	S_SPOS_DIE1,		/* deathstate*/
	S_SPOS_XDIE1,		/* xdeathstate*/
	sfx_podth2,		/* deathsound*/
	8,		/* speed*/
	20*FRACUNIT,		/* radius*/
	56*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_posact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_SPOS_RAISE1		/* raisestate*/
    },

    {		/* MT_VILE*/
	64,		/* doomednum*/
	S_VILE_STND,		/* spawnstate*/
	700,		/* spawnhealth*/
	S_VILE_RUN1,		/* seestate*/
	sfx_vilsit,		/* seesound*/
	8,		/* reactiontime*/
	0,		/* attacksound*/
	S_VILE_PAIN,		/* painstate*/
	10,		/* painchance*/
	sfx_vipain,		/* painsound*/
	0,		/* meleestate*/
	S_VILE_ATK1,		/* missilestate*/
	S_VILE_DIE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_vildth,		/* deathsound*/
	15,		/* speed*/
	20*FRACUNIT,		/* radius*/
	56*FRACUNIT,		/* height*/
	500,		/* mass*/
	0,		/* damage*/
	sfx_vilact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_FIRE*/
	-1,		/* doomednum*/
	S_FIRE1,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_UNDEAD*/
	66,		/* doomednum*/
	S_SKEL_STND,		/* spawnstate*/
	300,		/* spawnhealth*/
	S_SKEL_RUN1,		/* seestate*/
	sfx_skesit,		/* seesound*/
	8,		/* reactiontime*/
	0,		/* attacksound*/
	S_SKEL_PAIN,		/* painstate*/
	100,		/* painchance*/
	sfx_popain,		/* painsound*/
	S_SKEL_FIST1,		/* meleestate*/
	S_SKEL_MISS1,		/* missilestate*/
	S_SKEL_DIE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_skedth,		/* deathsound*/
	10,		/* speed*/
	20*FRACUNIT,		/* radius*/
	56*FRACUNIT,		/* height*/
	500,		/* mass*/
	0,		/* damage*/
	sfx_skeact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_SKEL_RAISE1		/* raisestate*/
    },

    {		/* MT_TRACER*/
	-1,		/* doomednum*/
	S_TRACER,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_skeatk,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_TRACEEXP1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_barexp,		/* deathsound*/
	10*FRACUNIT,		/* speed*/
	11*FRACUNIT,		/* radius*/
	8*FRACUNIT,		/* height*/
	100,		/* mass*/
	10,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_SMOKE*/
	-1,		/* doomednum*/
	S_SMOKE1,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_FATSO*/
	67,		/* doomednum*/
	S_FATT_STND,		/* spawnstate*/
	600,		/* spawnhealth*/
	S_FATT_RUN1,		/* seestate*/
	sfx_mansit,		/* seesound*/
	8,		/* reactiontime*/
	0,		/* attacksound*/
	S_FATT_PAIN,		/* painstate*/
	80,		/* painchance*/
	sfx_mnpain,		/* painsound*/
	0,		/* meleestate*/
	S_FATT_ATK1,		/* missilestate*/
	S_FATT_DIE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_mandth,		/* deathsound*/
	8,		/* speed*/
	48*FRACUNIT,		/* radius*/
	64*FRACUNIT,		/* height*/
	1000,		/* mass*/
	0,		/* damage*/
	sfx_posact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_FATT_RAISE1		/* raisestate*/
    },

    {		/* MT_FATSHOT*/
	-1,		/* doomednum*/
	S_FATSHOT1,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_firsht,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_FATSHOTX1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_firxpl,		/* deathsound*/
	20*FRACUNIT,		/* speed*/
	6*FRACUNIT,		/* radius*/
	8*FRACUNIT,		/* height*/
	100,		/* mass*/
	8,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_CHAINGUY*/
	65,		/* doomednum*/
	S_CPOS_STND,		/* spawnstate*/
	70,		/* spawnhealth*/
	S_CPOS_RUN1,		/* seestate*/
	sfx_posit2,		/* seesound*/
	8,		/* reactiontime*/
	0,		/* attacksound*/
	S_CPOS_PAIN,		/* painstate*/
	170,		/* painchance*/
	sfx_popain,		/* painsound*/
	0,		/* meleestate*/
	S_CPOS_ATK1,		/* missilestate*/
	S_CPOS_DIE1,		/* deathstate*/
	S_CPOS_XDIE1,		/* xdeathstate*/
	sfx_podth2,		/* deathsound*/
	8,		/* speed*/
	20*FRACUNIT,		/* radius*/
	56*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_posact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_CPOS_RAISE1		/* raisestate*/
    },

    {		/* MT_TROOP*/
	3001,		/* doomednum*/
	S_TROO_STND,		/* spawnstate*/
	60,		/* spawnhealth*/
	S_TROO_RUN1,		/* seestate*/
	sfx_bgsit1,		/* seesound*/
	8,		/* reactiontime*/
	0,		/* attacksound*/
	S_TROO_PAIN,		/* painstate*/
	200,		/* painchance*/
	sfx_popain,		/* painsound*/
	S_TROO_ATK1,		/* meleestate*/
	S_TROO_ATK1,		/* missilestate*/
	S_TROO_DIE1,		/* deathstate*/
	S_TROO_XDIE1,		/* xdeathstate*/
	sfx_bgdth1,		/* deathsound*/
	8,		/* speed*/
	20*FRACUNIT,		/* radius*/
	56*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_bgact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_TROO_RAISE1		/* raisestate*/
    },

    {		/* MT_SERGEANT*/
	3002,		/* doomednum*/
	S_SARG_STND,		/* spawnstate*/
	150,		/* spawnhealth*/
	S_SARG_RUN1,		/* seestate*/
	sfx_sgtsit,		/* seesound*/
	8,		/* reactiontime*/
	sfx_sgtatk,		/* attacksound*/
	S_SARG_PAIN,		/* painstate*/
	180,		/* painchance*/
	sfx_dmpain,		/* painsound*/
	S_SARG_ATK1,		/* meleestate*/
	0,		/* missilestate*/
	S_SARG_DIE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_sgtdth,		/* deathsound*/
	10,		/* speed*/
	30*FRACUNIT,		/* radius*/
	56*FRACUNIT,		/* height*/
	400,		/* mass*/
	0,		/* damage*/
	sfx_dmact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_SARG_RAISE1		/* raisestate*/
    },

    {		/* MT_SHADOWS*/
	58,		/* doomednum*/
	S_SARG_STND,		/* spawnstate*/
	150,		/* spawnhealth*/
	S_SARG_RUN1,		/* seestate*/
	sfx_sgtsit,		/* seesound*/
	8,		/* reactiontime*/
	sfx_sgtatk,		/* attacksound*/
	S_SARG_PAIN,		/* painstate*/
	180,		/* painchance*/
	sfx_dmpain,		/* painsound*/
	S_SARG_ATK1,		/* meleestate*/
	0,		/* missilestate*/
	S_SARG_DIE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_sgtdth,		/* deathsound*/
	10,		/* speed*/
	30*FRACUNIT,		/* radius*/
	56*FRACUNIT,		/* height*/
	400,		/* mass*/
	0,		/* damage*/
	sfx_dmact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL,		/* flags*/
	S_SARG_RAISE1		/* raisestate*/
    },

    {		/* MT_HEAD*/
	3005,		/* doomednum*/
	S_HEAD_STND,		/* spawnstate*/
	400,		/* spawnhealth*/
	S_HEAD_RUN1,		/* seestate*/
	sfx_cacsit,		/* seesound*/
	8,		/* reactiontime*/
	0,		/* attacksound*/
	S_HEAD_PAIN,		/* painstate*/
	128,		/* painchance*/
	sfx_dmpain,		/* painsound*/
	0,		/* meleestate*/
	S_HEAD_ATK1,		/* missilestate*/
	S_HEAD_DIE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_cacdth,		/* deathsound*/
	8,		/* speed*/
	31*FRACUNIT,		/* radius*/
	56*FRACUNIT,		/* height*/
	400,		/* mass*/
	0,		/* damage*/
	sfx_dmact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,		/* flags*/
	S_HEAD_RAISE1		/* raisestate*/
    },

    {		/* MT_BRUISER*/
	3003,		/* doomednum*/
	S_BOSS_STND,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_BOSS_RUN1,		/* seestate*/
	sfx_brssit,		/* seesound*/
	8,		/* reactiontime*/
	0,		/* attacksound*/
	S_BOSS_PAIN,		/* painstate*/
	50,		/* painchance*/
	sfx_dmpain,		/* painsound*/
	S_BOSS_ATK1,		/* meleestate*/
	S_BOSS_ATK1,		/* missilestate*/
	S_BOSS_DIE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_brsdth,		/* deathsound*/
	8,		/* speed*/
	24*FRACUNIT,		/* radius*/
	64*FRACUNIT,		/* height*/
	1000,		/* mass*/
	0,		/* damage*/
	sfx_dmact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_BOSS_RAISE1		/* raisestate*/
    },

    {		/* MT_BRUISERSHOT*/
	-1,		/* doomednum*/
	S_BRBALL1,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_firsht,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_BRBALLX1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_firxpl,		/* deathsound*/
	15*FRACUNIT,		/* speed*/
	6*FRACUNIT,		/* radius*/
	8*FRACUNIT,		/* height*/
	100,		/* mass*/
	8,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_KNIGHT*/
	69,		/* doomednum*/
	S_BOS2_STND,		/* spawnstate*/
	500,		/* spawnhealth*/
	S_BOS2_RUN1,		/* seestate*/
	sfx_kntsit,		/* seesound*/
	8,		/* reactiontime*/
	0,		/* attacksound*/
	S_BOS2_PAIN,		/* painstate*/
	50,		/* painchance*/
	sfx_dmpain,		/* painsound*/
	S_BOS2_ATK1,		/* meleestate*/
	S_BOS2_ATK1,		/* missilestate*/
	S_BOS2_DIE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_kntdth,		/* deathsound*/
	8,		/* speed*/
	24*FRACUNIT,		/* radius*/
	64*FRACUNIT,		/* height*/
	1000,		/* mass*/
	0,		/* damage*/
	sfx_dmact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_BOS2_RAISE1		/* raisestate*/
    },

    {		/* MT_SKULL*/
	3006,		/* doomednum*/
	S_SKULL_STND,		/* spawnstate*/
	100,		/* spawnhealth*/
	S_SKULL_RUN1,		/* seestate*/
	0,		/* seesound*/
	8,		/* reactiontime*/
	sfx_sklatk,		/* attacksound*/
	S_SKULL_PAIN,		/* painstate*/
	256,		/* painchance*/
	sfx_dmpain,		/* painsound*/
	0,		/* meleestate*/
	S_SKULL_ATK1,		/* missilestate*/
	S_SKULL_DIE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_firxpl,		/* deathsound*/
	8,		/* speed*/
	16*FRACUNIT,		/* radius*/
	56*FRACUNIT,		/* height*/
	50,		/* mass*/
	3,		/* damage*/
	sfx_dmact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_SPIDER*/
	7,		/* doomednum*/
	S_SPID_STND,		/* spawnstate*/
	3000,		/* spawnhealth*/
	S_SPID_RUN1,		/* seestate*/
	sfx_spisit,		/* seesound*/
	8,		/* reactiontime*/
	sfx_shotgn,		/* attacksound*/
	S_SPID_PAIN,		/* painstate*/
	40,		/* painchance*/
	sfx_dmpain,		/* painsound*/
	0,		/* meleestate*/
	S_SPID_ATK1,		/* missilestate*/
	S_SPID_DIE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_spidth,		/* deathsound*/
	12,		/* speed*/
	128*FRACUNIT,		/* radius*/
	100*FRACUNIT,		/* height*/
	1000,		/* mass*/
	0,		/* damage*/
	sfx_dmact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_BABY*/
	68,		/* doomednum*/
	S_BSPI_STND,		/* spawnstate*/
	500,		/* spawnhealth*/
	S_BSPI_SIGHT,		/* seestate*/
	sfx_bspsit,		/* seesound*/
	8,		/* reactiontime*/
	0,		/* attacksound*/
	S_BSPI_PAIN,		/* painstate*/
	128,		/* painchance*/
	sfx_dmpain,		/* painsound*/
	0,		/* meleestate*/
	S_BSPI_ATK1,		/* missilestate*/
	S_BSPI_DIE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_bspdth,		/* deathsound*/
	12,		/* speed*/
	64*FRACUNIT,		/* radius*/
	64*FRACUNIT,		/* height*/
	600,		/* mass*/
	0,		/* damage*/
	sfx_bspact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_BSPI_RAISE1		/* raisestate*/
    },

    {		/* MT_CYBORG*/
	16,		/* doomednum*/
	S_CYBER_STND,		/* spawnstate*/
	4000,		/* spawnhealth*/
	S_CYBER_RUN1,		/* seestate*/
	sfx_cybsit,		/* seesound*/
	8,		/* reactiontime*/
	0,		/* attacksound*/
	S_CYBER_PAIN,		/* painstate*/
	20,		/* painchance*/
	sfx_dmpain,		/* painsound*/
	0,		/* meleestate*/
	S_CYBER_ATK1,		/* missilestate*/
	S_CYBER_DIE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_cybdth,		/* deathsound*/
	16,		/* speed*/
	40*FRACUNIT,		/* radius*/
	110*FRACUNIT,		/* height*/
	1000,		/* mass*/
	0,		/* damage*/
	sfx_dmact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_PAIN*/
	71,		/* doomednum*/
	S_PAIN_STND,		/* spawnstate*/
	400,		/* spawnhealth*/
	S_PAIN_RUN1,		/* seestate*/
	sfx_pesit,		/* seesound*/
	8,		/* reactiontime*/
	0,		/* attacksound*/
	S_PAIN_PAIN,		/* painstate*/
	128,		/* painchance*/
	sfx_pepain,		/* painsound*/
	0,		/* meleestate*/
	S_PAIN_ATK1,		/* missilestate*/
	S_PAIN_DIE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_pedth,		/* deathsound*/
	8,		/* speed*/
	31*FRACUNIT,		/* radius*/
	56*FRACUNIT,		/* height*/
	400,		/* mass*/
	0,		/* damage*/
	sfx_dmact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL,		/* flags*/
	S_PAIN_RAISE1		/* raisestate*/
    },

    {		/* MT_WOLFSS*/
	84,		/* doomednum*/
	S_SSWV_STND,		/* spawnstate*/
	50,		/* spawnhealth*/
	S_SSWV_RUN1,		/* seestate*/
	sfx_sssit,		/* seesound*/
	8,		/* reactiontime*/
	0,		/* attacksound*/
	S_SSWV_PAIN,		/* painstate*/
	170,		/* painchance*/
	sfx_popain,		/* painsound*/
	0,		/* meleestate*/
	S_SSWV_ATK1,		/* missilestate*/
	S_SSWV_DIE1,		/* deathstate*/
	S_SSWV_XDIE1,		/* xdeathstate*/
	sfx_ssdth,		/* deathsound*/
	8,		/* speed*/
	20*FRACUNIT,		/* radius*/
	56*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_posact,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_SSWV_RAISE1		/* raisestate*/
    },

    {		/* MT_KEEN*/
	72,		/* doomednum*/
	S_KEENSTND,		/* spawnstate*/
	100,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_KEENPAIN,		/* painstate*/
	256,		/* painchance*/
	sfx_keenpn,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_COMMKEEN,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_keendt,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	72*FRACUNIT,		/* height*/
	10000000,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_BOSSBRAIN*/
	88,		/* doomednum*/
	S_BRAIN,		/* spawnstate*/
	250,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_BRAIN_PAIN,		/* painstate*/
	255,		/* painchance*/
	sfx_bospn,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_BRAIN_DIE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_bosdth,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	10000000,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_BOSSSPIT*/
	89,		/* doomednum*/
	S_BRAINEYE,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_BRAINEYESEE,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	32*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_NOSECTOR,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_BOSSTARGET*/
	87,		/* doomednum*/
	S_NULL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	32*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_NOSECTOR,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_SPAWNSHOT*/
	-1,		/* doomednum*/
	S_SPAWN1,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_bospit,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_firxpl,		/* deathsound*/
	10*FRACUNIT,		/* speed*/
	6*FRACUNIT,		/* radius*/
	32*FRACUNIT,		/* height*/
	100,		/* mass*/
	3,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_SPAWNFIRE*/
	-1,		/* doomednum*/
	S_SPAWNFIRE1,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_BARREL*/
	2035,		/* doomednum*/
	S_BAR1,		/* spawnstate*/
	20,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_BEXP,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_barexp,		/* deathsound*/
	0,		/* speed*/
	10*FRACUNIT,		/* radius*/
	42*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_TROOPSHOT*/
	-1,		/* doomednum*/
	S_TBALL1,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_firsht,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_TBALLX1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_firxpl,		/* deathsound*/
	10*FRACUNIT,		/* speed*/
	6*FRACUNIT,		/* radius*/
	8*FRACUNIT,		/* height*/
	100,		/* mass*/
	3,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_HEADSHOT*/
	-1,		/* doomednum*/
	S_RBALL1,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_firsht,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_RBALLX1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_firxpl,		/* deathsound*/
	10*FRACUNIT,		/* speed*/
	6*FRACUNIT,		/* radius*/
	8*FRACUNIT,		/* height*/
	100,		/* mass*/
	5,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_ROCKET*/
	-1,		/* doomednum*/
	S_ROCKET,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_rlaunc,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_EXPLODE1,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_barexp,		/* deathsound*/
	20*FRACUNIT,		/* speed*/
	11*FRACUNIT,		/* radius*/
	8*FRACUNIT,		/* height*/
	100,		/* mass*/
	20,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_PLASMA*/
	-1,		/* doomednum*/
	S_PLASBALL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_plasma,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_PLASEXP,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_firxpl,		/* deathsound*/
	25*FRACUNIT,		/* speed*/
	13*FRACUNIT,		/* radius*/
	8*FRACUNIT,		/* height*/
	100,		/* mass*/
	5,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_BFG*/
	-1,		/* doomednum*/
	S_BFGSHOT,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	0,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_BFGLAND,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_rxplod,		/* deathsound*/
	25*FRACUNIT,		/* speed*/
	13*FRACUNIT,		/* radius*/
	8*FRACUNIT,		/* height*/
	100,		/* mass*/
	100,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_ARACHPLAZ*/
	-1,		/* doomednum*/
	S_ARACH_PLAZ,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_plasma,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_ARACH_PLEX,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_firxpl,		/* deathsound*/
	25*FRACUNIT,		/* speed*/
	13*FRACUNIT,		/* radius*/
	8*FRACUNIT,		/* height*/
	100,		/* mass*/
	5,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_PUFF*/
	-1,		/* doomednum*/
	S_PUFF1,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_BLOOD*/
	-1,		/* doomednum*/
	S_BLOOD1,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_TFOG*/
	-1,		/* doomednum*/
	S_TFOG,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_IFOG*/
	-1,		/* doomednum*/
	S_IFOG,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_TELEPORTMAN*/
	14,		/* doomednum*/
	S_NULL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_NOSECTOR,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_EXTRABFG*/
	-1,		/* doomednum*/
	S_BFGEXP,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC0*/
	2018,		/* doomednum*/
	S_ARM1,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC1*/
	2019,		/* doomednum*/
	S_ARM2,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC2*/
	2014,		/* doomednum*/
	S_BON1,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_COUNTITEM,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC3*/
	2015,		/* doomednum*/
	S_BON2,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_COUNTITEM,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC4*/
	5,		/* doomednum*/
	S_BKEY,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_NOTDMATCH,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC5*/
	13,		/* doomednum*/
	S_RKEY,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_NOTDMATCH,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC6*/
	6,		/* doomednum*/
	S_YKEY,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_NOTDMATCH,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC7*/
	39,		/* doomednum*/
	S_YSKULL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_NOTDMATCH,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC8*/
	38,		/* doomednum*/
	S_RSKULL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_NOTDMATCH,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC9*/
	40,		/* doomednum*/
	S_BSKULL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_NOTDMATCH,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC10*/
	2011,		/* doomednum*/
	S_STIM,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC11*/
	2012,		/* doomednum*/
	S_MEDI,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC12*/
	2013,		/* doomednum*/
	S_SOUL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_COUNTITEM,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_INV*/
	2022,		/* doomednum*/
	S_PINV,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_COUNTITEM,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC13*/
	2023,		/* doomednum*/
	S_PSTR,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_COUNTITEM,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_INS*/
	2024,		/* doomednum*/
	S_PINS,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_COUNTITEM,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC14*/
	2025,		/* doomednum*/
	S_SUIT,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC15*/
	2026,		/* doomednum*/
	S_PMAP,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_COUNTITEM,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC16*/
	2045,		/* doomednum*/
	S_PVIS,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_COUNTITEM,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MEGA*/
	83,		/* doomednum*/
	S_MEGA,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL|MF_COUNTITEM,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_CLIP*/
	2007,		/* doomednum*/
	S_CLIP,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC17*/
	2048,		/* doomednum*/
	S_AMMO,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC18*/
	2010,		/* doomednum*/
	S_ROCK,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC19*/
	2046,		/* doomednum*/
	S_BROK,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC20*/
	2047,		/* doomednum*/
	S_CELL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC21*/
	17,		/* doomednum*/
	S_CELP,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC22*/
	2008,		/* doomednum*/
	S_SHEL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC23*/
	2049,		/* doomednum*/
	S_SBOX,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC24*/
	8,		/* doomednum*/
	S_BPAK,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC25*/
	2006,		/* doomednum*/
	S_BFUG,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_CHAINGUN*/
	2002,		/* doomednum*/
	S_MGUN,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC26*/
	2005,		/* doomednum*/
	S_CSAW,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC27*/
	2003,		/* doomednum*/
	S_LAUN,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC28*/
	2004,		/* doomednum*/
	S_PLAS,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_SHOTGUN*/
	2001,		/* doomednum*/
	S_SHOT,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_SUPERSHOTGUN*/
	82,		/* doomednum*/
	S_SHOT2,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPECIAL,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC29*/
	85,		/* doomednum*/
	S_TECHLAMP,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC30*/
	86,		/* doomednum*/
	S_TECH2LAMP,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC31*/
	2028,		/* doomednum*/
	S_COLU,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC32*/
	30,		/* doomednum*/
	S_TALLGRNCOL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC33*/
	31,		/* doomednum*/
	S_SHRTGRNCOL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC34*/
	32,		/* doomednum*/
	S_TALLREDCOL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC35*/
	33,		/* doomednum*/
	S_SHRTREDCOL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC36*/
	37,		/* doomednum*/
	S_SKULLCOL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC37*/
	36,		/* doomednum*/
	S_HEARTCOL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC38*/
	41,		/* doomednum*/
	S_EVILEYE,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC39*/
	42,		/* doomednum*/
	S_FLOATSKULL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC40*/
	43,		/* doomednum*/
	S_TORCHTREE,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC41*/
	44,		/* doomednum*/
	S_BLUETORCH,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC42*/
	45,		/* doomednum*/
	S_GREENTORCH,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC43*/
	46,		/* doomednum*/
	S_REDTORCH,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC44*/
	55,		/* doomednum*/
	S_BTORCHSHRT,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC45*/
	56,		/* doomednum*/
	S_GTORCHSHRT,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC46*/
	57,		/* doomednum*/
	S_RTORCHSHRT,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC47*/
	47,		/* doomednum*/
	S_STALAGTITE,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC48*/
	48,		/* doomednum*/
	S_TECHPILLAR,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC49*/
	34,		/* doomednum*/
	S_CANDLESTIK,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	0,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC50*/
	35,		/* doomednum*/
	S_CANDELABRA,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC51*/
	49,		/* doomednum*/
	S_BLOODYTWITCH,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	68*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC52*/
	50,		/* doomednum*/
	S_MEAT2,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	84*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC53*/
	51,		/* doomednum*/
	S_MEAT3,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	84*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC54*/
	52,		/* doomednum*/
	S_MEAT4,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	68*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC55*/
	53,		/* doomednum*/
	S_MEAT5,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	52*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC56*/
	59,		/* doomednum*/
	S_MEAT2,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	84*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC57*/
	60,		/* doomednum*/
	S_MEAT4,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	68*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC58*/
	61,		/* doomednum*/
	S_MEAT3,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	52*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC59*/
	62,		/* doomednum*/
	S_MEAT5,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	52*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC60*/
	63,		/* doomednum*/
	S_BLOODYTWITCH,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	68*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC61*/
	22,		/* doomednum*/
	S_HEAD_DIE6,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	0,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC62*/
	15,		/* doomednum*/
	S_PLAY_DIE7,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	0,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC63*/
	18,		/* doomednum*/
	S_POSS_DIE5,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	0,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC64*/
	21,		/* doomednum*/
	S_SARG_DIE6,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	0,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC65*/
	23,		/* doomednum*/
	S_SKULL_DIE6,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	0,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC66*/
	20,		/* doomednum*/
	S_TROO_DIE5,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	0,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC67*/
	19,		/* doomednum*/
	S_SPOS_DIE5,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	0,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC68*/
	10,		/* doomednum*/
	S_PLAY_XDIE9,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	0,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC69*/
	12,		/* doomednum*/
	S_PLAY_XDIE9,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	0,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC70*/
	28,		/* doomednum*/
	S_HEADSONSTICK,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC71*/
	24,		/* doomednum*/
	S_GIBS,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	0,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC72*/
	27,		/* doomednum*/
	S_HEADONASTICK,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC73*/
	29,		/* doomednum*/
	S_HEADCANDLES,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC74*/
	25,		/* doomednum*/
	S_DEADSTICK,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC75*/
	26,		/* doomednum*/
	S_LIVESTICK,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC76*/
	54,		/* doomednum*/
	S_BIGTREE,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	32*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC77*/
	70,		/* doomednum*/
	S_BBAR1,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC78*/
	73,		/* doomednum*/
	S_HANGNOGUTS,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	88*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC79*/
	74,		/* doomednum*/
	S_HANGBNOBRAIN,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	88*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC80*/
	75,		/* doomednum*/
	S_HANGTLOOKDN,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	64*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC81*/
	76,		/* doomednum*/
	S_HANGTSKULL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	64*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC82*/
	77,		/* doomednum*/
	S_HANGTLOOKUP,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	64*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC83*/
	78,		/* doomednum*/
	S_HANGTNOBRAIN,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	16*FRACUNIT,		/* radius*/
	64*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC84*/
	79,		/* doomednum*/
	S_COLONGIBS,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC85*/
	80,		/* doomednum*/
	S_SMALLPOOL,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP,		/* flags*/
	S_NULL		/* raisestate*/
    },

    {		/* MT_MISC86*/
	81,		/* doomednum*/
	S_BRAINSTEM,		/* spawnstate*/
	1000,		/* spawnhealth*/
	S_NULL,		/* seestate*/
	sfx_None,		/* seesound*/
	8,		/* reactiontime*/
	sfx_None,		/* attacksound*/
	S_NULL,		/* painstate*/
	0,		/* painchance*/
	sfx_None,		/* painsound*/
	S_NULL,		/* meleestate*/
	S_NULL,		/* missilestate*/
	S_NULL,		/* deathstate*/
	S_NULL,		/* xdeathstate*/
	sfx_None,		/* deathsound*/
	0,		/* speed*/
	20*FRACUNIT,		/* radius*/
	16*FRACUNIT,		/* height*/
	100,		/* mass*/
	0,		/* damage*/
	sfx_None,		/* activesound*/
	MF_NOBLOCKMAP,		/* flags*/
	S_NULL		/* raisestate*/
    }
#ifdef DIYBOOM
    ,
    /* For use with wind and current effects */
    {   /* MT_PUSH */
	5001,		/* doomednum */
	S_TNT1,		/* spawnstate */
	1000,		/* spawnhealth */
	S_NULL,		/* seestate */
	sfx_None,	/* seesound */
	8,		/* reactiontime */
	sfx_None,	/* attacksound */
	S_NULL,		/* painstate */
	0,		/* painchance */
	sfx_None,	/* painsound */
	S_NULL,		/* meleestate */
	S_NULL,		/* missilestate */
	S_NULL,		/* deathstate */
	S_NULL,		/* xdeathstate */
	sfx_None,	/* deathsound */
	0,		/* speed */
	8,		/* radius */
	8,		/* height */
	10,		/* mass */
	0,		/* damage */
	sfx_None,	/* activesound */
	MF_NOBLOCKMAP,	/* flags */
	S_NULL		/* raisestate */
    },

    /* For use with wind and current effects */
    {   /* MT_PULL */
	5002,		/* doomednum */
	S_TNT1,		/* spawnstate */
	1000,		/* spawnhealth */
	S_NULL,		/* seestate */
	sfx_None,	/* seesound */
	8,		/* reactiontime */
	sfx_None,	/* attacksound */
	S_NULL,		/* painstate */
	0,		/* painchance */
	sfx_None,	/* painsound */
	S_NULL,		/* meleestate */
	S_NULL,		/* missilestate */
	S_NULL,		/* deathstate */
	S_NULL,		/* xdeathstate */
	sfx_None,	/* deathsound */
	0,		/* speed */
	8,		/* radius */
	8,		/* height */
	10,		/* mass */
	0,		/* damage */
	sfx_None,	/* activesound */
	MF_NOBLOCKMAP,	/* flags */
	S_NULL		/* raisestate */
    }
#endif
};



#ifdef DIYTRANSPARENCY
/*
 *  Handle transparency
 *  (Darren Salt's approach of storing the information in the sprite number
 *  was incompatible with Boom).
 */

/* this list contains all the states that are transparent */
static spritenum_t transparent_states[] = {
  S_PISTOLFLASH,
  S_SGUNFLASH1,
  S_SGUNFLASH2,
  S_DSGUNFLASH1,
  S_DSGUNFLASH2,
  S_CHAINFLASH1,
  S_CHAINFLASH2,
  S_MISSILEFLASH1,
  S_MISSILEFLASH2,
  S_MISSILEFLASH3,
  S_MISSILEFLASH4,
  S_PLASMAFLASH1,
  S_PLASMAFLASH2,
  S_BFGFLASH1,
  S_BFGFLASH2,
  S_PUFF1,
  S_PUFF2,
  S_PUFF3,
  S_PUFF4,
  S_TBALL1,
  S_TBALL2,
  S_TBALLX1,
  S_TBALLX2,
  S_TBALLX3,
  S_RBALL1,
  S_RBALL2,
  S_RBALLX1,
  S_RBALLX2,
  S_RBALLX3,
  S_PLASBALL,
  S_PLASBALL2,
  S_PLASEXP,
  S_PLASEXP2,
  S_PLASEXP3,
  S_PLASEXP4,
  S_PLASEXP5,
  S_BFGSHOT,
  S_BFGSHOT2,
  S_BFGLAND,
  S_BFGLAND2,
  S_BFGLAND3,
  S_BFGLAND4,
  S_BFGLAND5,
  S_BFGLAND6,
  S_BFGEXP,
  S_BFGEXP2,
  S_BFGEXP3,
  S_BFGEXP4,
  S_EXPLODE1,
  S_EXPLODE2,
  S_EXPLODE3,
  S_TFOG,
  S_TFOG01,
  S_TFOG02,
  S_TFOG2,
  S_TFOG3,
  S_TFOG4,
  S_TFOG5,
  S_TFOG6,
  S_TFOG7,
  S_TFOG8,
  S_TFOG9,
  S_TFOG10,
  S_IFOG,
  S_IFOG01,
  S_IFOG02,
  S_IFOG2,
  S_IFOG3,
  S_IFOG4,
  S_IFOG5,
  S_FIRE1,
  S_FIRE2,
  S_FIRE3,
  S_FIRE4,
  S_FIRE5,
  S_FIRE6,
  S_FIRE7,
  S_FIRE8,
  S_FIRE9,
  S_FIRE10,
  S_FIRE11,
  S_FIRE12,
  S_FIRE13,
  S_FIRE14,
  S_FIRE15,
  S_FIRE16,
  S_FIRE17,
  S_FIRE18,
  S_FIRE19,
  S_FIRE20,
  S_FIRE21,
  S_FIRE21,
  S_FIRE22,
  S_FIRE23,
  S_FIRE24,
  S_FIRE25,
  S_FIRE26,
  S_FIRE27,
  S_FIRE28,
  S_FIRE29,
  S_FIRE30,
  S_SMOKE1,
  S_SMOKE2,
  S_SMOKE3,
  S_SMOKE4,
  S_SMOKE5,
  S_TRACER,
  S_TRACER2,
  S_TRACEEXP1,
  S_TRACEEXP2,
  S_TRACEEXP3,
  S_FATSHOT1,
  S_FATSHOT2,
  S_FATSHOTX1,
  S_FATSHOTX2,
  S_FATSHOTX3,
  S_BRBALL1,
  S_BRBALL2,
  S_BRBALLX1,
  S_BRBALLX2,
  S_BRBALLX3,
  S_SKULL_DIE4,
  S_SKULL_DIE5,
  S_SKULL_DIE6,
  S_ARACH_PLAZ,
  S_ARACH_PLAZ2,
  S_ARACH_PLEX,
  S_ARACH_PLEX2,
  S_ARACH_PLEX3,
  S_ARACH_PLEX4,
  S_ARACH_PLEX5,
  S_PAIN_DIE4,
  S_PAIN_DIE5,
  S_PAIN_DIE6,
  S_SPAWNFIRE1,
  S_SPAWNFIRE2,
  S_SPAWNFIRE3,
  S_SPAWNFIRE4,
  S_SPAWNFIRE5,
  S_SPAWNFIRE6,
  S_SPAWNFIRE7,
  S_SPAWNFIRE8,
  S_BRAINEXPLODE1,
  S_BRAINEXPLODE2,
  S_BRAINEXPLODE3,
  S_BEXP3,
  S_BEXP4,
  S_BEXP5
};


/* it's +6, not +7, because NUMSTATES is exclusive */
unsigned char state_transparency[(NUMSTATES+6) >> 3];

void I_InitTransparencyStates(void)
{
  int i, number;

  memset(state_transparency, 0, sizeof(state_transparency));
  number = sizeof(transparent_states) / sizeof(spritenum_t);
  for (i=0; i < number; i++)
  {
    int state = (int)(transparent_states[i]);

    state_transparency[state >> 3] |= (1 << (state & 7));
  }
}
#endif


#ifdef DIYBOOM

#include "w_wad.h"

/* just the bare minimum of predefined Boom lumps... */

/* The digits themselves that are used in the HUD */

static const unsigned char dig0[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 49,  0,  0,  0, 62,  0,  0,  0,
   73,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,
    0,176,  0,  0,  0,176,  0,  0,255,  1,  2,  0,176,  0,  0,  5,
    2,  0,176,  0,  0,255,  1,  6,  0,176,176,176,176,176,  0,  0,
  255,  2,  5,  0,  0,  0,  0,  0,  0,  0,255,
};

static const unsigned char dig1[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 34,  0,  0,  0, 46,  0,  0,  0, 57,  0,  0,  0,
   67,  0,  0,  0,  5,  1,  0,176,  0,255,  1,  1,  0,176,  0,  5,
    2,  0,176,  0,  0,255,  1,  6,  0,176,176,176,176,176,  0,  0,
  255,  2,  5,  0,  0,  0,  0,176,  0,  0,255,  4,  3,  0,  0,  0,
    0,  0,255,
};

static const unsigned char dig2[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 41,  0,  0,  0, 52,  0,  0,  0, 63,  0,  0,  0,
   74,  0,  0,  0,  1,  1,  0,176,  0,  3,  3,  0,176,176,176,  0,
  255,  1,  6,  0,176,  0,176,  0,176,  0,  0,255,  1,  6,  0,176,
    0,176,  0,176,  0,  0,255,  1,  6,  0,176,176,176,  0,176,  0,
    0,255,  2,  3,  0,  0,  0,  0,  0,  6,  1,  0,  0,  0,255,
};

static const unsigned char dig3[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 41,  0,  0,  0, 55,  0,  0,  0, 69,  0,  0,  0,
   80,  0,  0,  0,  1,  2,  0,176,176,  0,  4,  2,  0,176,176,  0,
  255,  1,  3,  0,176,  0,  0,  0,  5,  2,  0,176,  0,  0,255,  1,
    3,  0,176,  0,176,  0,  5,  2,  0,176,  0,  0,255,  1,  6,  0,
  176,176,176,176,176,  0,  0,255,  2,  5,  0,  0,  0,  0,  0,  0,
    0,255,
};

static const unsigned char dig4[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 37,  0,  0,  0, 46,  0,  0,  0, 57,  0,  0,  0,
   67,  0,  0,  0,  1,  4,  0,176,176,176,176,  0,255,  2,  4,  0,
    0,  0,176,  0,  0,255,  1,  6,  0,176,176,176,176,176,  0,  0,
  255,  2,  5,  0,  0,  0,176,  0,  0,  0,255,  4,  2,  0,  0,  0,
    0,255,
};

static const unsigned char dig45[]=  /* minus '-' */
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 29,  0,  0,  0, 35,  0,  0,  0, 42,  0,  0,  0,
   49,  0,  0,  0,255,  3,  1,  0,176,  0,255,  3,  2,  0,176,  0,
    0,255,  3,  2,  0,176,  0,  0,255,  4,  1,  0,  0,  0,255,
};


static const unsigned char dig47[]=  /* slash '/' */
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 29,  0,  0,  0, 36,  0,  0,  0, 43,  0,  0,  0,
   50,  0,  0,  0,255,  4,  2,  0,176,  0,  0,255,  3,  2,  0,176,
    0,  0,255,  2,  2,  0,176,  0,  0,255,255,
};

static const unsigned char dig5[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 41,  0,  0,  0, 52,  0,  0,  0, 63,  0,  0,  0,
   74,  0,  0,  0,  1,  3,  0,176,176,176,  0,  5,  1,  0,176,  0,
  255,  1,  6,  0,176,  0,176,  0,176,  0,  0,255,  1,  6,  0,176,
    0,176,  0,176,  0,  0,255,  1,  6,  0,176,  0,176,176,176,  0,
    0,255,  2,  5,  0,  0,  0,  0,  0,  0,  0,255,
};

static const unsigned char dig58[]=  /* colon */
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 29,  0,  0,  0, 30,  0,  0,  0, 41,  0,  0,  0,
   52,  0,  0,  0,255,255,  2,  1,  0,176,  0,  4,  1,  0,176,  0,
  255,  3,  1,  0,  0,  0,  5,  1,  0,  0,  0,255,255,
};

static const unsigned char dig6[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 49,  0,  0,  0, 60,  0,  0,  0,
   71,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,
    0,176,  0,176,  0,176,  0,  0,255,  1,  6,  0,176,  0,176,  0,
  176,  0,  0,255,  1,  6,  0,176,  0,176,176,176,  0,  0,255,  2,
    5,  0,  0,  0,  0,  0,  0,  0,255,
};

static const unsigned char dig7[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 34,  0,  0,  0, 41,  0,  0,  0, 51,  0,  0,  0,
   62,  0,  0,  0,  1,  1,  0,176,  0,255,  1,  2,  0,176,  0,  0,
  255,  1,  5,  0,176,  0,176,176,176,  0,255,  1,  6,  0,176,176,
    0,  0,  0,  0,  0,255,  2,  2,  0,  0,  0,  0,255,
};

static const unsigned char dig8[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 49,  0,  0,  0, 60,  0,  0,  0,
   71,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,
    0,176,  0,176,  0,176,  0,  0,255,  1,  6,  0,176,  0,176,  0,
  176,  0,  0,255,  1,  6,  0,176,176,176,176,176,  0,  0,255,  2,
    5,  0,  0,  0,  0,  0,  0,  0,255,
};

static const unsigned char dig9[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 41,  0,  0,  0, 52,  0,  0,  0, 63,  0,  0,  0,
   74,  0,  0,  0,  1,  3,  0,176,176,176,  0,  5,  1,  0,176,  0,
  255,  1,  6,  0,176,  0,176,  0,176,  0,  0,255,  1,  6,  0,176,
    0,176,  0,176,  0,  0,255,  1,  6,  0,176,176,176,176,176,  0,
    0,255,  2,  5,  0,  0,  0,  0,  0,  0,  0,255,
};

static const unsigned char dig91[]=  /* open bracket '[' */
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 29,  0,  0,  0, 39,  0,  0,  0, 50,  0,  0,  0,
   61,  0,  0,  0,255,  1,  5,  0,176,176,176,176,176,  0,255,  1,
    6,  0,176,  0,  0,  0,176,  0,  0,255,  2,  1,  0,  0,  0,  6,
    1,  0,  0,  0,255,255,
};

static const unsigned char dig93[]=  /* close bracket ']' */
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 29,  0,  0,  0, 40,  0,  0,  0, 51,  0,  0,  0,
   61,  0,  0,  0,255,  1,  1,  0,176,  0,  5,  1,  0,176,  0,255,
    1,  6,  0,176,176,176,176,176,  0,  0,255,  2,  5,  0,  0,  0,
    0,  0,  0,  0,255,255,
};

static const unsigned char diga[]=  /* these are the letters A-Z */
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 49,  0,  0,  0, 58,  0,  0,  0,
   68,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,
    0,176,  0,176,  0,  0,  0,  0,255,  1,  4,  0,176,  0,176,  0,
    0,255,  1,  5,  0,176,176,176,176,176,  0,255,  2,  5,  0,  0,
    0,  0,  0,  0,  0,255,
};

static const unsigned char digb[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 49,  0,  0,  0, 60,  0,  0,  0,
   70,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,
    0,176,  0,176,  0,176,  0,  0,255,  1,  6,  0,176,176,176,  0,
  176,  0,  0,255,  2,  5,  0,  0,176,176,176,  0,  0,255,  3,  4,
    0,  0,  0,  0,  0,  0,255,
};

static const unsigned char digc[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 49,  0,  0,  0, 62,  0,  0,  0,
   75,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,
    0,176,  0,  0,  0,176,  0,  0,255,  1,  2,  0,176,  0,  0,  5,
    2,  0,176,  0,  0,255,  1,  2,  0,176,  0,  0,  5,  2,  0,176,
    0,  0,255,  2,  1,  0,  0,  0,  6,  1,  0,  0,  0,255,
};

static const unsigned char digd[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 49,  0,  0,  0, 62,  0,  0,  0,
   72,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,
    0,176,  0,  0,  0,176,  0,  0,255,  1,  2,  0,176,  0,  0,  5,
    2,  0,176,  0,  0,255,  2,  5,  0,176,176,176,  0,  0,  0,255,
    3,  3,  0,  0,  0,  0,  0,255,
};

static const unsigned char dige[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 49,  0,  0,  0, 60,  0,  0,  0,
   74,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,
    0,176,  0,176,  0,176,  0,  0,255,  1,  6,  0,176,  0,176,  0,
  176,  0,  0,255,  1,  2,  0,176,  0,  0,  4,  3,  0,  0,176,  0,
    0,255,  2,  1,  0,  0,  0,  6,  1,  0,  0,  0,255,
};

static const unsigned char digf[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 49,  0,  0,  0, 58,  0,  0,  0,
   70,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,
    0,176,  0,176,  0,  0,  0,  0,255,  1,  4,  0,176,  0,176,  0,
    0,255,  1,  2,  0,176,  0,  0,  4,  1,  0,  0,  0,255,  2,  1,
    0,  0,  0,255,
};

static const unsigned char digg[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 49,  0,  0,  0, 63,  0,  0,  0,
   74,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,
    0,176,  0,  0,  0,176,  0,  0,255,  1,  3,  0,176,  0,176,  0,
    5,  2,  0,176,  0,  0,255,  1,  6,  0,176,  0,176,176,176,  0,
    0,255,  2,  1,  0,  0,  0,  4,  3,  0,  0,  0,  0,  0,255,
};

static const unsigned char digh[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 48,  0,  0,  0, 55,  0,  0,  0,
   65,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  2,  5,
    0,  0,176,  0,  0,  0,  0,255,  3,  2,  0,176,  0,  0,255,  1,
    5,  0,176,176,176,176,176,  0,255,  2,  5,  0,  0,  0,  0,  0,
    0,  0,255,
};

static const unsigned char digi[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 29,  0,  0,  0, 40,  0,  0,  0, 51,  0,  0,  0,
   62,  0,  0,  0,255,  1,  1,  0,176,  0,  5,  1,  0,176,  0,255,
    1,  6,  0,176,176,176,176,176,  0,  0,255,  1,  6,  0,176,  0,
    0,  0,176,  0,  0,255,  5,  2,  0,  0,  0,  0,255,
};

static const unsigned char digj[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 40,  0,  0,  0, 53,  0,  0,  0, 64,  0,  0,  0,
   75,  0,  0,  0,  1,  1,  0,176,  0,  4,  2,  0,176,176,  0,255,
    1,  2,  0,176,  0,  0,  5,  2,  0,176,  0,  0,255,  1,  6,  0,
  176,176,176,176,176,  0,  0,255,  1,  6,  0,176,  0,  0,  0,  0,
    0,  0,255,  2,  1,  0,  0,  0,255,
};

static const unsigned char digk[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 48,  0,  0,  0, 57,  0,  0,  0,
   68,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  2,  5,
    0,  0,176,  0,  0,  0,  0,255,  1,  4,  0,176,176,176,  0,  0,
  255,  1,  6,  0,176,  0,176,176,176,  0,  0,255,  2,  1,  0,  0,
    0,  4,  3,  0,  0,  0,  0,  0,255,
};

static const unsigned char digl[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 48,  0,  0,  0, 55,  0,  0,  0,
   62,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  2,  5,
    0,  0,  0,  0,176,  0,  0,255,  5,  2,  0,176,  0,  0,255,  5,
    2,  0,176,  0,  0,255,  6,  1,  0,  0,  0,255,
};

static const unsigned char digm[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 48,  0,  0,  0, 56,  0,  0,  0,
   66,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  2,  5,
    0,176,176,  0,  0,  0,  0,255,  2,  3,  0,176,176,  0,  0,255,
    1,  5,  0,176,176,176,176,176,  0,255,  2,  5,  0,  0,  0,  0,
    0,  0,  0,255,
};

static const unsigned char dign[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 48,  0,  0,  0, 55,  0,  0,  0,
   65,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  2,  5,
    0,176,176,  0,  0,  0,  0,255,  3,  2,  0,176,176,  0,255,  1,
    5,  0,176,176,176,176,176,  0,255,  2,  5,  0,  0,  0,  0,  0,
    0,  0,255,
};

static const unsigned char digo[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 49,  0,  0,  0, 62,  0,  0,  0,
   73,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,
    0,176,  0,  0,  0,176,  0,  0,255,  1,  2,  0,176,  0,  0,  5,
    2,  0,176,  0,  0,255,  1,  6,  0,176,176,176,176,176,  0,  0,
  255,  2,  5,  0,  0,  0,  0,  0,  0,  0,255,
};

static const unsigned char digp[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 49,  0,  0,  0, 58,  0,  0,  0,
   67,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,
    0,176,  0,176,  0,  0,  0,  0,255,  1,  4,  0,176,  0,176,  0,
    0,255,  1,  4,  0,176,176,176,  0,  0,255,  2,  3,  0,  0,  0,
    0,  0,255,
};

static const unsigned char digq[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 49,  0,  0,  0, 63,  0,  0,  0,
   74,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,
    0,176,  0,  0,176,176,  0,  0,255,  1,  2,  0,176,  0,  0,  4,
    3,  0,  0,176,176,  0,255,  1,  6,  0,176,176,176,176,176,  0,
    0,255,  2,  5,  0,  0,  0,  0,  0,  0,  0,255,
};

static const unsigned char digr[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 49,  0,  0,  0, 58,  0,  0,  0,
   67,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,
    0,176,  0,176,  0,  0,  0,  0,255,  1,  4,  0,176,176,176,  0,
    0,255,  2,  4,  0,  0,176,176,176,  0,255,  3,  4,  0,  0,  0,
    0,  0,  0,255,
};

static const unsigned char digs[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 41,  0,  0,  0, 52,  0,  0,  0, 63,  0,  0,  0,
   74,  0,  0,  0,  1,  3,  0,176,176,176,  0,  5,  1,  0,176,  0,
  255,  1,  6,  0,176,  0,176,  0,176,  0,  0,255,  1,  6,  0,176,
    0,176,  0,176,  0,  0,255,  1,  6,  0,176,  0,176,176,176,  0,
    0,255,  2,  5,  0,  0,  0,  0,  0,  0,  0,255,
};

static const unsigned char digt[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 34,  0,  0,  0, 41,  0,  0,  0, 51,  0,  0,  0,
   62,  0,  0,  0,  1,  1,  0,176,  0,255,  1,  2,  0,176,  0,  0,
  255,  1,  5,  0,176,176,176,176,176,  0,255,  1,  6,  0,176,  0,
    0,  0,  0,  0,  0,255,  2,  1,  0,  0,  0,255,
};

static const unsigned char digu[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 48,  0,  0,  0, 55,  0,  0,  0,
   66,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  2,  5,
    0,  0,  0,  0,176,  0,  0,255,  5,  2,  0,176,  0,  0,255,  1,
    6,  0,176,176,176,176,176,  0,  0,255,  2,  5,  0,  0,  0,  0,
    0,  0,  0,255,
};

static const unsigned char digv[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 36,  0,  0,  0, 45,  0,  0,  0, 53,  0,  0,  0,
   64,  0,  0,  0,  1,  3,  0,176,176,176,  0,255,  2,  4,  0,  0,
    0,176,176,  0,255,  4,  3,  0,176,176,  0,  0,255,  1,  6,  0,
  176,176,176,  0,  0,  0,  0,255,  2,  3,  0,  0,  0,  0,  0,255,
};

static const unsigned char digw[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 38,  0,  0,  0, 47,  0,  0,  0, 56,  0,  0,  0,
   67,  0,  0,  0,  1,  5,  0,176,176,176,176,176,  0,255,  3,  4,
    0,176,176,  0,  0,  0,255,  3,  4,  0,176,176,  0,  0,  0,255,
    1,  6,  0,176,176,176,176,176,  0,  0,255,  2,  5,  0,  0,  0,
    0,  0,  0,  0,255,
};

static const unsigned char digx[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 41,  0,  0,  0, 51,  0,  0,  0, 60,  0,  0,  0,
   71,  0,  0,  0,  1,  2,  0,176,176,  0,  4,  2,  0,176,176,  0,
  255,  2,  5,  0,176,176,176,  0,  0,  0,255,  2,  4,  0,176,176,
  176,  0,  0,255,  1,  6,  0,176,176,  0,176,176,  0,  0,255,  2,
    5,  0,  0,  0,  0,  0,  0,  0,255,
};

static const unsigned char digy[]=
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 42,  0,  0,  0, 52,  0,  0,  0, 61,  0,  0,  0,
   72,  0,  0,  0,  1,  3,  0,176,176,176,  0,  5,  2,  0,176,  0,
    0,255,  2,  5,  0,  0,176,  0,176,  0,  0,255,  3,  4,  0,176,
    0,176,  0,  0,255,  1,  6,  0,176,176,176,176,176,  0,  0,255,
    2,  5,  0,  0,  0,  0,  0,  0,  0,255,
};

static const unsigned char digz[]=  /* end of letters A-Z */
{
    5,  0,  7,  0,  0,  0,  0,  0,
   28,  0,  0,  0, 40,  0,  0,  0, 51,  0,  0,  0, 62,  0,  0,  0,
   73,  0,  0,  0,  1,  1,  0,176,  0,  4,  2,  0,176,176,  0,255,
    1,  6,  0,176,  0,176,176,176,  0,  0,255,  1,  6,  0,176,176,
  176,  0,176,  0,  0,255,  1,  6,  0,176,176,  0,  0,176,  0,  0,
  255,  2,  2,  0,  0,  0,  0,  6,  1,  0,  0,  0,255,
};

static const unsigned char stkeys6[]=  /* show both blue keys on stat bar */
{
    7,  0,  7,  0,  0,  0,  0,  0,
   36,  0,  0,  0, 43,  0,  0,  0, 51,  0,  0,  0, 62,  0,  0,  0,
   74,  0,  0,  0, 86,  0,  0,  0, 96,  0,  0,  0,  1,  2,  0,198,
  200,  0,255,  0,  3,  0,198,202,203,  0,255,  0,  6,  0,198,  0,
  202,204,199,197,  0,255,  0,  7,  0,198,202,202,198,207,199,203,
    0,255,  0,  7,  0,200,  0,201,199,200,207,202,  0,255,  2,  5,
    0,202,199,207,199,202,  0,255,  3,  3,  0,204,199,197,  0,255,
};

static const unsigned char stkeys7[]=  /* show both yellow keys on stat bar */
{
    7,  0,  7,  0,  0,  0,  0,  0,
   36,  0,  0,  0, 43,  0,  0,  0, 51,  0,  0,  0, 62,  0,  0,  0,
   74,  0,  0,  0, 86,  0,  0,  0, 96,  0,  0,  0,  1,  2,  0,161,
  161,  0,255,  0,  3,  0,161,163,163,  0,255,  0,  6,  0,161,  0,
  163,220,162,235,  0,255,  0,  7,  0,161,163,217,162,246,214,221,
    0,255,  0,  7,  0,161,  0,214,213,214,246,218,  0,255,  2,  5,
    0,217,162,246,214,221,  0,255,  3,  3,  0,220,162,235,  0,255,
};

static const unsigned char stkeys8[]=  /* show both red keys on stat bar */
{
    7,  0,  7,  0,  0,  0,  0,  0,
   36,  0,  0,  0, 43,  0,  0,  0, 51,  0,  0,  0, 62,  0,  0,  0,
   74,  0,  0,  0, 86,  0,  0,  0, 96,  0,  0,  0,  1,  2,  0,174,
  176,  0,255,  0,  3,  0,174,179,179,  0,255,  0,  6,  0,176,  0,
  179,184,174,174,  0,255,  0,  7,  0,176,179,185,175,246,185,182,
    0,255,  0,  7,  0,176,  0,183,177,176,246,179,  0,255,  2,  5,
    0,185,177,246,185,182,  0,255,  3,  3,  0,185,175,174,  0,255,
};

/* An invisible sprite, used for the TNT1 sprite for point wind */
static const unsigned char invis_sprite[]=
{
    1,  0,  1,  0,  0,  0,  0,  0,
   12,  0,  0,  0,255,
};

/* Animated textures definition lump -- see SWANTBLS.EXE docs */
static const unsigned char animated[]=
{
    0, 78, 85, 75, 65, 71, 69, 51,  0,  0, 78, 85, 75, 65, 71, 69,
   49,  0,  0,  8,  0,  0,  0,  0, 70, 87, 65, 84, 69, 82, 52,  0,
    0, 70, 87, 65, 84, 69, 82, 49,  0,  0,  8,  0,  0,  0,  0, 83,
   87, 65, 84, 69, 82, 52,  0,  0, 83, 87, 65, 84, 69, 82, 49,  0,
    0,  8,  0,  0,  0,  0, 76, 65, 86, 65, 52,  0,  0,  0,  0, 76,
   65, 86, 65, 49,  0,  0,  0,  0,  8,  0,  0,  0,  0, 66, 76, 79,
   79, 68, 51,  0,  0,  0, 66, 76, 79, 79, 68, 49,  0,  0,  0,  8,
    0,  0,  0,  0, 82, 82, 79, 67, 75, 48, 56,  0,  0, 82, 82, 79,
   67, 75, 48, 53,  0,  0,  8,  0,  0,  0,  0, 83, 76, 73, 77, 69,
   48, 52,  0,  0, 83, 76, 73, 77, 69, 48, 49,  0,  0,  8,  0,  0,
    0,  0, 83, 76, 73, 77, 69, 48, 56,  0,  0, 83, 76, 73, 77, 69,
   48, 53,  0,  0,  8,  0,  0,  0,  0, 83, 76, 73, 77, 69, 49, 50,
    0,  0, 83, 76, 73, 77, 69, 48, 57,  0,  0,  8,  0,  0,  0,  1,
   66, 76, 79, 68, 71, 82, 52,  0,  0, 66, 76, 79, 68, 71, 82, 49,
    0,  0,  8,  0,  0,  0,  1, 83, 76, 65, 68, 82, 73, 80, 51,  0,
   83, 76, 65, 68, 82, 73, 80, 49,  0,  8,  0,  0,  0,  1, 66, 76,
   79, 68, 82, 73, 80, 52,  0, 66, 76, 79, 68, 82, 73, 80, 49,  0,
    8,  0,  0,  0,  1, 70, 73, 82, 69, 87, 65, 76, 76,  0, 70, 73,
   82, 69, 87, 65, 76, 65,  0,  8,  0,  0,  0,  1, 71, 83, 84, 70,
   79, 78, 84, 51,  0, 71, 83, 84, 70, 79, 78, 84, 49,  0,  8,  0,
    0,  0,  1, 70, 73, 82, 69, 76, 65, 86, 65,  0, 70, 73, 82, 69,
   76, 65, 86, 51,  0,  8,  0,  0,  0,  1, 70, 73, 82, 69, 77, 65,
   71, 51,  0, 70, 73, 82, 69, 77, 65, 71, 49,  0,  8,  0,  0,  0,
    1, 70, 73, 82, 69, 66, 76, 85, 50,  0, 70, 73, 82, 69, 66, 76,
   85, 49,  0,  8,  0,  0,  0,  1, 82, 79, 67, 75, 82, 69, 68, 51,
    0, 82, 79, 67, 75, 82, 69, 68, 49,  0,  8,  0,  0,  0,  1, 66,
   70, 65, 76, 76, 52,  0,  0,  0, 66, 70, 65, 76, 76, 49,  0,  0,
    0,  8,  0,  0,  0,  1, 83, 70, 65, 76, 76, 52,  0,  0,  0, 83,
   70, 65, 76, 76, 49,  0,  0,  0,  8,  0,  0,  0,  1, 87, 70, 65,
   76, 76, 52,  0,  0,  0, 87, 70, 65, 76, 76, 49,  0,  0,  0,  8,
    0,  0,  0,  1, 68, 66, 82, 65, 73, 78, 52,  0,  0, 68, 66, 82,
   65, 73, 78, 49,  0,  0,  8,  0,  0,  0,255,255,255,255,
};

/* Switch textures definition lump -- see SWANTBLS.EXE docs */
static const unsigned char switches[]=
{
   83, 87, 49, 66, 82, 67, 79, 77,  0, 83, 87, 50, 66, 82, 67, 79,
   77,  0,  1,  0, 83, 87, 49, 66, 82, 78, 49,  0,  0, 83, 87, 50,
   66, 82, 78, 49,  0,  0,  1,  0, 83, 87, 49, 66, 82, 78, 50,  0,
    0, 83, 87, 50, 66, 82, 78, 50,  0,  0,  1,  0, 83, 87, 49, 66,
   82, 78, 71, 78,  0, 83, 87, 50, 66, 82, 78, 71, 78,  0,  1,  0,
   83, 87, 49, 66, 82, 79, 87, 78,  0, 83, 87, 50, 66, 82, 79, 87,
   78,  0,  1,  0, 83, 87, 49, 67, 79, 77, 77,  0,  0, 83, 87, 50,
   67, 79, 77, 77,  0,  0,  1,  0, 83, 87, 49, 67, 79, 77, 80,  0,
    0, 83, 87, 50, 67, 79, 77, 80,  0,  0,  1,  0, 83, 87, 49, 68,
   73, 82, 84,  0,  0, 83, 87, 50, 68, 73, 82, 84,  0,  0,  1,  0,
   83, 87, 49, 69, 88, 73, 84,  0,  0, 83, 87, 50, 69, 88, 73, 84,
    0,  0,  1,  0, 83, 87, 49, 71, 82, 65, 89,  0,  0, 83, 87, 50,
   71, 82, 65, 89,  0,  0,  1,  0, 83, 87, 49, 71, 82, 65, 89, 49,
    0, 83, 87, 50, 71, 82, 65, 89, 49,  0,  1,  0, 83, 87, 49, 77,
   69, 84, 65, 76,  0, 83, 87, 50, 77, 69, 84, 65, 76,  0,  1,  0,
   83, 87, 49, 80, 73, 80, 69,  0,  0, 83, 87, 50, 80, 73, 80, 69,
    0,  0,  1,  0, 83, 87, 49, 83, 76, 65, 68,  0,  0, 83, 87, 50,
   83, 76, 65, 68,  0,  0,  1,  0, 83, 87, 49, 83, 84, 65, 82, 71,
    0, 83, 87, 50, 83, 84, 65, 82, 71,  0,  1,  0, 83, 87, 49, 83,
   84, 79, 78, 49,  0, 83, 87, 50, 83, 84, 79, 78, 49,  0,  1,  0,
   83, 87, 49, 83, 84, 79, 78, 50,  0, 83, 87, 50, 83, 84, 79, 78,
   50,  0,  1,  0, 83, 87, 49, 83, 84, 79, 78, 69,  0, 83, 87, 50,
   83, 84, 79, 78, 69,  0,  1,  0, 83, 87, 49, 83, 84, 82, 84, 78,
    0, 83, 87, 50, 83, 84, 82, 84, 78,  0,  1,  0, 83, 87, 49, 66,
   76, 85, 69,  0,  0, 83, 87, 50, 66, 76, 85, 69,  0,  0,  2,  0,
   83, 87, 49, 67, 77, 84,  0,  0,  0, 83, 87, 50, 67, 77, 84,  0,
    0,  0,  2,  0, 83, 87, 49, 71, 65, 82, 71,  0,  0, 83, 87, 50,
   71, 65, 82, 71,  0,  0,  2,  0, 83, 87, 49, 71, 83, 84, 79, 78,
    0, 83, 87, 50, 71, 83, 84, 79, 78,  0,  2,  0, 83, 87, 49, 72,
   79, 84,  0,  0,  0, 83, 87, 50, 72, 79, 84,  0,  0,  0,  2,  0,
   83, 87, 49, 76, 73, 79, 78,  0,  0, 83, 87, 50, 76, 73, 79, 78,
    0,  0,  2,  0, 83, 87, 49, 83, 65, 84, 89, 82,  0, 83, 87, 50,
   83, 65, 84, 89, 82,  0,  2,  0, 83, 87, 49, 83, 75, 73, 78,  0,
    0, 83, 87, 50, 83, 75, 73, 78,  0,  0,  2,  0, 83, 87, 49, 86,
   73, 78, 69,  0,  0, 83, 87, 50, 86, 73, 78, 69,  0,  0,  2,  0,
   83, 87, 49, 87, 79, 79, 68,  0,  0, 83, 87, 50, 87, 79, 79, 68,
    0,  0,  2,  0, 83, 87, 49, 80, 65, 78, 69, 76,  0, 83, 87, 50,
   80, 65, 78, 69, 76,  0,  3,  0, 83, 87, 49, 82, 79, 67, 75,  0,
    0, 83, 87, 50, 82, 79, 67, 75,  0,  0,  3,  0, 83, 87, 49, 77,
   69, 84, 50,  0,  0, 83, 87, 50, 77, 69, 84, 50,  0,  0,  3,  0,
   83, 87, 49, 87, 68, 77, 69, 84,  0, 83, 87, 50, 87, 68, 77, 69,
   84,  0,  3,  0, 83, 87, 49, 66, 82, 73, 75,  0,  0, 83, 87, 50,
   66, 82, 73, 75,  0,  0,  3,  0, 83, 87, 49, 77, 79, 68, 49,  0,
    0, 83, 87, 50, 77, 79, 68, 49,  0,  0,  3,  0, 83, 87, 49, 90,
   73, 77,  0,  0,  0, 83, 87, 50, 90, 73, 77,  0,  0,  0,  3,  0,
   83, 87, 49, 83, 84, 79, 78, 54,  0, 83, 87, 50, 83, 84, 79, 78,
   54,  0,  3,  0, 83, 87, 49, 84, 69, 75,  0,  0,  0, 83, 87, 50,
   84, 69, 75,  0,  0,  0,  3,  0, 83, 87, 49, 77, 65, 82, 66,  0,
    0, 83, 87, 50, 77, 65, 82, 66,  0,  0,  3,  0, 83, 87, 49, 83,
   75, 85, 76, 76,  0, 83, 87, 50, 83, 75, 85, 76, 76,  0,  3,  0,
    0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,  0,
    0,  0,  0,  0,
};

/* colormap for underwater, original default greenish */
static const unsigned char watermap[] = {
  0,126,127,103,193,5,6,7,8,123,124,126,12,122,123,124,193,193,194,194,88,90,
  92,93,95,96,98,98,100,101,102,103,3,105,106,107,14,15,15,238,238,239,239,239,
  1,2,2,2,193,193,193,193,193,193,193,86,112,112,112,112,113,114,115,115,115,
  116,117,117,118,118,119,120,121,121,122,122,123,124,124,125,193,193,194,194,
  194,194,194,194,194,194,194,194,194,195,195,195,93,94,95,96,97,98,100,101,
  102,104,104,106,106,108,109,110,112,112,113,113,113,114,115,115,117,119,120,
  121,123,124,125,127,112,112,112,113,114,115,115,116,117,118,118,119,119,121,
  121,122,115,116,117,118,120,121,122,123,115,116,117,118,119,121,121,122,112,
  112,112,114,117,120,122,78,193,193,193,194,91,95,136,34,186,187,187,188,188,
  189,189,45,45,46,47,47,47,47,2,2,193,194,194,195,196,197,198,199,200,200,200,
  200,201,202,204,205,193,193,193,193,112,112,114,116,117,118,118,120,120,120,
  74,75,193,193,193,86,112,112,113,114,75,75,76,77,122,124,125,126,205,206,207,
  241,243,244,246,0,113,112,195,198,198,199,204,96,0,126,127,103,193,5,6,7,8,
  123,124,126,12,122,123,124,193,194,194,88,90,90,93,95,95,96,98,98,100,101,
  103,103,105,105,106,107,14,15,15,238,238,239,239,239,1,2,2,2,193,193,193,193,
  193,193,86,86,112,112,112,113,114,115,115,115,115,117,117,117,118,118,120,
  120,121,121,122,122,123,124,124,125,193,194,194,194,194,194,194,194,194,194,
  194,194,195,195,195,195,94,94,95,97,97,98,101,101,103,104,104,106,106,108,
  109,110,112,112,113,113,113,114,115,115,117,119,120,121,123,124,125,127,112,
  112,113,114,115,115,115,117,117,118,118,119,119,121,122,122,115,116,117,118,
  120,121,122,123,115,116,117,118,119,121,121,122,112,112,112,114,117,120,122,
  78,193,193,193,194,91,95,136,34,186,187,188,188,188,189,189,45,45,46,47,47,
  47,47,2,2,193,194,194,195,196,197,198,199,200,200,200,200,201,202,204,205,
  193,193,193,193,112,112,114,116,118,118,120,120,120,120,75,75,193,193,193,86,
  112,112,113,114,75,75,76,77,122,124,125,126,205,206,207,241,243,244,246,0,
  113,112,195,198,198,199,204,96,0,126,127,104,193,5,6,7,8,123,124,126,12,122,
  123,124,193,194,194,90,90,92,93,95,96,98,98,100,101,102,103,3,105,106,107,14,
  15,15,238,238,239,239,239,1,1,2,2,2,193,193,193,193,193,193,86,112,112,112,
  112,113,114,115,115,115,116,117,117,118,118,119,120,121,121,122,122,123,123,
  124,124,125,194,194,194,194,194,194,194,194,194,194,194,194,195,195,195,93,
  94,95,96,97,98,100,101,102,103,104,104,106,106,108,109,110,112,113,113,113,
  114,115,115,117,119,119,120,121,123,124,125,127,112,112,113,114,115,115,116,
  117,118,118,119,119,121,121,122,122,115,117,118,119,121,121,123,124,116,117,
  118,118,119,121,122,122,112,112,112,114,117,120,122,78,193,193,193,88,91,95,
  136,34,187,187,188,188,189,189,45,45,46,47,47,47,47,2,2,2,194,194,194,195,
  196,197,198,199,200,200,200,200,201,202,204,205,193,193,193,86,112,112,114,
  117,118,118,120,120,120,74,75,75,193,193,193,86,112,112,113,114,75,76,76,77,
  123,124,125,126,205,206,207,241,243,244,246,0,114,112,195,198,198,199,204,96,
  0,126,127,104,193,5,6,7,8,123,124,126,12,123,124,125,194,194,88,90,92,93,95,
  96,98,98,100,100,101,102,3,3,106,106,107,14,15,15,238,238,239,239,1,1,1,2,2,
  2,194,193,193,193,193,194,112,112,112,112,113,114,115,115,115,116,117,117,
  118,118,118,119,121,121,121,122,122,123,123,124,125,125,194,194,194,194,194,
  194,194,194,194,194,194,195,195,195,93,94,95,95,97,98,98,100,102,102,104,104,
  106,106,108,108,110,110,112,113,113,113,114,115,115,117,119,120,121,123,123,
  124,125,127,112,113,114,115,115,116,117,118,118,119,119,119,121,121,122,122,
  116,117,118,119,121,122,123,124,116,117,118,119,121,121,122,123,112,112,114,
  117,117,120,122,78,193,194,194,88,92,95,136,34,187,188,188,189,189,189,45,45,
  46,47,47,47,47,2,2,2,194,194,195,195,196,197,198,199,200,200,200,201,202,202,
  204,206,193,194,193,112,112,113,114,118,118,120,120,120,74,75,75,75,193,193,
  193,86,112,112,113,114,75,76,77,78,123,124,125,126,206,207,207,241,243,244,
  246,0,114,112,195,198,198,199,204,96,0,126,127,104,194,5,6,7,8,123,124,126,
  12,123,124,125,194,88,90,90,93,93,95,96,98,100,100,101,102,103,3,105,106,107,
  14,15,15,15,238,238,239,239,1,1,2,2,2,2,194,194,193,193,194,194,194,112,112,
  113,114,115,115,115,116,116,117,118,118,118,119,120,121,121,121,122,122,123,
  124,124,125,125,194,194,194,194,194,194,194,194,194,194,195,195,195,93,93,95,
  95,96,97,98,100,101,102,103,104,106,106,106,108,109,110,5,113,113,113,114,
  114,115,115,117,119,120,121,123,123,124,125,127,113,113,114,115,116,116,117,
  118,118,119,119,121,121,122,122,122,116,117,118,120,121,122,123,124,116,118,
  118,119,121,121,122,123,112,112,114,117,120,122,78,78,194,194,194,90,93,96,
  136,34,187,188,188,189,189,45,45,46,46,47,47,47,47,2,2,2,194,194,195,196,196,
  197,198,199,200,200,200,201,202,204,205,206,194,194,193,112,112,114,115,118,
  120,120,120,120,74,75,75,75,194,194,193,112,112,112,113,114,76,76,77,78,123,
  124,125,126,206,207,241,241,243,244,246,0,115,112,195,198,199,199,204,117,0,
  127,127,104,194,5,6,7,8,123,124,126,12,123,124,125,194,90,90,93,93,95,96,98,
  98,100,101,102,103,3,105,106,106,14,14,15,15,238,238,239,239,239,1,1,2,2,2,2,
  194,194,194,112,112,112,88,112,113,114,114,115,115,116,117,117,117,118,118,
  119,119,121,121,121,122,122,122,123,124,124,125,126,194,194,194,194,194,194,
  194,194,195,195,195,195,93,94,94,95,96,97,98,100,100,101,103,103,104,106,106,
  108,108,109,110,5,113,113,113,114,115,115,117,117,119,120,121,123,124,125,
  125,127,113,114,115,115,116,117,118,118,119,119,119,121,121,122,122,123,117,
  118,119,120,121,122,123,124,117,118,119,119,121,121,122,123,112,112,114,117,
  120,122,78,78,194,194,194,90,95,98,136,188,188,188,189,189,45,45,45,46,47,47,
  47,47,47,2,2,2,194,194,195,196,197,197,198,200,200,200,200,201,202,204,205,
  206,194,194,112,112,113,115,115,118,120,120,120,74,75,75,75,76,194,194,193,
  112,112,112,112,114,76,77,78,78,123,125,125,126,206,207,241,243,243,244,246,
  0,115,112,195,198,199,204,204,117,0,127,127,106,194,6,6,7,8,124,126,126,12,
  123,124,125,112,90,92,93,95,96,96,98,100,100,102,102,103,3,106,106,14,14,15,
  15,238,238,238,239,239,1,1,2,2,2,2,2,194,194,112,112,112,112,112,113,113,114,
  115,115,116,116,117,117,118,118,119,119,120,121,121,121,122,122,123,123,124,
  124,125,126,194,194,194,194,194,194,194,194,195,195,195,195,93,94,95,96,97,
  97,98,100,101,102,103,104,104,106,106,108,108,109,110,5,113,113,114,114,115,
  115,117,119,120,120,121,123,124,125,127,127,114,115,115,116,117,117,118,118,
  119,119,121,121,121,122,123,123,117,118,119,121,122,122,124,124,117,118,119,
  121,121,122,123,123,112,112,114,117,120,122,78,78,194,194,112,92,96,98,101,
  188,188,189,189,189,45,45,46,46,47,47,47,47,2,2,2,2,194,194,195,196,197,198,
  198,200,200,200,201,201,202,204,205,206,194,194,112,112,114,115,115,120,120,
  120,74,74,75,75,75,76,194,194,112,112,112,112,112,114,76,77,78,78,124,125,
  126,126,206,207,241,243,244,244,246,0,115,112,195,198,199,204,204,118,0,127,
  127,106,194,6,6,7,8,124,126,12,12,124,124,125,112,112,93,96,96,96,96,100,100,
  101,102,103,3,105,106,106,14,14,15,15,238,238,239,239,1,1,2,2,2,2,2,2,194,
  194,112,112,112,112,112,112,114,115,115,115,116,117,117,118,118,118,119,120,
  121,121,121,122,122,122,123,124,124,124,125,126,194,194,194,194,194,194,194,
  195,195,195,93,93,94,95,95,96,98,98,100,101,101,103,104,104,106,106,106,108,
  108,109,5,5,113,113,114,115,115,115,117,119,120,120,121,123,124,125,127,127,
  115,115,116,117,117,118,118,119,119,121,121,121,122,122,123,123,118,119,119,
  121,122,123,124,124,118,118,119,121,121,122,123,123,112,114,114,117,120,122,
  78,78,194,194,112,93,96,100,102,188,188,189,189,45,45,45,46,47,47,47,47,47,2,
  2,2,2,194,194,194,196,197,198,198,200,200,200,201,202,202,204,205,206,194,
  194,112,112,114,115,117,120,120,120,74,75,75,75,76,76,194,194,112,112,112,
  112,112,114,77,78,78,78,124,125,126,126,206,207,241,243,244,244,246,0,115,
  112,90,198,199,204,204,118,0,127,127,106,194,6,7,8,8,124,126,12,12,124,125,
  125,112,112,113,96,96,96,96,100,101,102,103,103,3,106,106,14,14,15,15,238,
  238,238,239,1,1,1,2,2,2,2,2,2,194,112,112,112,112,112,112,112,115,115,115,
  116,117,117,118,118,118,119,120,121,121,121,122,122,122,123,123,124,124,125,
  125,126,194,194,194,194,194,195,195,195,195,93,94,94,95,96,96,97,98,98,100,
  101,102,103,104,104,106,106,108,108,109,110,5,5,113,114,114,115,115,117,119,
  119,120,121,123,123,124,125,127,127,115,115,116,117,118,118,119,119,119,121,
  121,122,122,123,123,124,118,119,121,121,122,123,124,124,118,119,119,121,121,
  122,123,123,112,114,117,118,120,122,78,1,194,112,112,95,98,101,103,189,189,
  189,45,45,45,46,46,47,47,47,47,47,2,2,2,2,194,194,195,196,197,198,200,200,
  200,200,201,202,204,204,205,207,194,194,112,112,115,115,117,120,120,74,75,75,
  75,76,76,77,194,194,112,112,112,112,114,114,78,78,78,239,124,125,126,126,207,
  207,241,243,244,244,246,0,116,114,90,198,199,204,204,118,0,127,127,106,194,6,
  7,8,8,124,126,12,12,124,125,125,112,113,96,96,96,96,100,100,118,103,119,120,
  106,106,14,14,15,15,15,238,238,239,1,1,1,1,2,2,2,2,2,2,194,112,112,112,112,
  112,113,113,115,115,116,117,117,118,118,118,119,120,120,121,121,121,122,122,
  122,123,124,124,124,125,125,126,194,194,194,194,195,195,195,195,93,93,94,95,
  96,96,97,98,100,100,101,102,103,104,104,104,106,106,108,109,109,110,5,5,113,
  114,115,115,115,117,119,120,120,121,123,123,124,125,127,127,115,116,117,118,
  118,118,119,119,121,121,121,122,122,123,123,124,118,119,121,121,122,123,124,
  124,118,119,121,121,122,123,123,123,112,114,117,118,121,122,78,1,194,112,112,
  96,98,101,103,189,189,45,45,45,46,46,47,47,47,47,47,2,2,2,2,2,194,194,195,93,
  197,198,200,200,200,201,201,202,204,205,205,207,194,112,112,113,115,116,117,
  120,120,75,75,75,122,76,76,78,194,112,112,112,112,114,114,114,78,78,78,239,
  124,125,126,126,207,241,241,243,244,244,246,0,117,114,195,198,199,204,204,
  119,0,127,7,106,194,6,7,8,8,124,126,12,12,124,125,125,113,96,96,96,96,96,100,
  118,119,119,120,120,106,106,14,14,15,15,238,238,238,239,1,1,1,2,2,2,2,2,2,2,
  194,112,112,112,113,113,114,115,115,116,117,117,118,118,118,119,119,120,121,
  121,121,122,122,122,123,123,124,124,125,125,126,126,194,194,195,195,195,195,
  195,93,94,94,95,95,96,97,98,98,100,101,102,103,103,104,104,106,106,108,108,
  109,109,110,5,5,114,115,115,115,117,119,119,120,121,121,123,124,124,125,127,
  127,116,117,118,118,118,119,119,119,121,121,121,122,122,123,124,124,119,119,
  121,122,123,123,124,125,119,121,121,121,122,123,123,110,114,114,117,118,121,
  78,78,1,194,194,113,96,100,101,3,189,189,45,45,45,46,47,47,47,47,47,47,2,2,2,
  2,2,194,195,195,94,96,198,200,200,200,201,202,202,204,205,206,207,194,194,
  112,113,116,117,117,120,120,75,122,122,122,76,78,78,194,112,112,112,114,114,
  114,114,78,78,78,239,124,125,126,126,207,241,241,243,244,246,246,0,117,114,
  96,199,199,204,204,119,0,127,7,108,194,6,7,8,8,124,126,127,12,124,125,125,96,
  96,96,96,96,117,118,119,119,120,121,121,121,121,14,15,15,15,238,238,1,1,1,1,
  1,2,2,2,2,2,2,2,194,112,112,113,113,114,115,115,116,117,117,118,118,118,119,
  119,120,121,121,121,121,122,122,122,123,124,124,124,125,125,126,126,194,195,
  195,195,195,93,93,94,95,95,96,96,97,98,98,100,101,101,102,103,104,104,106,
  106,106,108,108,109,110,5,5,5,114,115,115,117,117,119,120,120,121,121,123,
  124,124,125,127,7,117,117,118,118,119,119,119,121,121,122,122,122,123,123,
  124,124,119,121,121,122,123,124,124,125,119,121,121,121,122,123,123,110,114,
  116,118,120,121,78,78,1,194,195,114,96,100,102,105,45,45,45,45,46,46,47,47,
  47,47,47,2,2,2,2,2,2,194,195,93,95,97,200,200,200,200,201,202,204,204,205,
  206,207,194,194,113,115,116,117,120,120,120,75,122,122,122,78,78,78,194,112,
  112,113,114,114,114,117,78,78,78,239,124,125,126,126,207,241,243,243,244,246,
  246,0,117,114,96,199,199,204,204,119,0,127,7,108,194,6,7,8,8,5,126,12,8,124,
  125,125,96,96,96,117,117,118,118,119,120,120,121,121,121,121,15,15,15,238,
  238,239,1,1,1,1,2,2,2,2,2,2,2,2,195,113,113,114,114,115,115,115,116,117,118,
  118,118,119,120,120,121,121,121,121,122,122,122,123,123,124,124,124,125,125,
  126,126,195,195,195,195,93,94,94,95,96,96,97,97,98,100,100,101,102,102,103,
  104,104,106,106,106,108,108,109,109,110,5,5,6,115,115,115,117,119,119,120,
  120,121,123,123,124,125,125,127,8,118,118,118,119,119,119,121,121,121,122,
  122,123,123,124,124,124,119,121,122,122,123,124,124,125,119,121,121,122,123,
  123,124,124,115,116,118,121,121,122,123,1,194,195,115,96,101,103,105,45,45,
  45,46,46,47,47,47,47,47,47,2,2,2,2,2,2,195,195,94,96,98,201,201,201,201,202,
  202,204,204,205,206,241,194,195,114,115,117,118,120,120,122,122,122,122,122,
  78,78,78,194,112,113,115,114,114,117,117,78,78,239,1,124,125,126,127,241,241,
  243,243,244,246,246,0,118,117,96,199,204,204,108,119,0,127,7,108,195,6,7,8,8,
  5,126,12,8,125,125,126,96,116,117,117,118,118,119,119,119,121,121,121,121,
  122,15,15,238,238,238,1,1,1,1,2,2,2,2,2,2,2,2,127,195,114,114,115,115,115,
  116,116,116,118,118,118,119,120,120,121,121,121,121,122,122,122,123,123,124,
  124,125,124,125,126,126,126,195,195,93,93,94,95,95,96,96,97,98,98,100,100,
  101,101,102,103,104,104,104,106,106,106,108,109,109,110,110,5,5,6,115,115,
  117,117,119,120,120,121,121,123,123,124,125,125,127,8,118,118,119,119,119,
  121,121,121,122,122,122,123,123,124,124,124,121,121,122,123,124,124,125,125,
  121,121,121,122,123,123,124,124,116,116,118,121,122,123,124,126,195,195,115,
  117,102,3,106,45,45,46,46,47,47,47,47,47,47,2,2,2,2,2,2,127,195,93,95,97,98,
  201,201,201,201,202,202,204,205,205,207,241,195,195,115,115,117,118,120,120,
  122,122,122,122,78,78,78,78,195,195,114,115,116,117,117,117,78,78,239,1,125,
  125,126,127,241,241,243,244,244,246,246,0,118,117,96,199,204,204,108,121,0,
  127,8,109,195,6,7,8,8,125,126,127,8,125,125,126,116,117,117,118,118,118,119,
  119,121,121,121,121,122,122,123,123,124,238,1,1,1,1,1,2,2,2,2,2,2,2,127,127,
  93,115,115,115,115,116,116,117,117,118,118,119,120,121,121,121,121,122,122,
  122,122,123,123,124,124,124,125,125,125,126,126,127,93,93,94,94,95,96,96,97,
  97,98,98,100,100,101,101,102,103,104,104,106,106,106,106,108,108,109,109,110,
  5,5,6,6,115,117,117,119,119,120,121,121,123,123,124,124,125,127,127,8,118,
  119,119,119,121,121,121,122,122,122,123,123,124,124,124,125,121,122,122,123,
  124,124,125,125,121,121,122,122,123,109,124,5,116,117,120,121,122,123,124,
  126,195,93,116,117,103,105,107,15,46,46,47,47,47,47,47,47,47,2,2,2,2,2,2,127,
  93,95,96,98,100,201,201,201,201,202,204,204,205,206,207,241,195,93,115,116,
  117,118,119,122,122,122,122,78,78,78,78,78,195,195,115,116,116,117,117,117,
  78,239,1,1,125,126,126,127,241,243,243,244,244,246,246,0,119,117,96,199,204,
  204,109,121,0,7,8,109,195,7,7,8,8,126,127,127,8,125,125,126,117,117,118,118,
  119,119,119,121,121,121,122,122,122,122,123,123,124,124,1,1,1,1,2,2,2,2,2,2,
  2,2,127,127,94,95,115,116,116,117,117,117,117,118,118,120,121,121,121,121,
  122,122,122,122,122,123,124,124,124,125,125,125,125,126,126,127,94,94,95,95,
  96,97,97,98,98,98,100,100,101,102,102,103,104,104,104,106,106,106,108,108,
  109,109,110,5,5,5,6,6,117,117,119,119,120,120,121,121,123,123,124,124,125,
  127,127,8,119,119,119,121,121,121,122,122,122,123,123,124,124,124,124,125,
  121,122,123,123,124,124,125,126,121,122,122,123,123,110,124,5,116,118,121,
  121,122,123,125,126,195,95,117,118,119,106,107,15,46,47,47,47,47,47,47,47,2,
  2,2,2,2,2,2,127,94,95,97,98,101,202,202,202,202,202,204,204,205,206,207,241,
  195,94,116,117,118,119,120,122,122,122,78,78,78,78,78,78,195,94,115,116,116,
  117,117,120,239,1,1,1,125,126,126,127,241,243,243,244,244,246,246,0,120,118,
  96,199,204,204,109,121,0,7,8,109,94,7,7,8,8,126,127,127,8,125,126,126,118,
  118,118,119,119,119,121,121,121,121,122,122,122,123,123,124,124,124,125,1,1,
  2,2,2,2,2,2,2,127,127,127,127,95,115,117,117,117,118,118,118,118,118,120,121,
  121,121,121,121,122,122,122,122,123,124,124,124,124,125,125,125,125,126,126,
  127,95,95,96,96,97,98,98,98,100,100,101,101,102,103,103,104,104,104,106,106,
  106,108,108,108,109,110,110,5,5,5,6,6,117,119,119,120,120,121,121,123,123,
  123,124,125,125,127,127,8,119,119,121,121,121,122,122,122,123,123,123,124,
  124,124,125,125,122,122,123,124,124,125,125,126,121,122,122,123,109,110,124,
  5,117,118,121,122,122,123,125,126,94,95,117,118,120,106,14,15,47,47,47,47,47,
  47,47,2,2,2,2,2,2,2,127,127,95,96,98,100,102,202,202,202,202,204,204,205,205,
  206,207,241,94,95,117,118,118,120,121,122,122,78,78,78,78,78,78,239,94,115,
  115,116,117,118,120,120,1,1,1,2,125,126,126,127,241,243,243,244,244,246,246,
  0,121,118,97,204,204,204,110,122,0,7,8,110,95,7,7,8,0,6,127,7,8,125,126,126,
  118,119,119,119,119,121,121,121,122,122,122,122,123,123,124,124,124,125,125,
  125,126,126,126,2,2,2,2,127,127,127,127,127,96,97,117,118,118,118,118,118,
  119,119,120,121,121,121,122,122,122,122,123,123,124,124,124,124,125,125,125,
  125,126,126,127,127,96,97,97,97,98,98,100,100,101,101,102,102,103,104,104,
  104,106,106,106,106,108,108,108,109,109,110,5,5,5,6,6,6,119,119,120,120,120,
  121,121,123,123,124,124,125,125,127,127,8,121,121,121,121,122,122,122,123,
  123,124,124,124,124,125,125,125,122,123,123,124,124,125,126,126,122,122,123,
  123,110,124,5,5,118,120,121,122,123,124,125,126,95,97,118,119,121,14,15,238,
  47,47,47,47,47,47,2,2,2,2,2,2,2,2,127,127,96,98,100,101,103,202,202,202,202,
  204,204,205,206,207,241,243,95,96,118,118,118,121,121,122,78,78,78,78,78,78,
  1,1,95,115,116,117,118,118,120,120,1,1,1,2,125,126,127,127,243,243,244,244,
  246,246,0,0,121,120,98,204,204,204,110,122,0,7,8,110,96,7,8,8,0,6,127,7,8,
  126,126,126,119,119,119,121,121,121,121,122,122,122,123,123,123,124,124,124,
  125,125,125,126,126,126,126,126,126,126,127,127,127,127,127,127,97,98,118,
  118,118,119,119,119,119,120,121,121,122,122,122,122,122,123,123,124,124,124,
  125,125,125,125,125,126,126,126,127,127,97,98,98,98,100,100,101,101,102,102,
  103,103,104,104,104,106,106,106,106,108,108,108,109,109,110,5,5,5,5,6,6,6,
  119,119,120,120,121,121,123,123,124,124,124,125,127,127,7,8,121,121,121,122,
  122,122,123,123,124,124,124,124,110,125,125,5,122,123,124,124,125,125,126,
  126,122,123,123,109,110,5,5,126,118,120,122,122,123,124,126,126,96,98,119,
  119,121,14,15,238,47,47,47,47,47,2,2,2,2,2,2,2,2,127,127,127,97,98,101,102,
  104,204,204,204,204,204,205,205,206,207,241,243,96,97,118,119,120,121,121,78,
  78,78,78,78,78,1,1,1,96,116,116,118,118,121,121,122,1,1,126,2,126,126,127,
  127,243,243,244,244,246,246,0,0,121,121,100,204,204,108,110,123,0,8,8,5,97,7,
  8,8,0,6,127,8,8,126,126,127,119,119,121,121,121,121,122,122,123,123,123,123,
  124,124,125,125,125,125,126,126,126,126,126,126,126,127,127,127,127,127,127,
  127,98,100,119,119,119,119,119,119,121,121,121,121,122,122,122,122,123,124,
  124,124,124,125,125,125,125,125,126,126,126,127,127,127,98,100,100,100,101,
  102,102,102,103,103,104,104,104,106,106,106,106,106,108,108,108,109,109,110,
  110,5,5,5,6,6,6,7,120,120,120,121,121,123,123,123,124,124,125,125,127,127,8,
  8,121,122,122,122,123,123,123,124,124,109,124,125,125,125,5,126,123,124,124,
  124,125,125,126,126,108,123,109,110,5,5,126,6,120,120,122,123,124,125,126,
  126,97,100,119,121,121,15,238,239,47,47,47,47,2,2,2,2,2,2,2,2,2,127,127,127,
  98,101,102,103,104,204,204,204,204,205,205,206,207,207,241,243,97,98,119,119,
  120,121,122,78,78,78,78,78,1,1,1,1,97,117,117,118,120,120,121,122,126,126,
  126,2,126,126,127,127,243,243,244,244,246,246,0,0,122,120,101,204,204,109,5,
  123,0,8,8,5,98,7,8,8,0,6,7,8,8,126,126,127,121,121,121,121,122,122,122,123,
  123,123,124,124,124,125,125,125,126,126,126,126,126,126,126,126,127,127,127,
  127,127,127,127,127,100,101,119,119,119,121,121,121,121,121,122,122,122,122,
  123,123,124,124,124,124,125,125,125,125,125,126,126,126,126,127,127,127,100,
  101,101,102,102,103,103,104,104,104,104,104,106,106,106,106,108,108,108,109,
  109,109,110,110,5,5,5,6,6,6,6,7,120,120,121,121,123,123,123,124,124,124,125,
  125,127,127,8,8,122,122,106,106,123,108,108,124,109,109,110,125,125,5,126,
  126,123,124,124,125,125,126,126,127,123,109,110,110,5,5,126,6,120,121,122,
  123,124,125,126,126,98,101,121,121,122,122,238,239,47,47,2,2,2,2,2,2,2,2,2,2,
  127,127,127,127,100,102,103,104,106,204,204,204,204,205,206,206,207,241,243,
  243,98,101,119,121,121,122,122,78,78,78,123,124,125,1,126,126,98,118,118,120,
  120,120,122,122,126,126,126,126,126,127,127,127,243,244,244,244,246,246,0,0,
  122,122,102,204,204,109,5,124,0,8,8,5,101,7,8,8,0,127,7,8,8,126,127,127,121,
  121,122,122,122,122,123,123,124,124,124,124,125,125,125,126,126,126,126,126,
  126,126,126,126,127,127,127,127,127,127,127,127,102,102,103,121,121,121,121,
  121,122,122,122,122,123,123,124,124,124,124,125,125,125,125,125,125,126,126,
  126,126,127,127,127,7,102,102,103,103,103,104,104,104,104,106,106,106,106,
  106,106,108,108,108,109,109,109,110,5,5,5,5,5,6,6,6,7,7,121,121,121,123,123,
  123,124,124,124,125,125,127,127,127,8,8,106,106,106,108,108,108,109,109,109,
  110,110,125,5,126,126,126,124,124,124,125,126,126,126,127,109,110,110,5,5,5,
  6,6,121,122,123,124,125,126,126,126,101,102,121,122,122,123,238,239,47,2,2,2,
  2,2,2,2,2,2,2,127,127,127,127,127,102,103,104,106,106,205,205,205,205,205,
  206,207,207,241,243,243,101,102,121,121,122,122,123,123,123,124,124,125,125,
  126,126,126,101,118,119,119,121,122,122,122,126,126,126,126,126,127,127,7,
  243,244,244,246,246,246,0,0,122,122,104,204,204,110,5,124,0,8,8,5,102,8,8,0,
  0,7,7,8,8,127,127,127,122,122,122,123,123,123,124,124,124,124,125,125,125,
  125,126,126,126,126,126,126,126,126,127,127,127,127,127,127,127,127,127,127,
  103,104,104,121,121,122,122,122,122,122,123,123,124,124,124,124,124,125,125,
  125,125,125,126,126,126,126,126,126,127,127,127,7,103,104,104,104,104,104,
  106,106,106,106,106,106,108,108,108,108,109,109,109,110,110,5,5,5,5,6,6,6,6,
  6,7,7,121,121,123,123,123,124,124,124,125,125,125,127,127,127,8,8,106,108,
  108,108,109,109,109,110,110,110,5,5,5,126,126,126,124,124,125,125,126,126,
  127,127,110,110,5,5,5,6,6,6,121,122,123,124,125,126,126,127,102,104,122,122,
  123,124,1,1,2,2,2,2,2,2,2,2,2,2,127,127,127,127,127,127,103,104,106,106,108,
  205,205,205,205,206,207,207,241,241,243,244,102,103,121,122,122,123,123,124,
  124,125,125,125,126,126,126,126,102,103,119,121,122,122,122,122,126,126,126,
  126,127,127,127,8,244,244,244,246,246,246,0,0,123,122,104,204,108,110,6,125,
  0,8,8,6,104,8,8,0,0,7,8,8,0,127,127,127,122,123,123,123,123,124,124,124,125,
  125,125,125,126,126,126,126,126,126,126,126,126,127,127,127,127,127,127,127,
  127,127,8,8,104,104,104,122,122,122,122,123,123,123,124,124,124,124,125,125,
  125,125,125,125,126,126,126,126,126,126,126,127,127,127,7,8,104,104,104,106,
  106,106,106,106,106,108,108,108,108,109,109,109,109,110,110,5,5,5,5,5,6,6,6,
  6,6,7,7,7,123,123,123,123,124,124,124,125,125,125,127,127,127,8,8,8,108,108,
  109,109,109,110,110,110,5,5,5,126,126,126,6,127,124,125,125,126,126,126,127,
  127,110,5,5,5,6,6,6,127,122,123,124,124,125,126,126,127,104,104,122,123,124,
  124,1,1,2,2,2,2,2,2,2,2,2,127,127,127,127,127,127,8,104,106,106,108,108,206,
  206,206,206,207,207,241,241,243,243,244,104,104,122,122,123,124,124,125,125,
  125,126,126,126,126,126,126,104,104,121,121,122,122,123,123,126,126,126,127,
  127,127,7,8,244,244,244,246,246,246,0,0,124,123,106,204,109,5,6,110,0,8,8,6,
  104,8,8,0,0,7,8,8,0,127,127,7,123,123,124,124,124,124,125,125,125,125,126,
  126,126,126,126,126,126,126,126,127,127,127,127,127,127,127,127,127,127,8,8,
  8,106,106,106,106,123,123,123,123,124,124,124,124,125,125,125,125,125,125,
  125,126,126,126,126,126,126,127,127,127,127,7,7,8,106,106,106,106,106,106,
  108,108,108,108,108,109,109,109,109,110,110,110,5,5,5,5,5,6,6,6,6,6,7,7,7,7,
  123,123,124,124,124,124,125,125,125,125,127,127,127,8,8,8,109,109,109,110,
  110,110,5,5,5,5,126,126,126,6,127,127,125,125,126,126,126,127,127,127,5,5,5,
  6,6,6,127,7,123,124,124,125,126,126,126,127,104,106,123,124,124,125,126,2,2,
  2,2,2,2,2,2,2,127,127,127,127,127,127,8,8,106,106,108,108,109,207,207,207,
  207,207,241,241,243,243,244,244,104,106,106,123,124,124,125,125,126,126,126,
  126,126,126,126,126,104,106,121,122,123,123,124,124,126,126,127,127,127,127,
  7,8,244,244,246,246,246,246,0,0,124,123,106,109,110,5,6,110,0,8,0,6,106,8,8,
  0,0,7,8,8,0,127,7,7,108,124,109,109,125,125,125,126,126,126,126,126,126,126,
  126,126,126,127,127,127,127,127,127,127,127,127,127,127,8,8,8,8,106,108,108,
  108,108,124,124,124,124,125,125,125,125,125,125,126,126,126,126,126,126,126,
  126,126,127,127,127,127,7,7,8,8,106,106,108,108,108,108,108,109,109,109,109,
  109,110,110,110,5,5,5,5,5,5,6,6,6,6,6,6,7,7,7,7,8,124,124,124,124,125,125,
  125,125,127,127,127,127,7,8,8,0,110,110,110,110,5,5,5,5,126,126,126,6,6,127,
  127,127,5,126,126,126,127,127,127,7,5,6,6,6,6,7,7,7,123,124,124,125,126,126,
  127,127,106,108,108,124,125,125,126,2,2,2,2,2,2,2,127,127,127,127,127,127,
  127,8,8,8,106,108,108,109,110,207,207,207,207,241,241,243,243,243,244,244,
  106,106,108,124,124,125,125,126,126,126,126,126,126,126,126,126,106,106,122,
  123,124,124,124,124,126,127,127,127,127,7,8,8,244,246,246,246,246,0,0,0,125,
  124,108,109,5,5,6,5,0,8,0,7,108,8,8,0,0,8,8,8,0,7,7,8,109,110,110,110,110,
  125,126,126,126,126,126,126,126,126,127,127,127,127,127,127,127,127,127,127,
  127,8,8,8,8,8,8,8,108,108,109,109,109,109,125,125,125,125,125,125,125,126,
  126,126,126,126,126,126,126,127,127,127,127,127,127,7,7,8,8,8,108,108,109,
  109,109,109,109,110,110,110,110,5,5,5,5,5,5,5,6,6,6,6,6,6,6,7,7,7,7,7,8,8,
  124,124,125,125,125,125,125,127,127,127,127,127,8,8,8,0,110,5,5,5,5,5,126,
  126,6,6,6,127,127,127,7,7,126,126,126,127,127,127,7,7,6,6,6,6,7,7,7,7,124,
  125,125,126,126,127,127,127,108,108,109,125,126,126,126,2,2,2,2,127,127,127,
  127,127,127,127,127,127,8,8,8,8,108,109,109,110,5,241,241,241,241,241,243,
  243,243,244,244,246,108,108,109,124,125,125,126,126,126,126,126,126,126,126,
  127,127,108,108,123,123,124,124,124,124,127,127,127,127,7,7,8,8,246,246,246,
  246,246,0,0,0,126,124,109,110,5,6,7,126,0,8,0,7,109,8,0,0,0,8,8,0,0,7,8,8,
  110,5,5,5,5,126,126,126,126,126,126,127,127,127,127,127,127,127,127,127,127,
  127,127,8,8,8,8,8,8,8,8,0,109,110,110,110,110,110,125,125,125,125,126,126,
  126,126,126,126,126,126,127,127,127,127,127,127,127,127,7,7,8,8,8,8,109,110,
  110,110,110,110,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,7,7,7,7,7,7,7,8,8,8,125,125,
  125,125,125,127,127,127,127,127,7,8,8,8,0,0,5,5,5,6,6,6,6,6,6,127,127,127,7,
  7,7,7,6,6,127,127,7,7,8,8,6,6,6,7,7,7,7,8,124,125,126,126,127,127,127,127,
  109,110,110,5,126,126,126,127,127,127,127,127,127,127,127,127,127,127,8,8,8,
  8,8,0,109,110,110,5,5,243,243,243,243,243,243,244,244,244,244,246,109,109,
  110,125,125,126,126,126,126,126,126,127,127,127,127,127,109,109,110,124,124,
  124,124,124,127,127,127,127,7,8,8,8,246,246,246,246,0,0,0,0,126,125,110,5,6,
  6,7,6,0,0,0,7,110,0,0,0,0,8,8,0,0,8,8,8,5,5,126,126,126,126,127,127,127,127,
  127,127,127,127,127,127,127,127,7,8,8,8,8,8,8,8,8,8,8,0,0,0,5,5,5,5,5,5,126,
  126,126,126,126,126,126,127,127,127,127,127,127,127,127,127,127,7,7,7,8,8,8,
  8,8,8,5,5,5,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,8,8,8,8,8,8,125,
  125,127,127,127,127,127,127,7,8,8,8,8,8,0,0,6,6,6,6,6,6,127,7,7,7,7,7,7,7,8,
  8,127,127,7,7,7,8,8,8,7,7,7,7,7,8,8,8,126,126,126,127,127,127,127,8,110,5,5,
  126,126,127,127,127,127,127,127,127,127,127,127,127,8,8,8,8,8,8,0,0,5,5,5,6,
  6,243,243,243,243,244,244,244,244,246,246,246,110,5,5,126,126,126,126,127,
  127,127,127,127,127,127,127,127,110,5,5,126,126,126,126,126,127,127,127,8,8,
  8,8,0,246,246,246,246,0,0,0,0,126,126,5,6,6,7,7,127,0,0,0,8,5,0,0,0,0,8,0,0,
  0,8,8,8,6,6,6,127,127,127,127,127,127,127,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,8,8,
  8,0,0,0,0,6,6,6,6,6,6,6,6,127,127,127,127,127,127,127,127,127,127,7,7,7,7,8,
  8,8,8,8,8,8,8,8,0,6,6,6,6,6,6,6,6,6,6,6,6,6,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,
  8,8,0,127,127,127,127,127,7,7,8,8,8,8,8,8,0,0,0,6,6,7,7,7,7,7,7,7,7,7,8,8,8,
  8,8,7,7,7,8,8,8,8,8,7,7,7,8,8,8,8,8,126,127,127,127,127,8,8,8,5,6,6,6,127,
  127,127,127,127,127,127,8,8,8,8,8,8,8,8,8,0,0,0,0,6,6,6,6,6,244,244,244,244,
  244,244,244,246,246,246,246,5,6,6,6,127,127,127,127,127,127,127,127,127,127,
  127,8,5,6,6,126,126,126,126,12,8,8,8,8,8,8,0,0,246,246,246,0,0,0,0,0,127,127,
  6,6,7,7,8,7,0,0,0,8,6,0,0,0,0,0,0,0,0,8,0,0,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,
  8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,6,7,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,
  8,8,8,8,8,8,0,0,0,0,6,7,7,7,7,7,7,7,7,7,7,7,7,7,7,7,8,8,8,8,8,8,8,8,8,8,8,8,
  0,0,0,0,7,7,8,8,8,8,8,8,8,8,8,0,0,0,0,0,7,7,7,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
  8,8,8,8,8,0,8,8,8,8,8,8,8,0,127,7,7,8,8,8,8,0,6,7,7,7,7,7,8,8,8,8,8,8,8,8,8,
  0,0,0,0,0,0,0,0,0,7,7,7,7,7,246,246,246,246,246,246,246,246,246,246,0,6,6,7,
  7,7,7,7,8,8,8,8,8,8,8,8,8,6,6,7,127,127,127,12,12,8,8,8,0,8,0,0,0,0,0,0,0,0,
  0,0,0,7,127,7,7,8,8,8,8,0,0,0,0,8,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,
  8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,
  8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,8,0,0,0,
  0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,
  0,0,0,0,8,8,0,0,0,0,0,0,8,0,0,0,0,0,0,0,8,8,8,8,0,0,0,0,8,8,8,8,8,8,8,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,8,8,8,8,246,246,246,246,246,246,246,0,0,0,0,8,
  8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,8,8,8,8,8,8,8,8,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,8,8,8,8,8,0,0,8,193,193,193,194,0,193,193,193,193,194,194,193,193,194,194,
  194,108,106,104,103,102,100,98,97,95,94,93,195,195,195,194,194,194,194,194,
  194,194,194,194,194,194,194,194,194,194,193,193,193,7,6,6,5,110,109,108,108,
  106,104,104,102,101,98,97,97,95,94,93,93,195,195,194,194,194,194,194,194,194,
  194,194,194,7,6,5,5,109,108,108,106,104,104,102,101,100,98,97,96,95,94,93,
  195,195,195,194,194,194,194,194,194,194,194,194,194,106,104,102,100,97,95,93,
  195,195,194,194,194,194,194,193,193,102,101,98,97,96,95,94,93,195,195,195,
  194,194,194,194,194,95,93,195,195,194,194,194,194,93,195,195,194,194,194,194,
  194,7,108,104,98,94,195,194,194,0,6,109,104,100,96,93,194,194,194,194,194,
  194,194,194,194,194,194,194,194,194,193,193,193,7,109,104,100,95,195,194,194,
  194,194,194,193,193,193,193,193,0,7,5,109,106,104,101,98,96,95,94,93,195,195,
  194,194,0,0,8,7,7,6,5,5,194,194,194,194,194,194,194,194,193,193,193,193,193,
  193,193,193,103,110,104,195,194,194,194,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
  0,0,0,0,0,0,0,0,0,0,0,
};

/* jff 2/18/98 palette color ranges for translation */

static const unsigned char cr_brick[]=
    {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,
     16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
     32,33,34,35,36,37,38,39,40,41,42,43,46,46,46,46,
     48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,
     64,65,66,46,68,69,70,71,72,73,74,75,76,77,78,79,
     80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,
     96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,
     112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,
     128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
     144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
     160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
     16,18,20,22,24,26,28,30,32,34,36,38,40,42,44,46,
     176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,
     192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
     208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
     224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
     240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};

static const unsigned char cr_tan[]=
    {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,
     16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
     32,33,34,35,36,37,38,39,40,41,42,43,78,45,78,78,
     48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,
     64,65,66,78,68,69,70,71,72,73,74,75,76,77,78,79,
     80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,
     96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,
     112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,
     128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
     144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
     160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
     48,50,52,54,56,58,60,62,64,66,68,70,72,74,76,78,
     192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
     208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
     224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
     240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};

static const unsigned char cr_gray[]=
    {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,
     16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
     32,33,34,35,36,37,38,39,40,41,42,43,110,110,46,110,
     48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,
     64,65,66,110,68,69,70,71,72,73,74,75,76,77,78,79,
     80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,
     96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,
     112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,
     128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
     144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
     160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
     80,82,84,86,88,90,92,94,96,98,100,102,104,106,108,110,
     192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
     208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
     224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
     240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};

static const unsigned char cr_green[]=
    {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,
     16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
     32,33,34,35,36,37,38,39,40,41,42,43,127,127,46,127,
     48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,
     64,65,66,127,68,69,70,71,72,73,74,75,76,77,78,79,
     80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,
     96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,
     112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,
     128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
     144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
     160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
     112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,
     192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
     208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
     224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
     240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};

static const unsigned char cr_brown[]=
    {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,
     16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
     32,33,34,35,36,37,38,39,40,41,42,43,143,143,46,143,
     48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,
     64,65,66,143,68,69,70,71,72,73,74,75,76,77,78,79,
     80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,
     96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,
     112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,
     128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
     144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
     160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
     128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
     192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
     208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
     224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
     240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};

static const unsigned char cr_gold[]=
    {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,
     16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
     32,33,34,35,36,37,38,39,40,41,42,43,167,167,46,167,
     48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,
     64,65,66,167,68,69,70,71,72,73,74,75,76,77,78,79,
     80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,
     96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,
     112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,
     128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
     144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
     160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
     160,160,161,161,162,162,163,163,164,164,165,165,166,166,167,167,
     192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
     208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
     224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
     240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};

static const unsigned char cr_red[]=
    {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,
     16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
     32,33,34,35,36,37,38,39,40,41,42,43,191,191,46,191,
     48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,
     64,65,66,191,68,69,70,71,72,73,74,75,76,77,78,79,
     80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,
     96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,
     112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,
     128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
     144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
     160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
     176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,
     192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
     208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
     224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
     240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};

static const unsigned char cr_blue[]=
    {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,
     16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
     32,33,34,35,36,37,38,39,40,41,42,43,203,203,46,203,
     48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,
     64,65,66,203,68,69,70,71,72,73,74,75,76,77,78,79,
     80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,
     96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,
     112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,
     128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
     144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
     160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
     196,196,197,197,198,198,199,199,200,200,201,201,202,202,203,203,
     192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
     208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
     224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
     240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};

/*
 * killough 2/28/98: The blue translation table above looks bad on the
 * status bar but a little better on the HUD. So I've created a separate
 * translation table for the status bar, which is the same as last week's.
 */
static const unsigned char cr_blue2[]=
    {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,
     16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
     32,33,34,35,36,37,38,39,40,41,42,43,207,207,46,207,
     48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,
     64,65,66,207,68,69,70,71,72,73,74,75,76,77,78,79,
     80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,
     96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,
     112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,
     128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
     144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
     160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
     200,200,201,201,202,202,203,203,204,204,205,205,206,206,207,207,
     192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
     208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
     224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
     240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};


static const unsigned char cr_orange[]=
    {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,
     16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
     32,33,34,35,36,37,38,39,40,41,42,43,223,223,46,223,
     48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,
     64,65,66,223,68,69,70,71,72,73,74,75,76,77,78,79,
     80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,
     96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,
     112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,
     128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
     144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
     160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
     208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
     192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
     208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
     224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
     240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};

static const unsigned char cr_yellow[]=
    {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,
     16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,
     32,33,34,35,36,37,38,39,40,41,42,43,231,231,46,231,
     48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,
     64,65,66,231,68,69,70,71,72,73,74,75,76,77,78,79,
     80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,
     96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,
     112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,
     128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,
     144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,
     160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,
     224,224,225,225,226,226,227,227,228,228,229,229,230,230,231,231,
     192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,
     208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,
     224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,
     240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255};



const prelumpinfo_t predefined_lumps[] = {
  { "DIG0",     sizeof dig0, dig0 }, /*jff 02/20/98 smaller digit patches*/
  { "DIG1",     sizeof dig1, dig1 },
  { "DIG2",     sizeof dig2, dig2 },
  { "DIG3",     sizeof dig3, dig3 },
  { "DIG4",     sizeof dig4, dig4 },
  { "DIG5",     sizeof dig5, dig5 },
  { "DIG6",     sizeof dig6, dig6 },
  { "DIG7",     sizeof dig7, dig7 },
  { "DIG8",     sizeof dig8, dig8 },
  { "DIG9",     sizeof dig9, dig9 },
  { "DIGA",     sizeof diga, diga }, /*jff 2/22/98 full new smaller hud font */
  { "DIGB",     sizeof digb, digb },
  { "DIGC",     sizeof digc, digc },
  { "DIGD",     sizeof digd, digd },
  { "DIGE",     sizeof dige, dige },
  { "DIGF",     sizeof digf, digf },
  { "DIGG",     sizeof digg, digg },
  { "DIGH",     sizeof digh, digh },
  { "DIGI",     sizeof digi, digi },
  { "DIGJ",     sizeof digj, digj },
  { "DIGK",     sizeof digk, digk },
  { "DIGL",     sizeof digl, digl },
  { "DIGM",     sizeof digm, digm },
  { "DIGN",     sizeof dign, dign },
  { "DIGO",     sizeof digo, digo },
  { "DIGP",     sizeof digp, digp },
  { "DIGQ",     sizeof digq, digq },
  { "DIGR",     sizeof digr, digr },
  { "DIGS",     sizeof digs, digs },
  { "DIGT",     sizeof digt, digt },
  { "DIGU",     sizeof digu, digu },
  { "DIGV",     sizeof digv, digv },
  { "DIGW",     sizeof digw, digw },
  { "DIGX",     sizeof digx, digx },
  { "DIGY",     sizeof digy, digy },
  { "DIGZ",     sizeof digz, digz },
  { "DIG45",    sizeof dig45, dig45 },        /*jff 3/3/98 add minus sign*/
  { "DIG47",    sizeof dig47, dig47 },
  { "DIG58",    sizeof dig58, dig58 },
  { "DIG91",    sizeof dig91, dig91 },
  { "DIG93",    sizeof dig93, dig93 },
  { "STKEYS6",  sizeof stkeys6, stkeys6 }, /* jff 2/24/98 double key graphics */
  { "STKEYS7",  sizeof stkeys7, stkeys7 },
  { "STKEYS8",  sizeof stkeys8, stkeys8 },
  { "S_START",  0, NULL },                 /* phares 3/9/98    killough 3/21/98 */
  { "TNT1A0",   sizeof invis_sprite, invis_sprite },            /* invis sprite */
  { "S_END",    0, NULL },                 /* phares 3/9/98    killough 3/21/98 */
  { "SWITCHES", sizeof switches, switches},   /* jff 3/23/98 switch list */
  { "ANIMATED", sizeof animated, animated},   /* jff 3/23/98 animation list */
  { "C_START",  0, NULL },  /* killough 4/4/98: colormap markers */
  { "WATERMAP", sizeof watermap, watermap},   /* killough 3/21/98, 4/4/98 */
  { "C_END",    0, NULL },  /* killough 4/4/98: end colormap markers */
  { "CRBRICK",  sizeof cr_brick, cr_brick},   /* jff 4/24/98 brick color range */
  { "CRTAN",    sizeof cr_tan,   cr_tan},     /* jff 4/24/98 tan color range */
  { "CRGRAY",   sizeof cr_gray,  cr_gray},    /* jff 4/24/98 gray color range */
  { "CRGREEN",  sizeof cr_green, cr_green},   /* jff 4/24/98 green color range */
  { "CRBROWN",  sizeof cr_brown, cr_brown},   /* jff 4/24/98 brown color range */
  { "CRGOLD",   sizeof cr_gold,  cr_gold},    /* jff 4/24/98 gold color range */
  { "CRRED",    sizeof cr_red,   cr_red},     /* jff 4/24/98 red color range */
  { "CRBLUE",   sizeof cr_blue,  cr_blue},    /* jff 4/24/98 blue color range */
  { "CRBLUE2",  sizeof cr_blue2, cr_blue2},   /* jff 4/24/98 blue2 color range */
  { "CRORANGE", sizeof cr_orange,cr_orange},  /* jff 4/24/98 orange color range */
  { "CRYELLOW", sizeof cr_yellow,cr_yellow}   /* jff 4/24/98 yellow color range */
};

const int num_predefined_lumps = sizeof(predefined_lumps) / sizeof(prelumpinfo_t);

#endif
