________________________________________________________________________________
                      .                      .                              + 
   +                                                   .                 
      __ )        |     |     |       _ _|                            |  
      __ \  |   | __ \  __ \  |  _ \    |  __ `__ \  __ \   _` |  __| __|
      |   | |   | |   | |   | |  __/    |  |   |   | |   | (   | (    |     .
      ___/ \__,_|_.__/ _.__/ _|\___|  ___|_|  _|  _| .__/ \__,_|\___|\__|
 .                          .                       _|                   
                 .                                                  +
                       (C)opyright 1997/98 Moving Pixels         .
         +                               .                                    .
________________________________________________________________________________

Shareware:
==========

      This program is shareware. If you want to get the full version, that
       includes 100 levels, many background-graphics, saveable scores and
      of course a two player mode, then if you are in the UK you should send
      5.00 - to:

                Owl-Art Un-Ltd.
                100 Skegby Road,
                Annesley Woodhouse,
                Kirkby-in-Ashfield,
                Nottingham.
                NG17 9FF

      Please make cheques/postal orders payable to A.M.Conroy. Contact Owl-Art
      at the above address or by email (owlart@argonet.co.uk). Sorry, no credit/
      debit cards accepted.

      In the rest of the world, send/remit DM 10.- to the author at:

                Patrick Hinrichs                SSK Hannover
                Haltenhoffstr. 42               BLZ: 25050180
                30167 Hannover                  KTO: 14636506

	    ...and don't forget your address or your email-account!

      For bug-report or improvement-suggestions, you can contact me by
      phone (0511 / 131 92 87) or by email (fraggle@ncarrier.leine.de).
________________________________________________________________________________

Instructions:
=============

  The aim of the game is to destroy all bubbles or to win against your
  opponent, if you are in a two player mode. Bubbles will be destroyed
  if there are more than two bubbles of the same colour next to each other.
  But they will only explode, if you have shot on them. Perhaps some other
  bubbles will fall down, if there is no connection to the top of the game
  area. If you can make more than two bubbles fall down, some bubbles will
  appear at your opponent, if you are in a two player mode. The more bubbles
  fall down, the more bubbles will appear at your opponent.
  For each cleared level you will get 500 extra points. Every 50.000 points
  you will get an extra credit (one-player mode only). If you have used all
  you credits, you have the choice to continue at the previous level, but
  with one credit only or to quit the game. The next time you start the game
  you will have to start at the first level again. Sorry, that there is no
  possibiltiy to save the current point of game, but then the game could be
  a little bit too easy. The last levels are a little bit hard, but it is
  possible to clear each level. If you play in a two player mode, you will
  start at the first level, if you've played all 100 levels.


Keys:
=====

  Player 1: Y,X         	   : move gun
            space		   : fire bubble
  Player 2: cursor left/right	   : move gun
    	    right ctrl	   	   : fire bubble

  If you press 'R' in the main menu for a few seconds, you can reset the best
  scores and times and set all configurations to the default, dependent on your
  processor.

	    
Game-Modes:
===========

  Conditions for the next round:

	     	  |	arcade	        |    battle-arcade    |
	----------+---------------------+---------------------|
	1 player  | -clear level        | -clear level        |
	          |                     | -make opponent lose |
	----------+---------------------+---------------------|
	2 players | -clear level        | -make opponent lose |
	          | -make opponent lose |                    |
          

	     	  |    normal battle    |  random battle      |
	----------+---------------------+---------------------|
	1 player  | -make opponent lose | -clear level        |
	          |                       -make opponent lose |
	----------+---------------------+---------------------|
	2 players | -make opponent lose | -clear level        |
	          |                    | -make opponent lose |
________________________________________________________________________________

Merging score-files:
===================

  If you want to merge two score-files, you can copy the file
  !BubImpact.Data.Scores (from your friend or so) into your
  directory !BubImpact.Data, but with the name Scores1. If
  you've done so, simply start the game and the scores-files will
  have been merged and the file Scores1 will be deleted.
________________________________________________________________________________

About the game:
===============

   Version 1.5,  release date: 08.03.1998
   coding, game'n'level-design and some graphics by Patrick Hinrichs
   spriteroutines by Andreas Stroiczek
   credit-coin-scanning by WSX
   most graphics and soundeffects are stolen from the SNES-game puzzle bobble
    and are copyright GAMEBANK Corp.
   the module QTMModule is copyright Phoenix / Quantum
   music is the soundmodule Gaily by xtd / mystic & union
________________________________________________________________________________

Greetinx:
=========

  Some special thanx and hellos are flying to Andreas Stroiczek for coding this
  cool spriteextension with transparent sprites and more. Without these routines
  the game would look half so nice only. Some further thanks to Julian Marek for
  motivating me to code this game and for explaning the principle of the game.
________________________________________________________________________________
