Notes on using the designer

KEYS -

Left        Z   \
Right       X    |_   These keys when used in conjunction with 'Shift'
Up          "    |    will move the area a whole screen.
Down        ?   /
Sprite Up   :
Sprite Down >
Save Screen S    }   Will save the maze, taking the current cursor position
Load Screen L                         as where the player will start.

1. Do not allow the player to venture closer than 3 blocks to the edge of the
   playing area. Undesirable things may happen.

2. The designer is not Wimp based.

3. The designer needs to have seen !BarMaze first

4. You do not need to type in a path when requested for a filename. Files
   will automaticaly be loaded and saved into the !BarMaze application.

5. The BarMaze game will play the screens in the following order
   Maze1
   Maze2
   ...
   Maze10
   Maze11
   etc.

6. If more/different sprites are required for the 'building blocks', then the
   following must be noted :
   
   You will find a list of which block of sprites do what at the end of the
   listing for the Designer. ( !RunImage in the !BM_Design application )
   ie.
        Sprite no. Description
        0-15    :  Walkover floor
        16-31   :  Solid Walls
        32-47   :  Solid walls
        48-63   :  Solid walls
        64-79   :  Solid walls
        80-95   :  Spikes/Traps
        96-111  :  Treasure
        112-127 :  Red Keys
        128-143 :  Green Keys
        144-159 :  Blue keys
        160-175 :  Vert. Red doors
        176-191 :  Horz. Red doors
        192-207 :  Vert. Green doors
        208-223 :  Horz. Green doors
        224-239 :  Vert. Blue doors
        240-255 :  Horz. Blue doors

   The new sprite numbers must be added to the list of data at the end of the
   designer program.

7. The Designer program has only been Alpha tested ( i.e. it does the things
   it is supposed to ) It has not been Beta tested ( i.e. it might do things
   it isn't supposed to )
   So it would be advisable to make sure there is enough space on the disc,
   etc. etc.

