# Interactive Help for Automine 1.57+
# Help messages for the windows have tokens of the form:
# <window_name>.<icon_number>:<help text>
#
# NB: Automine does *not* use MessageTrans, these tokens are loaded into
# a simple array at load time and accessed from there.
#
# A <help text> entry that starts with a '*' is a reference to an earlier
# token, eg. *0 means 'the same as for icon 0 in this window'
#
# An <icon_number> of '*' means 'any icon', and must appear *before* the list
# of tokens for that window.



# The special window name 'ibar' is used for any iconbar icons

# The main game window uses the following special icon numbers:
# 1000 => There is no game in progress
# 2000 => Automine is waiting for the user to deal with a high score
# 3000 => Autoplay is engaged

main.*:This is the Automine game window.|M\Sclear a square|M\A(un)flag, or (un)mark a square.|MClick SELECT+ADJUST to clear all the squares around this one.
main.1000:This is the main game window.|MClick to start a game (this does not count as a move)
main.2000:Enter your name...|MAutomine won't let you start another game until you do!
main.3000:This is the main game window.|MTo turn Autoplay off, select 'Autoplay' from the menu.|m\Shurry Autoplay into making its move.

ibar.*:This is Automine 1.60, (c) Musus Umbra 1998|M\Sopen the game window|M\Ashow the high-score table.

author_m.*:This window shows some information about me!
author_m.3:Musus Umbra: The Mouse of Shadows ;)|MBefore you mail me, I know it should really be Musus Umbrarum...
author_m.13:\Sclose this window

auto.*:This window shows some Autoplay statistics.|MYou can make Automine save these figures between sessions by selecting 'Save Autoplay stats' in the Choices window, and clicking on 'Save'.
auto.0:This is how many moves Autoplay has made that it was sure of.
auto.2:*0
auto.1:This is how many moves Autoplay has made that it had to guess at.
auto.3:*1
auto.5:This is how many games Autoplay has won, in total.
auto.7:*5
auto.6:This is how many games Autoplay has lost, in total.
auto.4:\Sreset the 'sure' and 'guess' figures to zero.
auto.9:\Sreset the 'games won' and 'games lost' figures to zero.


config.*:This window allows you to set the Automine options.

config.28:When this is selected, Automine will always use monochrome sprites.
config.24:The standard Automine graphics.
config.26:A larger version of the Automine standard graphics.
config.25:A small version of the board graphics.  Not recommended for low-res. modes!
config.27:The W*ndows graphics set is almost identical to that used by the Windows minesweeper game.

config.14:When selected, Automine will never hide a mine in a corner square.
config.20:If set, you can Adjust click on a flag to turn it into a 'mark' (ie. a ?).
config.15:If set, Automine will automatically clear around squares that have no neighbouring mines.
config.21:If set, Automine will automatically load/save the Autoplay statistics when loaded/quit.
config.29:If set, Automine will use a horizontal time/flag display rather than the normal vertical one.

config.2:Beginner is a fairly easy challenge.|MFor difficulty, I rate it at 111.
config.3:Intermediate is still quite easy.|MFor difficulty, I rate it at 116.
config.4:Expert is a real challenge.|MFor difficulty, I rate it at 141.
config.11:Psychic is a good (hard) quick challenge.|MFor difficulty, I rate it at 178!

config.5:Select this if you want to set your own board size.|MNB: Custom boards never get on the high-score table, even if they're the same size as one of the 'standard' levels!
config.6:Enter the width (in squares) of the custom board here.
config.7:Enter the height (in squares) of the custom board here.
config.8:Enter how many mines Automine should hide in the custom board here.

config.17:\Ssave these options as the default.|M\Akeep the window open afterwards.
config.18:\Saccept these options.|M\Akeep the window open afterwards.


high.*:Congratulations!|MEnter your name for the high score table!
high.2:Type your name here.
high.3:If you click here, Automine will NOT put your score into the high-score table!
high.4:\Senter your name and time on the high-score table!

info.*:This window tells you a little about this version of Automine.
info.2:\Ssee some info about me, including my various addresses.

pain.*:This panel shows how many flags there are left, and how long you've taken.
pain.1:This is how many flags you have left.|MYou start with as many flags as there are mines.
pain.3:*1
pain.4:*1
pain.5:*1
pain.6:*1
pain.12:This is how long (in seconds) you've taken so far.|MIf you've used Autoplay, hints, or loaded a saved game your time doesn't count!
pain.7:*12
pain.8:*12
pain.9:*12
pain.10:*12
pain.11:\Sstart a new game|M\Astart a new game with Autoplay engaged|MAny current game will be abandonned.

# This is icky, but the help handler is *very* primitive, so...

agny.*:This panel shows how many flags there are left, and how long you've taken.
agny.1:This is how many flags you have left.|MYou start with as many flags as there are mines.
agny.3:*1
agny.4:*1
agny.5:*1
agny.6:*1
agny.12:This is how long (in seconds) you've taken so far.|MIf you've used Autoplay, hints, or loaded a saved game your time doesn't count!
agny.7:*12
agny.8:*12
agny.9:*12
agny.10:*12
agny.11:\Sstart a new game|M\Astart a new game with Autoplay engaged|MAny current game will be abandonned.

save.*:This window allows you to save a game to continue later.|MNB: Saving a game disables the timer!
save.2:Drag this icon to save the game.|MNB: Saving a game disables the timer!
save.3:\Sclose the window without saving.
save.0:\Ssave the game with the name specified.|MNB: Saving a game disables the timer!

table.*:This is the high-score table.
