# File: monster.txt


# This file is used to initialize the "lib/data/monster.raw" file, which is
# used to initialize the "monster race" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/data/monster.raw" file.

# Currently, "unique" monsters are just "special" monster races, with
# the requirement that only one monster of that race can exist at a time,
# and when it is killed, it can never again be generated.

# ATTR_CLEAR monsters acquire their attr from the item/floor below them,
# and use "white" for the recall window.  See "cave.c" for info.

# ATTR_MULTI monsters have a "flickering" attr, and use "violet" for the
# recall window.  See "cave.c" for info.

# CHAR_CLEAR monsters use special symbols (.) as given below,
# and use those symbols for the recall window.  In theory, normally,
# these monsters cannot be targetted, and when examined look like normal
# floors, until the player "notices" them (perhaps check "awake").

# CHAR_MULTI monsters use special symbols (!, ?, =) as given below,
# and use those symbols for the recall window.  In theory, normally,
# these monsters cannot be targetted, and when examined look like normal
# objects, until the player "notices" them (perhaps check "awake").

# Note that there are (a few) normal monsters who are "violet" but not
# ATTR_MULTI, and a lot of monsters which are "white" but not ATTR_CLEAR.

# Note that currently both CHAR_CLEAR and CHAR_MULTI monsters are treated
# as normal monsters that are just a little hard to see.

# Note that the monster list underwent several changes for Angband 2.7.9,
# including some monster name changes, some symbol redistributions, and
# some color changes.

# The Umber Hulk joined the Xorn/Xaren (X).  The ticks (t) joined the
# spiders (S).  The townspeople (t) left the people (p).  The "Jabberwock"
# became the "Chaos beetle" (K).  The major demons (&) became (U) and the
# minor demons (I) became (u).  Multiplying insects (fleas, fruit flies,
# hummerhorns) became (I), visually "matching" the multiplying lice (l).
# The "ant lions" (a) became "ants" (a).  The mummified monsters (M)
# joined the zombified monsters (z).  The multi-headed hydras (M) left
# the reptiles (R).  The snakes (J) left the reptiles (R).

# Some of the old "red" or "brown" monsters became "pink" if they lower
# strength, while some of the old "fire" monsters became simply "red"
# monsters.  The "dragons" and "hounds" and related monsters underwent
# a "color scheme regularization" ('w' = White/Cold, 's' = Black/Acid,
# 'o' = Lite/Dark, 'r' = Red/Fire, 'g' = Green/Poison, 'b' = Blue/Elec,
# 'u' = Brown/Earth/Force, 'D' = Dark/etc, 'W' = Stone/Inertia/Gravity/etc,
# 'v' = Multihued/Chaos/Disenchantment/etc, 'y' = Gold/Sound, 'R' = Nexus,
# 'G' = Nether, 'B' = Left-overs, and 'U' = Bronze/Confusion).

# In several situations, two or more monsters with identical symbols and
# colors were changed so that maximal information is conveyed by the symbol
# and color.

# The "people" (p), with more than 50 entries, got a new "color scheme"
# ('w' = Paladin, 's' = Knight, 'o' = Mystic, 'r' = Mage, 'g' = High Priest,
# 'b' = Thief, 'u' = Warrior, 'D' = Death knight, 'W' = Ranger/Archer,
# 'v' = Sorcerer, 'y' = Ninja, 'R' = High Mage, 'G' = Priest, 'B' = High
# Thief, 'U' = High Warrior).  Note that most non-unique "people" already
# had these colors, or colors close to these colors.  A similar color scheme
# was enforced for the "humanoid" (h) monsters as well, more or less.

# Many of the "unique" monsters were changed to "match" the "base" monster
# from which they were derived.  Angband 2.8.0 may require every "unique"
# monster to be based on a "normal" monster, and may enforce color matching.
# This may result in the addition of some new monsters, to serve as "base"
# monsters, possibly including Ogre captains, Greater Balrogs, Black Trolls,
# Vampire Queens, Giant Werewolfs, and others.  This may be accompanied by
# a separation of the monster list into a "normal" monster list (r_info)
# with 512 entries, and a "unique" monster list (u_info) with 128 entries,
# which will require reorganization of the list.  Some new "player ghost"
# unique monsters will probably be added at the same time.

# Mushrooms look just like food (and use the "," symbol for both the recall
# window and for normal display), Creeping coins look just like coins (and
# use the "$" symbol for both the recall window and for normal display), and
# Trappers/Lurkers can never be seen (and use the "." symbol for the recall
# window).  All other monsters use "alphabetic" symbols, and "alphabetic"
# symbols are used only for monsters.

# The "0" and "9" symbols are reserved for internal debugging use.

# The "&" symbol is reserved for future use as a special "terrain feature".

# The "`" symbol is reserved as an "alternate" open door picture, since
# the "'" symbol looks like the "," symbol in some fonts (esp. IBM).

# The "x" symbol is free for use as an "attr/char mapping" for annoying
# monsters, such as magic mushrooms, drolems, etc.

# Certain symbols ("X", "Y", "B", "l", "I", etc) are used by
# very few monsters, and could be reorganized somewhat.
# Changes.
# 'e' for equipment
# 'B' for Beast-men (was birds) (replaces 'k' 'H')
# 'a' is for automata
# 'C' is for construct
# 'M' is for monkey
# 'A' is for alien

# There are still too many "p" monsters, perhaps they should be broken up.

# As always, you can enforce any "visual picture" you want with a "pref file".

# Note that monster zero contains the "player" picture.


# === Understanding monster.txt ===

# N: serial number : monster name
# G: symbol : color
# I: speed : hit points : vision(10's of feet) : armor class : (0 is high, 255 low) alertness
# W: depth : rarity : unused (always 0) : experience for kill
# B: attack method : attack effect : damage
# S: spell frequency |
# S: spell type | spell type | etc
# F: flag | flag | etc 
# D: Description

# Automata flagset
# F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND

# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item. Entry 0 is used for the player.

# 'G' is for graphics - symbol and color. There are 16 colors, as
# follows:

# D - Dark Gray    w - White          s - Gray          o - Orange
# r - Red          g - Green          b - Blue          u - Brown
# d - Black        W - Light Gray     v - Violet        y - Yellow
# R - Light Red    G - Light Green    B - Light Blue    U - Light Brown

# 'I' is for information - speed, health, vision in tens of feet,
# armor class, and alertness. 110 is normal speed. Alertness ranges
# from 0 (ever vigilant for intruders) to 255 (prefers to ignore
# intruders).

# 'W' is for more information - level, rarity, and experience for
# killing. The third slot is unused.

# 'B' is for blows - method of attack, effect of attack, and damage
# from attack. There may be up to four of these lines; effect and
# damage are optional.

# 'S' is for spells. The first S: line must be S:1_IN_X with X the
# number of monster turns, on average, before the monster will cast
# one of its spells. X must not be zero.

# 'F' is for flags. These are fairly self-explanatory. As many F:
# lines may be used as are needed to specify all the flags and flags
# are separated by the '|' symbol.

# 'D' is for description. As many D: lines may be used as are needed
# to describe the monster. Note that lines may need spaces at their
# ends to prevent words from running together in the monster memory.


# Version stamp (required)

V:0.3.0

##### Non-race (contains the "player" picture) #####

N:0:<player>
G:@:w

#################################
##### Town monsters (MAX) #####
#################################

N:1:Filthy urchin
G:t:D
I:110:1d4:4:1:40
W:0:2:0:0
B:BEG
B:TOUCH:EAT_GOLD
F:MALE | 
F:RAND_25 |  FRIENDS | 
F:TAKE_ITEM | OPEN_DOOR
D:A squalid and thoroughly revolting remnant of humanity. 
D:You wonder how he manages to survive here in this pit.

N:2:Scrawny cat
G:f:U
I:110:1d2:30:1:10
W:0:3:0:0
B:CLAW:HURT:1d1
F:RAND_25 | 
F:ANIMAL
D:A skinny little furball with sharp claws and a menacing look. 
D:Another small natural creature that eeks out an existence 
D:in this pit of despair.

N:3:Scruffy little dog
G:Z:U
I:110:1d3:20:1:5
W:0:3:0:0
B:BITE:HURT:1d1
F:RAND_25 | 
F:ANIMAL
D:A thin flea-ridden mutt, growling as you get close. It's 
D:probably ridden with disease. Best to put it out of its 
D:misery

N:4:Nellie Bly
G:p:R
I:100:25d10:40:8:3
W:0:4:0:0
B:MOAN
B:MOAN
F:UNIQUE | FEMALE | 
F:FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:NO_CONF | NO_SLEEP
D:You know her! She's Elizabeth Cochrane, a star reporter for 
D:the New York World who writes under the pen name Nellie Bly! 
D:You wonder what she's doing here. You remember that she 
D:*did* travel around the world in 72 days emulating Phileas Fogg.

N:5:Blubbering idiot
G:t:W
I:110:1d2:6:1:0
W:0:1:0:0
B:DROOL
F:MALE | 
F:RAND_25 | 
F:TAKE_ITEM
D:He tends to blubber a lot. Funny, you're familiar 
D:with people like this already.

N:6:Boil-covered wretch
G:t:g
I:110:1d2:6:1:0
W:0:1:0:0
B:DROOL
F:MALE | 
F:RAND_25 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:Ugly doesn't begin to describe him. And cleaning him 
D:off of your weapons will be worse than you can imagine.

N:7:Village idiot
G:t:G
I:120:4d4:6:1:0
W:0:1:0:0
B:DROOL
F:MALE | 
F:RAND_25 | 
F:TAKE_ITEM
D:You come to the conclusion that none are safe from 
D:the village idiot. Protect yourself.

N:8:Pitiful looking beggar
G:t:U
I:110:1d4:10:1:40
W:0:1:0:0
B:BEG
F:MALE | 
F:RAND_25 | 
F:TAKE_ITEM | OPEN_DOOR
D:You just can't help feeling sorry for him. Then 
D:you caught him trying to run off with something 
D:you set down!

N:9:Mangy looking leper
G:t:u
I:110:1d1:10:1:50
W:0:1:0:0
B:BEG
F:MALE | 
F:RAND_25 | 
F:TAKE_ITEM | OPEN_DOOR
D:You feel it isn't safe to touch him. With his disease 
D:it might not be a bad idea if he just 'disappeared'.

N:10:Squint eyed rogue
G:t:b
I:110:2d8:10:8:99
W:0:1:0:0
B:HIT:HURT:1d6
B:TOUCH:EAT_ITEM
F:MALE | 
F:DROP_60 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:A hardy, street-wise crook that knows an easy catch when it sees one. 
D:You've been seen.

N:11:Singing, happy drunk
G:t:y
I:110:2d3:10:1:10
W:0:1:0:0
B:BEG
F:MALE | 
F:RAND_50 | 
F:ONLY_GOLD | DROP_60 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:He makes you glad to be sober. But you can understand why he's 
D:drunk. He looks like he plans to get in your way.

N:12:Demimondaine
G:t:R
I:110:3d3:10:1:155
W:0:1:0:0
B:SEDUCE:EAT_GOLD
F:FEMALE | 
F:ONLY_GOLD | DROP_90 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:A striking beauty strides toward you. Her long petticoats swirl 
D:around her long delicate legs. She giggles as she moves towards 
D:you. She is quite attractive. . .

N:13:Mean looking mercenary
G:t:r
I:110:5d8:10:15:250
W:0:1:0:0
B:HIT:HURT:1d10
F:MALE | 
F:RAND_50 | DROP_90 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:No job is too low for him.

N:14:Battle scarred veteran
G:t:B
I:110:7d8:10:22:250
W:0:1:0:0
B:HIT:HURT:2d6
F:MALE | 
F:RAND_50 | DROP_90 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR
D:He doesn't take to strangers kindly.


##### Normal monsters #####
#########################
##### Level 1 (50') #####
#########################
N:15:Grey mold
G:m:s
I:110:1d2:2:1:0
W:1:1:0:3
B:HIT:HURT:1d4
B:HIT:HURT:1d4
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:A small strange growth.

N:16:Grey mushroom patch
G:,:s
I:110:1d2:2:1:0
W:1:1:0:1
B:SPORE:CONFUSE:1d4
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:Yum!  It looks quite tasty.

N:17:Giant yellow centipede
G:c:y
I:110:2d3:8:6:40
W:1:1:0:3
B:BITE:HURT:1d3
B:STING:HURT:1d3
F:WEIRD_MIND | 
F:ANIMAL
D:It is about four feet long and carnivorous. It's sharp jagged mandibles look 
D:like they could cause some serious damage. Like they did to that goblin stuck in 
D:them.

N:18:Giant white centipede
G:c:w
I:110:3d5:7:5:60
W:1:1:0:3
B:BITE:HURT:1d2
B:STING:HURT:1d2
F:RAND_50 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is about four feet long and carnivorous. You can tell because of 
D:the bits of flesh hanging from it's mandibles. It is about four feet long, and 
D:the size of a large dog. You hope you can penetrate it's armor.

N:19:White icky thing
G:i:w
I:110:3d5:5:5:110
W:1:1:0:2
B:TOUCH:HURT:1d2
F:RAND_50 | RAND_25 | 
F:EMPTY_MIND
D:It is a smallish, slimy, icky creature. It's shape is very difficult to describe. 
D:It's looks like a twitching vicious half-melted candle, spasming towards you.

N:20:Giant white cave mouse
G:r:w
I:110:1d3:8:4:20
W:1:1:0:1
B:BITE:HURT:1d2
F:RAND_50 | 
F:MULTIPLY | 
F:ANIMAL
D:It is about three feet long with large teeth. It's 
D:disgusting - and more keep appearing. . .

N:21:Large brown snake
G:J:u
I:100:4d6:5:14:99
W:1:1:0:3
B:BITE:HURT:1d3
B:CRUSH:HURT:1d4
F:RAND_25 | 
F:BASH_DOOR | 
F:ANIMAL
D:It is about eight feet long. It looks lazy. And dangerous.

N:22:Large white snake
G:J:w
I:100:3d6:4:12:99
W:1:1:0:2
B:BITE:HURT:1d1
B:CRUSH:HURT:1d1
F:RAND_50 | 
F:BASH_DOOR | 
F:ANIMAL
D:It is about eight feet long with sharp pink eyes.

N:23:Small Dog-man
G:B:y
I:110:3d5:20:12:50
W:1:1:0:5
B:BITE:HURT:1d6
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | BEASTMAN
D:A bizarre scientific combination of dog and man shambles towards you. 
D:Some scientist must have surgically concocted him in a lab. His wild 
D:eyes lock on yours, the skin pulling back from his teeth. A low growl 
D:issues from his throat.

N:24:Dog-Man
G:B:G
I:112:4d6:20:14:10
W:1:2:0:8
B:BITE:HURT:1d8
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | BEASTMAN
D:It is a small, dog-headed humanoid, a larger version of the ones you 
D:saw earlier. He however walks more upright, and moves towards you much
D:more quickly than his smaller cousin.

N:25:White worm mass
G:w:w
I:100:4d4:7:1:10
W:1:1:0:2
B:CRAWL:POISON:1d2
F:RAND_50 | RAND_25 | 
F:STUPID | WEIRD_MIND | MULTIPLY | 
F:ANIMAL | IM_POIS | HURT_LITE | NO_FEAR
D:It is a large slimy mass of worms that keeps growing and growing, right 
D:before your eyes. As they begin to fill the space beyond you wonder about 
D:your odds for survival.

N:26:Strange terminal
G:e:W
I:110:3d6:2:6:10
W:1:1:0:3
B:SHOCK:PARALYZE
B:SHOCK:ELEC:1d1
F:NEVER_MOVE | DROP_60 | 
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
D:A strange terminal with wires running in and through it. Every so  
D:often a burst of steam shoots out. It looks like it might have something 
D:inside of it.

N:27:Rock lizard
G:R:U
I:110:3d1:20:7:15
W:1:1:0:3
B:BITE:HURT:1d1
F:ANIMAL
D:It is a small prehistoric lizard with a hardened hide. It is about a half-
D:foot long, and wants to fill it's small stomach with your hand. It looks hungry.

N:28:Jackal
G:Z:U
I:110:1d4:10:3:10
W:1:1:0:1
B:BITE:HURT:1d1
F:FRIENDS | 
F:ANIMAL
D:It is a yapping snarling dog, dangerous when in a pack.

N:29:Alien spore
G:A:W
I:100:5d2:10:3:10
W:1:1:0:2
B:SPORE:HURT:1d3
F:EMPTY_MIND | NEVER_MOVE | MULTIPLY |
F:ALIEN | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:As you approach you see a strange alien spore is growing here. 
D:Your light falls on it and it begins to grow towards you.

N:30:Maintance automaton - Type I
G:a:w
I:110:1d3:3:7:10
W:1:2:0:1
B:BITE:HURT:1d1
F:MULTIPLY
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
D:This breadbox sized robot travels down the hall breaking anything 
D:in its way down to it's component elements. As you approach you see it 
D:constructing another automata to help it remove a large rock. You begin 
D:to pray that it will pay no attention to you.

N:31:Chicken
G:k:w
I:110:1d2:1:1:255
W:1:1:0:1
B:BITE:HURT:1d1
F:FRIENDS | RAND_50 | HOSTILE | EMPTY_MIND | ANIMAL 
D:Oh, God. Chickens. 

N:32:Chicken Little
G:k:r
I:115:5d4:3:2:200
W:1:1:0:4
B:BITE:HURT:3d1
F:FRIENDS | RAND_25 | HOSTILE | EMPTY_MIND | ANIMAL |
F:UNIQUE | FORCE_MAXHP | FEMALE
S:1_IN_5 |
S:SHRIEK 
D:One day Chicken Little was walking in the woods when *KERPLUNK* 
D:an acorn fell on her head. "Oh my goodness!" said Chicken Little, 
D:"The sky is falling! I must go and tell the king." On her way to the 
D:king's palace, Chicken Little met Cocky Locky, who said, "I'm going 
D:into the woods." "Oh no, don't go!" said Chicken Little. "The 
D:sky is falling! Come with me to tell the king." So Cocky 
D:Locky joined Chicken Little and they went along as fast as they could. 
D:Then who should appear on the path but sly old Foxy Woxy. 
D:"Where are you going, my fine feathered friends?" asked 
D:Foxy Woxy. "The sky is falling!" cried Chicken Little. 
D:"We must tell the king." "I know a shortcut to the palace," said Foxy 
D: woxy sweetly. "Come and follow me." He led them right up to the 
D:entrance of his foxhole. Once they were inside, Foxy Woxy was 
D:planning to gobble them up! Suddenly they heard a strange sound and stopped. 
D:It was the king's hunting dogs! How Foxy Woxy ran, across 
D:the meadows and through the forests, with the hounds close behind. He ran 
D:until he was far, far away and never dared to come back again. After that 
D:day, Chicken Little always carried an umbrella with her when she walked in the 
D:woods. The umbrella was a present from the king. And if *KERPLUNK* 
D:an acorn fell, Chicken Little didn't mind a bit. In fact, 
D:she didn't notice it at all.

# REMOVING: I need to wait until I can apply a 'fraid tag to the
# AI so that the rabbit will run away.
#N:33:The White Rabbit
#G:r:w
#I:140:10d50:40:45:0
#W:1:10:0:150
#B:SPEAK
#F:UNIQUE | FORCE_MAXHP | DROP_3D2 | DROP_GOOD | DROP_GREAT |
#F:SMART | REGENERATE | OPEN_DOOR | ANIMAL | NO_STUN | NO_CONF | NO_SLEEP | 
#S:1_IN_2 |
#S:TPORT | HASTE | HEAL |  
#D:A small white rabbit, wearing a waistcoat and vest runs in front of you carrying a 
#D:pocket watch. He seems to be in a hurry.

### 34-35 Unused ###
##########################
##### Level 2 (100') #####
##########################
N:36:Shrieker mushroom patch
G:,:R
I:110:1d1:4:1:0
W:2:1:0:1
F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR 
S:1_IN_4 | 
S:SHRIEK
D:Yum!  These look quite tasty. And loud.

N:37:Blubbering icky thing
G:i:W
I:110:5d6:14:4:10
W:2:1:0:8
B:CRAWL:POISON:1d4
B:CRAWL:EAT_FOOD
F:RAND_50 | DROP_90 | 
F:EMPTY_MIND | KILL_BODY | 
F:IM_POIS
D:It is a smallish, slimy, icky, hungry creature. It's skin makes 
D:a flapping sound as gasses leak out from it's interior.

N:38:Metallic green centipede
G:c:g
I:110:4d4:5:4:10
W:2:1:0:3
B:CRAWL:HURT:2d1
F:RAND_50 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is about four feet long and carnivorous. Greens and yellows shimmer 
D:down it's back. It looks dangerous.

N:39:Novice officer
G:p:u
I:110:9d4:20:14:5
W:2:1:0:6
B:HIT:HURT:1d7
B:HIT:HURT:1d6
F:MALE | 
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
D:There is a vacant look in his eyes. His inexperience must have caused 
D:him to lose his mind. He moves towards you swinging his saber.

N:40:Novice rogue
G:p:b
I:110:8d4:20:10:5
W:2:1:0:6
B:HIT:HURT:1d6
B:TOUCH:EAT_GOLD
F:MALE | 
F:DROP_60 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:A rather shifty individual. He looks to be the type to take advantage of wary 
D:travelers.

N:41:Novice Qabalist
G:p:g
I:110:7d4:20:6:10
W:2:1:0:7
B:HIT:HURT:1d5
F:MALE | 
F:FORCE_SLEEP | 
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_12 | 
S:HEAL | SCARE | CAUSE_1
D:This novice waker of the elements moves towards you tripping over his robes. 
D:He appears vengeful. Beware.

N:42:Novice wizard
G:p:r
I:110:6d4:20:4:5
W:2:1:0:7
B:HIT:HURT:1d4
F:MALE | 
F:FORCE_SLEEP | 
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_12 | 
S:BLINK | BLIND | CONF | MISSILE
D:A student of the arcane approaches. His eyes begin to glow and he begins 
D:muttering under his breath.

N:43:Yellow mushroom patch
G:,:y
I:110:1d1:2:1:0
W:2:1:0:2
B:SPORE:TERRIFY:1d6
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:Yum!  It looks quite tasty. And a little frightening.

N:44:White jelly
G:j:w
I:110:8d8:2:1:99
W:2:1:0:10
B:TOUCH:POISON:1d2
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It's a large pile of white flesh.

N:45:Giant green frog
G:R:g
I:110:2d8:12:8:30
W:2:1:0:6
B:BITE:HURT:1d3
F:RAND_25 | 
F:BASH_DOOR | 
F:ANIMAL
D:It is as big as a wolf. Much uglier of course.

N:46:Alien Flower
G:A:v
I:110:2d3:8:10:80
W:2:1:0:1
B:SPORE:HURT:1d4
F:EMPTY_MIND | MULTIPLY |
F:NEVER_MOVE | 
F:ALIEN
D:More strange alien flora lies ahead. Weird purple flowers are springing 
D:up from the ground, weird painful purple flowers.

N:47:Ancient fire lizard
G:R:o
I:110:4d6:8:18:80
W:2:2:0:10
B:BITE:FIRE:1d3
F:RAND_25 | 
F:ANIMAL | IM_FIRE
D:A small black and orange lizard. Protect your flammables, there's 
D:no telling what a lizard that spits fire could do to them.

N:48:Albino bird-woman
G:B:w
I:115:4d6:16:15:10
W:2:1:0:7
B:CLAW:HURT:1d2
B:CLAW:HURT:1d2
B:BITE:HURT:1d3
B:WAIL:TERRIFY:1d1
F:FEMALE | 
F:RAND_50 | BASH_DOOR | 
F:BEASTMAN | EVIL
D:A flying, screeching bird with a woman's face.

N:49:Maintenance automaton - Type II
G:a:w
I:110:3d4:5:8:10
W:2:2:0:2
B:HIT:HURT:2d2
F:MULTIPLY
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
D:This robot stands about 2 feet high and travels down the hall breaking anything 
D:in its way down to it's component elements. As you approach you see it 
D:constructing another automata to help it remove a large rock. You begin 
D:to pray that it will pay no attention to you.


N:50:Green worm mass
G:w:g
I:100:6d4:7:3:10
W:2:1:0:3
B:CRAWL:ACID:1d3
F:RAND_50 | RAND_25 | 
F:STUPID | WEIRD_MIND | MULTIPLY | 
F:ANIMAL | IM_ACID | 
F:HURT_LITE | NO_FEAR
D:It is a large slimy mass of worms. This worms carray a sickly green sheen, and leave 
D:their scum on all the surfaces they cover. The mass begins growing uncontrollably.

N:51:Large yellow snake
G:J:y
I:100:4d8:5:30:75
W:2:1:0:9
B:BITE:HURT:1d4
B:CRUSH:HURT:1d6
F:RAND_25 | 
F:BASH_DOOR | 
F:ANIMAL
D:It is about ten feet long, and moves with vicious intent.

N:52:Cave spider
G:S:D
I:110:2d6:8:14:80
W:2:1:0:7
B:BITE:HURT:1d4
F:FRIENDS | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a disgusting black spider that moves in fits and starts.

N:53:Wild cat
G:f:U
I:120:3d5:40:12:0
W:2:2:0:8
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
F:BASH_DOOR | 
F:ANIMAL
D:A larger than normal feline, hissing loudly.  Its velvet claws conceal a 
D:fistful of claws.

N:54:Capuchin Monkey
G:M:U
I:115:4d5:40:10:30
W:2:2:0:10
B:CLAW:HURT:1d2
B:CLAW:HURT:1d2
B:BITE:HURT:2d4
B:BUTT:HURT:1d3
S:1_IN_8 |
S:SHRIEK
F:ANIMAL | OPEN_DOOR | TAKE_ITEM
D:A small vicious furry shape flies towards you. Be quick 
D:in defending yourself.

N:55:Rat-Man
G:B:U
I:110:6d8:20:16:10
W:2:2:0:9
B:BITE:HURT:1d7
B:CLAW:HURT:1d4
B:CLAW:HURT:1d3
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | BEASTMAN
D:It is a small, rat-headed humanoid. It looks filthy 
D:He walks semi-upright, and moves towards you with
D:vengance gleaming in his dull red eyes.

N:56:Clear icky thing
G:i:w
I:110:2d5:12:6:10
W:2:2:0:1
B:TOUCH:HURT:1d2
F:ATTR_CLEAR | 
F:RAND_50 | RAND_25 | 
F:INVISIBLE | EMPTY_MIND
D:It is a smallish, slimy, icky, blobby creature. You only see it as your torchlight 
D:glints off it's skin. 

N:57:Cocky Locky
G:k:r
I:115:8d5:3:5:200
W:2:2:0:6
B:BITE:HURT:5d1
F:FRIENDS | RAND_25 | HOSTILE | EMPTY_MIND | ANIMAL |
F:UNIQUE | FORCE_MAXHP | 
D:Cocky Locky, the close friend of chicken little who goes to visit the 
D:king to tell him of the danger from the sky falling to earth.

### 58-61 ####
##########################
##### Level 3 (150') #####
##########################

N:62:The Invisible Man
G:h:b
I:120:5d5:20:10:5
W:3:2:0:16
B:HIT:HURT:1d4
B:TOUCH:EAT_GOLD
F:UNIQUE | MALE | 
F:FORCE_MAXHP |  
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT
F:INVISIBLE | TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:You hear Jack Griffin, the notorious Invisible man. He sounds angry.

N:63:Green ooze
G:j:g
I:110:3d4:8:16:80
W:3:2:0:4
B:CRAWL:ACID:1d3
F:RAND_50 | RAND_25 | DROP_90 | 
F:STUPID | EMPTY_MIND | 
F:IM_ACID | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It's green and it's oozing.

N:64:Metallic blue centipede
G:c:b
I:110:4d5:6:6:15
W:3:1:0:7
B:CRAWL:HURT:2d2
B:CRAWL:COLD:1d2
F:RAND_50 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is about four feet long and carnivorous.

N:65:Giant white louse
G:l:w
I:110:1d1:6:5:10
W:3:1:0:1
B:BITE:HURT:1d1
F:RAND_50 | RAND_25 | 
F:MULTIPLY | WEIRD_MIND | 
F:ANIMAL
D:It is six inches long. Hordes of them begin to fill the room. 

N:66:Obsidian Snake-woman
G:B:D
I:110:10d8:16:34:120
W:3:1:0:30
B:CRUSH:HURT:1d8
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d2
F:FEMALE | 
F:RAND_25 | DROP_60 | 
F:BASH_DOOR | 
F:EVIL | BEASTMAN
D:You see what appears to be a woman with heavy and voluptuous breasts come towards 
D:you. As it emerges from the darkness, you see that her lower body is the 
D:body of a giant serpent!

N:67:Spotted mushroom patch
G:,:o
I:110:1d1:2:1:0
W:3:1:0:3
B:SPORE:POISON:2d4
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:Yum!  It looks quite tasty.

N:68:Silver jelly
G:j:W
I:110:10d8:2:1:99
W:3:2:0:12
B:TOUCH:EAT_LITE:1d3
B:TOUCH:EAT_LITE:1d3
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_15 | 
S:DRAIN_MANA
D:It is a large pile of silver flesh that sucks all light from its 
D:surroundings.

N:69:Yellow jelly
G:j:y
I:110:10d8:2:1:99
W:3:1:0:12
B:TOUCH:POISON:1d3
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_15 | 
S:DRAIN_MANA
D:It's a large pile of yellow flesh.

N:70:Scruffy looking goblin
G:h:b
I:110:3d5:16:8:10
W:3:1:0:4
B:HIT:HURT:1d4
B:TOUCH:EAT_GOLD
F:MALE | 
F:DROP_60 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:A short little guy, in bedraggled clothes.  His sharp teeth glint in the dim 
D:light.

N:71:Yellow mold
G:m:y
I:110:8d8:2:10:99
W:3:1:0:9
B:HIT:HURT:1d4
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a strange growth on the dungeon floor.

N:72:Metallic red centipede
G:c:r
I:110:4d8:8:9:20
W:3:1:0:12
B:BITE:HURT:1d2
B:BITE:HURT:1d1
B:BITE:HURT:1d1
B:BITE:HURT:1d1
F:RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is about four feet long and carnivorous. The corridor glows red from the reflected 
D:light. Blood of it's previous meals drips from it's four sets of jaws.

N:73:Yellow worm mass
G:w:y
I:100:4d8:7:4:10
W:3:2:0:4
B:CRAWL:LOSE_AGI:1d3
F:RAND_50 | RAND_25 | 
F:STUPID | WEIRD_MIND | MULTIPLY | 
F:ANIMAL | HURT_LITE | NO_FEAR
D:It is a large slimy mass of worms. A yellow ichor drips from the mass as it moves towards 
D:you across the floor. The mass grows with alarming speed.

N:74:Clear worm mass
G:w:w
I:100:4d4:7:1:10
W:3:2:0:4
B:CRAWL:POISON:1d2
F:ATTR_CLEAR | 
F:RAND_50 | RAND_25 | 
F:STUPID | WEIRD_MIND | INVISIBLE | MULTIPLY | 
F:ANIMAL | 
F:IM_POIS | HURT_LITE | NO_FEAR
D:You see a clear ichor covering the floor ahead of you. Suddenly you see the ichor start 
D:moving towards you! Then as you feel the sickening feeling of worms crawling on you, 
D:your stomach falls, and you grow nauseous as the poison begins to affect you.

# produces radiation. Remember for when mutations are added.
N:75:Luminary terminal
G:e:R
I:110:4d6:2:6:10
W:3:1:0:7
B:SHOCK:LOSE_MUS:1d6
B:SHOCK:ELEC:1d3
F:NEVER_MOVE | DROP_60 |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_11 | 
S:DRAIN_MANA
D:A strange terminal glowing red. It appears to be emitting a strange energy. It could 
D:have been tampered with, and may contain an object.

N:76:Maintenance automaton - Type III
G:a:w
I:110:4d8:5:14:10
W:3:2:0:3
B:HIT:HURT:3d3
F:MULTIPLY | RAND_25 |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
D:This Maintenance drone is somewhat larger than it's cousins. It has a dome 
D:covering the waist high body that moves down the corridor. Anything on the 
D:ground in front of it isn't there after it passes by. It's moving in your 
D:direction.

N:77:Alien Slug
G:A:b
I:110:6d10:2:5:2
W:3:1:0:10
B:CRUSH:HURT:4d5
F:WEIRD_MIND | BASH_DOOR | KILL_BODY | MOVE_BODY | KILL_ITEM |
F:ALIEN | IM_POIS | NO_FEAR 
D:This horse sized alien slug thrashes back and forth on the floor 
D:causing great amounts of destruction. It would be wise to keep your 
D:distance.

N:78:Mi-Go, the Fungi from Yuggoth
G:u:g
I:110:4d5:8:20:60
W:3:2:0:12
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
S:1_IN_4 |
S:DRAIN_MANA 
F:RAND_25 | WEIRD_MIND | REGENERATE | DEMON | ATTR_MULTI
D:"They were pinkish things about five feet long; with crustaceous bodies 
D:bearing vast pairs of dorsal fins or membranous wings and several sets of 
D:articulate limbs, and with a sort of convoluted ellipsoid, covered with 
D:multitudes of very short antenna, where a head would ordinarily be. . . .
D: Sometimes [they] walked on all their legs and sometimes on the hindmost 
D:pair only. - H. P. Lovecraft, "The Whisperer in Darkness"

## 78-85 Unused ##
##########################
##### Level 4 (200') #####
##########################

N:86:Prehistoric cave lizard
G:R:u
I:110:3d6:8:16:80
W:4:1:0:8
B:BITE:HURT:1d6
F:ANIMAL
D:It is an ancient armored lizard with a powerful bite.

N:87:Novice adventurer
G:p:W
I:110:6d8:20:16:5
W:4:1:0:18
B:HIT:HURT:2d4
B:HIT:HURT:1d5
F:MALE | FORCE_SLEEP | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
S:1_IN_9 | 
S:ARROW_2 
D:An agile hunter, ready and relaxed.

N:88:Novice dashing hussar
G:p:w
I:110:8d8:20:22:5
W:4:1:0:20
B:HIT:HURT:2d7
B:HIT:HURT:1d6
F:MALE | 
F:FORCE_SLEEP | 
F:DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_11
S:ARROW_2
D:An solider of the most exceptional skill in combat.

N:89:Blue jelly
G:j:b
I:110:12d8:2:1:99
W:4:1:0:14
B:TOUCH:COLD:1d6
F:NEVER_MOVE | COLD_BLOOD | 
F:STUPID | EMPTY_MIND | 
F:IM_COLD | HURT_LITE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It's a large pile of pulsing blue flesh.

N:90:Giant white rat
G:r:W
I:110:2d2:8:7:30
W:4:1:0:1
B:BITE:POISON:1d3
F:RAND_25 | 
F:MULTIPLY | 
F:ANIMAL
D:It is a very vicious rodent. Wait a second - They are very vicious opponents. Errr 
D:the thre-four, damn. You lost count.

N:91:Blue worm mass
G:w:b
I:100:5d8:7:12:10
W:4:1:0:5
B:CRAWL:COLD:1d4
F:RAND_50 | RAND_25 | 
F:STUPID | WEIRD_MIND | COLD_BLOOD | MULTIPLY | 
F:ANIMAL | IM_COLD | 
F:HURT_LITE | NO_FEAR
D:It is a large slimy mass of worms. The blue paste they trail 
D:behind them chills the air. Frost appears around the blue gel. 
D:As the mass grows larger, the area become more cold, the 
D:chill begins to get to your bones. . .

N:92:Large grey snake
G:J:s
I:100:6d8:6:38:50
W:4:1:0:14
B:BITE:HURT:1d5
B:CRUSH:HURT:1d8
F:RAND_25 | 
F:BASH_DOOR | 
F:ANIMAL
D:It is about ten feet long, and it looks very angry.

N:93:Spider Monkey
G:M:D
I:110:3d8:10:10:10
W:4:2:0:7
B:CLAW:HURT:1d6
B:CLAW:HURT:1d6
F:ANIMAL | FRIENDS | OPEN_DOOR | TAKE_ITEM |
S:1_IN_3 |
S:SHRIEK
D:These small lanky monkeys look territorial. 


N:94:The Unknown Chicken
G:k:b
I:120:8d8:2:2:10
W:4:2:0:10
B:HIT:HURT:2d1
B:HIT:HURT:2d1
B:HIT:HURT:2d1
F:FRIENDS | RAND_25 | HOSTILE | EMPTY_MIND | ANIMAL |
F:UNIQUE | FORCE_MAXHP | 
D:This is the brave chicken that so often in the past has made the 
D:desperate journey across the fabled road. No one can say why 
D:a creature would make such a dangerous journ - Hey! it sure is 
D:moving quickly - ack!
## 94-100 Unused ###

##########################
##### Level 5 (250') #####
##########################

N:101:Alden's white-haired monkey captain
G:M:w
I:120:8d8:6:30:200
W:5:3:0:40
B:HIT:HURT:1d4
B:PUNCH:HURT:1d6
B:BITE:HURT:1d4
F:UNIQUE | 
F:FORCE_MAXHP | MALE | ESCORTS |
F:BASH_DOOR | OPEN_DOOR | DROP_60 | DROP_GOOD | TAKE_ITEM |
F:ANIMAL 
D:You see an old, white-haired monkey, all alone by himself, that you take to 
D:be the captain of a ship, based on his dress. He appears a great sight too 
D:dignified to be seen watching you. you remember reading a piece by William L. Alden 
D:called "A Darwinian Schooner," which appeared in the August 1893 issue of 
D:Pall Mall Magazine. Betrayed by the crew of the "Jane G. Mather" he seeks vengance 
D:against all men. He carries a jagged knife.

N:102:Novice wizard
G:p:r
I:110:6d4:20:6:10
W:5:2:0:7
B:HIT:HURT:1d4
F:MALE | 
F:FORCE_SLEEP | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_12 | 
S:BLINK | BLIND | CONF | MISSILE
D:A student of the arcane approaches. His eyes begin to glow and he begins 
D:muttering under his breath.

N:103:Green snake-woman
G:B:g
I:110:9d8:18:40:120
W:5:1:0:40
B:CRUSH:HURT:1d8
B:SPIT:ACID:2d6
F:FEMALE | 
F:RAND_25 | TAKE_ITEM | DROP_60 | 
F:BASH_DOOR | 
F:EVIL | IM_ACID | BEASTMAN
D:Another sensuous woman approaches out of the darkness. Her beautiful red-hair, and 
D:bright green eyes enchant you. Your eyes travel down her torso, lingering on her 
D:ponderous breasts, only to grimace in chagrin as you see the glistening green scales 
D:that make up her lower body.

N:104:Blue ooze
G:j:b
I:110:3d4:8:16:80
W:5:1:0:7
B:CRAWL:COLD:1d4
F:RAND_50 | RAND_25 | DROP_60 | 
F:STUPID | EMPTY_MIND | 
F:IM_COLD | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It's blue and it's oozing.

N:105:Green jelly
G:j:g
I:110:22d8:2:1:99
W:5:1:0:18
B:TOUCH:ACID:1d2
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_ACID | HURT_LITE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a large pile of pulsing green flesh.

N:106:Large dog-man
G:B:b
I:120:13d9:20:28:30
W:5:2:0:28
B:HIT:HURT:1d10
B:HIT:HURT:1d4
F:DROP_90 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | BEASTMAN
D:It stands 10 feet tall, it's teeth barred, growling. It holds a massive weapon 
D:and rushes forward to catch it's dinner. I believe you have other plans.

N:107:Skeleton dog-man
G:s:w
I:110:5d8:20:26:140
W:5:1:0:12
B:HIT:HURT:1d6
F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | BEASTMAN |
F:NO_CONF | NO_SLEEP | NO_FEAR
D:In the darkness you hear a clattering ahead. You see what looks to be a somewhat 
D:humanoid skeleton, with one terrible distinguishing feature, a small dog skull on top 
D:of the body. Whatever abomination created these things in the first place is now 
D:animating their dead bodies. You've never had to kill anything twice before. It 
D:looks like you're going to get your chance.

N:108:Grey icky thing
G:i:s
I:110:4d8:14:12:15
W:5:1:0:10
B:TOUCH:HURT:1d5
F:RAND_50 | 
F:EMPTY_MIND
D:It is a smallish, slimy, icky, nasty creature.

N:109:Humming terminal
G:e:v
I:100:7d8:2:10:10
W:5:2:0:20
B:SHOCK:UN_BONUS
B:SHOCK:HURT:1d3
F:ATTR_MULTI | 
F:NEVER_MOVE | DROP_90 |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_9 | 
S:DRAIN_MANA
D:This terminal pulses with ever shifting lights. As you approach the air becomes cold 
D:and you feel your energy draining away. But again, it looks like it might contain an
D:item.

N:110:Red worm mass
G:w:r
I:100:5d8:7:12:10
W:5:1:0:6
B:CRAWL:FIRE:1d6
F:RAND_50 | RAND_25 | 
F:STUPID | EMPTY_MIND | MULTIPLY | BASH_DOOR | 
F:ANIMAL | IM_FIRE | 
F:HURT_LITE | NO_FEAR
D:It is a large slimy mass of worms. They leave a red ichor that steams, singeing the 
D:walls where ever it touches. The mass of worms just grows larger and larger as you 
D:watch.

N:111:Copperhead snake
G:J:o
I:110:4d6:6:20:1
W:5:1:0:15
B:BITE:POISON:2d4
F:RAND_50 | 
F:BASH_DOOR | 
F:ANIMAL | IM_POIS
D:It has a copper head and sharp venomous fangs.

N:112:Maintenance automaton - Type IV
G:a:w
I:110:8d10:5:16:10
W:5:2:0:6
B:HIT:HURT:5d3
F:MULTIPLY |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
D:This Maintenance drone is over 8 feet high, and almost as wide as a 
D:corridor. A scoop gathers junk from the floor around it and 
D:shovels it into the furnace sitting in the center, Occasionally 
D:another one is produced from the back. You can't imagine they could
D:get much bigger than this. 

N:113:Alien Pseudopod
G:A:R
I:110:10d10:2:5:2
W:5:1:0:20
B:HIT:HURT:2d6
B:HIT:HURT:2d6
F:WEIRD_MIND | BASH_DOOR | KILL_BODY | MOVE_BODY | KILL_ITEM |
F:ALIEN | IM_POIS | NO_FEAR 
D:This man-sized alien pseudopod moves in a strange 
D:rythmic pattern down the hall towards you. You would imagine 
D:that if it even recognizes you as life, It wouldn't much care.

N:114:Large rat-man
G:B:u
I:120:13d9:20:32:30
W:5:2:0:28
B:HIT:HURT:1d8
B:HIT:HURT:1d6
B:HIT:HURT:1d6
F:DROP_1D2 |
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | BEASTMAN
D:It appears like a giant humanoid rat is barreling 
D:towards you. It extends it's teeth and claws
D:and rushes forward to catch it's dinner. This is one 
D:invitation that will be difficult to turn down.

### 115 - 118 Unused ###

##########################
##### Level 6 (300') #####
##########################
N:119:Phineas T. Barnum
G:p:b
I:120:10d10:16:8:10
W:6:3:0:110
B:HIT:HURT:1d6
B:TOUCH:EAT_ITEM
B:TOUCH:EAT_GOLD
B:TOUCH:CONFUSE
F:UNIQUE | MALE
F:FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | DROP_GREAT | 
F:OPEN_DOOR | BASH_DOOR | REGENERATE | NO_CONF	
D:The greatest showman alive! He is mumbling "There's a sucker born every minute, 
D:here comes one now." He looks frustrating.

N:120:Purple mushroom patch
G:,:v
I:110:1d1:2:1:0
W:6:2:0:15
B:SPORE:LOSE_VIG:1d2
B:SPORE:LOSE_VIG:1d2
B:SPORE:LOSE_VIG:1d2
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:Yum!  It looks quite tasty.

N:121:Novice Qabalist
G:p:g
I:110:7d4:20:10:5
W:6:2:0:7
B:HIT:HURT:1d5
F:MALE | 
F:FORCE_SLEEP | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_12 | 
S:HEAL | SCARE | CAUSE_1
D:This novice waker of the elements moves towards you tripping over his robes. 
D:He appears vengeful. Beware.

N:122:Novice officer
G:p:u
I:110:9d4:20:16:5
W:6:2:0:6
B:HIT:HURT:1d7
B:HIT:HURT:1d6
F:MALE | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
D:There is a vacant look in his eyes. His inexperience must have caused 
D:him to lose his mind. He moves towards you swinging his saber.

N:123:Novice rogue
G:p:b
I:110:8d4:20:12:5
W:6:2:0:6
B:HIT:HURT:1d6
B:TOUCH:EAT_GOLD
F:MALE | 
F:FRIENDS | DROP_60 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:A rather shifty individual. He looks to be the type to take advantage of wary 
D:travelers.

N:124:Brown mold
G:m:u
I:110:15d8:2:12:99
W:6:1:0:20
B:HIT:CONFUSE:1d4
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:A strange brown growth on the dungeon floor.

N:125:Giant brown bat
G:b:u
I:120:3d8:10:15:30
W:6:1:0:10
B:BITE:HURT:1d3
F:RAND_50 | 
F:ANIMAL
D:It screeches as it attacks.

N:126:Novice adventurer
G:p:W
I:110:6d8:20:10:5
W:6:2:0:18
B:HIT:HURT:2d4
B:HIT:HURT:1d5
F:MALE | FORCE_SLEEP | ONLY_GOLD | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | FRIENDS
S:1_IN_3 |  
S:ARROW_2 
D:An agile hunter, ready and relaxed.

N:127:Mole Man
G:B:W
I:110:8d8:20:32:30
W:6:1:0:20
B:HIT:HURT:1d5
B:HIT:HURT:1d5
F:MALE | 
F:FRIENDS | DROP_60 | BEASTMAN |
F:OPEN_DOOR | BASH_DOOR | KILL_WALL |
F:EVIL | HURT_LITE 
D:A strange violent upright mole the size of a man. Ewwww.

N:128:Rattlesnake
G:J:r
I:110:6d7:6:24:1
W:6:1:0:20
B:BITE:POISON:2d5
F:RAND_50 | 
F:BASH_DOOR | 
F:ANIMAL | IM_POIS
D:It is recognized by the hard-scaled end of its body that is often rattled 
D:to frighten its prey.

N:129:Bori
G:u:W
I:110:3d8:8:18:80
W:6:1:0:18
B:CLAW:LOSE_MUS:1d3
B:CLAW:LOSE_AGI:1d3
B:CLAW:LOSE_VIG:1d3
F:CHAR_MULTI | FRIEND | OPEN_DOOR | DEMON
S:1_IN_10 |
S:HEAL
D:The shape-shifting bori haunts the forest villages of primitive peoples. 
D:It is an amorphous mass of constantly changeing features, sprouting arms 
D:and faces here and there that vanish back into loops of dark flesh. 

N:130:Patrol Automaton Type I
G:a:R
I:110:5d5:30:25:40
W:6:1:0:10
B:SHOCK:HURT:1d5
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
S:1_IN_3 |
S:ARROW_4 | BO_ELEC
D:A strange wheeled contraption painted a bright red moving towards you.  
D:The words covert assertion device are painted in bright yellow along 
D:the side. A bolt of electricity arcs out of the device.

N:131:White Fang
G:Z:w
I:120:7d6:30:30:0
W:6:3:0:40
B:CLAW:HURT:1d2
B:CLAW:HURT:1d2
B:BITE:HURT:2d4
F:UNIQUE | 
F:FORCE_MAXHP | MALE | 
F:BASH_DOOR | 
F:ANIMAL | NO_SLEEP | SMART
D:A large Half-dog, half-wolf moves towards you.
D: With prominent white fangs, this beast moves 
D:intelligently towards you.
D:He bristles and bares his teeth, his eyes 
D:vigilant, his whole body wary and prepared for anything.
D:You remember reading a serial about this creature 
D:in "The Outing Magazine" (1906)
### 131-140 Unused ###

##########################
##### Level 7 (350') #####
##########################

N:141:Man-bat
G:B:G
I:110:7d9:20:32:30
W:7:1:0:20
B:HIT:HURT:2d8
F:MALE | 
F:FRIENDS | DROP_60 | 
F:BASH_DOOR | 
F:EVIL | HURT_LITE | BEASTMAN
D:A huge man-bat stumbles towards you!

N:142:Wood spider
G:S:U
I:120:3d6:8:16:80
W:7:3:0:15
B:BITE:HURT:1d3
B:STING:POISON:1d4
F:FRIENDS | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_POIS
D:It scuttles towards you.

N:143:Flashing Terminal
G:e:w
I:110:5d8:2:6:10
W:7:3:0:15
B:SHOCK:BLIND:2d8
F:NEVER_MOVE | DROP_60 |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_7 | 
S:DRAIN_MANA
D:A crystal globe filled with light that shoots out. 

N:144:Pink snake-woman
G:B:R
I:110:11d8:20:40:120
W:7:2:0:40
B:CRUSH:HURT:1d10
B:BITE:LOSE_MUS:1d4
F:FEMALE | 
F:RAND_25 | DROP_60 | 
F:TAKE_ITEM | BASH_DOOR | 
F:EVIL
D:Beauty you have never been privy to before approaches. You die a thousand 
D:deaths just to look upon it, only to have your desire thwarted as she
D:wraps her tail around you.

N:145:Pink jelly
G:j:R
I:110:26d8:2:1:99
W:7:1:0:26
B:TOUCH:LOSE_MUS:1d5
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:HURT_LITE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a large pulsating mound of red flesh.

N:146:Green icky thing
G:i:g
I:110:5d8:14:12:20
W:7:2:0:18
B:TOUCH:ACID:2d5
F:RAND_50 | 
F:EMPTY_MIND | 
F:IM_ACID
D:It is a smallish, slimy, icky, acidic creature.

N:147:Zombified Dog-man
G:z:s
I:110:6d10:20:14:30
W:7:1:0:16
B:HIT:HURT:1d4
B:HIT:HURT:1d4
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is an animated corpse of a Dog-man.  Flesh falls off in large chunks as it 
D:shambles forward.

N:148:Automaton - Type I
G:a:D
I:110:12d10:20:16:20
W:7:2:0:25
B:HIT:HURT:1d8
B:HIT:HURT:1d8
B:SHOCK:ELEC:1d12
F:DROP_90 | 
F:OPEN_DOOR | BASH_DOOR |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_10 | 
S:HASTE | ARROW_1
D:A strange clockwork man approaches with evil intent. He looks 
D:extremely dangerous.

N:149:Night lizard
G:R:D
I:110:4d8:20:16:30
W:7:2:0:35
B:BITE:HURT:1d6
B:BITE:HURT:1d6
F:ANIMAL
D:It is a black lizard with overlapping scales and a powerful jaw. A 
D:black lizard of the night.

N:150:Signor Niccolo Davelli
G:A:G
I:100:16d10:20:20:20
W:7:3:0:110
B:HIT:HURT:2d10
B:HIT:HURT:2d10
F:UNIQUE | MALE |
F:FORCE_MAXHP | 
F:ESCORT | ESCORTS | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | KILL_BODY |
F:EVIL | IM_POIS | WEIRD_MIND | NO_FEAR | ALIEN | ESCORTS
S:1_IN_3 | 
S:BO_POIS
D:A shapeshifting Martian from outer space. You've heard of these Martians 
D:in The Germ Growers (1892), which was written by Robert Potter, 
D:an Australian clergyman. He and his Martian cohorts are planning on invading 
D:the earth!  Six years before Wells' Martians invaded, these creatures attempted it; 
D:they are "Evil incarnate". His plan is to destroy the planet with 
D:plague germs, which are grown in ordinary gardens and are 
D:large enough to be picked and sorted by hand. Stop him!

N:151:Seeker Automata - Type I
G:a:b
I:120:8d5:2:12:2
W:7:2:0:40
B:HIT:HURT:1d10
B:SHOCK:ELEC:1d10
B:SHOCK:BLIND
B:SHOCK:CONFUSE
F:RAND_50 | DROP_1D2 |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
D:This small disc bounces back and forth along the corridor banging into 
D:the walls. It seems like a good idea to not get too close, it looks 
D:like it could hurt.

N:152:Horse Man
G:B:u
I:110:15d15:10:25:10
W:7:1:0:38
B:HIT:HURT:2d12
B:HIT:HURT:1d9
F:BEASTMAN | OPEN_DOOR | BASH_DOOR | EVIL
D:This thing lumbers towards you, a deformed half human - half horse maw 
D:grins at you as he approaches barring his axe out in front of him.

N:153:Alien Pods
G:A:r
I:100:10d10:0:0:0
W:7:1:0:1
F:NEVER_BLOW | NEVER_MOVE | COLD_BLOOD | EMPTY_MIND | ALIEN |
F:HURT_LITE | IM_POIS | NO_FEAR | NO_CONF 
D:A strange alien pod sitting there in the middle of way. It
D:doesn't appear to be doing anything, but it can't be good. 

N:154:Capuchin Monkey
G:M:U
I:120:4d5:40:10:30
W:7:2:0:10
B:CLAW:HURT:1d2
B:CLAW:EAT_ITEM
B:BITE:HURT:2d4
B:BUTT:HURT:1d3
S:1_IN_8 |
S:SHRIEK
F:FRIENDS | ANIMAL | OPEN_DOOR | TAKE_ITEM
D:A dozen or so of the small monkeys from earlier stands in 
D:front of you. You feel outnumbered.

### 155-160 Unused ###

##########################
##### Level 8 (400') #####
##########################

N:161:Lot No. 249
G:p:U
I:120:25d10:20:30:20
W:8:1:0:170
B:PUNCH:HURT:5d4
B:HIT:HURT:5d4
B:WAIL:TERRIFY:3d3
F:UNIQUE | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | KILL_BODY |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | 
F:BASH_DOOR | NO_FEAR | NO_STUN | WEIRD_MIND |
F:EVIL | NO_CONF | NO_SLEEP | COLD_BLOOD | UNDEAD | DEMON |
F:IM_ELEC | IM_COLD | IM_POIS | REGENERATE
D:This is the mummy of Edward Bellingham from Sir Arthur Conan Doyle's story Lot 
D:No. 249.  Mr. Bellingham, a olive-skinned evil man uses the mummy to kill people 
D:he's in disagreement with. The Mummy has inhuman speed and strength and a 
D:very malicious and bloodthirsty nature.

#needs to be moved down.
N:162:Doctor Materialismus
G:p:o
I:110:19d10:20:32:30
W:8:2:0:80
B:PUNCH:HURT:1d1
B:KICK:HURT:1d1
F:UNIQUE | MALE | 
F:FORCE_MAXHP | 
F:ESCORT |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | KILL_BODY
S:1_IN_2 |
S:MIND_BLAST | CAUSE_2 | SCARE | BLIND | CONF | SLOW | DARKNESS
D:A German professor, scientist, socialist...practicing hypnotism, magnetism, 
D:mesmerism, and mysticism; giving lectures on Hegel, believing in Hartmann, 
D:and in the indestructibility of matter and the destructibility of the soul; 
D:and his soul was a damned one, and he cared not for the loss of it. You 
D:recognize him from Frederic Jesup Stimson's "Dr. Materialismus," 
D:which first appeared in the November 1890 issue of Scribner's. He is followed 
D:by many slovenly servants.

N:163:Novice sportsman
G:p:W
I:110:6d12:20:6:5
W:8:1:0:18
B:HIT:HURT:1d5
B:HIT:HURT:1d5
F:MALE | 
F:FORCE_SLEEP | FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_5 | 
S:ARROW_2 
D:A sharp eyed hunter, and all-around man. Looks strong and well 
D:versed in all forms of contests. Let's hope you don't lose.

N:164:Green mold
G:m:g
I:110:21d8:2:14:75
W:8:2:0:28
B:HIT:TERRIFY:1d4
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_ACID | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a strange growth on the dungeon floor.

N:165:Skeleton pig-man
G:s:w
I:110:10d8:20:36:40
W:8:1:0:26
B:HIT:HURT:2d5
F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | 
F:EVIL | ANIMAL | UNDEAD | 
F:IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is an animated pig-man skeleton. ack!

N:166:Novice dashing hussar
G:p:w
I:110:8d8:20:16:5
W:8:2:0:20
B:HIT:HURT:1d7
B:HIT:HURT:3d4
F:MALE | 
F:FORCE_SLEEP | 
F:FRIENDS | DROP_60 |
F:OPEN_DOOR | BASH_DOOR
S:1_IN_11
S:ARROW_2
D:An solider of the most exceptional skill in combat.

N:167:Bandit
G:p:b
I:110:8d8:20:24:10
W:8:2:0:26
B:HIT:HURT:2d4
B:TOUCH:EAT_GOLD
F:MALE | 
F:DROP_1D2 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:He is after your cash!

N:168:Patrol Automaton Type II
G:a:R
I:120:10d12:30:25:40
W:8:1:0:20
B:SHOCK:HURT:2d5
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
S:1_IN_3 |
S:ARROW_4 | BO_ELEC
D:A strange wheeled contraption painted red moving towards you.  
D:The words covert assertion device are painted in brown along 
D:the side. A bolt of electricity arcs out of the drone. 

#169

N:170:Morlock
G:h:D
I:110:8d8:4:10:8
W:8:1:0:10
B:HIT:HURT:2d4
B:HIT:HURT:2d4
F:FRIEND | OPEN_DOOR | EVIL | HURT_LITE
D:A large-eyed nocturnal being walks toward you. As it 
D:cringes from your torchlight, you see that it is a Morlock! 
D:You've heard of Morlocks from a book written by H.G. Wells called 
D:"The Time Machine".

N:171:Bunyip
G:u:b
I:110:8d8:30:25:10
W:8:1:0:40
B:BITE:HURT:4d6
F:WEIRD_MIND | DEMON | EVIL | HOSTILE
S:1_IN_15 |
S:SHRIEK | SCARE 
D:An ancient Aboriginal demon stands in front of you. The size 
D:of a large bull - Each one you see seems different from the others.
D:Some look aquatic, some have parts of various land animals.
D:It moves towards you uttering a chilling howl.

## 172-180 Unused ##

##########################
##### Level 9 (450') #####
##########################

N:181:Yeti
G:Y:b
I:110:11d9:20:24:10
W:9:3:0:30
B:CLAW:HURT:1d3
B:CLAW:HURT:1d3
B:BITE:HURT:1d4
F:OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | IM_COLD
D:A large white figure covered in shaggy fur.

N:182:Bloodshot icky thing
G:i:r
I:110:7d8:14:18:20
W:9:3:0:24
B:TOUCH:HURT:1d4
B:CRAWL:ACID:2d4
F:RAND_50 | 
F:EMPTY_MIND | 
F:IM_POIS
S:1_IN_11 | 
S:DRAIN_MANA
D:It is a strange, slimy, icky creature.

N:183:Giant grey rat
G:r:s
I:110:2d3:8:12:20
W:9:1:0:2
B:BITE:POISON:1d4
F:RAND_25 | 
F:MULTIPLY | 
F:ANIMAL | IM_POIS
D:It is a rodent of unusual size.

N:184:Nubian Bird-woman
G:B:D
I:120:3d8:16:22:10
W:9:1:0:19
B:CLAW:HURT:1d2
B:CLAW:HURT:1d2
B:BITE:HURT:1d3
B:WAIL:TERRIFY:1d1
F:FEMALE | 
F:RAND_25 | 
F:ANIMAL | EVIL
D:A woman's face on the body of a vicious black bird.

N:185:Solarion, the beautiful
G:Z:o
I:110:24d10:20:25:20
W:9:2:0:100
B:BITE:HURT:6d8
F:UNIQUE | MALE
F:FORCE_MAXHP | SMART | ANIMAL
F:BASH_DOOR
D:Rodney Stafford, a brilliant American scientist, is given the life work of 
D:one Conrad Klotz, who was studying "experimental evolution," that is, 
D:the enhancement of intelligence by electrical means. After Klotz's death Stafford 
D:takes over his work and creates Solarion. Solarion is a beautiful, philosophical, 
D:moral dog with an insightful bent.  He is a golden retriever as intelligent 
D:as an adult male human. Stafford gave Solarion to Cecilia Effingham, a cold woman that 
D:he loves. Solarion tells Stafford about Cecilia.  Unfortunately, Solarion, comes to 
D:love Cecilia, and refuses to give Stafford any information about her. Stafford 
D:is outraged at this, and pained by Cecilia's spurning goes to Cecilia's house. 
D:He confronts Solarion and orders him home, but Solarion refuses. Now after disfiguring 
D:his master he seeks the world looking for vengeance an meaning. (Edgar Fawcett (1847-1904) 
D:in the September 1889 issue of Lippincott's Magazine, and in Solarion: A Romance (1889))

N:186:King cobra
G:J:g
I:110:8d10:8:30:1
W:9:2:0:28
B:SPIT:BLIND:1d2
B:BITE:POISON:3d4
F:RAND_50 | 
F:BASH_DOOR | 
F:ANIMAL | IM_POIS
D:It is a large snake with a hooded face.

N:187:Large Man-bat
G:B:G
I:110:10d15:20:32:30
W:9:1:0:40
B:HIT:HURT:3d12
F:MALE | 
F:DROP_60 | 
F:BASH_DOOR | 
F:EVIL | HURT_LITE | BEASTMAN
D:A towering man-bat raises his membrane coated arms, and rushes towards you!

N:188:Buzzing Terminal
G:e:G
I:110:8d8:2:6:10
W:9:3:0:15
B:SHOCK:LOSE_VIG:2d8
F:NEVER_MOVE | DROP_60 |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_7 | 
S:DRAIN_MANA | SCARE
D:A strange pad from which smoke issues. Sparks leap from the pad. 
D:It looks like something might be contained within it.

N:189:Zombified Man-bat
G:z:s
I:110:6d30:20:14:30
W:9:1:0:16
B:HIT:HURT:3d4
B:HIT:HURT:3d4
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is an animated corpse of a Man-bat.  Flesh falls off in large chunks as it 
D:shambles forward.

N:190:Automaton - Type II
G:a:D
I:110:12d20:20:36:20
W:9:2:0:40
B:HIT:HURT:2d8
B:HIT:HURT:2d8
B:SHOCK:ELEC:1d12
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_7 | 
S:HASTE | ARROW_2 | BO_ELEC 
D:A large bizarre clockwork man has blood dripping from his 
D:claw-like hands. He looks extremely dangerous.

N:191:Seeker Automaton - Type II
G:a:b
I:120:10d6:4:14:4
W:9:2:0:50
B:HIT:HURT:2d10
B:SHOCK:ELEC:2d10
B:SHOCK:BLIND
B:SHOCK:CONFUSE
F:RAND_25 | DROP_1D2 |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
D:This is a larger more jagged disc bouncing back and forth along the corridor 
D:banging into the walls. This model looks like it has something different 
D:about it. Small wings, or fins on the side. If that were developed any more 
D:it might not move so randomly.

N:192:Cow Man
G:B:w
I:110:13d13:10:25:10
W:9:1:0:20
B:HIT:HURT:1d10
B:HIT:HURT:1d9
F:BEASTMAN | OPEN_DOOR | BASH_DOOR | EVIL
D:This thing lumbers towards you, a giant cow man, silently 
D:staring with it's big brown eyes. Shame it looks too human for 
D:you to think about steak.

N:193:Chimpanzee
G:M:U
I:110:6d8:40:10:30
W:9:2:0:12
B:CLAW:HURT:2d8
B:CLAW:BLIND
B:BITE:EAT_FOOD
B:BUTT:HURT:1d6
F:FRIEND | ANIMAL | OPEN_DOOR | TAKE_ITEM
D:A chimpanzee is standing in the hallway looking at you like 
D:you were a banana. Someday you'll be somewhere everyone doesn't look 
D:at you like dinner. Or at least that's what you keep saying to yourself.


##194-200 Unused ##
###########################
##### Level 10 (500') #####
###########################

N:200:Giant spider
G:S:v
I:110:10d10:8:16:80
W:10:2:0:35
B:BITE:HURT:1d10
B:BITE:POISON:1d6
B:BITE:POISON:1d6
B:BITE:HURT:1d10
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_POIS
D:It is a vast black spider whose bulbous body is bloated with poison.

N:201:Light-Fingered Sonya
G:p:R
I:120:12d10:18:20:10
W:10:3:0:80
B:SEDUCE:EAT_GOLD
B:HIT:HURT:2d16
B:TOUCH:LOSE_EGO:1d1
B:TOUCH:LOSE_MUS:1d1
F:UNIQUE | FEMALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_GOOD | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:You've heard of this Russian temptress before! She's a thief, pickpocket, 
D:murderess, bootlegger, adventuress, and one who's not afraid to use her 
D:body to help her get what she wants. Vlas Doroshevich, a Russian journalist, 
D:brought her stories to the people.

N:202:Clear mushroom patch
G:,:w
I:110:1d1:4:1:0
W:10:2:0:3
B:SPORE:HURT:1d1
F:ATTR_CLEAR | 
F:NEVER_MOVE | INVISIBLE | COLD_BLOOD | MULTIPLY | 
F:STUPID | EMPTY_MIND | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:Yum!  It looks quite tasty.

N:203:Spring-Heeled Jack, the Terror of London
G:p:B
I:110:23d10:20:20:20
W:10:3:0:160
B:HIT:HURT:1d12
B:HIT:HURT:1d10
B:HIT:HURT:1d12
B:HIT:HURT:1d10
F:UNIQUE | MALE | 
F:FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | DEMON | WEIRD_MIND | KILL_BODY
S:1_IN_4 |
S:BLINK | BR_FIRE
D:A . . . *THING* wearing a skin-tight glossy crimson suit, with bat-style wings, 
D:a lion's mane, devil's horns, talon hands, cloven hoofs and a 
D:sulphurous-breathing mouth from which fire issues jumpes out in front of you! 
D:He shouts "Hold, monsters in the form of men!" while jumping about and breathing 
D:fire.

N:204:Hairy mold
G:m:o
I:110:15d8:2:15:70
W:10:2:0:32
B:HIT:POISON:1d3
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a strange hairy growth on the dungeon floor.

N:205:Disenchanter mold
G:m:v
I:110:16d8:2:20:70
W:10:2:0:40
B:TOUCH:UN_BONUS:1d6
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_11 | 
S:DRAIN_MANA
D:It is a strange glowing growth on the dungeon floor.

N:206:Wolf
G:Z:u
I:110:6d6:30:30:20
W:10:1:0:30
B:BITE:HURT:1d6
F:RAND_25 | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL
D:It howls and snaps at you.

N:207:Panther
G:f:u
I:120:10d8:40:30:0
W:10:2:0:25
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
F:BASH_DOOR | 
F:ANIMAL
D:A large black cat, stalking you with intent.  It thinks you're its next 
D:meal.

N:208:Brigand
G:p:b
I:110:9d8:20:32:10
W:10:2:0:35
B:HIT:HURT:2d4
B:TOUCH:EAT_ITEM
F:MALE | 
F:DROP_1D2 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:He is eyeing your backpack.

N:209:Patrol Automaton Type III
G:a:R
I:120:11d15:30:30:40
W:10:1:0:25
B:SHOCK:HURT:4d5
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
S:1_IN_3 |
S:ARROW_4 | BO_ELEC
D:A strange wheeled chromed contraption moving towards you.  
D:The words covert assertion device are painted in black along 
D:the side. A bolt of electricity arcs out of the device. This design 
D:seems more effective.

N:210:Intrusion Preventative Automaton - Type I
G:a:v
I:120:20d20:50:70:30
W:10:4:0:70
B:SHOCK:BLIND:2d4
B:SHOCK:LOSE_MUS:2d4
B:SHOCK:LOSE_VIG:2d4
B:CRUSH:HURT:3d8
F:DROP_2D2 | BASH_DOOR | KILL_WALL | KILL_BODY | MOVE_BODY |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
D:It looks like a large ball with metal bars coming out of it rolling 
D:down the hall. Suddenly it swerves toward you flashing brutal death. 
D:You prepare to die.

N:211:Harmonic Alien Pod
G:A:b
I:100:50d1:1:15:1
W:10:1:0:3
B:WAIL:TERRIFY
F:ALIEN | FRIENDS | EMPTY_MIND | NEVER_MOVE | MULTIPLY
D:These strange alien pods produce an eerie sound that makes you 
D:oddly uncomfortable. Now that you look again these pods are 
D:but perhaps a visage into the unlimited darkness the human 
D:soul can contain- You must get away before you are consumed!

N:212:Alien Plasomorph
G:A:g
I:110:8d3:8:8:8
W:10:2:0:20
B:HIT:HURT:1d2
F:ALIEN | WEIRD_MIND | REGENERATE
S:1_IN_3 |
S:CONF | SLOW | BLINK | S_KIN
D:A strange globular being marches towards you, 
D:flailing it's many limbs.

## 213 - 225 ##

###########################
##### Level 11 (550') #####
###########################
N:226:Zombified Pig-man
G:z:s
I:100:11d10:20:24:25
W:11:1:0:40
B:HIT:HURT:2d4
B:HIT:HURT:2d4
B:HIT:COLD:2d4
F:COLD_BLOOD | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | 
F:EVIL | ANIMAL | UNDEAD | 
F:IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a shambling Pig-man corpse leaving behind a trail of flesh.

N:227:Brownie Wizard
G:h:r
I:110:7d8:18:20:10
W:11:1:0:38
B:HIT:HURT:1d5
F:MALE | 
F:FORCE_SLEEP | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_4 | 
S:BLINK | DARKNESS | BO_COLD | 
S:S_MONSTER
D:A mage of short stature.

N:228:Flailing Terminal
G:e:D
I:110:10d10:2:6:10
W:11:3:0:40
B:SHOCK:LOSE_EGO:4d8
F:NEVER_MOVE | DROP_60 |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_7 | 
S:DRAIN_MANA | SCARE
D:A metallic mound with many flailing extensions stands here. 

N:229:Automaton - Type III
G:a:D
I:110:15d20:20:36:20
W:11:2:0:55
B:HIT:HURT:3d8
B:HIT:HURT:3d8
B:SHOCK:ELEC:2d12
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_7 | 
S:HASTE | ARROW_2 | BO_ELEC 
D:A clockwork being has a cubic torso, with two powerful arms. 
D:It's arms are covered with sharp spikes, covered in 
D:dried blood. You begin preparations to keep your blood 
D:being used as paint.

N:230:Seeker Automaton - Type III
G:a:b
I:120:12d8:12:34:20
W:11:3:0:90
B:HIT:HURT:3d10
B:SHOCK:ELEC:3d10
B:SHOCK:BLIND
B:SHOCK:CONFUSE
F:RAND_50 | DROP_1D2 |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
D:A cubic platform with many devices of pain and misery attached 
D:to it floats down the hall towards you. It looks extremely dangerous, and 
D:much more aware of anything it deems an intruder. Which you suppose 
D:includes anything but itself. 

N:231:Giant Cow Man
G:B:s
I:110:13d13:10:25:10
W:11:1:0:35
B:HIT:HURT:2d10
B:HIT:HURT:2d9
F:BEASTMAN | OPEN_DOOR | BASH_DOOR | EVIL
D:This thing lumbers towards you, an even bigger cow in the 
D:shape of a man. It's stare is even more unsettling than 
D:kind you faced earlier.  

N:232:Orangutan
G:M:o
I:120:10d8:40:10:30
W:11:1:0:15
B:CLAW:HURT:3d8
B:CLAW:BLIND
B:BITE:EAT_FOOD
B:BUTT:HURT:2d6
F:FRIEND | ANIMAL | OPEN_DOOR | TAKE_ITEM
D:An Orangutan stands in the hall in front of you. It looks 
D:violent and hungry, but what else is new?

N:233:Gremlin
G:E:b
I:120:5d5:30:4:40
W:11:3:0:20
B:HIT:BLIND:1d1
B:HIT:CONFUSE:1d1
F:RAND_25 | DROP_60 | WEIRD_MIND | FRIEND
F:HOSTILE | NO_CONF | NO_FEAR | NO_STUN | NO_SLEEP |
S:1_IN_4 |
S:BLIND | CONF | TPORT | BLINK | HEAL | HASTE
D:This little mischievous creature loves to climb inside mechanical equipment 
D:and cause it to break down. It loves nothing more than to stop machinery from
D:working. These elemental beings of entropy love to do nothing more than
D:cause people grief.


## 233-250 Unused

###########################
##### Level 12 (600') #####
###########################
N:251:Black mamba
G:J:D
I:120:10d8:10:32:1
W:12:3:0:40
B:BITE:POISON:4d4
F:RAND_50 | 
F:BASH_DOOR | 
F:ANIMAL | IM_POIS
D:It has glistening black skin, a sleek body and highly venomous fangs.

N:252:White wolf
G:Z:w
I:120:7d7:30:30:20
W:12:1:0:30
B:BITE:HURT:1d3
B:BITE:HURT:1d4
F:RAND_25 | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | IM_COLD
D:A large and muscled wolf from the northern wastes.  Its breath is cold and 
D:icy and its fur coated in frost.

N:253:Grape jelly
G:j:v
I:110:52d8:2:1:99
W:12:3:0:60
B:TOUCH:EXP_10
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_11 | 
S:DRAIN_MANA
D:It is a pulsing mound of glowing flesh.

N:254:Nether worm mass
G:w:D
I:100:5d8:10:15:3
W:12:3:0:6
B:TOUCH:EXP_10
F:RAND_50 | RAND_25 | 
F:STUPID | WEIRD_MIND | MULTIPLY | BASH_DOOR | 
F:ANIMAL | HURT_LITE | NO_FEAR
D:It is a disgusting mass of dark worms, eating each other, the floor, 
D:the air, you....

N:255:Robur, the Conqueror
G:p:W
I:110:28d10:20:60:20
W:12:3:0:230
B:PUNCH:HURT:3d12
B:PUNCH:HURT:3d12
F:UNIQUE | MALE | 
F:FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL |
S:1_IN_4 |
S:ARROW_2 | BA_ELEC | BO_ELEC | BLINK
D:A mad rogue scientist-engineer. Jules Verne wrote about him in 
D:The Clipper of the Clouds (1887) and its sequel, The Master of the World (1904) 
D:He looks some years over fifty. Of middle height, with powerful shoulders 
D:still very erect; a strong head, with thick hair rather gray than white, 
D:smooth shaven cheeks, and a short, crisp beard, he walks towards you. 
D:His chest was broad, his jaw prominent, and he had that characteristic 
D:sign of tremendous energy, bushy eyebrows drawn sharply together. 
D:Assuredly he possessed a constitution of iron, splendid health, 
D:and warm red blood beneath his sun burned skin.

N:256:Qabalist
G:p:g
I:110:12d8:20:22:40
W:12:1:0:36
B:HIT:HURT:2d3
B:HIT:HURT:2d3
F:MALE | 
F:FORCE_SLEEP | 
F:DROP_1D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_3 | 
S:HEAL | SCARE | CAUSE_2 | S_MONSTER
D:A dedicated robed Qabalist.

N:257:Unseelie fae Qabalist
G:h:g
I:120:7d10:20:30:30
W:12:1:0:50
B:HIT:HURT:1d9
B:HIT:HURT:1d10
F:MALE | 
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_1D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL | HURT_LITE
S:1_IN_5 | 
S:HEAL | BLIND | CONF | CAUSE_2 | DARKNESS
D:A dark elven figure, dressed all in black, chanting curses and waiting to 
D:deliver your soul to hell.

N:258:Skeleton human
G:s:w
I:110:10d8:20:30:30
W:12:1:0:38
B:HIT:HURT:1d8
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is an animated human skeleton.

N:259:Zombified human
G:z:s
I:110:12d8:20:24:20
W:12:1:0:34
B:HIT:HURT:3d4
B:HIT:HURT:3d4
B:HIT:COLD:2d4
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a shambling human corpse dropping chunks of flesh behind it.

N:260:Tiger
G:f:o
I:120:12d10:40:40:0
W:12:2:0:40
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
B:BITE:HURT:1d6
F:BASH_DOOR | 
F:ANIMAL
D:One of the largest of its species, a sleek orange and black shape creeps 
D:towards you, ready to pounce.

N:261:Moaning spirit
G:G:u
I:120:5d8:14:20:10
W:12:2:0:44
B:WAIL:TERRIFY
B:TOUCH:LOSE_AGI:1d8
F:FORCE_SLEEP | RAND_25 | 
F:DROP_60 | DROP_90 | 
F:INVISIBLE | COLD_BLOOD | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:TPORT | SCARE
D:A ghostly apparition that shrieks horribly.

N:262:Swordsman
G:p:U
I:110:12d8:20:34:20
W:12:1:0:40
B:HIT:HURT:3d5
B:HIT:HURT:3d5
F:MALE | 
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR
D:A warrior of considerable skill.

N:263:Stegocentipede
G:c:u
I:120:13d8:12:30:30
W:12:2:0:40
B:BITE:HURT:2d4
B:BITE:HURT:2d4
B:STING:HURT:2d4
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a vast armored centipede with massive mandibles and a spiked tail.

N:264:Spotted jelly
G:j:o
I:120:13d8:12:18:1
W:12:3:0:33
B:TOUCH:ACID:1d10
B:TOUCH:ACID:2d6
B:TOUCH:ACID:2d6
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | COLD_BLOOD | 
F:IM_ACID | IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:A jelly thing.

N:265:Patrol Automaton Type IV
G:a:R
I:120:14d15:30:30:40
W:12:1:0:45
B:SHOCK:ELEC:6d6
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
S:1_IN_3 |
S:ARROW_4 | BO_ELEC
D:Several improvements have been made over the previous model. 
D:This model is sleek, and painted a bright blue. The words 
D:covert assertion device are painted in black along 
D:the side. A bolt of electricity arcs out of the device. This design 
D:seems more effective than the previous models you've encountered.

N:266:Intrusion Preventative Automaton - Type II
G:a:v
I:130:20d20:50:70:30
W:12:4:0:90
B:SHOCK:BLIND:2d6
B:SHOCK:LOSE_MUS:2d6
B:SHOCK:LOSE_VIG:2d6
B:CRUSH:HURT:4d8
F:FRIEND | DROP_2D2 | BASH_DOOR | KILL_WALL | KILL_BODY | MOVE_BODY |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
D:An upgrade from the previous bringer of pain. This machine was created 
D:for nothing but to destroy. Suddenly it swerves toward you flashing brutal death. 
D:You prepare to die.

## N:267:(New Alien Pod)

## N:268:(martian)

## N:269-270
###########################
##### Level 13 (650') #####
###########################

N:271:Killer brown beetle
G:K:u
I:110:13d8:10:40:30
W:13:2:0:38
B:BITE:HURT:3d4
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a vicious insect with a tough carapace.

N:272:Axel
G:p:U
I:120:19d10:18:24:10
W:13:3:0:200
B:HIT:HURT:5d9
B:HIT:HURT:5d9
F:UNIQUE | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_1D2 | DROP_GOOD | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_3 | 
S:ARROW_4 | DRAIN_MANA | HASTE | TELE_TO | SLOW
D:He appears to be at least a century old, and possibly immortal,  
D:He is a self-appointed exile, an isolationist and visionary with a 
D:distaste for materialist bourgeois life as well as for the German government 
D:(but not the German people). He looks "suave, athletic and rippling," 
D:and appears to be an expert swordsman. He is taught in the occult ways by the 
D:mysterious Master Janus, who may or may not be engineering Axel's death. 
D:He is the creation of Comte Philippe Auguste Matthias de Villiers de 
D:l'Isle Adam (1838-1889), who wrote about him in the play Axel.

N:273:Anarchist
G:p:r
I:110:12d8:20:10:10
W:13:2:0:50
B:HIT:HURT:2d2
F:MALE | 
F:FORCE_SLEEP | DROP_1D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_3 | 
S:HASTE | BLINK | TPORT | BLIND | HOLD | SLOW | CONF | DARKNESS
D:A deceptive spell caster.

N:274:Oculus Dei
G:p:r
I:110:12d12:20:10:10
W:13:2:0:50
B:HIT:HURT:2d4
B:HIT:HURT:2d4
F:MALE | 
F:FORCE_SLEEP | DROP_1D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_3 | 
S:HASTE | BLINK | BLIND | HOLD | SLOW | BO_FIRE | BO_ELEC
D:A mystic at one with nature.  Om.

N:275:Nubian Pig-man
G:B:D
I:110:15d10:20:36:20
W:13:2:0:45
B:HIT:HURT:3d8
B:HIT:HURT:3d8
F:MALE | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | HURT_LITE
D:He is a large pig-man with powerful arms and deep black skin. He looks frightening.

N:276:Ochre jelly
G:j:U
I:120:13d8:12:18:1
W:13:3:0:40
B:TOUCH:ACID:1d10
B:TOUCH:ACID:2d6
B:TOUCH:ACID:2d6
F:STUPID | EMPTY_MIND | COLD_BLOOD | 
F:KILL_ITEM | OPEN_DOOR | BASH_DOOR | 
F:IM_ACID | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:A fast moving highly acidic jelly thing, that is eating away the floor it 
D:rests on.

N:277:Automaton - Type IV
G:a:D
I:110:17d20:20:36:20
W:13:2:0:75
B:HIT:HURT:4d8
B:HIT:HURT:4d8
B:SHOCK:ELEC:3d12
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_7 | 
S:HASTE | ARROW_2 | BO_ELEC 
D:A clockwork structure strides towards you. This one is beyond the shape 
D:of a man. It's many limbs and gears gnaw and thrash as it moves towards 
D:you. 

N:278:Seeker Automaton - Type IV
G:a:b
I:120:14d10:12:34:20
W:13:3:0:110
B:HIT:HURT:4d10
B:SHOCK:ELEC:4d10
B:SHOCK:BLIND
B:SHOCK:CONFUSE
F:RAND_50 | DROP_1D2 |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
D:This device accomplishes it's task with errie efficiency. Namely 
D:seeking out anything which goes outside the bounds of acceptable 
D:presence. This, near as you can figure out, includes everything that 
D:isn't it.

N:279:M-A Production Unit Mark V
G:a:o
I:120:12d10:5:18:10
W:13:3:0:330
B:HIT:HURT:5d5
F:NEVER_MOVE | UNIQUE | FORCE_MAXHP |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_3 |
S:S_KIN | SHRIEK
D:A giant machine in the center of the room is producing large numbers 
D:of Maintenance automata! It looks large and dangerous, this 
D:must be where Maintenance automata are coming from. Hopefully once 
D:destroyed this will help the situation.


# 279-280
############################
###### Level 14 (700') #####
############################
N:281:Giant flea
G:I:s
I:120:2d2:8:25:10
W:14:1:0:4
B:BITE:HURT:1d2
F:RAND_50 | RAND_25 | 
F:MULTIPLY | WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It makes you itch just to look at it.

N:282:The Beetle
G:K:D
I:110:32d10:20:50:20
W:14:3:0:300
B:CLAW:ACID:3d6
B:CLAW:ACID:3d6
B:BITE:FIRE:9d3
B:STING:POISON:2d22
F:UNIQUE | FEMALE | 
F:FORCE_MAXHP |  
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | DROP_GREAT | HURT_ROCK |
F:OPEN_DOOR | BASH_DOOR | KILL_BODY | KILL_ITEM |
F:EVIL | IM_COLD | IM_POIS | IM_ACID |
F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
S:1_IN_6 |
S:DRAIN_MANA | MIND_BLAST | SCARE | CONF | BLINK | HEAL | FORGET
D:Robert Marsh wrote about him in The Beetle (1897). It is a giant, 
D:malignant, deformed beetle. Inhabiting The Beetle is the soul 
D:of a princess of ancient Egypt who is also avatar of Isis; 
D:she gained her magical powers by way of human sacrifice. 
D:She has strong hypnotic powers and can seem to read minds 
D:as well as control them. 

N:283:Giant white dragon fly
G:F:w
I:110:5d8:20:20:50
W:14:3:0:60
B:BITE:COLD:1d6
F:FORCE_SLEEP | 
F:RAND_50 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_COLD
S:1_IN_10 | 
S:BR_COLD
D:It is a large fly that drips frost.

N:284:Blue icky thing
G:i:b
I:100:10d6:15:20:20
W:14:4:0:20
B:CRAWL:POISON:1d4
B:CRAWL:EAT_FOOD
B:HIT:HURT:1d4
B:HIT:HURT:1d4
F:FORCE_SLEEP | 
F:RAND_50 | 
F:MULTIPLY | OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_POIS
S:1_IN_8 | 
S:BLIND | CONF | SCARE
D:It is a strange, slimy, icky creature, with rudimentary intelligence, 
D:but evil cunning.  It hungers for food, and you look tasty.

N:285:Flesh golem
G:g:R
I:110:12d8:12:30:10
W:14:1:0:50
B:HIT:HURT:2d6
B:HIT:HURT:2d6
F:EMPTY_MIND | BASH_DOOR | 
F:IM_ELEC | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:A shambling humanoid monster with long scars. Looks to be 
D:the creation of some mad scientist.

N:286:Warg
G:Z:s
I:120:8d8:20:20:40
W:14:1:0:40
B:BITE:HURT:1d8
F:RAND_25 | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL | EVIL
D:It is a large wolf with eyes full of cunning.

N:287:Giant black louse
G:l:D
I:120:1d2:6:7:10
W:14:1:0:3
B:BITE:HURT:1d2
F:RAND_50 | 
F:WEIRD_MIND | MULTIPLY | 
F:ANIMAL
D:It makes you itch just to look at it.

N:288:Patrol Automaton - Type V
G:a:R
I:120:18d15:30:30:40
W:14:1:0:75
B:SHOCK:ELEC:8d6
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
S:1_IN_3 |
S:ARROW_4 | BO_ELEC
D:The mind that constructed these patrol devices must be mad indeed. 
D:The devilishness of how effective they are makes you very afraid. 
D:This hovering torus floats down the hallway blasting randomly 
D:with bolts of electric power.

N:289:Intrusion Preventative Automaton - Type III
G:a:v
I:130:22d20:50:70:30
W:14:4:0:120
B:SHOCK:BLIND:3d6
B:SHOCK:LOSE_MUS:3d6
B:SHOCK:LOSE_VIG:3d6
B:CRUSH:HURT:3d8
F:FRIEND | DROP_2D2 | BASH_DOOR | KILL_WALL | KILL_BODY | MOVE_BODY |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
D:An further upgrade in the art of suffering. This machine was created 
D:for nothing but to eliminate life. Suddenly it swerves toward you 
D:flashing brutal death. You prepare to die.

#290-292
############################
##### Level 15 (750') ######
############################
N:293:Wererat
G:r:D
I:110:20d8:10:10:10
W:15:2:0:45
B:CLAW:HURT:1d8
B:CLAW:HURT:1d8
B:BITE:HURT:2d6
F:FORCE_SLEEP | 
F:ONLY_GOLD | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | EVIL
S:1_IN_9 | 
S:BLINK | CAUSE_2 | BO_COLD | BA_POIS
D:A large rat with glowing red eyes.  The wererat is a disgusting creature, 
D:relishing in filth and disease.

N:294:Magic mushroom patch
G:,:B
I:130:1d1:40:10:0
W:15:2:0:10
F:FORCE_SLEEP | NEVER_MOVE | NEVER_BLOW | FRIENDS | 
F:STUPID | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_1 | 
S:BLINK | SLOW | SCARE | DARKNESS
D:Yum!  It looks quite tasty.  It seems to glow with an unusual light.

N:295:Guardian Snake-Woman
G:B:B
I:110:24d11:20:65:120
W:15:2:0:80
B:CRUSH:HURT:2d8
B:BITE:HURT:1d8
B:BITE:HURT:1d8
F:FEMALE | 
F:RAND_25 | DROP_60 | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:'tis a shame someone destroyed such beauty as she could have been.

N:296:Giant tarantula
G:S:o
I:120:10d15:8:32:80
W:15:3:0:70
B:BITE:POISON:1d6
B:BITE:POISON:1d6
B:BITE:POISON:1d6
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_POIS
D:A giant spider with hairy black and red legs.

N:297:Giant clear centipede
G:c:w
I:110:5d8:12:30:30
W:15:2:0:30
B:BITE:HURT:2d4
B:STING:HURT:2d4
F:ATTR_CLEAR | 
F:INVISIBLE | WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is about four feet long and carnivorous.

N:298:Griffon
G:H:u
I:110:30d10:12:15:10
W:15:1:0:70
B:HIT:HURT:6d4
B:BITE:HURT:4d6
B:CLAW:HURT:2d5
B:CLAW:HURT:2d5
F:BASH_DOOR | 
F:ANIMAL
D:A sharp and reasoning eagle eye turns toward you. Man-like 
D:intelligence stares back at you. It is a large bird the size 
D:of horse with a razor sharp beak and magnificent wings. 
D:The upper half of the body looks like a eagle with giant talons 
D:and the lower half looks like a lion with huge powerful claws, 
D:and a long lion tail. 

N:299:Seelie fae mage
G:h:r
I:110:7d8:20:20:20
W:15:2:0:40
B:HIT:HURT:1d5
F:MALE | 
F:FORCE_SLEEP | FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_4 | 
S:BLINK | DARKNESS | BO_COLD | 
S:S_MONSTER
D:A mage of short stature.

#MUST REMEMBER TO ADD QUABL INFO HERE!!!
N:300:Clay golem
G:g:U
I:110:14d8:12:30:10
W:15:2:0:50
B:HIT:HURT:1d8
B:HIT:HURT:1d8
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:HURT_ROCK | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a massive animated statue made out of hardened clay.

N:301:Automaton - Type V
G:a:D
I:110:19d20:20:36:20
W:15:2:0:85
B:HIT:HURT:5d8
B:HIT:HURT:5d8
B:SHOCK:ELEC:4d12
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_7 | 
S:HASTE | ARROW_2 | BO_ELEC 
D:A clockwork giant strides towards you. Steam blasts out from various 
D:openings. It's many limbs and gears gnaw and thrash as it moves towards 
D:you. 

N:302:Seeker Automaton - Type V
G:a:b
I:120:14d10:12:34:20
W:15:3:0:130
B:HIT:HURT:5d10
B:SHOCK:ELEC:5d10
B:SHOCK:BLIND
B:SHOCK:CONFUSE
F:RAND_50 | DROP_1D2 |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
D:This device accomplishes it's task with errie efficiency. Namely 
D:seeking out anything which goes outside the bounds of acceptable 
D:presence. This, near as you can figure out, includes everything that 
D:isn't it.

N:303:Croc-Man
G:B:G
I:110:40d12:5:60:4
W:15:1:0:100
B:HIT:HURT:6d8
B:HIT:HURT:6d8
F:DROP_90 | EVIL | BEASTMAN | COLD_BLOOD | BASH_DOOR | IM_POIS 
D:This malformed being has a crocodile head, and lumbers towards you. 
D:It looks extremely tough, and it's arms look big enough to crush rock.

N:304:Giant Nubian Pig-man
G:B:D
I:110:20d10:20:36:20
W:15:2:0:45
B:HIT:HURT:4d8
B:HIT:HURT:4d8
F:MALE | 
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | HURT_LITE
D:He is a giant pig-man with powerful arms and deep black skin. He looks frightening.

N:305:Qabalist
G:p:g
I:110:12d8:20:22:40
W:15:1:0:36
B:HIT:HURT:2d3
B:HIT:HURT:2d3
F:MALE | FORCE_SLEEP | DROP_1D2 | FRIENDS | 
F:SMART | OPEN_DOOR | BASH_DOOR | EVIL
S:1_IN_3 | 
S:HEAL | SCARE | CAUSE_2 | S_MONSTER
D:A dedicated robed Qabalist.

N:306:Gremlin
G:E:b
I:120:5d5:30:4:40
W:15:3:0:20
B:HIT:BLIND:1d1
B:HIT:CONFUSE:1d1
F:RAND_25 | DROP_60 | WEIRD_MIND | FRIENDS | 
F:HOSTILE | NO_CONF | NO_FEAR | NO_STUN | NO_SLEEP |
S:1_IN_4 |
S:BLIND | CONF | TPORT | BLINK | HEAL | HASTE
D:This little mischievous creature loves to climb inside mechanical equipment 
D:and cause it to break down. It loves nothing more than to stop machinery from
D:working. These elemental beings of entropy love to do nothing more than
D:cause people grief.

#307-310
############################
##### Level 16 (800') ######
############################
N:311:Gelatinous cube
G:j:G
I:110:36d10:12:18:1
W:16:4:0:80
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
F:FORCE_MAXHP | 
F:DROP_1D2 | DROP_4D2 | 
F:STUPID | EMPTY_MIND | COLD_BLOOD | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a strange, vast gelatinous structure that assumes cubic proportions 
D:as it lines all four walls of the corridors it patrols.  Through its 
D:transparent jelly structure you can see treasures it has engulfed, and a 
D:few corpses as well.

N:312:Giant green dragon fly
G:F:g
I:110:3d8:12:20:50
W:16:2:0:70
B:BITE:POISON:1d6
F:FORCE_SLEEP | RAND_50 | RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_POIS
S:1_IN_10 | 
S:BR_POIS
D:A vast, foul-smelling dragonfly.

N:313:Hummerhorn
G:I:y
I:120:2d2:8:14:10
W:16:5:0:4
B:BITE:CONFUSE:2d2
F:RAND_50 | RAND_25 | 
F:MULTIPLY | WEIRD_MIND | 
F:ANIMAL
D:A giant buzzing wasp, its stinger drips venom.

N:314:Godahl, the Infallible
G:p:U
I:110:34d10:20:40:40
W:16:3:0:200
B:PUNCH:HURT:3d5
B:KICK:BLIND:3d5
B:PUNCH:CONFUSE:3d5
B:KICK:TERRIFY:3d5
F:UNIQUE | 
F:MALE | 
F:FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_GOOD | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:He is a scientific minded criminal. He is so good at it, not only 
D:has he has never been caught, he's never even been suspected. 
D:Careful, he never loses an engagement.

N:315:Automaton - Type VI
G:a:D
I:110:19d20:20:36:20
W:16:2:0:95
B:HIT:HURT:5d8
B:HIT:HURT:5d8
B:SHOCK:ELEC:4d12
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_7 | 
S:HASTE | ARROW_2 | BO_ELEC 
D:This is a giant steam powered clockwork man. A devilish red 
D:glow and bursts of steam spring from it's innards.

N:316:Seeker Automaton - Type VI
G:a:b
I:120:16d10:12:34:20
W:16:3:0:110
B:HIT:HURT:5d10
B:SHOCK:ELEC:5d10
B:SHOCK:BLIND
B:SHOCK:CONFUSE
F:RAND_50 | DROP_1D2 |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
D:Another life removing system to disable.

N:317:Giant Mole Man
G:B:W
I:110:14d14:20:32:30
W:8:2:0:40
B:CLAW:HURT:4d8
B:CLAW:HURT:4d8
F:MALE | 
F:FRIENDS | DROP_60 | BEASTMAN |
F:OPEN_DOOR | BASH_DOOR | KILL_WALL |
F:EVIL | HURT_LITE 
D:A *HUGE* mole the size of a small shed with a twisted 
D:human visage lumbers towards you. His giant claws look 
D:exceedingly dangerous.

# 317 - 320
############################
###### Level 17 (850') #####
############################

N:321:Ozmar the mystic
G:p:y
I:110:35d10:25:70:25
W:17:2:0:250
B:HIT:HURT:3d5
B:HIT:HURT:3d5
F:UNIQUE | MALE | 
F:FORCE_MAXHP | FORCE_SLEEP | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:IM_FIRE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:HEAL | BLIND | CONF | CAUSE_2 | MIND_BLAST | BLINK
D:The lofty breadth of forehead, calm and unwrinkled, 
D:surmounting a face of singular dignity and power; 
D:the eyes set wide apart and of an almond shape, dark 
D:and lustrous beneath their half-closed lids, lending 
D:an air of contemplative repose to the general expression,--yet, 
D:on occasion, lighting up with a flash that showed the fire of 
D:the soul within; the nose, broad and aquiline, indicating 
D:strength of purpose; the firm mouth hidden beneath the dark mustache, 
D:the crisp and well-trimmed beard cut to a point; 
D:the shapely head, covered with wavy brown hair, poised firmly 
D:on the shoulders-all these went to make up an effect at once pleasing 
D:to the eye and impressive to the imagination of the beholder. 
D:Yet it was not these, or any one of these, that arrested the 
D:immediate attention of the most casual observer. It was the air 
D:of command that seemed inalienably associated with Ozmar's presence. 
D:Emeric Hulme-Beaman's "Ozmar the Mystic (1896)".


N:322:Giant pink scorpion
G:S:R
I:110:11d8:12:44:20
W:17:1:0:62
B:BITE:HURT:2d4
B:STING:LOSE_MUS:1d7
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is fast and poisonous.

N:323:Intrusion Preventative Automata - Type IV
G:a:v
I:130:24d20:50:70:30
W:17:4:0:140
B:SHOCK:BLIND:4d6
B:SHOCK:LOSE_MUS:4d6
B:SHOCK:LOSE_VIG:4d6
B:CRUSH:HURT:4d8
F:FRIEND | DROP_2D2 | BASH_DOOR | KILL_WALL | KILL_BODY | MOVE_BODY | DROP_GOOD |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
D:A fury of gnashing death swoops towards you.

N:324:M-A Production Unit Mark X
G:a:v
I:130:50d20:50:70:30
W:17:4:0:340
B:SHOCK:HURT:2d6
F:FORCE_MAXHP | UNIQUE | NEVER_MOVE 
F:FRIEND | DROP_2D2 | BASH_DOOR | KILL_WALL | KILL_BODY | MOVE_BODY | DROP_GOOD |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_3 |
S:S_KIN | SHRIEK
D:A large production unit sits in the middle of the floor. You see automata 
D:after automata being spouted out though the top.

N:325:Croc-Man
G:B:G
I:110:40d12:5:60:4
W:17:1:0:100
B:HIT:HURT:6d8
B:HIT:HURT:6d8
F:DROP_90 | EVIL | BEASTMAN | COLD_BLOOD | BASH_DOOR | IM_POIS | FRIENDS
D:This malformed being has a crocodile head, and lumbers towards you. 
D:It looks extremely tough, and it's arms look big enough to crush rock.

N:326:Cheeta Man
G:B:o
I:130:18d8:18:28:16
W:17:1:0:70
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:HIT:HURT:1d3
F:DROP_90 | EVIL | BEASTMAN | BASH_DOOR 
D:A anthropomorphic cheetah springs towards you. He does not appear 
D:to want to talk.

## Monster Suggested by  Giants - (Janne Keskinarkaus) ##
N:327:Lynch Mob Member
G:t:v
I:115:12d8:60:34:10
W:17:1:0:30
B:HIT:HURT:3d4
B:HIT:HURT:3d8
F:DROP_60 | HOSTILE | OPEN_DOOR | RAND_25 | MULTIPLY | ATTR_MULTI
D:This group of angry villagers have mobilized themselves to hunt down and 
D:lynch a local scientist. They are armed with torches, hayforks, shovels and 
D:haypoles. They see no scientist, but you will do!

# 328
############################
###### Level 18 (900') #####
############################

N:329:Mimic (potion)
G:!:w
I:110:10d10:25:30:0
W:18:3:0:60
B:HIT:POISON:3d4
B:HIT:HURT:2d3
B:HIT:HURT:2d3
F:CHAR_MULTI | 
F:FORCE_SLEEP | NEVER_MOVE | 
F:EMPTY_MIND | COLD_BLOOD | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BLIND | CONF | SCARE | CAUSE_2 | BO_COLD
D:A strange creature that disguises itself as discarded objects to lure 
D:unsuspecting adventurers within reach of its venomous claws.

N:330:Phantom dog
G:Z:B
I:120:10d11:20:20:10
W:18:1:0:50
B:BITE:HURT:2d8
F:RAND_25 | 
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL
S:1_IN_4 | 
S:BLINK | TELE_TO
D:A strange magical member of the canine race, its form seems to shimmer and 
D:fade in front of your very eyes.

N:331:Hulking pig-man
G:B:B
I:110:14d10:20:50:20
W:18:1:0:68
B:HIT:HURT:10d5
B:HIT:HURT:10d5
F:MALE | 
F:FORCE_MAXHP | FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_POIS
D:He is a cunning pig-man of power, as tall as a man, and stronger.  It fears 
D:little.

N:332:M'ling, Montgomery's attendant
G:B:B
I:110:42d10:20:60:20
W:18:2:0:400
B:HIT:HURT:3d12
B:HIT:HURT:3d12
B:HIT:HURT:3d10
B:HIT:HURT:3d10
F:UNIQUE | MALE | 
F:FORCE_MAXHP |
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | IM_POIS
D:"A man stood awaiting us at the water's edge. I fancied 
D:while we were still far off that I saw some other and 
D:very grotesque-looking creatures scuttle into the bushes 
D:upon the slope; but I saw nothing of these as we drew nearer. 
D:This man was of a moderate size, and with a black negroid face. 
D:He had a large, almost lipless, mouth, extraordinary lank arms, 
D:long thin feet, and bow-legs, and stood with his heavy face thrust 
D:forward staring at us. He was dressed like Montgomery and his 
D:white-haired companion, in jacket and trousers of blue serge. 
D:As we came still nearer, this individual began to run to and 
D:fro on the beach, making the most grotesque movements. 
D:The man had pointed ears, covered with a fine brown fur!"
D:The Island of Dr Moreau by H. G. Wells 1896

#add beasts as escorts
N:333:Montgomery, Dr Moreau's assistant
G:p:g
I:110:40d10:20:60:20
W:18:3:0:400
B:HIT:HURT:3d8
B:HIT:HURT:3d8
F:UNIQUE | MALE | 
F:FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL |
S:1_IN_3 |
S:ARROW_4
D:"A youngish man with flaxen hair, a bristly straw-coloured 
D:moustache, and a dropping nether lip, was sitting and holding 
D:my wrist. For a minute we stared at each other without speaking. 
D:He had watery grey eyes, oddly void of expression. Then just 
D:overhead came a sound like an iron bedstead being knocked about, 
D:and the low angry growling of some large animal. 
D:At the same time the man spoke. He repeated his question,
D:--"How do you feel now?" " The Island of Dr. Moreau by H. G. Wells 1896

N:334:Shambling mound
G:,:W
I:110:20d6:20:16:40
W:18:2:0:75
B:HIT:HURT:1d8
B:HIT:HURT:1d8
F:ONLY_GOLD | DROP_90 | 
F:STUPID | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | 
F:EVIL | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:SHRIEK
D:A pile of rotting vegetation that slides towards you with a disgusting 
D:stench, waking all it nears.

N:335:Giant black dragon fly
G:F:s
I:120:3d8:12:20:50
W:18:2:0:68
F:FORCE_SLEEP | NEVER_BLOW | RAND_50 | RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_ACID
S:1_IN_9 | 
S:BR_ACID
D:The size of a large bird, this fly drips caustic acid.

# 336-338
############################
##### Level 19 (950') #####
############################
#MUST REMEMBER TO ADD QUABL INFO HERE!!
N:339:Stone golem
G:g:W
I:100:28d8:12:75:10
W:19:2:0:100
B:HIT:HURT:1d10
B:HIT:HURT:1d10
F:COLD_BLOOD | EMPTY_MIND | BASH_DOOR | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:HURT_ROCK | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a massive animated statue.

N:340:Red mold
G:m:r
I:110:17d8:2:16:70
W:19:1:0:64
B:TOUCH:FIRE:4d4
F:NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:IM_FIRE | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a strange red growth on the dungeon floor; it seems to burn with 
D:flame.

N:341:Giant gold dragon fly
G:F:y
I:120:3d8:12:20:50
W:19:2:0:78
B:BITE:HURT:1d3
F:FORCE_SLEEP | 
F:RAND_50 | RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_FIRE
S:1_IN_9 | 
S:BR_SOUN
D:Large beating wings support this dazzling insect.  A loud buzzing noise 
D:pervades the air.

N:342:Hulking Automaton - Type I
G:a:W
I:100:50d12:20:36:20
W:19:2:0:115
B:HIT:HURT:3d4
B:HIT:HURT:3d4
B:SHOCK:ELEC:5d2
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_4 | 
S:HASTE | ARROW_3 | BO_ELEC | BO_FIRE | HEAL
D:This is a man-sized mound of pipes and gears. It moves like a 
D:twitching worm towards you occasionally spouting steam, electricty, 
D:or flame. You see smaller coin sized robots roaming over it's surface.

N:343:Steam Ball
G:C:w
I:130:10d8:6:18:15
W:19:1:0:72
B:BUTT:HURT:3d4
B:SHOCK:BLIND:1d3
F:DROP_90 | BASH_DOOR | FRIENDS
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
D:a small ball flying though the air using bursts of steam flies
D:towards you.

N:344:Puma Man
G:B:U
I:120:24d20:18:28:16
W:19:1:0:70
B:HIT:HURT:2d8
B:HIT:HURT:2d8
B:BITE:HURT:8d8
F:DROP_90 | EVIL | BEASTMAN | BASH_DOOR 
D:A Large man with the features of a puma is moving towards 
D:you on all fours. You don't imagine it's a friendly 
D:posture.

# 345
############################
##### Level 20 (1000') #####
############################
N:346:Pharos, the Egyptian
G:z:r
I:110:50d10:20:50:20
W:20:4:0:800
B:HIT:HURT:3d12
B:HIT:HURT:3d12
F:UNIQUE | MALE | 
F:FORCE_MAXHP | 
F:ESCORT | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | KILL_BODY | KILL_ITEM | HURT_FIRE |
F:EVIL | IM_POIS | COLD_BLOOD | REGENERATE | UNDEAD |
F:NO_FEAR | NO_STUN | NO_CONF 
S:1_IN_3 |
S:DRAIN_MANA | MIND_BLAST | SCARE | HOLD | FORGET
D:"His height was considerably below the average, his 
D:skull was as small as his shoulders were broad. But 
D:it was not his stature, his shoulders, or the size 
D:of his head which caused the curious effect I have 
D:elsewhere described. It was his eyes, the shape of his 
D:face, the multitudinous wrinkles that lined it, and, 
D:above all, the extraordinary colour of his skin, 
D:that rendered his appearance so repulsive. To understand 
D:what I mean you must think first of old ivory, and then 
D:endeavor to realize what the complexion of a corpse 
D:would be like after lying in an hermetically sealed 
D:tomb for many years. Blend the two, and you will have 
D:some dim notion of the idea I am trying to convey. His 
D:eyes were small, deeply sunken, and in repose apparently 
D:devoid of light and even of life. He wore a heavy fur coat, 
D:and...he disdained the customary headgear of polite society, 
D:and had substituted for it a curious description of cap...he 
D:walked feebly, supporting himself with a stick, upon which 
D:his thin yellow fist was clutched  till the knuckles stood 
D:out and shone like billiard balls in the moonlight."
D:Pharos the Egyptian (1899) by Guy Boothby.


N:347:Sabre-tooth tiger
G:f:y
I:120:20d14:40:50:0
W:20:2:0:120
B:CLAW:HURT:1d10
B:CLAW:HURT:1d10
B:BITE:HURT:1d10
B:BITE:HURT:1d10
F:BASH_DOOR | 
F:ANIMAL
D:A fierce and dangerous cat, its huge tusks and sharp claws would lacerate 
D:even the strongest armor.

N:348:Sasquatch
G:Y:g
I:120:20d19:15:40:10
W:20:3:0:180
B:CLAW:HURT:1d10
B:CLAW:HURT:1d10
B:BITE:HURT:2d8
F:OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | IM_COLD
D:A tall shaggy, furry humanoid, it could call the yeti brother.

N:349:Werewolf
G:Z:D
I:110:20d22:15:30:70
W:20:1:0:150
B:BITE:HURT:1d6
B:BITE:HURT:1d6
B:BITE:HURT:1d10
F:RAND_25 | 
F:KILL_ITEM | OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | EVIL
D:It is a huge wolf with eyes that glow with manly intelligence.

N:350:Unseelie fae lord
G:h:D
I:120:18d15:20:40:30
W:20:2:0:500
B:HIT:HURT:3d8
B:HIT:HURT:3d5
F:MALE | 
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_2D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | HURT_LITE
S:1_IN_5 | 
S:HASTE | BLIND | CONF | DARKNESS | BO_FIRE | BO_COLD
D:A dark fae figure in armor and radiating evil power.

N:351:Pinocchio
G:A:U
I:110:64d10:20:90:20
W:20:4:0:550
B:PUNCH:HURT:3d12
B:PUNCH:HURT:3d12
B:KICK:HURT:3d10
B:KICK:HURT:3d10
F:UNIQUE | MALE | 
F:FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | COLD_BLOOD | WEIRD_MIND
F:IM_POIS | IM_ELEC | IM_COLD | HURT_FIRE
F:NO_FEAR | NO_STUN	| NO_CONF | NO_SLEEP
D:His pain will become yours. Made a wooden child by his creator, 
D:he experiences misery due to his desire to be human. After 
D:slaying Jiminy Cricket by throwing a mallet on him, and having 
D:his feet burned off by assassins, in rage bites off one of their 
D:hands, after which he is almost choked to death by being hung 
D:for his crime, he seeks an outlet for his rage. You.
D:The Adventures of Pinocchio (1881) Carlo Lorenzini (1826-1890) 

N:352:Cheeta Man
G:B:o
I:130:18d8:18:28:16
W:20:1:0:70
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:HIT:HURT:1d3
F:DROP_90 | EVIL | BEASTMAN | BASH_DOOR | FRIENDS
D:A anthropomorphic cheetah springs towards you. He does not appear 
D:to want to talk.

N:353:Giant Croc-Man
G:B:g
I:100:50d20:5:60:4
W:17:1:0:120
B:HIT:HURT:10d8
B:HIT:HURT:10d8
F:DROP_90 | EVIL | BEASTMAN | COLD_BLOOD | BASH_DOOR | IM_POIS 
D:This huge malformed being has a crocodile head, and lumbers towards you. 
D:It looks extremely tough, and it's arms look big enough to crush rock.

#352-355
############################
##### Level 21 (1050') #####
############################

N:356:Mimic (scroll)
G:?:w
I:110:10d14:30:40:0
W:21:3:0:60
B:HIT:POISON:3d4
B:HIT:POISON:3d4
B:HIT:HURT:2d3
B:HIT:HURT:2d3
F:CHAR_MULTI | 
F:FORCE_SLEEP | NEVER_MOVE | 
F:EMPTY_MIND | COLD_BLOOD | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_5 | 
S:BLIND | CONF | SCARE | CAUSE_2 | BO_FIRE | 
S:S_MONSTER
D:A strange creature that disguises itself as discarded objects to lure 
D:unsuspecting adventurers within reach of its venomous claws.

N:357:Mummified pig-man
G:z:w
I:110:19d10:20:28:75
W:21:1:0:56
B:HIT:HURT:3d14
B:HIT:HURT:3d14
F:DROP_90 | 
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | ANIMAL | UNDEAD | 
F:IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is an pig-man figure covered in wrappings.

N:358:Puma Man
G:B:U
I:120:24d20:18:28:16
W:21:1:0:70
B:HIT:HURT:2d8
B:HIT:HURT:2d8
B:BITE:HURT:8d8
F:DROP_90 | EVIL | BEASTMAN | BASH_DOOR | FRIENDS
D:A Large man with the features of a puma is moving towards 
D:you on all fours. You don't imagine it's a friendly 
D:posture.

N:359:Intrusion Preventative Automata - Type V
G:a:v
I:130:40d20:50:70:30
W:21:2:0:140
B:SHOCK:BLIND:5d6
B:SHOCK:LOSE_MUS:5d6
B:SHOCK:LOSE_VIG:5d6
B:CRUSH:HURT:5d8
F:FRIEND | DROP_2D2 | BASH_DOOR | KILL_WALL | KILL_BODY | MOVE_BODY | DROP_GOOD |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP |  EMPTY_MIND
D:That rumbling in the walls sounds familiar.

# 360 - 363
############################
##### Level 22 (1100') #####
############################
N:364:Killer stag beetle
G:K:g
I:110:20d8:12:55:30
W:22:1:0:80
B:CLAW:HURT:1d12
B:CLAW:HURT:1d12
F:RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a giant beetle with vicious claws.

#add quabal info.
N:365:Iron golem
G:g:s
I:110:80d12:12:80:10
W:22:2:0:160
B:HIT:HURT:1d12
F:FORCE_SLEEP | 
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_7 | 
S:SLOW
D:It is a massive metal statue that moves steadily towards you.

N:366:Giant yellow scorpion
G:S:y
I:110:12d8:12:38:20
W:22:1:0:60
B:BITE:HURT:1d8
B:STING:POISON:2d5
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a giant scorpion with a sharp stinger.

N:367:Giant Croc-Man
G:B:g
I:100:50d20:85:60:4
W:22:1:0:120
B:HIT:HURT:10d8
B:HIT:HURT:10d8
F:DROP_90 | EVIL | BEASTMAN | COLD_BLOOD | BASH_DOOR | IM_POIS | FRIENDS
D:This huge malformed being has a crocodile head, and lumbers towards you. 
D:It looks extremely tough, and it's arms look big enough to crush rock.

N:368:Hulking Automaton - Type II
G:a:W
I:100:50d20:20:50:20
W:22:2:0:115
B:HIT:HURT:4d6
B:HIT:HURT:4d6
B:SHOCK:ELEC:8d2
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_4 | 
S:HASTE | ARROW_3 | BO_ELEC | BO_FIRE | HEAL
D:This is a large man-sized mound of pipes and gears. It moves like a 
D:twitching worm towards you occasionally spouting steam, electricity, 
D:or flame. You see smaller coin sized robots roaming over it's surface.

# 369-371
############################
##### Level 23 (1150') #####
############################
N:372:Black ooze
G:j:D
I:90:6d8:10:6:1
W:23:1:0:7
B:TOUCH:ACID:2d6
F:RAND_50 | DROP_60 | 
F:STUPID | EMPTY_MIND | MULTIPLY | 
F:KILL_ITEM | KILL_BODY | OPEN_DOOR | BASH_DOOR | 
F:IM_POIS | NO_FEAR
S:1_IN_11 | 
S:DRAIN_MANA
D:It is a strangely moving puddle.

N:373:Hardened officer
G:p:u
I:110:15d11:20:40:40
W:23:1:0:60
B:HIT:HURT:3d5
B:HIT:HURT:3d5
F:MALE | 
F:DROP_1D2 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_4 |
S:ARROW_4
D:A scarred warrior who moves with confidence.

N:374:Master rogue
G:p:B
I:120:15d9:20:30:40
W:23:2:0:110
B:HIT:HURT:2d8
B:HIT:HURT:2d8
B:HIT:EAT_GOLD:4d4
F:MALE | 
F:DROP_2D2 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:A thief of great power and shifty speed.

N:375:Killer white beetle
G:K:w
I:110:20d8:14:55:30
W:23:1:0:85
B:BITE:HURT:4d5
F:RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is looking for prey.

N:376:Red Weed
G:A:r
I:140:2d1:1:1:1
W:23:1:0:1
F:NEVER_BLOW | NEVER_MOVE | FRIENDS | MULTIPLY | EMPTY_MIND | ALIEN | COLD_BLOOD
D:"Apparently the vegetable kingdom in Mars, instead of having green for a 
D:dominant colour, is of a vivid blood-red tint. At any rate, the seeds 
D:which the Martians (intentionally or accidentally) brought with them 
D:gave rise in all cases to red-coloured growths. Only that known 
D:popularly as the red weed, however, gained any footing in competition 
D:with terrestrial forms. The red creeper was quite a transitory growth, 
D:and few people have seen it growing. For a time, however, the red weed grew 
D:with astonishing vigour and luxuriance... especially wherever 
D:there was a stream of water." - H. G. Wells

N:377:Ferret Man
G:B:u
I:110:8d8:5:15:8
W:23:1:0:50
B:HIT:EAT_GOLD:2d4
B:HIT:EAT_ITEM:2d4
F:BEASTMAN | EVIL | DROP_90 | OPEN_DOOR | TAKE_ITEM
D:This disgusting creature scurries towards you. He looks 
D:like a thief. A giant man sized ferret thief, but a thief
D:nonetheless.

N:378:Steam Sphere
G:C:w
I:130:12d8:6:22:15
W:23:1:0:72
B:BUTT:HURT:6d2
B:SHOCK:BLIND:1d8
F:DROP_90 | BASH_DOOR | FRIENDS
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
D:A sphere flying though the air using bursts of steam moves
D:towards you.

# 379-381
############################
##### Level 24 (1200') #####
############################
N:382:Giant bronze dragon fly
G:F:U
I:120:3d8:12:20:50
W:24:1:0:70
F:FORCE_SLEEP | NEVER_BLOW | 
F:RAND_50 | RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:BR_CONF
D:This vast gleaming bronze fly has wings which beat mesmerically fast.

N:383:Mummified human
G:z:w
I:110:17d9:20:34:60
W:24:1:0:70
B:HIT:HURT:2d4
B:HIT:HURT:2d4
F:ONLY_ITEM | DROP_90 | 
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a human form encased in mouldy wrappings.

N:384:Vampire bat
G:b:v
I:120:9d10:12:40:50
W:24:2:0:150
B:BITE:EXP_40:1d4
B:BITE:EXP_40:1d4
F:RAND_50 | COLD_BLOOD | REGENERATE | 
F:EVIL | ANIMAL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:An undead bat that flies at your neck hungrily.

N:385:Banshee
G:G:b
I:120:6d8:20:24:10
W:24:2:0:60
B:WAIL:TERRIFY
B:TOUCH:EXP_20
F:FEMALE | 
F:RAND_50 | DROP_1D2 | 
F:INVISIBLE | COLD_BLOOD | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:TPORT | DRAIN_MANA
D:It is a ghostly woman's form that wails mournfully.

N:386:Martian Slave
G:A:w
I:120:4d8:80:10:80
W:24:1:0:55
B:HIT:HURT:2d4
B:HIT:HURT:2d4
F:ALIEN | DROP_60 | EVIL | WEIRD_MIND
S:1_IN_8 |
S:BO_FIRE
D:"Their (Martians) undeniable preference for men as their source 
D:of nourishment is partly explained by the nature of the 
D:remains of the victims they had brought with them as provisions 
D:from Mars. These creatures, to judge from the shrivelled remains 
D:that have fallen into human hands, were bipeds with flimsy, 
D:siliceous skeletons (almost like those of the siliceous sponges) 
D:and feeble musculature, standing about six feet high and having 
D:round, erect heads, and large eyes in flinty sockets. Two 
D:or three of these seem to have been brought in each cylinder, 
D:and all were killed before earth was reached. It was just as 
D:well for them, for the mere attempt to stand upright upon our 
D:planet would have broken every bone in their bodies." H. G. Wells

N:387:Giant Ferret Man
G:B:u
I:110:15d8:5:15:8
W:24:1:0:70
B:HIT:EAT_GOLD:4d4
B:HIT:EAT_ITEM:4d4
F:BEASTMAN | EVIL | DROP_90 | OPEN_DOOR | TAKE_ITEM | BASH_DOOR
D:A giant-sized ferret is coming towards you. He looks 
D:like his smaller cousin. Stupid and mean.


#388-389
############################
##### Level 25 (1250') #####
############################
N:390:Pukelman
G:g:D
I:110:80d12:12:80:10
W:25:3:0:600
B:HIT:HURT:1d12
B:HIT:HURT:3d6
F:FORCE_SLEEP | 
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:HURT_ROCK | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:SLOW | CONF | BO_ACID
D:A stumpy figure carved from stone, with glittering eyes, this sentinel 
D:strides towards you with deadly intent.

N:391:Unseelie fae druid
G:h:g
I:120:20d20:15:75:10
W:25:3:0:500
B:HIT:HURT:1d7
B:HIT:HURT:1d7
B:HIT:HURT:3d8
F:MALE | 
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:HEAL | CONF | DARKNESS | 
S:S_MONSTER | S_SPIDER
D:A powerful dark elf, with mighty nature-controlling enchantments.

N:392:Wereworm
G:w:D
I:110:100d11:15:70:20
W:25:3:0:300
B:GAZE:EXP_20
B:CRAWL:ACID:2d4
B:BITE:HURT:1d10
B:BITE:POISON:1d6
F:BASH_DOOR | 
F:ANIMAL | IM_ACID
D:A huge worm-like shape dripping acid, twisted by evil sorcery into a foul 
D:monster that breeds on death.

N:393:Carrion crawler
G:c:o
I:110:20d12:15:40:10
W:25:2:0:60
B:STING:PARALYZE:2d6
B:STING:PARALYZE:2d6
F:RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_POIS
D:A hideous centipede covered in slime and with glowing tentacles around its 
D:head.

N:394:Killer pink beetle
G:K:R
I:110:20d8:14:50:30
W:25:2:0:85
B:BITE:LOSE_MUS:4d4
F:RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a giant beetle with poisonous mandibles.

N:395:Martian
G:A:R
I:110:20d10:10:72:30
W:25:1:0:230
B:PUNCH:LOSE_MUS:5d5
B:PUNCH:LOSE_MUS:5d5
F:ALIEN | DROP_2D2 | DROP_GOOD | POWERFUL | REGENERATE | WEIRD_MIND | COLD_BLOOD
F:OPEN_DOOR | EVIL | IM_POIS | 
S:1_IN_2 |
S:BR_FIRE | ARROW_4
D:This bizzare alien came from the red planet Mars. Wells wrote 
D:about them in the "War of the Worlds". They in ages past may 
D:have looked like humans, but over time they have changed 
D:the essential nature of themselves until their bodies are 
D:nothing but giant cases for their brains. Their bodies are 
D:round, large, and blocky, having sixteen slender tentacles and 
D:glistening skin that looks like wet leather. They build 
D:mechanical structures according to their needs.

N:396:Ferret Man
G:B:u
I:110:8d8:5:15:8
W:25:1:0:50
B:HIT:EAT_GOLD:2d4
B:HIT:EAT_ITEM:2d4
F:BEASTMAN | EVIL | DROP_90 | OPEN_DOOR | TAKE_ITEM | FRIENDS
D:This disgusting creature scurries towards you. He looks 
D:like a theif. A giant man sized ferret theif, but a theif
D:nonetheless.

N:397:Lynch Mob Member
G:t:v
I:115:12d8:60:24:10
W:25:1:0:30
B:HIT:HURT:3d4
B:HIT:HURT:3d8
F:DROP_60 | HOSTILE | OPEN_DOOR | FRIENDS | RAND_25 | MULTIPLY | ATTR_MULTI
D:This group of angry villagers have mobilized themselves to hunt down and 
D:lynch a local scientist. They are armed with torches, hayforks, shovels and 
D:haypoles. They see no scientist, but you will do!

# 398-400
############################
##### Level 26 (1300') #####
############################
N:401:Displacer beast
G:f:D
I:110:25d10:35:100:20
W:26:2:0:100
B:BITE:HURT:2d8
B:HIT:HURT:1d10
B:HIT:HURT:1d10
B:HIT:HURT:1d10
F:INVISIBLE | BASH_DOOR | 
F:ANIMAL
D:It is a huge black panther, clubbed tentacles sprouting from its shoulders.

N:402:Giant red tick
G:S:r
I:110:16d8:14:54:20
W:26:1:0:90
B:BITE:FIRE:3d6
F:RAND_25 | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_FIRE
D:It is smoking and burning with great heat.

N:403:Cave ogre
G:O:u
I:110:30d9:20:33:30
W:26:1:0:42
B:HIT:HURT:3d8
B:HIT:HURT:3d8
F:FRIENDS | DROP_60 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | GIANT
D:A giant orc-like figure with an awesomely muscled frame.

N:404:White wraith
G:W:w
I:110:15d8:20:40:10
W:26:1:0:175
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:TOUCH:EXP_20
F:FORCE_SLEEP | 
F:DROP_1D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:SCARE | CAUSE_2 | DARKNESS
D:It is a tangible but ghostly form made of white fog.

N:405:Giant Ferret Man
G:B:u
I:110:15d8:5:15:8
W:26:1:0:70
B:HIT:EAT_GOLD:4d4
B:HIT:EAT_ITEM:4d4
F:BEASTMAN | EVIL | DROP_90 | OPEN_DOOR | TAKE_ITEM | BASH_DOOR | FRIENDS
D:A giant-sized ferret is coming towards you. He looks 
D:like his smaller cousin. Stupid and mean.

N:406:Hardened officer
G:p:u
I:110:15d11:20:40:40
W:23:1:0:60
B:HIT:HURT:3d5
B:HIT:HURT:3d5
F:MALE | 
F:DROP_1D2 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | FRIENDS |
F:EVIL
S:1_IN_4 |
S:ARROW_4
D:A scarred warrior who moves with confidence.

N:407:Master rogue
G:p:B
I:120:15d9:20:30:40
W:23:2:0:110
B:HIT:HURT:2d8
B:HIT:HURT:2d8
B:HIT:EAT_GOLD:4d4
F:MALE | 
F:DROP_2D2 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | FRIENDS |
F:EVIL
D:A thief of great power and shifty speed.

N:408:Master Qabalist
G:p:g
I:110:15d8:20:22:40
W:23:1:0:36
B:HIT:HURT:3d3
B:HIT:HURT:3d3
F:MALE | 
F:FORCE_SLEEP | 
F:DROP_1D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_3 | 
S:HEAL | SCARE | CAUSE_3 | S_MONSTER | HASTE | SLOW | CONF | HOLD | TPORT 
D:A Advanced Qabalist. His control over his will 
D:is very advanced.

N:409:Howler Monkey
G:M:y
I:120:10d8:20:18:20
W:23:1:0:36
B:CLAW:HURT:2d3
B:CLAW:HURT:2d3
B:BITE:HURT:4d3
B:CRUSH:HURT:1d3
F:OPEN_DOOR | TAKE_ITEM | ANIMAL
S:1_IN_2 |
S:SHRIEK
D:The Howler Monkey is the loudest monkey and the 
D:perhaps the loudest land animal. This is par for the 
D:course you suppose.

N:410:The Marquis de la Tour
G:p:r
I:130:25d10:20:50:20
W:23:4:0:350
B:HIT:HURT:5d6
F:UNIQUE | MALE | FORCE_MAXHP | DROP_2D2 | DROP_GOOD |
F:SMART | WEIRD_MIND | REGENERATE | POWERFUL | OPEN_DOOR | 
F:TAKE_ITEM | EVIL | IM_ACID | IM_FIRE | IM_ELEC | IM_COLD |
F:IM_POIS | NO_SLEEP | NO_CONF 
S:1_IN_2 | 
S:ARROW_4 | HEAL | BLINK | TPORT
D:Out of seemingly nowhere, a gentleman steps towards you.  
D:He is wearing a fine suit covered by a dark cloak.  He 
D:tips his top hat towards you.  "Good evening", he says 
D:with a smile.  Suddenly, he pulls a shotgun from under 
D:his cloak and points it towards you.  His form seems 
D:to blur for a second and then resolidifies in the form 
D:of a humanoid tiger: a Rakshasa!  "A good evening, 
D:indeed" he growls, "A pity you will not live to enjoy it!".


# 410-411
############################
##### Level 27 (1350') #####
############################
N:412:Killer red beetle
G:K:r
I:110:13d8:14:45:30
W:27:1:0:95
B:BITE:HURT:3d4
B:SPIT:FIRE:4d5
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_FIRE
D:It is a giant beetle wreathed in flames.

N:413:Vampire
G:V:v
I:110:25d12:20:45:10
W:27:1:0:175
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:BITE:EXP_20:1d4
B:BITE:EXP_20:1d4
F:FORCE_SLEEP | 
F:COLD_BLOOD | DROP_60 | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | REGENERATE | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:TELE_TO | HOLD | SCARE | CAUSE_2 | MIND_BLAST | FORGET | DARKNESS
D:It is a humanoid with an aura of power.  You notice a sharp set of front 
D:teeth.

N:414:Gorgimera
G:H:o
I:110:25d20:12:55:10
W:27:2:0:200
B:BITE:FIRE:1d3
B:BITE:FIRE:1d3
B:BITE:HURT:1d10
B:GAZE:PARALYZE:2d4
F:FORCE_SLEEP | 
F:BASH_DOOR | 
F:IM_FIRE
S:1_IN_8 | 
S:BR_FIRE
D:The result of evil experiments, this travesty of nature should never be 
D:alive.  It has 3 heads - gorgon, goat and dragon - all attached to a 
D:lion's body.

N:415:Adventurer
G:p:W
I:110:20d15:20:56:5
W:27:1:0:115
B:HIT:HURT:4d4
B:HIT:HURT:3d5
F:MALE | FORCE_SLEEP | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
S:1_IN_9 | 
S:ARROW_4 | HEAL | BLINK
D:An agile hunter, ready and relaxed.

N:416:Dashing Hussar
G:p:w
I:110:35d20:30:86:5
W:27:1:0:140
B:HIT:HURT:4d7
B:HIT:HURT:2d6
B:HIT:HURT:2d6
B:HIT:HURT:2d6
F:MALE | FORCE_SLEEP | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR
S:1_IN_11
S:ARROW_3 | HEAL | HASTE
D:An solider of the most exceptional skill in combat.

N:417:Martian
G:A:R
I:110:20d10:10:72:30
W:27:1:0:230
B:PUNCH:LOSE_MUS:5d5
B:PUNCH:LOSE_MUS:5d5
F:ALIEN | DROP_2D2 | DROP_GOOD | POWERFUL | REGENERATE | WEIRD_MIND |
F:COLD_BLOOD |
F:OPEN_DOOR | EVIL | IM_POIS | FRIENDS
S:1_IN_2 |
S:BR_FIRE | ARROW_4
D:This bizarre alien came from the red planet Mars. Wells wrote 
D:about them in the "War of the Worlds". They in ages past may 
D:have looked like humans, but over time they have changed 
D:the essential nature of themselves until their bodies are 
D:nothing but giant cases for their brains. Their bodies are 
D:round, large, and blocky, having sixteen slender tentacles and 
D:glistening skin that looks like wet leather. They build 
D:mechanical structures according to their needs.

N:418:Martian Walker
G:A:r
I:110:30d10:10:72:30
W:27:1:0:280
B:HIT:HURT:7d5
B:HIT:HURT:7d5
B:GAZE:FIRE:2d3
F:ALIEN | DROP_2D2 | DROP_GOOD | POWERFUL | REGENERATE | WEIRD_MIND |
F:COLD_BLOOD |
F:OPEN_DOOR | EVIL | IM_POIS | 
S:1_IN_3 |
S:BR_FIRE 
D:This bizarre alien came from the red planet Mars. Wells wrote 
D:about them in the "War of the Worlds". They in ages past may 
D:have looked like humans, but over time they have changed 
D:the essential nature of themselves until their bodies are 
D:nothing but giant cases for their brains. This Martian walks towards 
D:you in a strange metal contraption designed to move it's 
D:disgusting body along.

# 419-420
############################
##### Level 28 (1400') #####
############################
N:421:Spirit snake-woman
G:B:w
I:110:30d15:20:75:120
W:28:2:0:60
B:CRUSH:HURT:4d8
B:CRUSH:HURT:4d8
B:BITE:HURT:3d8
B:BITE:HURT:3d8
F:FEMALE | 
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_90 | DROP_2D2 | 
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | 
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:HEAL | BLIND | MIND_BLAST | DARKNESS
D:A wraithly woman with scales. Her body shifts and reforms again and 
D:again, matching every ideal of beauty as she moves towards you. 
D:Your desire is quelched when you feel her crushing embrace.

N:422:Black knight
G:p:s
I:120:30d10:20:70:10
W:28:1:0:240
B:HIT:HURT:5d5
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:MALE | 
F:FORCE_SLEEP | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_8 | 
S:BLIND | SCARE | CAUSE_3 | DARKNESS
D:He is a figure encased in deep black plate armour; he looks at you 
D:menacingly.

N:423:Wizard
G:p:r
I:110:15d8:20:40:10
W:28:1:0:150
B:HIT:HURT:2d5
B:HIT:HURT:2d5
F:MALE | 
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_1D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_3 | 
S:HASTE | TPORT | TELE_TO | BLIND | CONF | 
S:BO_FIRE | BO_COLD | BO_ELEC | 
S:S_MONSTER
D:A mage of some power - you can tell by the size of his hat.

N:424:Illithid
G:h:R
I:110:15d10:20:60:10
W:28:1:0:200
B:GAZE:LOSE_SCH:2d6
B:GAZE:LOSE_SCH:2d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_60 | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:BLIND | HOLD | SCARE | MIND_BLAST | BRAIN_SMASH | FORGET
D:A humanoid form with a gruesome head, tentacular mouth, and piercing 
D:eyes.  Claws reach out for you and you feel a presence invade your mind.

N:425:Basilisk
G:R:b
I:120:20d30:15:90:30
W:28:3:0:300
B:GAZE:PARALYZE
B:BITE:HURT:2d12
B:BITE:HURT:2d12
B:BITE:HURT:2d12
F:ONLY_ITEM | DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | NO_CONF | NO_SLEEP
D:An evil reptile that preys on unsuspecting travelers.  Its eyes stare 
D:deeply at you and your soul starts to wilt!

N:426:Howler Monkey
G:M:y
I:120:10d8:20:18:20
W:28:1:0:36
B:CLAW:HURT:2d3
B:CLAW:HURT:2d3
B:BITE:HURT:4d3
B:CRUSH:HURT:1d3
F:FRIENDS | OPEN_DOOR | TAKE_ITEM | ANIMAL
S:1_IN_2 |
S:SHRIEK
D:The Howler Monkey is the loudest monkey and the 
D:perhaps the loudest land animal. This is par for the 
D:course you suppose.

N:427:Engineer
G:p:g
I:110:12d10:10:38:10
W:28:1:0:190
B:HIT:HURT:2d6
F:DROP_2D2 | SMART | OPEN_DOOR | TAKE_ITEM |
S:1_IN_3 | 
S:ARROW_1 | BO_FIRE | BO_ELEC | BO_ACID | BO_COLD | SCARE | HASTE | BLINK
D:A strange man walks towards you. He appears to be wearing 
D:many strange devices.

# 428-429
############################
##### Level 29 (1450') #####
############################
N:430:Giant purple worm
G:w:v
I:110:65d8:14:65:30
W:29:3:0:400
B:HIT:HURT:1d8
B:BITE:ACID:2d8
B:STING:POISON:1d8
F:BASH_DOOR | 
F:ANIMAL | IM_ACID | IM_POIS
D:It is a massive worm form, many feet in length.  Its vast maw drips acid 
D:and poison.

N:431:Catoblepas
G:q:g
I:110:30d10:15:55:40
W:29:2:0:400
B:GAZE:TERRIFY:2d4
B:GAZE:BLIND:2d4
B:BUTT:HURT:2d6
B:BITE:HURT:2d12
F:ONLY_GOLD | DROP_2D2 | 
F:BASH_DOOR | 
F:ANIMAL | IM_POIS
D:A strange ox-like form with a huge head but a thin, weak neck, it looks 
D:likes the creation of some deranged alchemist.

N:432:Mimic (ring)
G:=:w
I:120:10d35:30:60:100
W:29:3:0:200
B:HIT:POISON:3d4
B:HIT:POISON:3d4
B:HIT:POISON:3d4
B:HIT:POISON:3d4
F:CHAR_MULTI | 
F:FORCE_SLEEP | NEVER_MOVE | 
F:EMPTY_MIND | COLD_BLOOD | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:BLIND | CONF | SCARE | CAUSE_2 | FORGET | 
S:BO_ACID | BO_FIRE | BO_COLD | BO_ELEC | 
S:S_MONSTER
D:A strange creature that disguises itself as discarded objects to lure 
D:unsuspecting adventurers within reach of its venomous claws.

N:433:Medium
G:p:B
I:110:30d20:20:50:90
W:29:1:0:180
B:HIT:HURT:3d4
F:DROP_1D2 | SMART | OPEN_DOOR | TAKE_ITEM | 
S:1_IN_2 |
S:HASTE | SCARE | BLIND | CONF | SLOW | HOLD | MIND_BLAST
D:A robed individual walks towards you threatening you with the 
D:spirits of the dead.

N:434:Reckoner
G:p:R
I:110:30d20:20:50:90
W:29:1:0:180
B:HIT:HURT:3d4
F:DROP_1D2 | SMART | OPEN_DOOR | TAKE_ITEM | 
S:1_IN_2 |
S:HASTE | BLINK | TPORT | TELE_TO | TELE_AWAY | DARKNESS
D:A robed individual walks towards you threatening you with the 
D:powers of hacking the universe.

N:435:Sportsman
G:p:U
I:110:50d20:20:50:90
W:29:1:0:180
B:HIT:HURT:3d12
B:HIT:HURT:3d12
B:HIT:HURT:3d4
F:DROP_1D2 | OPEN_DOOR | TAKE_ITEM | 
S:1_IN_2 |
S:ARROW_4
D:A robed individual walks towards you threatening you with 
D:his rifle. It looks like he knows hou to use it well.

N:436:Oculus Dei
G:p:w
I:110:30d20:20:50:90
W:29:1:0:180
B:HIT:HURT:3d4
F:DROP_1D2 | SMART | OPEN_DOOR | TAKE_ITEM | 
S:1_IN_4 |
S:SCARE | BLIND | CONF | SLOW | HEAL | BLINK | CAUSE_3
D:A robed individual walks towards you threatening you with the 
D:power of god.

N:437:Aballino
G:p:b
I:110:40d20:50:85:90
W:28:2:0:550
B:HIT:HURT:8d4
B:HIT:HURT:8d4
F:MALE | UNIQUE | FORCE_MAXHP | FORCE_SLEEP |
F:DROP_1D2 | SMART | OPEN_DOOR | TAKE_ITEM | REGENERATE | HOSTILE |
F:IM_FIRE | IM_COLD | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP |
S:1_IN_8 |
S:HEAL | TRAPS
D:A man named Aballino Storms towards you. He was created by 
D:Heinrich Daniel Zschokke, and he is known as Aballino the 
D:Great bandit (1794). His real name is Neapolitan Count Rosalvo, 
D:whe desires to rid Venice of all assassins, thugs, and conspirators 
D:He takes two different identies to accomplish this task. Flodoardo 
D:virtuous and handsome - and Aballino, a gigantic terrifying outlaw 
D:with a horrifying visage. Aballino is told to kill Rosabella, 
D:his love, the niece of the Doge, to prove his worth to a 
D:underworld gang of thugs. Instead of killing her he kisses her. 
D:The Doge then hires Flodardo with the promise that he can have 
D:Rosabellas hand in marriage if he captures Aballino.
D:The Count does so. He calls all the outlaws together, and allows 
D:himself to be captured along with all of them - only to reveal himself 
D:as Flodardo.

# 437-438
############################
##### Level 30 (1500') #####
############################
N:439:Mithril golem
G:g:B
I:110:80d15:12:100:10
W:30:4:0:500
B:HIT:HURT:3d8
B:HIT:HURT:3d8
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:ONLY_GOLD | DROP_2D2 | 
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a massive statue of purest mithril.  It looks expensive!

N:440:Shadow drake
G:d:D
I:110:20d10:25:50:30
W:30:2:0:700
B:BITE:COLD:1d6
B:BITE:COLD:1d6
B:BITE:COLD:1d6
F:FORCE_SLEEP | RAND_25 | 
F:ONLY_ITEM | DROP_2D2 | 
F:KILL_ITEM | INVISIBLE | OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | EVIL | DRAGON | IM_COLD
S:1_IN_6 | 
S:HASTE | SLOW | CONF | SCARE | DARKNESS
D:It is a dragon-like form wrapped in shadow.  Glowing red eyes shine out in 
D:the dark.

N:441:Manticore
G:H:y
I:120:25d10:12:15:10
W:30:2:0:300
B:HIT:HURT:3d4
B:HIT:HURT:3d4
B:HIT:HURT:3d4
B:HIT:HURT:3d4
F:FORCE_SLEEP | FORCE_MAXHP | 
F:BASH_DOOR | 
F:EVIL
S:1_IN_5 | 
S:ARROW_4
D:It is a winged lion's body with a human torso and a tail covered in 
D:vicious spikes.

N:442:Grave wight
G:W:b
I:110:12d10:20:50:30
W:30:1:0:325
B:HIT:HURT:1d7
B:HIT:HURT:1d7
B:TOUCH:EXP_20
F:FORCE_SLEEP | RAND_25 | 
F:ONLY_ITEM | DROP_1D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | 
F:IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:SCARE | CAUSE_3 | DARKNESS
D:It is a ghostly form with eyes that haunt you.

N:443:Killer slicer beetle
G:K:y
I:110:22d10:14:60:30
W:30:2:0:200
B:BITE:HURT:5d8
B:BITE:HURT:5d8
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a beetle with deadly sharp cutting mandibles and a rock-hard 
D:carapace.

N:444:Engineer
G:p:g
I:110:12d10:10:38:10
W:30:1:0:190
B:HIT:HURT:2d6
F:DROP_2D2 | SMART | OPEN_DOOR | TAKE_ITEM | FRIENDS
S:1_IN_3 | 
S:ARROW_1 | BO_FIRE | BO_ELEC | BO_ACID | BO_COLD | SCARE | HASTE | BLINK
D:A strange man walks towards you. He appears to be wearing 
D:many strange devices.

N:445:The Black Dwarf
G:p:D
I:110:50d10:40:80:40
W:30:3:0:500
B:HIT:HURT:30d20
F:UNIQUE | MALE | FORCE_MAXHP | FORCE_SLEEP |
F:DROP_2D2 | DROP_3D2 | DROP_GOOD | DROP_GREAT |
F:REGENERATE | HURT_LITE | IM_COLD | RES_NETH | RES_DISE | 
F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP | 
D:Sir Walter Scott wrote about this strange person in 1816. 
D:Scott is the creator of a genre of historical fiction. 
D:The Black Dwarf is about Sir Edward Manley (or Mauley).
D:He is an honored British nobleman. Sadly he is terribly 
D:deformed. A hideously ugly four foot dwarf. He is, because 
D:of his condition, stripped of everything that is his right. 
D:He flees to Northumbria, and when the opportunity occurs tries 
D:to help people. They of course do not trust him. "Canny Elshie 
D:the Black Dwarf," a terrible figure of nightmare.
D:His true nature is that of a poet who longs to belong, but 
D:fate has dealt him a bad hand. He appears to have lost his mind.
D:He stumbles towards you with a look of madness on his face.

# 446 -448
############################
##### Level 31 (1550') #####
############################
N:449:Ghost
G:G:w
I:120:13d8:20:30:10
W:31:1:0:350
B:WAIL:TERRIFY
B:TOUCH:EXP_20
B:CLAW:LOSE_SCH:1d6
B:CLAW:LOSE_EGO:1d6
F:FORCE_SLEEP | RAND_25 | DROP_60 | DROP_1D2 | 
F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | 
F:IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:BLIND | HOLD | DRAIN_MANA
D:You don't believe in them.

N:450:Death watch beetle
G:K:D
I:110:25d12:16:60:30
W:31:3:0:190
B:BITE:HURT:5d4
B:WAIL:TERRIFY:5d6
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a giant beetle that produces a chilling sound.

N:451:Oculus Dei
G:p:w
I:110:30d20:20:50:90
W:31:1:0:180
B:HIT:HURT:3d4 
F:DROP_1D2 | SMART | OPEN_DOOR | TAKE_ITEM | FRIENDS
S:1_IN_1 |
S:SCARE | BLIND | CONF | SLOW | HEAL | BLINK | CAUSE_3
D:A robed individual walks towards you threatening you with the 
D:power of god.

N:452:Sportsman
G:p:U
I:110:50d20:20:50:90
W:31:1:0:180
B:HIT:HURT:3d12
B:HIT:HURT:3d12
B:HIT:HURT:3d4
F:DROP_1D2 | OPEN_DOOR | TAKE_ITEM | FRIENDS
S:1_IN_2 |
S:ARROW_4
D:A robed individual walks towards you threatening you with 
D:his rifle. It looks like he knows hou to use it well.

N:453:Victor Frankenstein's Monster
G:C:g
I:100:80d30:10:120:10
W:32:2:0:600
B:HIT:HURT:3d12
B:HIT:HURT:3d12
B:CRUSH:HURT:20d5
F:UNIQUE | FORCE_MAXHP | FORCE_SLEEP | RAND_25 | 
F:DROP_2D2 | DROP_GOOD | SMART | WEIRD_MIND | 
F:AURA_COLD | BASH_DOOR | MOVE_BODY | KILL_BODY | 
F:KILL_ITEM | TAKE_ITEM | HOSTILE | HURT_FIRE |
F:IM_ACID | IM_COLD | IM_POIS | IM_ELEC | RES_NETH |
F:RES_WATE | RES_PLAS | RES_NEXU | RES_DISE | NO_FEAR |
F:NO_STUN | NO_CONF | NO_SLEEP | 
D:Mary Shelley wrote about Victor and his monster(1818). The book 
D:takes place on an expedition to the North Pole where Robert 
D:Walton wanted to visit "a part of the world never before visited, 
D:and ...tread a land never before imprinted by the foot of man" 
D:(Letters, I, 116). When he runs into Victor Frankenstein, and 
D:hears a morbid tale about his terrifying experiment with the 
D:unknown. After creating a hideous monster in his lab, he is 
D:so overcome with remorse that he flees leaving the monster 
D:to fend for himself. While relating his story to Robert, 
D:the monster approaches and demands an audience. Eloquent, and 
D:well educated, he demands that Victor make him a bride to give 
D:him a place in the world, or he will kill everyone that Victor 
D:knows. Victor returns and attempts this, but is overcome with 
D:guilt with evil that he has already committed, and cannot finish. 
D:He destroys this new monstrosity, and flees to meet his fiancee. 
D:On his way he hears her dying scream as the monster kills her.

N:454:Hulking Automaton - Type III
G:a:W
I:100:80d20:20:60:20
W:32:2:0:320
B:HIT:HURT:6d10
B:HIT:HURT:6d10
B:SHOCK:ELEC:15d2
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_4 | 
S:HASTE | ARROW_3 | BO_ELEC | BO_FIRE | HEAL
D:This is a large horse-sized mound of pipes and gears. It flings itself 
D:twitching and writhing towards you occasionally spouting steam, electricity, 
D:or flame. You see smaller coin sized robots roaming over it's surface.


# 455-457

############################
##### Level 32 (1600') #####
############################
N:458:Ninja
G:p:y
I:120:13d12:20:60:10
W:32:2:0:300
B:HIT:POISON:3d4
B:HIT:LOSE_MUS:3d4
B:HIT:LOSE_MUS:3d4
F:MALE | 
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | NO_CONF | NO_SLEEP
D:A humanoid clothed in black who moves with blinding speed.

N:459:Memory moss
G:,:r
I:110:1d2:30:1:5
W:32:3:0:150
B:HIT:CONFUSE:1d4
B:HIT:CONFUSE:1d4
F:FORCE_SLEEP | NEVER_MOVE | 
F:STUPID | EMPTY_MIND | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:FORGET
D:A mass of green vegetation.  You don't remember seeing anything like it 
D:before.

N:460:Reckoner
G:p:R
I:110:30d20:20:50:90
W:32:1:0:180
B:HIT:HURT:3d4
F:DROP_1D2 | SMART | OPEN_DOOR | TAKE_ITEM | FRIENDS
S:1_IN_2 |
S:HASTE | BLINK | TPORT | TELE_TO | TELE_AWAY | DARKNESS
D:A robed individual walks towards you threatening you with the 
D:powers of hacking the universe.

N:461:Byakhee, the Star-Steeds
G:u:y
I:120:10d20:30:50:30
W:32:1:0:100
B:CLAW:HURT:2d6
B:CLAW:HURT:2d6
B:BITE:EXP_40:1d3
B:BITE:LOSE_MUS:1d3
F:FRIENDS | RAND_25 | DROP_60 | DROP_GOOD | DROP_GREAT | COLD_BLOOD | WEIRD_MIND |
F:DEMON | EVIL | NO_FEAR 
D:"There flapped rhythmically a horde of tame, trained, hybrid winged 
D:things. . . not altogether crows, nor moles, nor buzzards, nor ants, 
D:nor decomposed human beings, but something I cannot and must not 
D:recall." - H.P. Lovecraft, "The Festival"

N:462:Enhanced Chicken
G:k:w
I:110:15d20:40:25:40
W:32:1:0:50
B:BITE:HURT:18d2
F:FRIENDS | RAND_50 | HOSTILE | EMPTY_MIND | ANIMAL 
D:This chicken is the size of an ostrich. The ground trembles as their 
D:giant claws impact the floor. Their horrible clucking rings in your ears 
D:as they mistake you for chicken feed.

N:463:Bomb-Carrying Ornithopter Automaton - Type I
G:a:D
I:110:10d10:70:15:20
W:32:1:0:35
F:RAND_25 | DROP_90 | AURA_ELEC | 
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_4 |
S:BA_FIRE 
D:This looks like a small black bird flying towards you. Suddenly something 
D:shoots out towards you! A bomb!

# 463-467
############################
##### Level 33 (1650') #####
############################
N:468:Mystic
G:p:o
I:120:35d10:30:50:5
W:33:3:0:500
B:KICK:HURT:10d2
B:KICK:HURT:10d2
B:KICK:HURT:10d2
B:KICK:HURT:10d2
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | 
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | 
F:IM_ACID | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:HEAL | 
S:S_SPIDER
D:An adept at unarmed combat, the mystic strikes with stunning power.  He 
D:can summon help from nature and is able to focus his power to ease any 
D:pain.

N:469:Barrow wight
G:W:v
I:110:15d10:20:40:10
W:33:3:0:375
B:HIT:HURT:1d8
B:HIT:HURT:1d8
B:TOUCH:EXP_40
F:FORCE_SLEEP | FRIENDS | DROP_60 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:HOLD | SCARE | CAUSE_2 | DARKNESS
D:It is a ghostly nightmare of a entity.

N:470:Shade
G:G:D
I:120:14d20:20:30:10
W:33:3:0:350
B:WAIL:TERRIFY
B:TOUCH:EXP_40
B:CLAW:LOSE_SCH:1d10
F:FORCE_SLEEP | RAND_25 | 
F:ONLY_ITEM | DROP_90 | DROP_2D2 | 
F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:BLIND | HOLD | DRAIN_MANA | FORGET
D:A shadowy form clutches at you from the darkness.  A powerful undead with 
D:a deadly touch.

N:471:Spectre
G:G:U
I:120:14d20:20:30:10
W:33:3:0:350
B:WAIL:TERRIFY
B:TOUCH:EXP_40
B:CLAW:LOSE_EGO:5d5
F:FORCE_SLEEP | RAND_25 | 
F:ONLY_ITEM | DROP_90 | DROP_2D2 | 
F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:BLIND | HOLD | DRAIN_MANA | FORGET
D:A phantasmal shrieking spirit.  Its wail drives the intense cold of pure 
D:evil deep within your body.

N:472:Fire elemental
G:E:r
I:110:30d8:12:50:50
W:33:2:0:350
B:HIT:FIRE:4d6
B:HIT:FIRE:4d6
F:FORCE_SLEEP | RAND_25 | 
F:EMPTY_MIND | 
F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | 
F:EVIL | IM_FIRE | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BO_FIRE
D:It is a towering inferno of flames.

N:473:Water elemental
G:E:s
I:110:25d8:12:40:50
W:33:2:0:325
B:HIT:HURT:1d10
B:HIT:HURT:1d10
B:HIT:HURT:1d10
F:FORCE_SLEEP | RAND_25 | 
F:EMPTY_MIND | COLD_BLOOD | 
F:KILL_BODY | KILL_ITEM | BASH_DOOR | POWERFUL | 
F:EVIL | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BO_COLD
D:It is a towering tempest of water.

N:474:Oculus Dei
G:p:w
I:110:30d20:20:50:90
W:33:1:0:180
B:HIT:HURT:3d4
F:DROP_1D2 | SMART | OPEN_DOOR | TAKE_ITEM | FRIENDS
S:1_IN_4 |
S:SCARE | BLIND | CONF | SLOW | HEAL | BLINK | CAUSE_3
D:A robed individual walks towards you threatening you with the 
D:power of god.


# 475-478
############################
##### Level 34 (1700') #####
############################
N:478:Invisible stalker
G:E:y
I:130:19d12:20:46:20
W:34:3:0:300
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:HIT:HURT:1d6
F:RAND_50 | 
F:EMPTY_MIND | INVISIBLE | COLD_BLOOD | 
F:OPEN_DOOR | BASH_DOOR | POWERFUL | 
F:EVIL | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is impossible to define its form but its violence is legendary.

N:479:Carrion crawler
G:c:o
I:110:20d12:15:40:10
W:34:2:0:100
B:STING:PARALYZE:2d6
B:STING:PARALYZE:2d6
F:RAND_25 | FRIENDS | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_POIS
D:A hideous centipede covered in slime and with glowing tentacles around its 
D:head.

N:480:Master thief
G:p:B
I:130:18d10:20:30:40
W:34:2:0:350
B:HIT:HURT:2d8
B:HIT:HURT:3d4
B:HIT:EAT_GOLD:4d4
B:HIT:EAT_ITEM:4d5
F:MALE | 
F:DROP_90 | DROP_2D2 | 
F:TAKE_ITEM | OPEN_DOOR | BASH_DOOR | 
F:EVIL
D:Cool and confident, fast and lithe; protect your possessions quickly!

N:481:Lich
G:L:o
I:110:30d10:20:60:60
W:34:3:0:800
B:TOUCH:EXP_40
B:TOUCH:UN_POWER
B:TOUCH:LOSE_AGI:2d8
B:TOUCH:LOSE_AGI:2d8
F:FORCE_SLEEP | FORCE_MAXHP | DROP_1D2 | 
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BLINK | TELE_TO | TELE_AWAY | BLIND | HOLD | SLOW | SCARE | 
S:CAUSE_3 | DRAIN_MANA | BRAIN_SMASH
D:It is a skeletal form dressed in robes.  It radiates vastly evil power.

N:482:Master vampire
G:V:g
I:110:34d10:20:60:10
W:34:3:0:750
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:BITE:EXP_40:1d4
B:BITE:EXP_40:1d4
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_4D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:TELE_TO | HOLD | CONF | SCARE | CAUSE_3 | MIND_BLAST | FORGET | 
S:DARKNESS | BO_NETH
D:It is a humanoid form dressed in robes.  Power emanates from its chilling 
D:frame.

N:483:Giant grey scorpion
G:S:s
I:120:18d20:12:50:40
W:34:4:0:275
B:BITE:HURT:1d6
B:STING:POISON:1d4
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL
D:It is a giant grey scorpion.  It looks poisonous.

N:484:Earth elemental
G:E:u
I:100:30d10:10:60:90
W:34:2:0:375
B:HIT:HURT:4d6
B:HIT:HURT:4d6
B:HIT:HURT:4d6
F:FORCE_SLEEP | 
F:EMPTY_MIND | COLD_BLOOD | 
F:KILL_ITEM | KILL_BODY | PASS_WALL | POWERFUL | 
F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | HURT_ROCK | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_8 | 
S:BO_ACID
D:It is a towering form composed of rock with fists of awesome power.

N:485:Air elemental
G:E:B
I:120:30d5:12:50:50
W:34:2:0:390
B:HIT:HURT:1d10
B:HIT:CONFUSE:1d4
B:HIT:HURT:1d10
F:FORCE_SLEEP | RAND_25 | 
F:EMPTY_MIND | COLD_BLOOD | 
F:KILL_BODY | KILL_ITEM | BASH_DOOR | POWERFUL | 
F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_8 | 
S:BO_ELEC
D:It is a towering tornado of winds.

N:486:Bomb-Carrying Ornithopter Automaton - Type II
G:a:D
I:110:15d10:60:20:25
W:34:1:0:35
F:RAND_25 | DROP_90 | AURA_ELEC | FRIENDS
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_4 |
S:BA_FIRE 
D:This looks like a small black bird flying towards you. Suddenly something 
D:shoots out towards you! A bomb!

# 487-488
############################
##### Level 35 (1750') #####
############################

N:489:Hell hound
G:Z:r
I:120:40d10:25:80:0
W:35:3:0:600
B:BITE:FIRE:3d12
B:BITE:FIRE:3d12
B:BITE:FIRE:3d12
F:FORCE_SLEEP | FORCE_MAXHP | 
F:RAND_25 | 
F:BASH_DOOR | MOVE_BODY | 
F:ANIMAL | EVIL | IM_FIRE
S:1_IN_5 | 
S:BR_FIRE
D:It is a giant dog that glows with heat.  Flames pour from its nostrils.

N:490:Eog golem
G:g:u
I:100:100d20:12:125:10
W:35:4:0:1200
B:HIT:HURT:8d6
B:HIT:HURT:8d6
B:HIT:HURT:6d6
B:HIT:HURT:6d6
F:ONLY_GOLD | DROP_2D2 | 
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is a massive deep brown statue, striding towards you with an 
D:all-too-familiar purpose.  Your magic surprisingly feels much less 
D:powerful now.

N:491:Dagashi
G:p:y
I:120:13d25:20:70:10
W:35:4:0:500
B:HIT:POISON:3d4
B:HIT:LOSE_MUS:3d4
B:HIT:LOSE_MUS:3d4
B:HIT:POISON:3d4
F:MALE | 
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | NO_CONF | NO_SLEEP
D:A human warrior, moving with lightning speed.

N:492:Acidic cytoplasm
G:j:s
I:120:40d10:12:18:1
W:35:5:0:36
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
F:FORCE_MAXHP | KILL_ITEM | COLD_BLOOD | 
F:DROP_1D2 | DROP_4D2 | 
F:STUPID | EMPTY_MIND | OPEN_DOOR | BASH_DOOR | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_FEAR | NO_CONF | NO_SLEEP
D:A disgusting animated blob of destruction.  Flee its gruesome hunger!

N:493:Dread
G:G:o
I:120:25d20:20:30:10
W:35:2:0:600
B:HIT:HURT:6d6
B:HIT:HURT:6d6
B:HIT:LOSE_MUS:3d4
F:FORCE_SLEEP | RAND_25 | 
F:ONLY_ITEM | DROP_60 | DROP_2D2 | 
F:TAKE_ITEM | INVISIBLE | COLD_BLOOD | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:BLIND | HOLD | CONF | DRAIN_MANA | BO_NETH
D:It is a form that screams its presence against the eye.  Death incarnate, 
D:its hideous black body seems to struggle against reality as the universe 
D:itself struggles to banish it.

N:494:Ooze elemental
G:E:g
I:110:13d10:10:80:90
W:35:3:0:300
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
F:FORCE_SLEEP | 
F:EMPTY_MIND | COLD_BLOOD | 
F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | 
F:EVIL | IM_ACID | IM_FIRE | 
F:IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_5 | 
S:BO_ACID | BA_ACID
D:It is a towering mass of filth, an eyesore of ooze.

N:495:Smoke elemental
G:E:R
I:120:15d10:10:80:90
W:35:3:0:375
B:BITE:HURT:2d6
B:BITE:HURT:2d6
F:FORCE_SLEEP | 
F:EMPTY_MIND | 
F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | 
F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_5 | 
S:DARKNESS | BO_FIRE
D:It is a towering blackened form, crackling with heat.

N:496:Mumak
G:q:s
I:110:90d10:20:55:100
W:35:3:0:2100
B:BUTT:HURT:4d6
B:BUTT:HURT:4d6
B:CRUSH:HURT:4d4
F:BASH_DOOR | 
F:ANIMAL
D:A massive elephantine form with eyes twisted by madness.

N:497:M-A Production Unit Mark XV
G:a:v
I:130:80d20:40:90:20
W:35:4:0:3340
B:SHOCK:HURT:12d6
F:FORCE_MAXHP | UNIQUE | NEVER_MOVE 
F:DROP_2D2 | DROP_2D2 | BASH_DOOR | KILL_WALL | KILL_BODY | MOVE_BODY | DROP_GOOD |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_3 |
S:S_KIN | SHRIEK
D:A huge production unit sits in the middle of the floor. Well, it takes up most 
D:of the floor. You see automata after automata being constructed and 
D:rushing towards you.

N:498:Dimensional Etheric Automaton - Type I
G:a:B
I:120:10d8:20:25:30
W:35:1:0:150
B:SHOCK:ELEC:2d2
B:SHOCK:LOSE_SCH
B:SHOCK:LOSE_EGO
B:SHOCK:TERRIFY:2d2
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
F:DROP_60 | SMART | AURA_COLD |
S:1_IN_3 |
S:SCARE | BR_CHAO | BR_NEXU | BO_NUKE
D:A small spherical object floats in the air surrounded by a strange green glow. 
D:Small luminescent wisps of green gas trail out from behind it, or less often 
D:they trail from the direction it's about to move. Strange - It spins 
D:and twirls randomly, and in the center you can see some kind of strange 
D:etheric light. This automaton was built to access other dimensions. 
D:You move forward with caution.

# 499-500

############################
##### Level 36 (1800') #####
############################

N:501:Shadow
G:G:D
I:120:10d20:30:30:20
W:36:3:0:400
B:TOUCH:EXP_80
B:TOUCH:EXP_40
B:CLAW:LOSE_SCH:1d10
B:CLAW:LOSE_EGO:1d10
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_1D2 | 
F:INVISIBLE | COLD_BLOOD | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_8 | 
S:TELE_TO | SLOW
D:A mighty spirit of darkness of vaguely humanoid form.  Razor-edged claws 
D:reach out to end your life as it glides towards you, seeking to suck the 
D:energy from your soul to feed its power.

N:502:Phantom
G:G:v
I:120:20d25:30:30:20
W:36:3:0:400
B:TOUCH:EXP_80
B:TOUCH:EXP_40
B:CLAW:LOSE_SCH:1d10
B:CLAW:LOSE_EGO:1d10
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_1D2 | 
F:INVISIBLE | COLD_BLOOD | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_5 | 
S:FORGET
D:An unholy creature of darkness, the aura emanating from this evil being 
D:saps your very soul.

N:503:Grey wraith
G:W:s
I:110:19d10:20:50:10
W:36:1:0:700
B:HIT:HURT:1d10
B:HIT:HURT:1d10
B:TOUCH:EXP_40
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_60 | DROP_90 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | HURT_LITE | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_7 | 
S:HOLD | SCARE | CAUSE_3 | DARKNESS
D:A tangible but ghostly form, made of grey fog.  The air around it feels 
D:deathly cold.

N:504:Colossus
G:g:G
I:100:30d100:12:150:10
W:36:4:0:850
B:HIT:HURT:10d10
B:HIT:HURT:10d10
B:HIT:HURT:6d6
B:HIT:HURT:6d6
F:FORCE_MAXHP | 
F:EMPTY_MIND | COLD_BLOOD | BASH_DOOR | 
F:IM_FIRE | IM_COLD | IM_ELEC | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:An enormous construct resembling a titan made from stone.  It strides 
D:purposefully towards you, swinging its slow fists with earth-shattering 
D:power.

N:505:Trapper
G:.:w
I:120:60d10:30:75:10
W:36:3:0:580
B:HIT:HURT:3d8
B:HIT:HURT:3d8
B:HIT:PARALYZE:15d1
B:HIT:PARALYZE:15d1
F:CHAR_CLEAR | ATTR_CLEAR | 
F:NEVER_MOVE | FORCE_MAXHP | 
F:INVISIBLE | EMPTY_MIND | COLD_BLOOD | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:A larger cousin of the lurker, this creature traps unsuspecting victims 
D:and paralyzes them, to be slowly digested later.

N:506:Ice elemental
G:E:w
I:110:35d10:10:60:90
W:36:2:0:650
B:BITE:COLD:1d3
B:HIT:HURT:4d6
B:BITE:COLD:1d3
F:FORCE_SLEEP | 
F:EMPTY_MIND | COLD_BLOOD | 
F:KILL_ITEM | KILL_BODY | BASH_DOOR | POWERFUL | 
F:EVIL | IM_COLD | IM_ELEC | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_5 | 
S:BO_ICEE | BA_COLD
D:It is a towering glacier of ice.

N:507:Necromancer
G:p:R
I:110:28d10:20:50:10
W:36:2:0:630
B:HIT:HURT:2d6
B:HIT:HURT:2d6
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL
S:1_IN_3 | 
S:HASTE | TPORT | TELE_TO | BLIND | HOLD | SCARE | CAUSE_3 | 
S:BO_NETH | 
S:S_UNDEAD
D:A gaunt figure, clothed in black robes.

N:508:Hulking Automaton - Type IV
G:a:W
I:100:100d20:20:60:20
W:36:2:0:320
B:HIT:HURT:12d10
B:SHOCK:ELEC:15d2
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_4 | 
S:HASTE | ARROW_3 | BO_ELEC | BO_FIRE | HEAL
D:This is a gigantic mass mound of pipes and gears. It flings itself 
D:twitching and writhing back and forth occasionally spouting steam, electricty, 
D:or flame. You see smaller coin sized robots roaming over it's surface.

# 508-520

############################
##### Level 37 (1850') #####
############################
N:521:Will o' the wisp
G:E:W
I:130:20d10:30:150:0
W:37:4:0:500
B:HIT:HURT:1d9
B:HIT:HURT:1d9
B:HIT:HURT:1d9
B:HIT:HURT:1d9
F:FORCE_SLEEP | FORCE_MAXHP | RAND_50 | 
F:SMART | EMPTY_MIND | INVISIBLE | 
F:PASS_WALL | POWERFUL | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:BLINK | TPORT | CONF | CAUSE_2
D:A strange ball of glowing light.  It disappears and reappears and seems to 
D:draw you to it.  You seem somehow compelled to stand still and watch its 
D:strange dancing motion.

N:522:Magma elemental
G:E:r
I:110:35d10:10:70:90
W:37:2:0:950
B:HIT:FIRE:3d7
B:HIT:HURT:4d6
B:HIT:FIRE:3d7
F:FORCE_SLEEP | 
F:EMPTY_MIND | 
F:KILL_ITEM | KILL_BODY | PASS_WALL | POWERFUL | 
F:EVIL | IM_FIRE | IM_ELEC | 
F:IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_7 | 
S:BO_PLAS | BA_FIRE
D:It is a towering glowing form of molten hate.

N:523:Black pudding
G:j:D
I:110:40d10:12:18:1
W:37:5:0:36
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
B:TOUCH:ACID:1d10
F:FORCE_MAXHP | 
F:FRIENDS | 
F:DROP_60 | DROP_90 | DROP_1D2 | 
F:STUPID | EMPTY_MIND | COLD_BLOOD | 
F:KILL_ITEM | OPEN_DOOR | BASH_DOOR | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:A lump of rotting black flesh that slurrrrrrrps across the dungeon floor.

N:524:Killer blue beetle
G:K:b
I:110:25d10:16:60:30
W:37:2:0:850
B:CLAW:ELEC:1d12
B:CLAW:ELEC:1d12
B:GAZE:PARALYZE
F:FORCE_MAXHP | 
F:WEIRD_MIND | BASH_DOOR | 
F:ANIMAL | IM_ELEC
D:It is a giant beetle, whose carapace shimmers with vibrant energies.

N:525:Nexus vortex
G:v:R
I:120:32d10:100:40:0
W:37:1:0:800
B:ENGULF:HURT:5d5
F:FORCE_SLEEP | 
F:RAND_50 | RAND_25 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BR_NEXU
D:A maelstrom of potent magical energy.

N:526:Plasma vortex
G:v:r
I:120:32d10:100:40:0
W:37:1:0:800
B:ENGULF:FIRE:8d8
F:FORCE_SLEEP | 
F:RAND_50 | RAND_25 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | 
F:IM_FIRE | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BR_PLAS
D:A whirlpool of intense flame, charring the stones at your feet.

# 527-530

############################
##### Level 38 (1900') #####
############################
N:531:Death knight
G:p:D
I:120:60d10:20:100:10
W:38:1:0:1000
B:HIT:HURT:6d6
B:HIT:HURT:5d5
B:HIT:HURT:5d5
F:FORCE_SLEEP | FORCE_MAXHP | SMART | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_COLD
S:1_IN_5 | 
S:BLIND | SCARE | CAUSE_3 | BO_NETH | 
S:S_MONSTERS
D:It is a humanoid form dressed in armour of an ancient form.  From beneath 
D:its helmet, eyes glow a baleful red and seem to pierce you like lances of 
D:fire.

N:532:Time vortex
G:v:B
I:130:32d10:100:40:0
W:38:4:0:900
B:ENGULF:HURT:5d5
F:FORCE_SLEEP | 
F:RAND_50 | RAND_25 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BR_TIME
D:You haven't seen it yet.

N:533:Shimmering vortex
G:v:v
I:140:6d12:100:30:0
W:38:4:0:200
F:ATTR_MULTI | 
F:FORCE_SLEEP | NEVER_BLOW | 
F:RAND_50 | RAND_25 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_4 | 
S:BR_LITE | SHRIEK
D:A strange pillar of shining light that hurts your eyes.  Its shape changes 
D:constantly as it cuts through the air towards you.  It is like a beacon, 
D:waking monsters from their slumber.

N:534:Emperor wight
G:W:r
I:120:38d10:20:40:10
W:38:2:0:1600
B:HIT:HURT:1d12
B:HIT:HURT:1d12
B:TOUCH:EXP_80
B:TOUCH:EXP_80
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_4D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_6 | 
S:HOLD | SCARE | CAUSE_3 | BO_NETH
D:Your life force is torn from your body as this powerful unearthly being 
D:approaches.

N:535:Black wraith
G:W:D
I:120:50d10:20:55:10
W:38:2:0:1700
B:HIT:HURT:1d12
B:HIT:HURT:1d12
B:TOUCH:EXP_40
B:TOUCH:EXP_40
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_7 | 
S:BLIND | HOLD | SCARE | CAUSE_3 | BO_NETH
D:A figure that seems made of void, its strangely human shape is cloaked in 
D:shadow.  It reaches out at you.

N:536:Bomb-Carrying Ornithopter Automaton - Type III
G:a:D
I:110:20d12:50:30:30
W:38:1:0:235
F:RAND_25 | DROP_90 | AURA_ELEC 
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_4 |
S:BA_FIRE 
D:This looks like another of those damn birds, only larger than before. . . 

# 537-540
############################
##### Level 39 (1950') #####
############################

N:541:Night mare
G:q:D
I:120:15d100:30:85:0
W:39:3:0:2900
B:BITE:EXP_80:2d6
B:HIT:HURT:3d8
B:HIT:HURT:3d8
B:HIT:CONFUSE:6d6
F:FORCE_MAXHP | 
F:ONLY_GOLD | DROP_2D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
D:A fearsome skeletal horse with glowing eyes, that watch you with little 
D:more than a hatred of all that lives.

N:542:Vampire lord
G:V:b
I:120:16d100:20:70:10
W:39:3:0:1800
B:HIT:HURT:1d6
B:HIT:HURT:1d6
B:BITE:EXP_80:1d6
B:BITE:EXP_80:1d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_60 | DROP_4D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | 
F:NO_CONF | NO_SLEEP
S:1_IN_7 | 
S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA | 
S:BRAIN_SMASH | DARKNESS | BO_NETH
D:A foul wind chills your bones as this ghastly figure approaches.

# 543-550

############################
##### Level 40 (2000') #####
############################
N:551:Disenchanter worm mass
G:w:v
I:100:10d8:7:5:10
W:40:3:0:30
B:CRAWL:UN_BONUS:1d4
F:RAND_50 | 
F:STUPID | WEIRD_MIND | MULTIPLY | BASH_DOOR | 
F:ANIMAL | HURT_LITE | NO_FEAR
D:It is a strange mass of squirming worms.  Magical energy crackles 
D:around its disgusting form.

N:552:Archpriest
G:p:G
I:120:52d10:20:60:10
W:40:2:0:1800
B:HIT:HURT:3d4
B:HIT:HURT:3d4
B:HIT:HURT:3d5
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_2D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HEAL | BLIND | HOLD | CONF | CAUSE_3 | 
S:S_MONSTER | S_UNDEAD
D:An evil priest, dressed all in black.  Deadly spells hit you at an 
D:alarming rate as his black spiked mace rains down blow after blow on your 
D:pitiful frame.

N:553:Sorcerer
G:p:v
I:130:52d10:20:60:10
W:40:2:0:2150
B:HIT:HURT:2d8
B:HIT:HURT:2d8
B:HIT:HURT:2d8
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_4D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | TRAPS | 
S:BO_ACID | BA_FIRE | BA_COLD | 
S:S_MONSTER | S_UNDEAD | S_DRAGON
D:A human figure in robes, he moves with magically improved speed, and his 
D:hands are ablur with spell casting.

N:554:Giant roc
G:B:u
I:110:80d13:20:70:10
W:40:3:0:1000
B:CRUSH:HURT:8d12
B:CRUSH:HURT:8d12
B:HIT:ELEC:12d12
F:BASH_DOOR | 
F:ANIMAL | IM_ELEC
D:A vast legendary bird, its iron talons rake the most impenetrable of 
D:surfaces and its screech echoes through the many winding dungeon corridors.

N:555:Minotaur
G:H:s
I:130:100d10:13:25:10
W:40:2:0:2100
B:BUTT:HURT:4d6
B:BUTT:HURT:4d6
B:BUTT:HURT:2d6
B:BUTT:HURT:2d6
F:BASH_DOOR | 
F:EVIL
D:It is a cross between a human and a bull.

N:556:Dimensional Etheric Automaton - Type II
G:a:B
I:120:20d10:10:45:40
W:40:1:0:850
B:SHOCK:ELEC:8d2
B:SHOCK:LOSE_SCH
B:SHOCK:LOSE_EGO
B:SHOCK:TERRIFY:8d2
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
F:DROP_60 | SMART | AURA_COLD |
S:1_IN_3 |
S:SCARE | BR_CHAO | BR_NEXU | BO_NUKE | S_AUTOMATA | 
D:A spherical object floats in the air surrounded by a strange green glow. 
D:Luminscent wisps of green gas trail out from behind it, or less often 
D:they trail from the direction it's about to move. Strange - It spins 
D:and twirls randomly, and in the center you can see some kind of strange 
D:Powerful etheric light. This automaton was built to access other dimensions. 
D:Even at this distance you can feel the power emanating from the dimensional 
D:core. You move forward with extreme caution. 


# 556 - 580
############################
##### Level 41 (2050') #####
############################
N:581:Unseelie fae sorceror
G:h:v
I:130:80d10:20:70:10
W:41:2:0:3000
B:HIT:HURT:2d8
B:HIT:HURT:2d8
B:HIT:HURT:2d8
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_4D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HEAL | BLINK | TELE_TO | BLIND | CONF | CAUSE_3 | DARKNESS | 
S:BO_ACID | BA_FIRE | BA_COLD | 
S:S_MONSTER | S_UNDEAD | 
S:S_DEMON
D:A dark elven figure, dressed in deepest black.  Power seems to crackle 
D:from his slender frame.

N:582:Master lich
G:L:r
I:120:18d100:20:80:50
W:41:2:0:10000
B:TOUCH:EXP_80
B:TOUCH:UN_POWER
B:TOUCH:LOSE_AGI:2d12
B:TOUCH:LOSE_AGI:2d12
F:FORCE_SLEEP | FORCE_MAXHP | SMART | 
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:BLINK | TELE_TO | BLIND | HOLD | CONF | SCARE | CAUSE_3 | CAUSE_4 | 
S:DRAIN_MANA | BRAIN_SMASH | 
S:S_UNDEAD
D:A skeletal form wrapped in robes.  Powerful magic crackles along its bony 
D:fingers.

#583-590

############################
##### Level 42 (2100') #####
############################

N:591:Dread
G:G:o
I:120:25d20:20:30:10
W:42:1:0:600
B:HIT:HURT:6d6
B:HIT:HURT:6d6
B:HIT:LOSE_MUS:3d4
F:FORCE_SLEEP | 
F:RAND_25 | FRIENDS | 
F:ONLY_ITEM | DROP_60 | 
F:TAKE_ITEM | INVISIBLE | COLD_BLOOD | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_15 | 
S:BLIND | HOLD | CONF | DRAIN_MANA | BO_NETH
D:It is a form that screams its presence against the eye.  Death incarnate, 
D:its hideous black body seems to struggle against reality as the universe 
D:itself struggles to banish it.

# 592 -600
############################
##### Level 43 (2150') #####
############################
N:601:Mumak
G:q:s
I:110:90d10:20:55:100
W:43:2:0:2100
B:BUTT:HURT:4d6
B:BUTT:HURT:4d6
B:CRUSH:HURT:4d4
F:FRIENDS | 
F:BASH_DOOR | 
F:ANIMAL
D:A massive elephantine form with eyes twisted by madness.

N:602:Bomb-Carrying Ornithopter Automaton - Type IV
G:a:D
I:110:30d12:40:40:40
W:43:1:0:335
F:RAND_25 | DROP_90 | AURA_ELEC | FRIENDS |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_4 |
S:BA_FIRE 
D:This looks like another of those damn birds, only larger than before and with 
D:friends . . . 

# 602-610
############################
##### Level 44 (2200') #####
############################

N:611:Patriarch
G:p:G
I:120:80d10:20:60:10
W:44:2:0:5000
B:HIT:HURT:3d4
B:HIT:HURT:3d4
B:HIT:HURT:3d5
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_90 | DROP_4D2 | 
F:SMART | OPEN_DOOR | BASH_DOOR | 
F:EVIL | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HEAL | BLIND | HOLD | CAUSE_4 | BRAIN_SMASH | 
S:S_MONSTERS | S_UNDEAD
D:A dark priest of the highest order.  Powerful and evil, beware his many 
D:spells.

N:612:Dreadmaster
G:G:y
I:120:12d100:20:100:10
W:44:2:0:8000
B:HIT:HURT:6d6
B:HIT:HURT:6d6
B:HIT:LOSE_MUS:3d4
B:HIT:LOSE_MUS:3d4
F:FORCE_SLEEP | FORCE_MAXHP | RAND_25 | 
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | 
F:SMART | TAKE_ITEM | INVISIBLE | COLD_BLOOD | PASS_WALL | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_9 | 
S:TELE_LEVEL | BLIND | HOLD | CONF | CAUSE_4 | DRAIN_MANA | BO_NETH | 
S:S_UNDEAD
D:It is an unlife of power almost unequaled.  An affront to existence, its 
D:very touch abuses and disrupts the flow of life, and its unearthly limbs, 
D:of purest black, crush rock and flesh with ease.

N:613:Drolem
G:g:g
I:120:30d100:25:130:30
W:44:3:0:12000
B:BITE:HURT:5d8
B:BITE:HURT:5d8
B:CLAW:POISON:3d3
B:CLAW:POISON:3d3
F:FORCE_SLEEP | FORCE_MAXHP | 
F:EMPTY_MIND | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:DRAGON | IM_FIRE | IM_COLD | 
F:IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BLIND | SLOW | CONF | ARROW_3 | 
S:BR_POIS
D:A constructed dragon, the drolem has massive strength.  Powerful spells 
D:weaved during its creation make it a fearsome adversary.  Its eyes show 
D:little intelligence, but it has been instructed to destroy all it meets.

#  614-620
############################
##### Level 45 (2250') #####
############################
N:621:Dimensional Etheric Automaton - Type III
G:a:B
I:120:40d20:5:65:50
W:45:1:0:850
B:SHOCK:ELEC:12d2
B:SHOCK:LOSE_SCH
B:SHOCK:LOSE_EGO
B:SHOCK:TERRIFY:12d2
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
F:DROP_60 | SMART | AURA_COLD |
S:1_IN_3 |
S:SCARE | BR_CHAO | BR_NEXU | BO_NUKE | S_AUTOMATA | S_KIN |
D:A large spherical object floats in the air shedding a blinding green light. 
D:Thick tendrils of green fog extend out from behind it, or less often 
D:in the direction it's about to move. This automaton was built 
D:to access other dimensions. The power emanating from the dimensional 
D:core washes over you. You move forward with dread. 


# 621-630
############################
##### Level 46 (2300') #####
############################
# 631-640
############################
##### Level 47 (2350') #####
############################
N:641:Death mold
G:m:D
I:140:100d20:200:60:0
W:47:1:0:1000
B:HIT:UN_BONUS:7d7
B:HIT:UN_BONUS:7d7
B:HIT:UN_BONUS:7d7
B:HIT:EXP_80:5d5
F:FORCE_SLEEP | NEVER_MOVE | 
F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
D:It is the epitome of all that is evil, in a mold.  Its lifeless form draws 
D:power from sucking the souls of those that approach it, a nimbus of pure 
D:evil surrounds it.  Luckily for you, it can't move.

# 642-650

############################
##### Level 48 (2400') #####
############################
N:651:Bomb-Carrying Ornithopter Automaton - Type V
G:a:D
I:110:40d12:20:60:50
W:48:1:0:535
F:RAND_25 | DROP_90 | AURA_ELEC | FRIENDS |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_3 |
S:BA_FIRE 
D:This giant automaton flies towards you shooting bolts of flame. 
# 652-660

############################
##### Level 49 (2450') #####
############################
N:661:Hulking Automaton - Type V
G:a:W
I:100:150d20:20:90:20
W:49:2:0:1320
B:HIT:HURT:48d5
B:SHOCK:ELEC:30d2
F:DROP_1D2 | 
F:OPEN_DOOR | BASH_DOOR | 
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_4 | 
S:HASTE | ARROW_3 | BO_ELEC | BO_FIRE | HEAL
D:This is a mass mound of pipes and gears so large that you can't see past it. 
D:The gears twitch and shift positions, and you can only assume the contraption 
D:is moving towards you spouting steam, electricty, 
D:and flame. You see smaller coin sized robots roaming over it's surface.

# 662-670

############################
##### Level 50 (2500') #####
############################
N:671:Master mystic
G:p:o
I:130:11d100:30:60:5
W:50:3:0:6000
B:KICK:HURT:10d2
B:KICK:HURT:10d2
B:HIT:POISON:20d1
B:HIT:PARALYZE:15d1
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | 
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:HEAL | 
S:S_SPIDER
D:A lord of all that is natural, skilled in the mystic ways.  He is a master 
D:of martial arts and is at one with nature, able to summon help from the 
D:wild if need be.

N:672:Nightwing
G:W:D
I:120:60d30:20:120:10
W:50:4:0:6000
B:TOUCH:POISON:3d5
B:TOUCH:POISON:3d5
B:HIT:UN_BONUS:6d8
B:HIT:UN_BONUS:6d8
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BLIND | SCARE | CAUSE_4 | BRAIN_SMASH | 
S:BO_MANA | BO_NETH | BA_NETH | 
S:S_UNDEAD
D:Everywhere colours seem paler and the air chiller.  At the centre of the 
D:cold stands a mighty figure.  Its wings envelop you in the chill of death 
D:as the nightwing reaches out to draw you into oblivion.  Your muscles sag 
D:and your mind loses all will to fight as you stand in awe of this mighty 
D:being.
#  673-680

############################
##### Level 51 (2550') #####
############################
# 681-690
############################
##### Level 52 (2600') #####
############################
# 691-700
############################
##### Level 53 (2650') #####
############################
N:701:Grand master mystic
G:p:o
I:130:22d100:30:80:5
W:53:3:0:15000
B:KICK:HURT:20d2
B:KICK:HURT:10d2
B:HIT:POISON:20d1
B:HIT:PARALYZE:15d1
F:MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_4D2 | 
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_2 | 
S:HEAL | MIND_BLAST | 
S:S_SPIDER | S_HOUND
D:He is one of the few true masters of the art, being extremely skillful in 
D:all forms of unarmed combat and controlling the world's natural creatures 
D:with disdainful ease.

# 702-713
############################
##### Level 54 (2700') #####
############################
N:714:The Phoenix
G:B:r
I:120:36d100:60:130:0
W:54:3:0:40000
B:BITE:FIRE:12d6
B:BITE:FIRE:12d6
B:HIT:FIRE:9d12
B:HIT:FIRE:9d12
F:UNIQUE | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_2D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | 
F:ANIMAL | IM_ACID | IM_FIRE | IM_ELEC | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:BO_FIRE | BO_PLAS | BA_FIRE | 
S:BR_FIRE | BR_LITE | BR_PLAS
D:A massive glowing eagle bathed in flames.  The searing heat chars your 
D:skin and melts your armour.

N:715:Nightcrawler
G:W:D
I:120:80d60:20:160:10
W:54:4:0:8000
B:STING:LOSE_VIG:8d8
B:STING:LOSE_VIG:8d8
B:BITE:ACID:10d10
B:BITE:ACID:10d10
F:FORCE_SLEEP | SMART | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_POIS | 
F:HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BLIND | SCARE | BRAIN_SMASH | 
S:BO_MANA | BO_NETH | BA_NETH | 
S:BR_NETH | 
S:S_UNDEAD
D:This intensely evil creature bears the form of a gargantuan black worm.  
D:Its gaping maw is a void of blackness, acid drips from its steely hide.  
D:It is like nothing you have ever seen before, and a terrible chill runs 
D:down your spine as you face it.

N:716:Elder vampire
G:V:r
I:120:30d100:20:90:10
W:54:3:0:4500
B:HIT:HURT:4d6
B:HIT:HURT:4d6
B:BITE:EXP_80:5d6
B:BITE:EXP_80:5d6
F:FORCE_SLEEP | FORCE_MAXHP
F:DROP_60 | DROP_4D2 | DROP_GOOD
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE
F:INVISIBLE | PASS_WALL
F:EVIL | UNDEAD | IM_COLD | IM_POIS | IM_FIRE | HURT_LITE
F:NO_CONF | NO_SLEEP
S:1_IN_5
S:HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA
S:BRAIN_SMASH | DARKNESS | BO_NETH | S_UNDEAD
D:A terrible robed undead figure, this creature has existed in its
D: unlife for many centuries by stealing the life of others.  It can
D: summon the very shades of its victims from beyond the grave to
D: come enslaved to its aid.
# 716-724
############################
##### Level 55 (2750') #####
############################

N:725:Hand druj
G:s:y
I:130:60d10:20:110:10
W:55:4:0:12000
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | NEVER_BLOW | 
F:SMART | COLD_BLOOD | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_1 | 
S:TELE_AWAY | BLIND | CONF | SCARE | CAUSE_3 | FORGET | DARKNESS
D:A skeletal hand floating in the air, motionless except for its flexing 
D:fingers.

N:726:Eye druj
G:s:r
I:130:10d100:20:90:10
W:55:4:0:24000
B:GAZE:EXP_80
B:GAZE:EXP_80
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | 
F:SMART | COLD_BLOOD | 
F:EVIL | UNDEAD | 
F:IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_1 | 
S:BO_MANA | BO_NETH | BA_NETH | 
S:S_UNDEAD
D:A bloodshot eyeball floating in the air, you'd be forgiven for assuming it 
D:harmless.

N:727:Skull druj
G:s:o
I:130:14d100:20:120:10
W:55:4:0:25000
B:BITE:EXP_80:4d4
B:BITE:PARALYZE:4d4
B:BITE:LOSE_SCH:4d4
B:BITE:LOSE_EGO:4d4
F:FORCE_SLEEP | FORCE_MAXHP | NEVER_MOVE | 
F:SMART | COLD_BLOOD | 
F:EVIL | UNDEAD | 
F:IM_FIRE | IM_COLD | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_1 | 
S:SLOW | CAUSE_4 | MIND_BLAST | BRAIN_SMASH | TRAPS | BO_PLAS | 
S:BO_NETH | BA_WATE | 
S:S_UNDEAD
D:A glowing skull possessed by sorcerous power.  It need not move, but 
D:merely blast you with mighty magic.

N:728:Chaos vortex
G:v:v
I:140:32d20:100:80:0
W:55:1:0:4000
F:ATTR_MULTI | 
F:FORCE_SLEEP | NEVER_BLOW | 
F:RAND_50 | RAND_25 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BR_CHAO
D:Void, nothingness, spinning destructively.

N:729:Aether vortex
G:v:v
I:130:32d20:100:40:0
W:55:2:0:4500
B:ENGULF:ELEC:5d5
B:ENGULF:FIRE:3d3
B:ENGULF:ACID:3d3
B:ENGULF:COLD:3d3
F:ATTR_MULTI | 
F:FORCE_SLEEP | 
F:RAND_50 | RAND_25 | 
F:EMPTY_MIND | BASH_DOOR | POWERFUL | 
F:IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_6 | 
S:BR_ACID | BR_FIRE | BR_COLD | BR_ELEC | BR_POIS | BR_LITE | 
S:BR_DARK | BR_SOUN | BR_CONF | BR_CHAO | BR_SHAR | BR_NETH | 
S:BR_WALL | BR_INER | BR_TIME | BR_GRAV | BR_PLAS | BR_NEXU
D:An awesome vortex of pure magic, power radiates from its frame.

N:730:Barbazu
G:U:G
I:120:80d10:25:60:80
W:55:4:0:3000
B:HIT:HURT:4d10
B:HIT:HURT:4d10
B:HIT:LOSE_VIG:10d2
B:STING:POISON:5d5
F:FORCE_SLEEP | FORCE_MAXHP | FRIENDS
F:ONLY_ITEM | DROP_1D2
F:OPEN_DOOR | BASH_DOOR | POWERFUL
F:EVIL | DEMON | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_10
S:SCARE | S_DEMON
D:A foul, humanoid creature with a long tail, clawed hands and feet,
D: and a disgusting, wiry, snaky beard.  They are the elite shock troops
D: of the hells, capable of a terrifying berserk fury.
# 730-734 Unused

############################
##### Level 56 (2800') #####
############################
N:735:Nyogtha, the Thing that Should not Be
G:j:D
I:130:55d99:20:120:20
W:56:2:0:18000
B:CRUSH:ACID:10d6
B:CRUSH:COLD:10d6
B:CRUSH:HURT:16d6
F:UNIQUE |
F:FORCE_SLEEP | FORCE_MAXHP | SMART |
F:ONLY_ITEM | DROP_1D2 | DROP_4D2 | DROP_GOOD | 
F:REGENERATE | ONLY_ITEM | KILL_ITEM | DROP_2D2 |
F:BASH_DOOR | EVIL | NO_CONF | NO_SLEEP | KILL_BODY | DEMON |
F:FORCE_MAXHP | FORCE_SLEEP | HURT_LITE | POWERFUL | RES_NETH | 
F:IM_ACID | IM_FIRE | RES_PLAS | IM_POIS | IM_COLD | IM_ELEC 
S:1_IN_5 |
S:BRAIN_SMASH | MIND_BLAST | HASTE | TPORT |
S:S_UNDEAD | S_HI_UNDEAD | S_KIN |
S:BR_DARK | BR_ACID | BR_POIS
D:A nightmarish fetid, black irididescence oozing towards you.
# 736-740

############################
##### Level 57 (2850') #####
############################
N:741:Dimensional Etheric Automaton - Type IV
G:a:B
I:120:80d20:5:75:50
W:57:1:0:2250
B:SHOCK:ELEC:24d2
B:SHOCK:LOSE_SCH
B:SHOCK:LOSE_EGO
B:SHOCK:EXP_10:24d2
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
F:DROP_60 | SMART | AURA_COLD |
S:1_IN_3 |
S:SCARE | BR_CHAO | BR_NEXU | BO_NUKE | S_AUTOMATA | S_KIN | TELE_TO | S_MONSTER
D:A huge spherical object spins causing a brilliant green light to 
D:violently dance across the cave walls. This automaton was built 
D:to access other dimensions. The power emanating from the dimensional 
D:core washes over you. 

# 742-744

############################
##### Level 58 (2900') #####
############################
N:745:M-A Production Unit Mark XX
G:a:v
I:130:120d50:40:90:20
W:58:4:0:22000
B:SHOCK:HURT:24d12
F:FORCE_MAXHP | UNIQUE | NEVER_MOVE 
F:FRIEND | DROP_3D2 | DROP_3D2 | BASH_DOOR | KILL_WALL | KILL_BODY | MOVE_BODY | DROP_GOOD |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_3 |
S:S_KIN | SHRIEK
D:A huge production unit seems to grow out from the middle of the floor. 
D:You see automata after automata comeing out of the machine in order 
D:to protect it. You do hope these don't get much bigger.

# 745-749

############################
##### Level 59 (2950') #####
############################
N:750:Nightwalker
G:W:D
I:130:50d65:20:175:10
W:59:4:0:15000
B:HIT:UN_BONUS:10d10
B:HIT:UN_BONUS:10d10
B:HIT:UN_BONUS:7d7
B:HIT:UN_BONUS:7d7
F:FORCE_SLEEP | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | UNDEAD | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BLIND | SCARE | BRAIN_SMASH | 
S:BO_MANA | BO_NETH | BA_NETH | 
S:S_UNDEAD
D:A huge giant garbed in black, more massive than a titan and stronger than 
D:a dragon.  With terrible blows, it breaks your armour from your back, 
D:leaving you defenseless against its evil wrath.  It can smell your fear, 
D:and you in turn smell the awful stench of death as this ghastly figure 
D:strides towards you menacingly.

# 751-754

############################
##### Level 60 (3000') #####
############################
# 755-759

############################
##### Level 61 (3050') #####
############################
N:760:Bile Demon
G:U:R
I:120:28d100:40:90:80
W:61:2:0:12000
B:HIT:HURT:8d8
B:HIT:HURT:8d8
B:CRUSH:ACID:9d9
F:FORCE_SLEEP | FORCE_MAXHP
F:ONLY_ITEM | DROP_3D2 | DROP_GOOD
F:OPEN_DOOR | BASH_DOOR | POWERFUL
F:EVIL | DEMON | IM_POIS | IM_ACID | NO_CONF | NO_SLEEP
S:1_IN_6
S:BR_POIS | BR_ACID | S_DEMON | BLIND | CONF | ARROW_4
D:It's big.  It's fat.  It's red.  It's ugly.  It's got a severe attack of
D: highly poisonous flatulence.  And its insides are corrosive.  All of which
D: go together to make the single most repulsive sight - and smell - you have
D: ever experienced.
# 761-764

############################
##### Level 62 (3100') #####
############################
N:765:Dreadlord
G:G:r
I:120:30d100:20:150:10
W:62:2:0:20000
B:HIT:HURT:6d6
B:HIT:HURT:6d6
B:HIT:LOSE_MUS:4d6
B:HIT:LOSE_MUS:4d6
F:FORCE_SLEEP | FORCE_MAXHP | 
F:RAND_25 | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | 
F:INVISIBLE | COLD_BLOOD | TAKE_ITEM | PASS_WALL | 
F:EVIL | UNDEAD | 
F:IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_4 | 
S:BLIND | HOLD | CONF | DRAIN_MANA | BA_NETH | 
S:S_UNDEAD
D:It is a massive form of animated death, its colour deeper than black.  It 
D:drinks in light, and space around it is twisted and torn by the weight of 
D:its evil.  It is unlife and it knows nothing but the stealing of souls and 
D:the stench of death.  Flee its hunger!

# 766-769

############################
##### Level 63 (3150') #####
############################
N:770:Great Swamp Dome
G:C:g
I:120:35d100:30:150:80
W:63:2:0:20000
B:HIT:HURT:4d12
B:HIT:HURT:4d12
B:HIT:POISON:6d14
B:HIT:POISON:6d14
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | BASH_DOOR | POWERFUL | NEVER_MOVE | NEVER_BLOW | 
F:EVIL | AUTOMATA | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_1 |
S:BLIND | CONF | SCARE |
S:BR_POIS | BR_ACID | BO_POIS | BO_WATE 
D:A truly enormous dome with great powers.  The foul gases issuing 
D:from it nearly make you vomit; and while you may try to hold 
D:your breath as you fight it, it sees no reason to do likewise. 

N:771:Great Dome of Perplexity
G:C:U
I:120:35d100:30:150:80
W:63:2:0:20000
B:HIT:HURT:4d12
B:HIT:HURT:4d12
B:HIT:CONFUSE:6d14
B:HIT:CONFUSE:6d14
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | BASH_DOOR | POWERFUL | NEVER_MOVE | NEVER_BLOW |
F:EVIL | AUTOMATA | NO_CONF | NO_SLEEP 
S:1_IN_1 |
S:BLIND | CONF | SCARE |
S:BR_CONF | DRAIN_MANA | MIND_BLAST | BRAIN_SMASH | BR_CHAO | BR_SOUN 
D:A dome of great size and power.  Its polished bronze scales reflect the 
D:light in strange and confusing patterns, and you find it hard to keep your 
D:mind on the job of fighting for your life. 

# 770-774

############################
##### Level 64 (3200') #####
############################
N:775:Dracula
G:V:D
I:130:40d100:20:145:10
W:64:3:0:23000
B:BITE:HURT:5d8
B:BITE:EXP_80:6d6
B:HIT:CONFUSE:6d6
B:HIT:CONFUSE:6d6
F:UNIQUE | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | SMART | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | 
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR | REGENERATE | 
F:EVIL | UNDEAD | IM_COLD | IM_POIS | HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_3 | 
S:BLIND | HOLD | SCARE | CAUSE_3 | CAUSE_4 | DRAIN_MANA | 
S:BRAIN_SMASH | BA_NETH | S_KIN
D:The legendary Vlad the Impaler dashes towards you seeking to steal 
D:your energy.
# 775-779

############################
##### Level 65 (3250') #####
############################
N:780:Chaos beetle
G:K:v
I:130:32d100:35:125:255
W:65:4:0:19000
B:CLAW:HURT:10d10
B:CLAW:HURT:10d10
B:BITE:HURT:10d10
B:BITE:HURT:10d10
F:ATTR_MULTI | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_60 | DROP_90 | 
F:BASH_DOOR | 
F:ANIMAL
S:1_IN_5 | 
S:CAUSE_4 | 
S:BR_CHAO
D:With biting jaws and catching claws, this immense beetle is like
D:death incarnate chasing behind you!

N:781:Osyluth
G:U:W
I:130:26d100:20:75:80
W:65:2:0:13000
B:HIT:LOSE_CHR:6d6
B:HIT:LOSE_CHR:6d6
B:BITE:POISON:8d8
B:STING:LOSE_MUS:5d5
F:FORCE_SLEEP | FORCE_MAXHP
F:ONLY_ITEM | DROP_3D2 | DROP_GOOD
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY
F:EVIL | DEMON | NO_CONF | NO_SLEEP | INVISIBLE
F:IM_ACID | IM_ELEC | IM_POIS | IM_COLD | IM_FIRE
S:1_IN_6
S:BA_ELEC | BA_COLD | BO_ICEE | SCARE | S_DEMON
D:It is a demon made almost entirely out of bones.  It is humanoid, but with
D: a large tail similar to that of a giant scorpion, and emits a foul smell
D: of decay and rot.  They are despised even in the hells.
# 781-784

############################
##### Level 66 (3300') #####
############################
# 785-790

############################
##### Level 67 (3350') #####
############################
N:790:Great Etheric Dome of Bile
G:C:s
I:120:35d100:30:150:80
W:67:2:0:23000
B:HIT:HURT:4d12
B:HIT:HURT:4d12
B:HIT:ACID:6d14
B:HIT:ACID:6d14
F:FORCE_SLEEP | FORCE_MAXHP
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:BASH_DOOR | POWERFUL | NEVER_MOVE |
F:EVIL | AUTOMATA | IM_ACID | NO_CONF | NO_SLEEP |
S:1_IN_1
S:BLIND | CONF | SCARE |
S:BR_ACID 
D:A huge dome with great steaming pools of acid dripping from 
D:its form onto the ground.  You shudder when you see the acid eating away 
D:the very stones of the dungeon - what could it do to you? 

N:791:Great Etheric Dome of Thunder
G:C:y
I:120:35d100:30:150:80
W:67:2:0:23000
B:HIT:HURT:4d12
B:HIT:HURT:4d12
B:HIT:HURT:6d14
B:HIT:HURT:6d14
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:BASH_DOOR | POWERFUL | NEVER_MOVE |
F:EVIL | AUTOMATA | NO_CONF | NO_SLEEP |
S:1_IN_1
S:BLIND | CONF | SCARE |
S:BR_SOUN
D:A dome of gigantic proportions, with destructive abilities to match.  The 
D:sheer loudness of its roar leaves you stunned and unable to think clearly 
D:enough to defend yourself adequately. 

N:792:Volcanic Hell-Man
G:B:r
I:120:38d100:30:150:80
W:67:2:0:23000
B:CLAW:HURT:4d12
B:CLAW:HURT:4d12
B:BITE:FIRE:6d14
B:BITE:FIRE:6d14
F:FORCE_SLEEP | FORCE_MAXHP |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | BASH_DOOR | POWERFUL | MOVE_BODY |
F:EVIL | BEASTMAN | IM_FIRE | NO_CONF | NO_SLEEP |
S:1_IN_4 |
S:BLIND | CONF | SCARE |
S:BR_FIRE
D:This abomination has had one of the most powerful elements 
D:fused into his system. The ultimate experiment in changing human 
D:form has apparently been performed, as the vicious hell creature 
D:walks towards you melting the rock under his feet
# 793-794

############################
##### Level 68 (3400') #####
############################
N:795:Bone golem
G:g:D
I:120:35d100:20:170:50
W:68:3:0:23000
B:HIT:UN_BONUS:8d8
B:HIT:UN_BONUS:8d8
B:HIT:LOSE_MUS:6d6
B:HIT:LOSE_MUS:6d6
F:FORCE_SLEEP | FORCE_MAXHP | EMPTY_MIND
F:COLD_BLOOD | OPEN_DOOR | BASH_DOOR
F:UNDEAD | IM_COLD | IM_POIS | IM_FIRE | IM_ELEC
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_8
S:TELE_TO | CAUSE_4 | DRAIN_MANA
S:BRAIN_SMASH | BA_NETH | S_UNDEAD
D:A skeletal form, black as night, constructed from the bones of its
D: previous victims.

N:796:Jabberwock
G:H:v
I:130:32d100:35:125:255
W:68:3:0:19000
B:CLAW:HURT:10d10
B:CLAW:HURT:10d10
B:BITE:HURT:10d10
B:BITE:HURT:10d10
F:ATTR_MULTI
F:FORCE_SLEEP | FORCE_MAXHP
F:ONLY_ITEM | DROP_60 | DROP_90
F:BASH_DOOR
F:ANIMAL
S:1_IN_5
S:CAUSE_4
S:BR_CHAO
D:"Beware the Jabberwock, my son! The jaws that bite, the claws that catch!"
D: Run and run quickly, for death incarnate chases behind you!
# 795-799

############################
##### Level 69 (3450') #####
############################
N:800:Gelugon
G:U:w
I:130:35d100:20:100:80
W:69:3:0:14000
B:CLAW:COLD:6d8
B:CLAW:COLD:6d8
B:BITE:COLD:9d9
B:HIT:PARALYZE:5d5
F:FORCE_SLEEP | FORCE_MAXHP
F:ONLY_ITEM | DROP_GOOD | DROP_4D2
F:OPEN_DOOR | BASH_DOOR | POWERFUL | REGENERATE
F:EVIL | DEMON | IM_COLD | NO_CONF | NO_SLEEP
S:1_IN_6
S:BR_COLD | BR_SHAR | BA_COLD | BO_ICEE | S_HI_DEMON
S:SLOW | SCARE | HOLD
D:This demon from the ice planes is a truly terrifying sight.  It has an
D: extremely large, insect-like body towering a full twelve feet tall, with
D: great claws on its hands and pincers on its mouth, and its head bulges
D: with great multi-faceted eyes.  Its tail is covered with razor-sharp
D: spikes.
# 801-804

############################
##### Level 70 (3500') #####
############################

N:805:Chthonians
G:U:s
I:110:20d100:20:40:10
W:70:1:0:10000
B:STING:EXP_10:8d6
B:STING:LOSE_MUS:8d6
B:CRUSH:HURT:20d20
B:CRUSH:SHATTER:8d10
F:DROP_60 | WEIRD_MIND | REGENERATE | BASH_DOOR | KILL_WALL |
F:KILL_BODY | KILL_ITEM | DEMON | HOSTILE | HURT_COLD | NO_FEAR | 
F:NO_CONF | NO_SLEEP | IM_FIRE
S:1_IN_12 |
S:BR_SOUN 
D:"Flowing tentacles and pulpy grey-black, elongated sack of a body 
D:. . . no distinguising features at all other than the reaching, 
D:groping tentacles. Or was there - yes - a lump in the upper body 
D:of the thing. . . a container of sorts for the brain, ganglia, or 
D:whichever diseased organ governed this horror's loathsome life!" 
D:- Brian Lumley, The Burrowers Beneath
# 805-809

############################
##### Level 71 (3550') #####
############################
N:810:Greater Entropic Dimensional Portal
G:v:U
I:120:15d100:20:1:0
W:71:2:0:10500
F:NEVER_BLOW | NEVER_MOVE | INVISIBLE | COLD_BLOOD | EMPTY_MIND |
F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | RES_NETH |
F:RES_WATE | RES_PLAS | RES_NEXU | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
S:1_IN_2
S:BLINK | TELE_TO
S:S_HI_UNDEAD
D:A massive portal of entropic energy stands before you.  A disgusting 
D:stench fills the air as it throbs and writhes.

N:811:Greater Demonic Dimensional Portal
G:v:R
I:120:15d100:20:1:0
W:71:2:0:10500
F:NEVER_BLOW | NEVER_MOVE | INVISIBLE | COLD_BLOOD | EMPTY_MIND |
F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | RES_NETH |
F:RES_WATE | RES_PLAS | RES_NEXU | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2
S:BLINK | TELE_TO | S_HI_DEMON
D:A massive flameing dimensional portal, glowing with a hellish light.

# 810-817

############################
##### Level 72 (3600') #####
############################
N:818:Horned Reaper
G:U:B
I:130:38d100:40:120:80
W:72:3:0:18000
B:HIT:HURT:11d11
B:HIT:HURT:11d11
B:HIT:HURT:11d11
B:HIT:HURT:11d11
F:FORCE_SLEEP | FORCE_MAXHP | REGENERATE
F:ONLY_ITEM | DROP_GOOD | DROP_4D2 | DROP_2D2
F:OPEN_DOOR | BASH_DOOR | KILL_BODY | POWERFUL
F:EVIL | DEMON | NO_CONF | NO_SLEEP
F:IM_FIRE | IM_COLD | IM_POIS | IM_ACID | IM_ELEC
S:1_IN_5
S:HASTE | SLOW | SCARE | S_HI_DEMON
D:A giant humanoid demon wielding a massive, heavy and sharp scythe.  Feared
D: by foes and friends alike when it flies into one of its berserk rages, the
D: Horned Reaper will cut down anything in its path between it and you - even
D: the minions it has just summoned.

# 819-821 

############################
##### Level 73 (3650') #####
############################
N:822:Phaseic Annihilation Automata - Type IIX
G:a:D
I:130:50d65:20:175:10
W:73:3:0:20000
B:HIT:UN_BONUS:10d10
B:HIT:UN_BONUS:10d10
B:HIT:UN_BONUS:8d8
B:HIT:UN_BONUS:8d8
F:FORCE_SLEEP
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD
F:SMART | OPEN_DOOR | BASH_DOOR
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
F:HURT_LITE | NO_CONF | NO_SLEEP
S:1_IN_4
S:BLIND | SCARE | BRAIN_SMASH
S:BO_MANA | BO_NETH | BA_NETH
D:A huge giant humanoid machine garbed in black, more massive 
D:than a titan and stronger than a dragon.  With terrible blows, 
D:it breaks your armour from your back, leaving you defenseless 
D:against its evil wrath.  It can smell your fear, and you in 
D:turn smell the awful stench of death as this ghastly automata
D: strides towards you menacingly.
# 822-825

############################
##### Level 74 (3700') #####
############################
N:826:Phaseic Annihilation Automata - Type IX
G:a:D
I:120:45d100:20:170:50
W:74:3:0:23000
B:HIT:UN_BONUS:6d8
B:HIT:UN_BONUS:6d8
B:HIT:LOSE_MUS:4d6
B:HIT:LOSE_MUS:4d6
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
F:FORCE_SLEEP | FORCE_MAXHP | SMART |
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_GOOD |
F:OPEN_DOOR | BASH_DOOR | KILL_WALL
S:1_IN_3
S:TELE_TO | BLIND | HOLD | CONF | CAUSE_3 | CAUSE_4 | DRAIN_MANA
S:BRAIN_SMASH | BA_MANA | BA_NETH
D:A humanoid form,  black as night, advancing steadily and unstoppably, even
D: the very rock of the dungeon cannot prevent it reaching you.
# 826-829

####################################
##### Level 75 (3750') (MAX) #####
####################################
N:830:Supreme Dimensional Vortex
G:v:B
I:120:30d100:30:1:0
W:75:3:0:18000
F:NEVER_BLOW | NEVER_MOVE | INVISIBLE | COLD_BLOOD | EMPTY_MIND |
F:IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS | RES_NETH |
F:RES_WATE | RES_PLAS | RES_NEXU | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP
S:1_IN_1 | 
S:BLINK | S_HI_DEMON | S_HI_DRAGON | S_HI_UNDEAD | S_MONSTERS |
S:TELE_TO
D:A giant gaping portal is ripped open in the fabric of reality. 
D:Strange beings keep on popping through.

N:831:Bronze golem
G:g:o
I:120:40d100:20:170:50
W:75:3:0:26000
B:HIT:HURT:10d10
B:HIT:HURT:10d10
B:HIT:HURT:10d10
B:HIT:HURT:10d10
F:FORCE_MAXHP | FORCE_SLEEP | EMPTY_MIND | COLD_BLOOD
F:OPEN_DOOR | BASH_DOOR | IM_FIRE | IM_ELEC | IM_POIS | IM_ACID
F:NO_CONF | NO_SLEEP | NO_FEAR | DEMON
S:1_IN_8
S:BO_PLAS | BA_FIRE | BR_FIRE | BA_ELEC | S_DEMON | TELE_TO
D:A gigantic four-armed animated bronze statue of demonic shape, glowing with
D: great heat.

N:832:Great Dome of Chaos
G:C:v
I:120:45d100:40:170:100
W:75:2:0:29000
B:HIT:HURT:5d12
B:HIT:HURT:5d12
B:HIT:HURT:7d14
B:HIT:HURT:7d14
F:ATTR_MULTI
F:FORCE_SLEEP | FORCE_MAXHP
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD
F:SMART | BASH_DOOR | POWERFUL | NEVER_MOVE
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_4
S:BLIND | CONF | SCARE
S:BR_CHAO | BR_DISE
D:A massive dome of changing form.  As you watch, it appears first fair
D: and then foul.  Its body is twisted by chaotic forces as it strives to
D: stay real.  Its very existence distorts the universe around it.

N:833:Great Dome of Law
G:C:B
I:120:45d100:40:170:100
W:75:2:0:29000
B:HIT:HURT:5d12
B:HIT:HURT:5d12
B:HIT:HURT:7d14
B:HIT:HURT:7d14
F:FORCE_SLEEP | FORCE_MAXHP
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD
F:SMART | BASH_DOOR | POWERFUL | NEVER_MOVE
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
S:1_IN_4
S:BLIND | CONF | SCARE
S:BR_SOUN | BR_SHAR
D:A massive dome of powerful stored intellect.  It seeks to dominate the universe
D: and despises all other life.  It sees all who do not obey it as mere
D: insects to be crushed underfoot.

############################
##### Level 76 (3800') #####
############################
N:834:Pit fiend
G:U:o
I:130:40d90:30:120:75
W:76:2:0:22000
B:BITE:LOSE_VIG:5d10
B:BITE:POISON:5d10
B:CLAW:FIRE:6d10
B:CLAW:FIRE:6d10
F:BASH_DOOR | DEMON | DROP_2D2 | DROP_4D2 | DROP_GOOD | EVIL |
F:FORCE_MAXHP | FORCE_SLEEP | MOVE_BODY | NO_SLEEP |
F:ONLY_ITEM | OPEN_DOOR | REGENERATE | NO_CONF | RES_DISE |
F:IM_FIRE | IM_POIS
S:1_IN_5 | 
S:BA_FIRE | BR_FIRE | BR_POIS | CAUSE_4 | SCARE | S_HI_DEMON |
D:Appearing as a giant, clawed and winged humanoid with a scaly red body
D: and massive fangs dripping a foul green liquid, the Pit Fiend is a
D: dreadful enemy from the lowest depths of the hells. They are often the
D: commanders of vast demon armies.

N:835:Dimensional Etheric Automaton - Type V
G:a:B
I:120:100d20:5:95:60
W:57:1:0:8250
B:SHOCK:ELEC:48d2
B:SHOCK:LOSE_SCH
B:SHOCK:LOSE_EGO
B:SHOCK:EXP_10:48d2
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
F:DROP_60 | SMART | AURA_COLD |
S:1_IN_3 |
S:SCARE | BR_CHAO | BR_NEXU | BO_NUKE | S_AUTOMATA | S_KIN | TELE_TO | S_MONSTERS
D:A huge spherical object spins causing a brilliant green light to 
D:violently dance across the cave walls. This automaton was built 
D:to access other dimensions. The power emanating from the dimensional 
D:core washes over you. 

# 834-837

############################
##### Level 77 (3850') #####
############################
N:838:Giant Etheric Dome of Time
G:C:B
I:120:50d90:40:170:255
W:77:3:0:24000
B:HIT:HURT:7d14
B:HIT:HURT:7d14
B:HIT:HURT:5d12
B:HIT:HURT:5d12
F:BASH_DOOR | AUTOMATA | DROP_2D2 | DROP_3D2 | DROP_4D2 |
F:DROP_GOOD | EVIL | FORCE_MAXHP | FORCE_SLEEP | NEVER_MOVE |
F:NO_SLEEP | ONLY_ITEM | IM_ACID | IM_COLD |
F:NO_CONF | IM_ELEC | IM_FIRE | IM_POIS | RES_WATE | 
F:RES_NETH | RES_NEXU 
S:1_IN_4 | 
S:BLIND | BR_INER | BR_NETH | BR_NEXU | BR_TIME | CONF | SCARE |
D:A massive dome, one of the largest you've ever seen.  It is thousands of
D: years old and seeks to maintain the Cosmic Balance.  It sees you as an
D: upstart troublemaker without the wisdom to control your actions.  It will
D: destroy you.
# 838-841

############################
##### Level 78 (3900') #####
############################
N:842:Giant Etheric Dome of Chaos
G:C:v
I:120:50d90:40:170:255
W:78:3:0:24000
B:HIT:HURT:7d14
B:HIT:HURT:7d14
B:HIT:HURT:5d12
B:HIT:HURT:5d12
F:ATTR_MULTI | BASH_DOOR | DROP_2D2 | DROP_3D2 |
F:DROP_4D2 | DROP_GOOD | EVIL | FORCE_MAXHP | FORCE_SLEEP | NEVER_MOVE |
F:NO_SLEEP | ONLY_ITEM | IM_ACID | COLD_BLOOD | EMPTY_MIND | 
F:IM_COLD | NO_CONF | IM_ELEC | IM_FIRE | IM_POIS | RES_WATE | 
F:RES_DISE | RES_PLAS | NEVER_MOVE | AUTOMATA | NO_FEAR
S:1_IN_4 | 
S:BLIND | BR_CHAO | BR_DISE | BR_PLAS | BR_SOUN | CONF | SCARE |
D:A massive dome of changing color stands before you.  As you watch, 
D:it appears first fair and then foul.  It is twisted by chaotic 
D:forces as it strives to stay real.  Its very existence distorts 
D:the universe around it.

# 842-845

############################
##### Level 79 (3950') #####
############################
N:846:Greater balrog
G:U:v
I:130:50d90:40:140:80
W:79:3:0:25000
B:CRUSH:HURT:7d12
B:HIT:FIRE:8d12
B:HIT:FIRE:8d12
B:TOUCH:UN_POWER
F:BASH_DOOR | DEMON | DROP_3D2 | DROP_4D2 | DROP_GOOD | EVIL |
F:FORCE_MAXHP | FORCE_SLEEP | MOVE_BODY | 
F:ONLY_ITEM | OPEN_DOOR | REGENERATE | RES_DISE |
F:IM_FIRE | RES_PLAS
S:1_IN_3 | 
S:BA_FIRE | BO_PLAS | BR_FIRE | BR_PLAS | CONF | SCARE |
S:S_DEMON | S_HI_DEMON | S_UNDEAD
D:This evil spirit comes from the very lowest depths of hell 
D:at the beginning of time and is now one of his most terrible
D:demonic servants. With its flaming whip and sword it seeks to destroy you.

N:847:Great Etheric Dome of Many Colours
G:C:v
I:120:50d100:40:170:100
W:79:2:0:31000
B:HIT:HURT:5d12
B:HIT:HURT:5d12
B:HIT:HURT:7d14
B:HIT:HURT:7d14
F:ATTR_MULTI | FORCE_SLEEP | FORCE_MAXHP |
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND |
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD |
F:SMART | BASH_DOOR | POWERFUL | NEVER_MOVE |
F:EVIL 
S:1_IN_4
S:BR_POIS | BR_ELEC | BR_ACID | BR_FIRE | BR_COLD
S:CONF | SCARE | BLIND
D:A gigantic dome whose sides shimmer in myriad hues.

N:848:Great Etheric Dome of Balance
G:D:v
I:120:50d100:40:170:100
W:79:2:0:31000
B:HIT:HURT:5d12
B:HIT:HURT:5d12
B:HIT:HURT:7d14
B:HIT:HURT:7d14
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
F:FORCE_SLEEP | FORCE_MAXHP
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD
F:SMART | BASH_DOOR | POWERFUL | NEVER_MOVE
S:1_IN_4
S:BLIND | CONF | SCARE
S:BR_SOUN | BR_CHAO | BR_SHAR | BR_DISE
D:A massive dome, one of the mightiest you've ever seen.  It is thousands of
D: years old and seeks to maintain the Cosmic Balance.  It sees you as an
D: upstart troublemaker without the wisdom to control your actions.  It will
D: destroy you.

N:849:Hypnos
G:U:W
I:130:69d100:100:100:15
W:79:1:0:38500
B:HIT:HURT:13d13
F:UNIQUE | MALE | SMART | 
F:OPEN_DOOR | BASH_DOOR | DEMON | 
F:FORCE_SLEEP | FORCE_MAXHP | NO_CONF | NO_SLEEP |
F:DROP_4D2 | DROP_1D2 | DROP_GOOD | DROP_60 | DROP_90 | ONLY_ITEM |
F:EVIL | IM_COLD | IM_POIS | IM_ACID | IM_ELEC | IM_FIRE | REGENERATE
S:1_IN_4 |
S:SCARE | CONF | TPORT | HOLD | TELE_TO | DRAIN_MANA | TRAPS |
S:TELE_AWAY | CAUSE_4 | S_MONSTERS | 
S:S_DEMON | TELE_LEVEL | HEAL
D:Beautiful and youthful, this Outer God appears almost human. 
D:But appearances can be deceptive.
############################
##### Level 80 (4000') #####
############################
# 850-853

############################
##### Level 81 (4050') #####
############################
# 854-857

############################
##### Level 82 (4100') #####
############################
N:858:Ithaqua the Windwalker
G:U:B
I:140:55d100:40:125:10
W:82:2:0:32500
B:CLAW:COLD:12d12
B:CRUSH:HURT:12d12
F:UNIQUE | ESCORT | 
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | 
F:INVISIBLE | OPEN_DOOR | BASH_DOOR | 
F:EVIL | DEMON | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | 
F:IM_POIS | NO_CONF | NO_SLEEP 
S:1_IN_3 | 
S:BO_MANA | SCARE | BR_COLD | BO_ELEC | BA_ELEC |
S:MIND_BLAST | CAUSE_4 | S_HI_UNDEAD | S_KIN
D:The Wendigo, moving so fast that you can see little except two 
D:glowing eyes burning with hatred.

# 858-861 Unused

############################
##### Level 83 (4150') #####
############################
N:862:Hell hound
G:Z:r
I:120:48d10:25:80:30
W:83:4:0:600
B:BITE:FIRE:3d12
B:BITE:FIRE:3d12
B:BITE:FIRE:3d12
F:FORCE_SLEEP | FORCE_MAXHP | 
F:RAND_25 | FRIENDS | 
F:BASH_DOOR | MOVE_BODY | 
F:ANIMAL | EVIL | IM_FIRE
S:1_IN_5 | 
S:BR_FIRE
D:It is a giant dog that glows with heat.  Flames pour from its nostrils.

# 863-865 Unused

############################
##### Level 84 (4200') #####
############################
N:866:Yig, Father of Serpents
G:U:g
I:130:85d100:50:185:20
W:84:2:0:4500
B:CLAW:POISON:5d10
B:BITE:HURT:20d10
B:CRUSH:UN_BONUS:5d12
F:UNIQUE | ESCORT | ESCORTS |
F:FORCE_SLEEP | FORCE_MAXHP | RES_PLAS | RES_DISE 
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_GOOD | 
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | EVIL | DEMON
F:IM_FIRE | IM_COLD | NO_CONF | NO_SLEEP | IM_POIS
S:1_IN_2 | 
S:BR_DISE | BR_POIS | BR_ACID
D:A humanoid snake, Yig is one of the most poisonous entities 
D:in existance.
# 867-870 Unused

############################
##### Level 85 (4250') #####
############################
# 871-872 Unused

############################
##### Level 86 (4300') #####
############################
N:873:Star-spawn of Cthulhu
G:U:G
I:130:75d100:90:90:90
W:86:2:0:5000
B:CLAW:POISON:1d30
B:CLAW:ACID:1d30
B:TOUCH:UN_POWER:1d10
B:CRUSH:UN_BONUS:2d33
F:RAND_25 | KILL_ITEM | OPEN_DOOR | BASH_DOOR | RES_NETH | 
F:DROP_1D2 | DROP_2D2 | DROP_90 | ONLY_ITEM | FORCE_SLEEP | FORCE_MAXHP |
F:EVIL | IM_POIS | IM_COLD | IM_ACID | IM_ELEC |
F:POWERFUL | IM_FIRE | DEMON
S:1_IN_3
S:SCARE | CONF | S_UNDEAD | DRAIN_MANA | BR_ACID |
S:BR_FIRE | TPORT | S_MONSTERS | BRAIN_SMASH | BR_NETH |
S:HEAL | MIND_BLAST 
D:The last remnants of sanity threaten to leave your brain as you 
D:behold this titanic bat-winged, octopus-headed unholy abomination.
# 873-874 Unused

############################
##### Level 87 (4350') #####
############################
# 875-876 Unused

############################
##### Level 88 (4400') #####
############################
# 877-879 Unused

############################
##### Level 89 (4450') #####
############################
# 879-880 Unused

############################
##### Level 90 (4500') #####
############################
N:881:Yog-Sothoth, the All-in-One
G:U:v
I:130:66d99:100:100:20
W:90:3:0:45000
B:TOUCH:HURT:40d5
B:TOUCH:LOSE_VIG:16d2
F:UNIQUE | SMART | 
F:PASS_WALL | FORCE_SLEEP | FORCE_MAXHP | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | ATTR_MULTI | 
F:SMART | COLD_BLOOD | OPEN_DOOR | BASH_DOOR | 
F:EVIL | IM_ACID | IM_COLD | IM_ELEC | IM_POIS | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BO_MANA | BRAIN_SMASH | BA_MANA | S_MONSTERS | 
S:S_HI_UNDEAD | S_HOUND | BR_MANA | 
D:An outer god whose form resembles a mass of great floating globes.
# 882 Unused

############################
##### Level 91 (4550') #####
############################
N:883:Shub-Niggurath, Black Goat of the Woods
G:U:D
I:130:65d99:100:100:20
W:91:3:0:5500
B:CRUSH:LOSE_EGO:20d5
B:CRUSH:LOSE_SCH:20d5
B:BITE:LOSE_MUS:10d2
B:BITE:LOSE_VIG:10d2
F:UNIQUE | FEMALE | 
F:ATTR_MULTI | FORCE_SLEEP | FORCE_MAXHP | PASS_WALL |
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_90 | 
F:SMART | OPEN_DOOR | BASH_DOOR | REGENERATE | DEMON |
F:EVIL | IM_ACID | IM_COLD | IM_POIS | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:BO_MANA | BRAIN_SMASH | BA_DARK | S_MONSTERS |
S:CAUSE_4 | HEAL |  BR_CONF | BR_POIS |  
S:S_HI_UNDEAD | S_UNIQUE
D:This horrendous outer god looks like a writhing cloudy mass filled 
D:with mouths and tentacles.
# 884 Unused

############################
##### Level 92 (4600') #####
############################

# 885-886 Unused

############################
##### Level 93 (4650') #####
############################
N:887:Abhoth, Source of Uncleanness
G:U:s
I:130:90d99:100:100:20
W:93:3:0:6000
B:CRUSH:LOSE_VIG:30d4
B:HIT:LOSE_MUS:30d4
B:TOUCH:LOSE_SCH:1d50
B:CRAWL:LOSE_EGO:1d50
F:UNIQUE | 
F:FORCE_SLEEP | FORCE_MAXHP | PASS_WALL | DEMON | RES_NEXU |
F:ATTR_MULTI | MALE | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_GREAT | DROP_90 |
F:SMART | OPEN_DOOR | BASH_DOOR | REGENERATE |
F:EVIL | IM_ACID | IM_POIS | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_3 |
S:TELE_AWAY | TELE_TO | TELE_LEVEL | TPORT | BR_NEXU |
S:BA_MANA | BA_FIRE | S_MONSTERS | BRAIN_SMASH | MIND_BLAST |
S:CAUSE_4 | HASTE | S_HI_UNDEAD | S_HI_DRAGON |
S:S_DEMON | HEAL | S_SPIDER | S_HOUND 
D:A greyish horrid mass, which quobbs and quivers spawning monstrosities.

N:888:Tsathoggua
G:U:B
I:130:99d99:100:150:100
W:93:3:0:8000
B:CLAW:HURT:35d5
B:TOUCH:ACID:35d5
F:UNIQUE | 
F:FORCE_SLEEP | FORCE_MAXHP | KILL_WALL | DEMON | 
F:ATTR_MULTI | ESCORTS | ESCORT | POWERFUL | 
F:KILL_ITEM | KILL_WALL | 
F:ONLY_ITEM | DROP_4D2 | DROP_GOOD | DROP_90 | RES_DISE |
F:STUPID | OPEN_DOOR | BASH_DOOR | REGENERATE | EMPTY_MIND |
F:EVIL | IM_ACID | IM_POIS | IM_FIRE | NO_CONF | NO_SLEEP
S:1_IN_5 |
S:BR_DISE | BR_MANA | BA_WATE 
D:Toad shaped and sleepy, don't let his inoffensive appearance 
D:fool you. He still bears all the power of a Great Old One.

############################
##### Level 94 (4700') #####
############################
N:889:Dr. Moriarty
G:p:r
I:130:55d100:95:100:95
W:94:1:0:38000
B:HIT:HURT:2d6
B:HIT:HURT:2d6
B:HIT:HURT:4d6
B:HIT:HURT:4d6
F:UNIQUE | MALE | EVIL |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_2D2 | DROP_2D2 | DROP_3D2 | DROP_GOOD | DROP_GREAT |
F:SMART | REGENERATE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | IM_ACID | POWERFUL
F:IM_ELEC | IM_COLD | IM_FIRE | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP |
S:1_IN_2 |
S:MIND_BLAST | BA_POIS | BR_CONF | BR_CHAO | SCARE | BLIND | CONF | SLOW |
S:HOLD | HASTE | HEAL | TPORT | TELE_AWAY | DARKNESS | TRAPS | FORGET |
S:S_MONSTERS
D:The evil Dr. Moriarty, nemesis of the legendary Sherlock Holmes stands 
D:before you.
# 889-890 Unused

############################
##### Level 95 (4750') #####
############################
N:891:Jack the Ripper
G:p:D
I:140:80d100:100:120:100
W:95:1:0:30000
B:HIT:HURT:20d15
B:HIT:HURT:20d15
B:HIT:LOSE_ALL:20d15
B:HIT:LOSE_ALL:20d15
F:UNIQUE | MALE | EVIL |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:SMART | REGENERATE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | IM_ACID | 
F:IM_ELEC | IM_COLD | IM_FIRE | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP |
S:1_IN_6 |
S:HASTE | HEAL | BLINK | TPORT | TELE_TO | DARKNESS | TRAPS 
D:Pure evil stands before you.
# 891-892 Unused

############################
##### Level 96 (4800') #####
############################
N:893:Great Cthulhu
G:U:g
I:130:100d100:100:140:100
W:96:2:0:30500
B:CRUSH:HURT:50d4
B:CLAW:UN_POWER:15d2
B:CLAW:UN_BONUS:15d2
B:TOUCH:POISON:1d100
F:UNIQUE | DEMON | FORCE_SLEEP | FORCE_MAXHP | ESCORT | ESCORTS |
F:SMART | RES_PLAS | RES_NEXU |
F:OPEN_DOOR | BASH_DOOR | POWERFUL | MOVE_BODY | REGENERATE | RES_NETH |
F:ONLY_ITEM | DROP_2D2 | DROP_4D2 | DROP_1D2 | DROP_GOOD |
F:DROP_GREAT | RES_DISE | 
F:EVIL | IM_FIRE | IM_POIS | IM_ELEC | IM_ACID | NO_CONF | NO_SLEEP |
S:1_IN_3
S:TPORT | SCARE | BLIND | MIND_BLAST | BRAIN_SMASH | DRAIN_MANA |
S:BR_POIS | BR_ACID | BR_FIRE | CONF | DARKNESS | FORGET | S_HI_UNDEAD |
S:BR_NETH | BR_CHAO | BR_DISE | BR_DARK | BR_PLAS | BR_CONF
S:BR_NEXU | S_KIN 
D:This creature is death incarnate. "A monster of vaguely anthropoid 
D:outline, but with an octopus-like head... and long narrow wings behind... 
D:A mountain walked or stumbled."

# 893-894 Unused

############################
##### Level 97 (4850') #####
############################
N:895:Captian Nemo
G:p:b
I:130:80d100:100:140:100
W:97:1:0:43000
B:HIT:HURT:20d12
B:HIT:UN_POWER:20d12
B:HIT:ELEC:20d12
B:HIT:ACID:20d12
F:UNIQUE | MALE |
F:FORCE_SLEEP | FORCE_MAXHP | 
F:ESCORTS | DROP_2D2 | DROP_4D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:SMART | REGENERATE | OPEN_DOOR | BASH_DOOR | TAKE_ITEM | IM_ACID | 
F:IM_ELEC | IM_COLD | NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP |
S:1_IN_10 |
S:ARROW_4 | BR_ELEC
D:The legendary captian of the Nautilus spreading death to all
D:that oppose him
# 896-896 Unused

############################
##### Level 98 (4900') #####
############################
N:897:King Kong
G:M:U
I:120:120d120:100:100:100
W:98:1:0:45000
B:PUNCH:HURT:30d20
B:PUNCH:HURT:30d20
B:BUTT:TERRIFY:12d20
B:CRUSH:SHATTER:40d30
F:UNIQUE | MALE |
F:FORCE_SLEEP | FORCE_MAXHP |
F:ESCORTS | DROP_2D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT |
F:SMART | REGENERATE | BASH_DOOR | KILL_BODY | KILL_ITEM | KILL_WALL |
F:GIANT | ANIMAL | HOSTILE | IM_ACID | IM_ELEC | IM_FIRE | IM_COLD | IM_POIS |
F:NO_FEAR | NO_STUN | NO_CONF | NO_SLEEP 
D:This terrible 20' gorilla storms towards you. You recognize him 
D:as Kong. A group of film makers traveled to an unknown island, 
D:where they planned to make a motion picture using a mysterious 
D:island god found there. The god is the giant gorilla named Kong. 
D:The explorers capture Kong and bring him to New York as a public 
D:exhibit. Kong escapes his captors in New York and is killed atop 
D:the Empire State Building. 1933 King Kong by Merian C. Cooper and 
D:Ernest B. Schoedsack

N:898:The Babbage Analytical Engine - Final Model
G:a:B
I:140:100d130:2:130:30
W:98:1:0:50000
F:UNIQUE | FORCE_MAXHP | NEVER_BLOW | NEVER_MOVE | DROP_4D2 | DROP_3D2 |
F:DROP_2D2 | DROP_GOOD | DROP_GREAT | SMART | REGENERATE | 
F:AUTOMATA | IM_POIS | NO_FEAR | COLD_BLOOD | NO_CONF | NO_SLEEP | EMPTY_MIND
F:POWERFUL | AURA_ELEC | IM_FIRE | IM_ELEC | IM_COLD | RES_NETH | RES_WATE |
F:RES_NEXU | RES_DISE |
S:1_IN_1 |
S:SHRIEK | S_KIN | TELE_AWAY | BO_ELEC | BO_FIRE 
D:Charles Babbage must have gone on to create this henious monster after 
D:the creation of his useful difference engine. This must be the source of 
D:all the automata that you have been destorying. You are sure that if 
D:you destory this monstrocity that it will end the terrible mechanical scourge 
D:That is much eaiser said than done as you see a steady stream of automata appearing 
D:and moving towards you in an attempt to protect their master. 
# 898-899 Unused

############################
##### Level 99 (4950') #####
############################
# Dr. Moreau is the basic "Quest" (thus the QUESTOR flag).
# You must kill him to gain access to Morgoth's level.

N:899:Dr. Moreau
G:P:D
I:130:100d100:100:150:0
W:99:1:0:50000
B:HIT:SHATTER:20d10
B:HIT:SHATTER:20d10
B:HIT:LOSE_ALL:10d12
B:TOUCH:UN_POWER
F:UNIQUE | QUESTOR | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | FORCE_DEPTH | 
F:ONLY_ITEM | DROP_1D2 | DROP_2D2 | DROP_3D2 | DROP_4D2 | 
F:DROP_GOOD | DROP_GREAT |
F:SMART | KILL_WALL | MOVE_BODY | 
F:REGENERATE | 
F:EVIL | IM_ACID | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_3 | 
S:BRAIN_SMASH | 
S:BA_MANA | BO_MANA | BA_NETH | 
S:S_MONSTERS | S_WRAITH | S_HI_UNDEAD | S_HI_DRAGON |
S:S_HI_DEMON 
D:"'The Moreau Horrors!' The phrase drifted loose in my 
D:mind for a moment, and then I saw it in red lettering on 
D:a little buff-coloured pamphlet, to read which made one 
D:shiver and creep. . . .  
D:  Was this the same Moreau? He had published some very astonishing 
D:facts in connection with the transfusion of blood, and in addition 
D:was known to be doing valuable work on morbid growths. Then suddenly 
D:his career was closed. A journalist obtained 
D:access to his laboratory in the capacity of laboratory-assistant, with 
D:the deliberate intention of making sensational exposures; and by the help 
D:of a shocking accident (if it was an accident), his gruesome pamphlet became 
D:notorious. On the day of its publication a wretched dog, flayed and otherwise 
D:mutilated, escaped from Moreau's house. . . It was not the first time that 
D:conscience has turned against the methods of research. The doctor was 
D:simply howled out of the country. . . . 
D:Yet some of his experiments, by the journalist's account, were wantonly 
D:cruel. He might perhaps have purchased his social peace by abandoning his 
D:investigations; but he apparently preferred the latter, as most men would 
D:who have once fallen under the overmastering spell of research. He was 
D:unmarried, and had indeed nothing but his own interest to consider." 
D:- H. G. Wells "The Island of Dr. Moreau"

#############################
##### Level 100 (5000') #####
#############################
# Fu Manchu is the final "Quest" (thus the QUESTOR flag).
# You must kill him to complete the final quest, and win the game.

N:900:Fu Manchu, The Yellow peril
G:p:v
I:140:125d100:100:160:0
W:100:1:0:60000
B:HIT:UN_BONUS:10d12
B:HIT:UN_BONUS:10d12
B:TOUCH:UN_POWER
B:TOUCH:UN_POWER
F:UNIQUE | QUESTOR | MALE | 
F:FORCE_SLEEP | FORCE_MAXHP | FORCE_DEPTH | 
F:ONLY_ITEM | DROP_2D2 | DROP_3D2 | DROP_4D2 | DROP_GOOD | DROP_GREAT | 
F:SMART | OPEN_DOOR | BASH_DOOR | MOVE_BODY | REGENERATE | 
F:EVIL | IM_FIRE | IM_COLD | IM_ELEC | IM_POIS | 
F:NO_CONF | NO_SLEEP | NO_FEAR
S:1_IN_2 | 
S:TPORT | BLIND | CONF | SCARE | CAUSE_4 | 
S:BRAIN_SMASH | FORGET | 
S:BO_ICEE | BO_MANA | BO_PLAS | 
S:BA_MANA | BA_FIRE | BA_WATE | BA_NETH | BA_DARK | 
S:S_MONSTERS | S_HI_DEMON | S_HI_UNDEAD | S_HI_DRAGON | S_UNIQUE 
D:"Imagine a person, tall, lean and feline, high-shouldered, 
D:with a brow like Shakespeare and a face like Satan, a close-shaven 
D:skull, and long, magnetic eyes of the true cat-green. Invest him 
D:with all the cruel cunning of an entire Eastern race, accumulated 
D:in one giant intellect, with all the resources of science past 
D:and present, with all the resources, if you will, of a wealthy 
D:government--which, however, already has denied all knowledge 
D:of his existence. Imagine that awful being, and you have a 
D:mental picture of Dr. Fu-Manchu, the yellow peril incarnate 
D:in one man."-- Nayland Smith to Dr. Petrie, The Insidious Dr. Fu Manchu
