# File: limits.txt


# This file is used to initialize the "lib/data/limits.raw" file, which is
# used to initialize the "array sizes" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.
# After modifying this file, delete the "lib/data/limits.raw" file.


# Version stamp (required)

V:0.3.0


# Maximum number of feature types
M:F:67

# Maximum number of object kinds
M:K:1024

# Maximum number of artifacts
M:A:256

# Maximum number of ego-item types
M:E:1131

# Maximum number of monster races
M:R:1024

# Maximum number of vaults
M:V:55

# Maximum number of player races
M:P:25

# Maximum number of player classes
M:C:20

# Maximum number of player history lines
M:H:512

# Maximum number of owners per store
M:B:4

# Maximum number of objects
M:O:256

# Maximum number of monsters
M:M:2048

#
# Array sizes (in bytes) for some initialization stuff
#

# Size of the "fake" array for reading in names of monsters, objects,
# artifacts, store-owners, player-races, ...
M:N:20480

# Size of the "fake" array for reading in the descriptions of monsters,
# vaults, and the player-histories
M:T:161440

