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#
# Random Monster unique file
#
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#
#   A:Angel
#   B:Bird
#   C:Canine
#   D:Greater Dragon
#   E:Elemental
#   F:Flying Insects
#   G:Greater Spectral Undead
#   H:Hybrid
#   I:Ground Insects
#   J:Snakes
#   K:Kobolds
#   L:Major Humaniods
#   M:Multi Headed Reptile
#   N:Nightmares/Unspeakable Horrors
#   O:Giant Humanoids
#   P:Major Plants
#   Q:Quylthulg (Pulsing Flesh Mound)
#   R:Reptiles/Amphibians
#   S:Major Physical Undead
#   T:Trolls
#   U:Major Demon
#   V:Greater Vortex
#   W:Water Critters
#   X:Xenoforms
#   Y:Yetis/Sasquatches
#   Z:Zephyr Hound
#   a:Automaton/Constructs
#   b:Bats
#   c:Cat
#   d:Minor Dragon Types
#   e:Floating Eye
#   f:Faery
#   g:Minor Spectral Undead
#   h:Humanoid
#   i:Icky Thing
#   j:Jelly
#   k:Goblins
#   l:Minor Humaniods
#   m:Mold
#   n:Naga
#   o:Orc
#   p:Minor Plants
#   q:Quadraped
#   r:Rodents
#   s:Minor Physical Undead
#   t:Townsperson
#   u:Minor Demon
#   v:Minor Vortex
#   w:Worms
#   /*x:          ??????????*/
#   y:Yeek
#   z:Silly/Bizarre Things
#   $:Treasure Critter
#   #:Wall Monsters
#   %:Treasure Wall Monsters
#   ,:Mushroom Patch
#
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#
# This file uses the same % modifiers as the randtype does.
# It will be checked by symbol only when generating new random
# monsters.
#
# N: serial number
# G: symbol
# I: speed : hit points : vision : armor class : alertness
# W: depth : rarity : unused : experience for kill
# B: attack method : attack effect : damage
# S: spell frequency |
# S: spell type | spell type | etc
# F: flag | flag | etc
# D: Description
#
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