=== A Simple Tutorial ===

EyAngband is a very complex game, so you may want to try the following quick 
tutorial.  The following instructions are for demonstration purposes only, 
and so they are intentionally boring.

For this demo, I will assume that you have never played EyAngband, or indeed 
Angband or any of its other variants, before, that you have not requested any
special "sub-windows", that you have not requested any special "graphics" 
modes, that you have a "numeric keypad" on your computer, and that you are 
using the default options, including, in particular, the "original" command 
set.  If any of these assumptions are incorrect, you will need to keep in mind
that this demo may not work.  There are many ways to view this file while 
playing, in particular, you should be able to view it using the "online help"
built into the game.

Any time you see the "-more-" prompt, read the message and press space.  This 
takes precedence over any other instructions.  At any other prompt, for 
example, if you accidentally hit a key, you can normally "cancel" the action 
in progress by pressing escape.

When the game starts up, depending on what platform you are using, you may be 
taken directly to the character creation screen, or you may have to ask to 
create a new character.  In either case, you will be shown the character 
information screen, and you will be asked a series of questions.  For this 
demo, press "a" three times to select a "female human warrior" character. You
will now be presented with a description of your character.  Look over the
description briefly, there is a lot of information here, and most of it
will not make any sense.  Press ENTER three times and your character will 
be placed into the "town".

You should now be looking at the basic dungeon interaction screen.  To the left
is some information about your character.  To the right is an overhead view of 
the town.  Nothing happens in Angband while the game is waiting for you to 
specify a command, so take a good look at the town.  You will see a variety of
symbols on the screen.  Each symbol normally represents a terrain feature, an
object, or a monster.  The "@" symbol is special, it represents your character.
You can use the "/" command to find out what a given symbol represents.  Press
"/" plus "@" now to verify the meaning of the "@" symbol.

The "#" symbols around the edge of the town represent the walls that surround
the the town.  The "#" symbols arranged in large rectangles represent stores.
The "numeric" symbols represent an "entrance" to a store.  The "." symbols
represent "floor" grids which are "illuminated".  It is currently daytime, so 
most of the town should consist of stores and illuminated floor grids.

Any "alphabetic" symbols always represent monsters, where the word "monsters"
specifies a wide variety of entities, including people, animals, plants, etc.
Only a few "races" of monsters normally appear in town, and all of them are
"relatively" harmless.  The most common "monsters" in town are animals (dogs,
and, for a reason too complex to explain, cows) and townspeople (merchants, 
mercenaries, miscreants, etc).

Now use the "l" command to "look" around.  This will cause the cursor to be
moved onto each "interesting" grid that can be "seen" by your character, one at 
a time, giving you a description of that grid.  The cursor always starts on the
grid containing your character.  In this case, you will see a message telling 
you that your character is standing on a staircase.  Keep pressing space until
the prompt goes away.  Note that your character can only "see" a subset of the 
things which are actually displayed on the screen.

Now press "i", to display your character's "inventory".  All new characters
start out with some objects to help them survive.  Your character will have
some food, a potion, some torches, some chain mail, and a weapon.  Press "w"
to wield/wear something.  Observe that the inventory listing is reduced to
those objects which can actually be wielded or worn.  Press "d" to wear the
chain mail, and then press "i" again.  Note that the chain mail is no longer
shown in the inventory, and the sword has moved up in the listing.

Now press "e" to see your "equipment".  Your character has twelve "slots" for
equipment, including slots for a weapon, a bow, two rings, an amulet, a light,
some armor, a cloak, a shield, a helmet, some gloves, and some boots.  Press
"t" to take something off.  Note that the equipment listing is reduced to
those objects which can actually be taken off.  Press "g" to take off the
chain mail, and then press "e" again.  Note that the chain mail is no longer
shown in the equipment.  Press escape.

Now press "w" + "d" to wear your armor again.  Note that you do not have to
look at the inventory before using the "w" command.  Press "w" + "d" to wield
your sword.  Press "w" + "c" to light torch and hold it aloft.

Monsters can only move after you use a command which takes "energy" from your
character.  So far, you have used the "w" and "t" commands, which take energy,
and the "e", "i", "l", and "/" commands, which are "free" commands, and so do
not take any energy.  In general, the only commands which take energy are the
ones which require your character to perform some action in the world of the
game, such as moving around, attacking monsters, and interacting with objects.

If there were any monsters near your character while you were experimenting
with the "w" and "t" commands, you may have seen them "move" or even "attack"
your character.  Although unlikely, it is even possible that your character
has already been killed.  This is the only way to lose the game.  So if you
have already lost, simply exit the game and restart this demo.

One of the most important things that your character can do is move around.
Use the numeric keys on the keypad to make your character move around.  The
"4", "6", "8", and "2" keys move your character west, east, north, and south,
and the "7", "9", "1" and "3" keys move your character diagonally.  When your
character first moves, observe the ">" symbol that is left behind.  This is
the "staircase" that she was standing on earlier in the demo.

Attempting to stay away from monsters, try and move your character towards
the entrance to the "general store", which is represented as a "1" on the
screen.  As your character moves around, use the "l" command to look around.
You can press escape at any time to cancel the looking.  If you die, start
over.  As you get close to the general store, your character will be able to 
"see" the entrance.  Note that you can see the entrance no matter where your
character is, but your character cannot see it unless she is close to it, and
there are no walls between her and the entrance.

So anyway, keep walking towards the entrance to the general store until you
actually walk into it.  At this point, the screen should change to the store
interaction screen.  You will see the name of the shop-keeper, and the name
of the shop, and a list of objects which are available.  If there are more
than twelve different objects, you can use the space key to advance to the
next page of objects.  Hopefully, when you arrive, the general store will
be selling some flasks of lantern oil.  If so, press the 'g' key to purchase
some oil, and when asked which item you want, press the letter shown to the 
left of the flasks of oil.  If you are asked how many you want, just hit ENTER.
Any time you are asked a question and there is already something under the
cursor, pressing ENTER will accept that choice.  You will then see a few
messages describing the transaction, as always, hit space at each "-more-"
prompt, and eventually you will be asked to press ENTER again to accept. Do so.
Many commands work inside the store, for example, use the "i" command to see 
your inventory, with the new flask of oil.  Note that your inventory is always
kept sorted in a semi-logical order, so the indexes of some of the objects may
change as your inventory changes.

Purchase a few more flasks of oil, if possible, this time, when asked how many
you want, press "3" plus return to buy three flasks at once.  Flasks of oil are
very important for low level characters, because not only can they be used to 
fuel a lantern (which gives more light than a torch), but also, they can be 
ignited and thrown at monsters from a distance.  So it is often a good idea to
have a few extra flasks of oil.  Press escape to leave the store.  If you want,
take time to visit the rest of the stores.  One of the buildings, marked with 
an "8", is your "home", and is not a real store.  

The store marked with "0" is not a store either, but rather the adventurer's 
guild.  Enter the guild, and notice that they are not very impressed with you 
at the moment - you will have to convince them of your worth.  You will be 
presented with a list of quests which you may take.  Press 'g' to indicate that
you want a quest, then pick 'a' - the easy quest, as otherwise you may get 
yourself killed quickly.  The screen will then change to describe a task you
must fulfill - usually, killing 10-12 of some monster type, on dungeon level
1.  Remember this, (though if you forget you can always access this information
again by pressing CTRL and Q). 

Now, it's time to actually get into the dungeon.  Move to the staircase, 
represented by the ">" symbol, and press ">", to go down the stairs.  At this 
point, you are in the dungeon.  Use the "l" command to look around.  Note that
you are standing on a staircase leading back to town.  Use the "<" command to
take the stairs back to town - the game will probably warn you that you are 
risking failing your quest, but you'll be back in a second, so confirm by
pressing 'y'.  Now use the ">" command to go back down the stairs into the 
dungeon.  You are now in a different part of the dungeon than you were in 
before.  The dungeon is so huge, once you leave one part of the dungeon, you 
will never find it again.  Remember this, as it is one of the features that 
seperate EyAngband (and Angband in general) from similar games.

Now look the screen.  Your character may be in a lit room, represented as a
large rectangle of illuminated floor grids ("."), surrounded by walls ("#").  
If you are not in a lit room, keep going back up to the town and back down
into the dungeon until you are.  Now look around.  You may see some closed
doors ("+") or some open doors ("'") or some holes (".") in the walls which
surround the room.  If you do not, keep playing the stairway game until you
are in such a room.  This will keep the demo simple.

Now look around using the "l" command.  You may see some monsters and/or some
objects in the room with you.  You may see some stairs up ("<") or some stairs
down (">").  If you see any monsters, move up next to the monster, using the
movement keys, and then try and move into the monster.  This will cause you to
attack the monster.  Keep moving into the monster until you kill the monster,
or it runs away, or you die.  If you die, start a new game.  If the monster
runs away, ignore it, or chase it, but do not leave the room.  Once all the
monsters in the room are dead or gone, walk on top of any objects in the room.
This will cause you to pick up the object.  If there are any closed doors ("+")
in the room walk up next to them and press "o" and then the direction key which
would move you into the door, which should attempt to "open" the door.

Now use the movement keys to explore the dungeon.  As you leave the room, you
will probably notice that your character cannot see nearly as far as she could
in the room.  Also, you will notice that as she moves around, the screen keeps
displaying some of the grids that your character has seen.  Think of this as a
kind of "map" superimposed on the world itself, the player can see the entire
map, but the character can only see those parts of the world which are actually
nearby.  If the character gets near the edge of the "map" portion of the screen
the entire map will scroll to show a new portion of the world.  Only about ten
percent of the dungeon level can be seen by the player at one time, but you
can use the "L" command to look at other pieces of the map.  Use the "." key,
plus a direction, to "run" through the dungeon.  Use the "R" key, plus return,
to force your character to "rest" until she has recovered from any damage she
incurs while attacking monsters.  Use the "M" key to see the entire dungeon
level at once, and hit escape when done.  If your food rations are still at
index "a" in your inventory, press "E" + "a" to eat some food.  If your oil
is still at index "b" in your inventory, and there is a monster, for example,
directly to the east, press "v" + "b" + "6" to throw a flask of oil at the
monster.  To drop an item from your inventory, press "d" plus the index of
that item.  You can use the "^X" key to quit and save the game.

You now know enough to play a quick game of Angband.  There is a lot more for
you to learn, including how to interpret information about your character, how
to create different kinds of characters, how to determine which equipment to
wield/wear, how to use various kinds of objects, and how to use the more than
fifty different commands available to your character.  The best resource for
learning these things is the online help, which include, among other things,
a complete list of all commands available to your player, and a list of all
the symbols which you may encounter in the dungeon, and information about
creating new characters.


======================= Last updated for EyAngband 0.5.0 ======================
