# File: p_class.txt

# This file is used to initialize the "lib/data/p_class.raw" file, which is
# used to initialize the "class" information for the EyAngband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# Format:
# N:class number:class name
# S:str:int:wis:dex:con:chr
# C:dis:dev:sav:stl:srh:fos:thn:thb:tht:dig:alc 
# X:dis:dev:sav:stl:srh:fos:thn:thb:tht:dig:alc
# I:hitdie:expbase:attackmax:minweight:multiplier:spellstat1:spellstat2:disturbweight
# B:sval:handicap
# E:tval:sval:ego:min:max - starting equipment, up to 4 entries per class
# T:class titles - there must be exactly 10 of these per class
# F:class flags 

# 'N' indicates the beginning of an entry. The serial number must
# increase for each new item.

# 'S' Is the stat modifiers for the class, applied during class creation.

# 'C' and 'X' are the skill lines - 'C' represents the basic class skill, and 'X' 
# is the amount of skill gained every 10 levels.

# 'I' is class info. Hitdie and Expbase are modified according to race. Attackmax is the 
# maximum amount of attacks acheivable by a member of this class. Minweight and multiplier
# determine that calculation of attack number; minweight determines the lowest possible 
# weight the class can get benifits for (if your minweight is 10 then a weapon that weighs
# 4 is the same as a weapon that weighs 10). The higher the multiplier is, the more attacks
# you are likely to get. The two spellstats are  the index number of the stats (0 = STR,
# 1 = INT, 2 = WIS, 3 = DEX, 4 = CON, 5 = CHR) used for mana and fail rate calculations -
# the actual figure used is the average of the two stats, use the same stat twice if 
# only one stat has effect. Disturbweight is the maximum weight the character can wear
# without losing mana.

# 'B' is for spell book allowances. You must list the sval of the book, and its handicap.

# 'E' lines are for equipment - you can have 0-4 of these lines. Tval and Sval determine
# which object will be generated, an ego-item code (if any) and min and max determine the 
# possible quantity of the item with which the character shall begin. Note that no check
# is made that an ego item is appropriate to the item class, so be careful!

# 'T' lines determine the class titles - the number of lines does not make a difference 
# but there must be exactly 10 titles in all divided between them. The titles are seperated
# by the '|' symbol.

# 'F' is for flags. As many F: lines may be used as are needed to specify all the flags
# and flags are separated by the '|' symbol. The current possible flags are:
#
# PSEUDO_IDn - Where n is a value between 1 to 5. The higher n is, the faster the pseudo 
# id.
# PSEDUO_ID_HEAVY - If a class has this flag it gets the "heavy" (more detailed) pseudo ID.
# EXTRA_SHOT - The character shall gain extra shots at higher levels.
# BRAVERY_30 - The character shall gain resistance to fear at level 30.
# NO_GLOVE - Spellcasting skills are reduced by wearing gloves.
# BLESS_WEAPON - The character's spellcasting skill is reduced by using non-hafted, 
# non-blessed weapons. Also, the character will get a more powerful orb of destruction.
# CHOOSE_SPELLS - Allows the character to choose which spell to learn.
# ZERO_FAIL - The character can reach a 0% fail rate for spells. Without this, fail rate
# is determined by the relevant realm's handicap.
# BEAM - The character's bolt spells have a higher chance of beaming.
# POWER - The character's spells will be more powerful.
# INFLUENCE - Monsters will find it harder to resist player "condition" spells (such as sleep).
# EXTRA_MANA - The character gets 1.5 times as much mana as without this flag.
# EXTRA_SPELL - The character gains spells faster.
# MYSTIC_CAST - Allows the character to cast spells from the mystic spellbooks even
# while blinded or confused.
# MUSIC - Allows the character to use musical instruments.
# LORE - Identifying an artifact reveals all info about it (acts as *identify*)
# BETTER_CRITICAL - Improved critical hits.
# BETTER_SHOT - Improved critical hits with shots.


# Version stamp (required)

V:0.3.6

N:0:Warrior
S:3:-2:-1:1:1:-2
C:25:18:18:1:14:2:70:55:65:0:26
X:10:7:10:0:0:0:45:45:45:0:5
I:9:0:6:30:5:0:0:0
E:75:30:0:1:1
E:23:16:0:1:1
E:36:24:0:1:1
T:Rookie
T:Soldier
T:Mercenary
T:Veteran
T:Swordsman
T:Champion
T:Hero
T:Baron
T:Duke
T:Lord
F:BRAVERY_30|PSEUDO_ID5|BETTER_CRITICAL|PSEUDO_ID_HEAVY

N:1:Mage
S:-3:2:0:1:-1:1
C:30:36:30:2:16:20:34:20:20:0:45
X:7:13:9:0:0:0:15:15:15:0:10
I:0:30:4:40:2:1:1:250
B:0:1
B:1:1
B:2:1
B:3:1
B:4:1
B:5:1
B:6:1
B:7:1
B:8:1
B:22:1
B:23:1
E:90:0:0:1:1
E:23:4:0:1:1
E:70:11:0:1:1
T:Novice
T:Apprentice
T:Trickster
T:Illusionist
T:Spellbinder
T:Evoker
T:Conjurer
T:Warlock
T:Sorcerer
T:Mage-Lord
F:NO_GLOVE|ZERO_FAIL|BEAM|PSEUDO_ID1|CHOOSE_SPELLS

N:2:Priest
S:-1:-2:2:-1:0:1
C:25:30:32:2:16:8:48:35:35:0:30
X:7:10:12:0:0:0:20:20:20:0:7
I:2:20:5:35:3:2:2:350
B:10:1
B:11:1
B:12:1
B:13:1
B:14:1
B:15:1
B:16:1
B:17:1
B:18:1
B:22:1
B:23:1
E:90:10:0:1:1
E:21:5:0:1:1
E:75:34:0:1:1
T:Believer
T:Acolyte
T:Adept
T:Curate
T:Canon
T:Lama
T:Patriarch
T:Priest
T:High-Priest
T:Archpriest
F:BLESS_WEAPON|ZERO_FAIL|PSEUDO_ID4

N:3:Ranger
S:1:1:0:2:0:0
C:30:32:28:3:24:16:56:72:72:0:35
X:8:10:10:0:0:0:30:45:45:0:8
I:4:30:5:35:4:1:1:300
B:0:3
B:1:4
B:2:7
B:4:5
B:5:11
B:9:3
E:90:0:0:1:1
E:23:16:0:1:1
E:19:13:0:1:1
E:17:1:0:8:12
T:Runner
T:Strider
T:Scout
T:Courser
T:Tracker
T:Guide
T:Pathfinder
T:Low-Ranger
T:High-Ranger
T:Ranger-Lord
F:EXTRA_SHOT|PSEUDO_ID2|CHOOSE_SPELLS|BETTER_SHOT

N:4:Paladin
S:2:-2:1:0:1:1
C:20:24:25:1:12:2:68:40:40:0:19
X:7:10:11:0:0:0:35:30:30:0:5
I:6:35:5:30:4:2:2:400
B:10:5
B:11:5
B:12:5
B:13:5
B:14:5
B:15:5
B:16:5
B:17:5
B:18:5
E:34:3:0:1:1
E:23:16:0:1:1
E:70:37:0:1:1
T:Gallant
T:Keeper
T:Protector
T:Defender
T:Warder
T:Knight
T:Guardian
T:Low-Paladin
T:High-Paladin
T:Paladin-Lord
F:PSEUDO_ID3|PSEUDO_ID_HEAVY

N:5:Mystic
S:-4:3:3:0:0:0
C:25:23:35:3:15:10:10:20:65:0:30
X:6:4:10:0:0:0:4:10:25:0:5
I:1:32:4:50:2:1:2:170
B:0:1
B:1:1
B:2:1
B:3:1
B:10:1
B:11:1
B:12:1
B:20:1
B:21:1
B:22:1
B:23:1
E:90:0:0:1:1
E:90:10:0:1:1
E:76:13:0:1:1
T:Aspirant
T:Initiate
T:Mystic
T:Grand-Mystic
T:Seer
T:Guru
T:Enlightened
T:Master
T:Grand-Master
T:Transcendent
F:NO_GLOVE|ZERO_FAIL|POWER|PSEUDO_ID1
F:EXTRA_MANA|EXTRA_SPELL|MYSTIC_CAST|CHOOSE_SPELLS

N:6:Bard
S:0:1:-1:1:0:2
C:25:30:25:3:18:8:55:45:35:0:40
X:10:10:10:0:0:0:30:35:20:0:8
I:3:15:5:35:4:5:5:300
E:50:0:0:1:1
E:50:1:0:1:1
E:23:7:0:1:1
E:36:4:0:1:1
T:Performer
T:Entertainer
T:Musician
T:Troubador
T:Minstrel
T:Courtier
T:Poet
T:Bard
T:Master-Bard
T:Maestro
F:MUSIC|PSEUDO_ID5|PSEUDO_ID_HEAVY|NO_GLOVE|LORE|INFLUENCE

N:7:Spellsword
S:2:1:-1:0:0:0
C:25:30:25:1:12:5:65:38:40:0:30
X:7:10:10:0:0:0:35:28:30:0:7
I:5:35:5:30:4:1:1:400
B:0:5
B:1:5
B:2:5
B:3:5
B:4:5
B:5:5
B:6:5
B:7:5
B:8:5
E:36:6:0:1:1
E:23:16:0:1:1
E:70:9:0:1:1        
T:Student
T:Journeyman
T:Spellslinger
T:Wizard
T:Warrior-Mage
T:Knight-Mage
T:Spellsword
T:Battlemage
T:Scourge
T:Wizard-Lord
F:PSEUDO_ID2|CHOOSE_SPELLS|BEAM
