 
#ifndef __dl_resource_h
#define __dl_resource_h
#ifdef __cplusplus
extern "C" {
#endif
#ifndef __dl_sprite_h
#include "Sprite.h"
#endif
#ifdef _DeskLib_SDLS
extern char *Resource__Ref_pathname( void);
extern sprite_area *Resource__Ref_sprites ( void);
#endif
#if defined( _DeskLib_SDLS) && !defined( _DeskLib_Resource)
#define resource_pathname Resource__Ref_pathname()
#define resource_sprites (*Resource_Ref_sprites())
#else
extern char resource_pathname[32];
extern sprite_area resource_sprites;
#endif
extern void Resource_Initialise(char *respath);
extern void Resource_InitialisePath(char *respath);
extern void Resource_LoadSprites(void);
#ifdef __cplusplus
}
#endif
#endif
