#include "Desk.Wimp.h"
#include "Desk.Icon.h"
#include "Desk.Handler.h"


extern Desk_bool Desk_Handler_ClickOK(Desk_event_pollblock *event, void *reference)
{
  Desk_UNUSED( reference);
  
  if (!event->data.mouse.button.data.menu)               /* Not a MENU click */
  {
    Desk_Icon_Select(event->data.mouse.window, event->data.mouse.icon);
    Desk_Icon_ClickWait(33);
    Desk_Icon_Deselect(event->data.mouse.window, event->data.mouse.icon);
    return(Desk_bool_TRUE);
  }

  return(Desk_bool_FALSE);
}
