#ifndef iconnums_h
#define iconnums_h

#define INFO_VERSION	3
#define INFO_AUTHOR		2
#define AUTHOR_OK		14
#define AUTHOR_MAIL		1

/* The 'Character' part of the main window */
#define STR				3
#define STR_U			13
#define STR_D			12
#define DEX				5
#define DEX_U			15
#define DEX_D			14
#define LEVEL			11
#define LEVEL_U			17
#define LEVEL_D			16
#define RACE			6
#define RACE_MENU		7
#define CLASS			8
#define CLASS_MENU		9

/* The 'Weapon' part of the main window */
#define STD_MENU		32
#define DICE			20
#define DICE_U			34
#define DICE_D			33
#define DIESIZE			21
#define DIESIZE_U		36
#define DIESIZE_D		35
#define TOHIT			22
#define TOHIT_U			38
#define TOHIT_D			37
#define TODAM			23
#define TODAM_U			40
#define TODAM_D			39
#define WEIGHT			29
#define WEIGHT_U		42
#define WEIGHT_D		41
#define ATTACKS			30
#define ATTACK_U		62
#define ATTACK_D		61

/* The 'Other' part of the main window */
#define O_TOHIT			45
#define O_TOHIT_U		51
#define O_TOHIT_D		50
#define O_TODAM			46
#define O_TODAM_U		53
#define O_TODAM_D		52
#define ARMOUR			55
#define ARMOUR_U		60
#define ARMOUR_D		59
#define EDGED			56

/* The action buttons in the main window*/
#define PREV_WPN		57
#define SHOW_RES		58
#define SAVE			63
#define AUTO			64

/* The statistics window */
#define BLOWS			8
#define SKILL			0
#define AC				2
#define AC_U			4
#define AC_D			3
#define HITPROB			5
#define CRITPROB		10
#define GOODPROB		12
#define GREATPROB		14
#define SUPERBPROB		16
#define SGREATPROB		18
#define SSUPERBPROB		20
#define AVGDAM			23
#define MINDAM			25
#define MAXDAM			27
#define DAMPERROUND		29
#define PREV_STATS		32
#define GRAPH			33
#define CLOSE_STATS		34

#endif
