TopModel
Info,Preferences...   ^F9,Open textures folder,Discard all,Save state,Quit
Map style
Polygonal,Planar,Cylindrical,Spherical
Active views
 
Groups
 
TopModel
Undo             F8,Redo             F9,Scene info      ^F1,Save...          F3,Coordinates...   F6,Objects info...  F7,Options...      F9,Path settings... F2,Attributes...   F5
Texture style
Normal,Chrome,Bump
Managers
Views,Colours,Materials,Paths
Bevel presets
45 degrees,45 degrees sharp,Round 6,Round 12,Bas-relief,Bas-relief sharp,Gothic,Gothic sharp,Cut,Cut sharp,Line,Line sharp
1  :Click to enter Select mode: selection tools.
2  :Click and drag the main bar in the new position.
3  :Select to view at top of the scene (XY plane); Adjust to view the bottom.
4  :Select to view at left side of the scene (ZY plane); Adjust for the right.
5  :Select to view at the front of the scene (ZX plane); Adjust for the rear.
6  :Click to enter Create mode: creation tools.
7  :Warning: error at line 
8  :Select to view the scene from a 45 degree; Adjust for the opposite direction.
9  :I cannot load all the points: not enough memory!
10 :I cannot load all the objects: not enough memory!
11 :I cannot create all the required points: not enough memory!
12 :I cannot copy the whole selection: not enough memory!
13 :I cannot create the polygonal cover for all the surfaces!
14 :I have no more free groups to do this (you can create up to 2048 groups)!
15 :I cannot create the group: not enough memory.
16 :Warning: the format of the dragged file has not been recognised!
17 :Warning: file load error!
18 :You must select some points to do this!
19 :You must select some objects to do this!
20 :You must select some groups to do this!
21 :You must specify the name of the file!
22 :Drag the icon to the required directory.
23 :Warning: numeric value out of range!
24 :Warning: in order to use this texture, it has been copied inside "!TopRes.Textures" folder.
25 :You cannot do this while using a deformation tool.
26 :TopModel colour picker
27 :I cannot create the light due to a lack of memory.
28 :I cannot do this due to a lack of memory!
29 :I cannot create this object due to a lack of memory.
30 :Selection mode 1: single points.
31 :Selection mode 2: primitives.
32 :Selection mode 3: net of primitives.
33 :Click to activate symmetry you need.
34 :Select gridlock;Adjust to switch it ON/OFF; Menu to configure it.
35 :I have no more free views to do this (you can create up to 64 views)!
36 :Select to start a rotate/pan dragging; Adjust: pan/rotate; Menu: parameters.
37 :Drag here the texture you want to load.
38 :Drag here the materials you want to add.
39 :Enter group name.
40 :Warning: the window size is too wide.
41 :I cannot load this texture due to a lack of memory.
42 :I cannot load any more textures (255 max per scene)!
43 :Warning: you must select the path to use (from the path pane: press <F2>)!
44 :You must select only 2,3 or 4 points (object or control).
45 :Warning: the two radius cannot be equal to 0.
46 :Warning: TopModel WILL NOT WORK (actually) in this mode! Only 16 or 256 colours.
47 :Warning: the following texture has not been found in the folder, so it will be removed from object: 
48 :Warning: I cannot load the following texture due to a lack of memory, so it will be removed from object: 
49 :Warning: an error has occured during texture loading: 
50 :Click to open Light Parameters dialogue box.
51 :If ON, you can select only points and primitives which are visible.
52 :Unselect the points which don't belong to selected primitives.
53 :Select all the primitives which have at least one point selected.
54 :Select all the nets which have at least one point selected.
55 :Select groups the selection, Adjust ungroups.
56 :Choose what this texture must alter (object's colour or surface roughness)
57 :Select/Adjust to copy the selection.
58 :Click to delete selected primitives.
59 :Click to start a zoom operation; Menu for parameters.
60 :Move the viewpoint in the centre of the selection.
61 :Repair normal tool 1: re-orient the normals towards the viewpoint.
62 :Click to invert the normals of the selected objects.
63 :Click to open Cover Surfaces dialogue box.
64 :Click to convert definitively selected surface(s) to polygons.
65 :Choose the angle to which rotate the texture before mapping it.
66 :Repair normal tool 2: click to repair normals using spatial coherency.
67 :Switch the object points on/off.
68 :Switch the control points on/off.
69 :Display or not lights' position and orientation.
70 :Click to enable/disable axes plotting.
71 :Switch perspective view on/off.
72 :Switch Bezier polyhedra on/off.
73 :Switch normal's check to determine visibility on/off.
74 :Select/Adjust to switch fog on/off; Menu for parameters.
75 :Select/Adjust to lit frontally the scene; Menu for SetUp.
76 :Choose the size of the surface's polygonal cover (UxV).
77 :Click to choose the type of rendering needed.
78 :Select to save the view; Menu for the list of saved views; Adjust for views' manager.
79 :Drag mode 1: move objects.
80 :Drag mode 2: rotate the objects.
81 :Drag mode 3: scale the objects.
82 :Cube distorsion: click to activate it.
83 :Bezier hyperpatch distorsion: click to activate.
84 :Magnetic force: click to activate/deactivate it.
85 :Click to split object(s) into two parts.
86 :Click to triangularize selected square(s).
87 :Sweep tool: to create surfaces of revolution.
88 :Extrude tool: to create surfaces of translation.
89 :Manipulation tool: click for parameters.
90 :Cut tool: to isolate objects from a net.
91 :Join tool: to join selected points (using tolerance from options). Adjust for one go.
92 :Align/space out tool: to position easily objects in space.
93 :Click to open View Parameters dialogue box.
94 :Click and drag the pane in the new position.
95 :Mirror selection around X axis.
96 :Mirror selection around Y axis.
97 :Mirror selection around Z axis.
98 :Click to view/set less used view parameters
99 :Click to return to the previous menu.
100:Click to enable/disable autoselection of active plane.
101:Click to open the move/rotate/scale dialogue box.
102:Enable/disable this deformation while creating (Setup to decide pararameters)
103:Click to create a line, one or two triangles to join 2/3/4 points.
104:Line up
105:Symmetric
106:Click to extrude using the current path.
107:Warning: the texture is too large or you tried to replicate it too many times.
108:Select to lock X coordinate; Adjust to altered only it.
109:View style 1: wireframe.
110:View style 2: flat fill.
111:View style 3: Gouraud shading.
112:View style 4: Phong shading.
113:View style 5: Radiosity. It needs the radiosity preprocessing plug-in.
114:Grey-scale or full colour.
115:VR navigation on/off. It removes objects behind the observer.
116:Toggle texture mapping ON/OFF (affects only the view).
117:Toggle transparent objects ON/OFF (affects only the view).
118:Select to lock Y coordinate; Adjust to altered only it.
119:Adjust the frontal light intensity (which is a SUN light).
120:Adjust the ambient light intensity.
121:Recalculate the reflected light on objects while rotating the view.
122:Enable or disable lens-flares (to simulate light effects).
123:Click to cover selected surfaces with polygons disregarding old polygonal cover.
124:Warning: you cannot create this solid in XY plane as the axis of revolution must always be Z, so you have to create its section in the ZX or ZY plane.
125:Click to edit in ZX plane.
126:Click to edit in ZY plane.
127:Click to edit in XY plane.
128:Click to cover surfaces with polygons (setup in Edit tool).
129:Select-Drag sets the primitive's colour; Adjust-Drag sets the object's colour.
130:Click to edit the current colour (global change on all the objects sharing it).
131:Click to create a new colour.
132:Select to list all the predefined colours; Adjust for the created ones.
133:Click to set the colour of the selected objects.
134:Select-Drag sets the primitive's material; Adjust-Drag sets the object's one.
135:Click to edit the current material (global change on all the objects sharing it).
136:Click to create a new colour.
137:Click to set the material of the selected objects.
138:Select-Drag sets the primitive's texture; Adjust-Drag sets the object's one.
139:Choose the required texture.
140:Click to open the texture viewer.
141:Click to remove the actual transparent colour (the texture becomes solid).
142:Click to open the directory viewer containing the textures.
143:Click to choose how to map the texture over the object(s).
144:Choose the right offset to apply during the mapping operation.
145:Choose the number of texture's repetitions (horizontally and vertically).
146:TopModel has suffered a fatal error and must exit immediately.
147:Warning: the draw file won't be loaded as it is too large (max: half the screenarea configured at startup).
148:Warning: you there is not enough free memory for required size: decrease resolution!
149:Warning: TopModel manages (only) 256 different materials!
150:Warning: TopModel manages (only) 512 different colours!
151:Click to set the current texture on the selected objects.
152:Select/Adjust to choose the colour to be set as transparent.
153:Select to list all the predefined materials; Adjust for the created ones.
154:Click to delete the current texture.
155:Select/Adjust to make Flat selected primitives.
156:Select mirrors the selection; Adjust to copy and mirror.
157:Click to choose frontal light colour (which is a SUN light).
158:Click to choose ambient light colour.
159:Click to choose the attributes of the selected object.
160:Select/Adjust to make Smooth selected primitives (default).
161:Click to extrude linearly, along the selected direction.
162:Select/Adjust to make double-faced the current selection.
163:Drag the library object needed where it should be placed in the scene.
164:Click to list all the other available libraries (if any).
165:Select the library you require.
166:Warning: the edited scene has not been saved: click OK to delete it and proceed anyway; CANCEL for no action.
167:Warning: TopModel cannot load this 3DModel file, as it was saved by a more recent package and can be incompatible.
168:Select to lock Z coordinate; Adjust to altered only it.
169:Click to select all the primitives painted with the current colour.
170:Click to select all the primitives which have the current material set.
171:Click to fractalize selected object(s).
172:Click to enter Edit mode: edit and manipulation tools.
173:Click to enter Deformation mode: advanced manipulation tools.
174:Click to enter Library mode: draggable sets of objects.
175:Click to enter Lights creation: set lights.
176:Click to enter Misc tools: special functions.
177:Click to enter Animation mode: make camera animations.
178:Click to use available Plug-ins.
179:Choose the amount to add (along the current axis) while extruding.
180:Choose whether to apply a linear deformation or using the defined path (Setup...)
181:Set the amount required for this deformation.
182:In order to use this tool, you need to save at least two views (from the view bar).
183:You should enter at least 2 views, to be merged one in the other.
184:Click to animate camera parameters using saved views (view morphing).
185:Click to make camera move along selected path.
186:Click to direction the camera at the point that moves along the selected path.
187:Choose the total amount to add to camera parameters while animating.
188:Click to see animation preview.
189:Click to open Save Animation dialogue box.
190:Choose the total number of frames for the animation.
191:Click to open saved views menu, to choose which ones use for morphing.
192:Click to reset the current table of key-views.
193:Click to make a sharp transition to this view.
194:Select selects all objects in the scene; Adjust just the visible ones.
195:Select un-selects all objects in the scene; Adjust just the visible ones.
196:Click to make selection displayed in wireframe style.
197:Click to make selected objects always painted in their colours (no shade).
198:This is the colour to be made trasparent of this texture.
199:This is the preferred colour of material,to be used instead of the current one.
200:Warning: not enough memory to load all the objects: some of them have been discarded!
201:Undo: click to return to one of the previous stored positions (F8).
202:Redo (F9).
203:Click to store this position for future undos (SPACEBAR).
204:Click to enter navigation mode.
205:Warning: not enough memory to start TopModel. Please free some more memory!
206:Click to walk in the scene (left-right-in-out).
207:Click to modify your height.
208:Click-drag to rotate your head: left-right-up-down.
209:Select the step to use for movements.
210:Return to your original position (if you get lost).
211:Click if you want your animation to loop (it works just with the preview).
212:Click to cover surfaces with polygons or to update the old cover if any.
213:This is not a Colour Table!
214:Due to a lack of memory one or more plug-ins haven't been initialized.
215:Due to a lack of memory one or more plug-ins haven't been initialized.
216:Click to isolate all the selected primitives one from each other.
217:This resource cannot be deleted as it's currently used by a primitive.
218:Click to enter the bevelling section.