Music interrupt list for QTM v1.41                 Steve Harrison, 1993-2012
-----------------------------------------------------------------------------

QTM v1.41 supports a user-interrupt system, which can inform a program using
QTM when various events occur while the playing of the song.

For details on how to set up and use the interrupt system, see SWI
QTM_MusicInterrupt in the SWI help file.

Below are details of the two interrupts QTM generates at the moment, future
versions of QTM will expand on this feature.


MusicInterrupt_SongEnded                                              &000000
-----------------------------------------------------------------------------

On entry: R0=0 (interrupt number)
          R1 holds flags giving the cause of this interrupt:

                meaning if set

        bit 0   last event of song has been played, song has ended.
        bit 1   a 'B' (jump sequence) effect has jumped to an earlier point
                in the song so the song is now repeating.
        bit 2   an 'F-00' (stop song) effect has been played and the song is
                about to stop. ('F' effects have to be enabled and bit 2 of
                the music options word must be clear for this bit to be set).

        All other bits reserved
       
On exit : Registers must be preserved


The flags in R1 give the cause of the interrupt, and are given in order of
highest bit = highest priority. For example if bit 2 and bit 1 are both set
the song will be about to stop because of the speed 0 effect (bit 2), and
will not get to repeat.

The default action if bit 0 of R1 is set on entry, can be altered by altering
bit 1 of the music options word using SWI QTM_MusicOptions. If bit 1 of the
options word is clear the song will be restarted by QTM after this interrupt,
if set the song will stop after this interrupt.

When this interrupt occurs, you can use SWI QTM_Pos to find out the NEXT
sequence and event number to be played, if the song is allowed to continue.
SWI QTM_Pause can be called from this interrupt (by first entering SVC mode
and preserving R14) if you require to stop 'repeating' songs playing when
they repeat.



MusicInterrupt_UnusedEffect                                           &000108
-----------------------------------------------------------------------------

On entry: R0=&108 (interrupt number)
          R1=data byte

On exit : All registers must be preserved

This interrupt is called when an effect 8 (unused) is reached in the song.
Its intended use is in programs which require graphics to be synchronised to
music. SWI QTM_Pos can be used to find out which sequence number and event
this was played on.
