// Persistence Of Vision Raytracer version 3.0 sample file.

global_settings { assumed_gamma 2.2 }

#include "colors.inc"
#include "marbteal.map"

camera {
   location <0, 10, -20>
   direction <0, 0,  3>
   right x*1.33
   look_at 1.5*y
}

light_source {<-50, 50, -1000> color Gray75}
light_source {< 50, 30, -20> color White}

background { color Gray30 }

#declare Stack =
union {
   sphere{<0, 4, 0>, 1}
   cone { -y,1, y, 0.5 translate 2*y }
   box { -1, 1 }
   no_shadow
}

object {
    Stack
    texture{
        pigment {
            agate
            color_map { M_MarbTeal }
            scale 0.25
        }
        finish { specular 0.35 roughness 0.015 }
    }
}
