//
// POV-Ray(tm) 3.0 tutorial example scene.
// Copyright 1996 by the POV-Ray Team
//
 
#include "colors.inc"

global_settings { 
  assumed_gamma 2.2 
  hf_gray_16
}

camera {
  location <0, 0, -10>
  look_at 0
}

plane { z, 10
  pigment { 
    wrinkles
    color_map {
     [0 0.3*White]
     [1 White]
    }
  }
}

light_source { <0, 20, -100> color White }


