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  / FRUIT MACHINE by Martin Bazley / Version 2.22  /
 / //
 \ \                             MAIN HELP FILE  /
  
For interactive contents, do a 'List of Found' search for '==='.

=== Introduction ==

Erm.  Where do I start?  It's a fruit machine, basically. :-> It picks three random fruits (out of a choice of 6 for each one) and then looks at what you got.

   If you've got two the same, you are awarded 2 tokens.
   If you get three the same, you get yer mittens on 5 tokens.
   If the three the same are cherries, you win the jackpot and the game is
    over.
   If you get three yew berries, the machine will become more expensive.
   If your score exceeds 100, it will get set back to 10.
   Otherwise, you lose a token.
   When you're broke, the game is over (but the message you get is
    different).

=== Historical note ==

This program (or parts of it) were originally devised in an ancient children's programming book named "Practise Your Basic".  The fruit available are mostly different, though, and I'm pretty sure the title wasn't envisaged in the original.

=== History ==

To be found in the file named 'History' (wow!) in the !Fruit application.

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Martin Bazley
25th January 2006
