
#ifndef sprite_h
#define sprite_h

#include "player.h"

void render_banner( const int* banner, int bannersize
                  , int x0, int y0, int width, int height);
void display_banner(int x0, int y0, int width, int height);
unsigned int sprite_getmode(ka_col_depth depth);
void save_frame(const player_t* player, char* filename);

#endif
