Hang Fire  comes with a number of modules for you to use to save your screen.

If you write any modules (see the Writers file) please add them to this
list so other can read something about them (including who you are
and where you can be contacted--remember this is how you will spread
you fame far and wide for your magnifcent module!)

The modules currently included with Hang Fire  are:

  o Black Attack (Deflault)
    This is the built-in effect. It clears the screen to black.

  o Bouncy 24 Hour Clock (Clock)
    (Jason Williams + bits by Edouard Poor)
    This is a simple effect that Jason Williams converted from his
    ModeUtils program. Because of how it worked in Jasons program it
    only works properly in 16 colour screen modes (eg mode 12.)
    I find it useful because it gives off very little light, which
    for my BBS machine is perfect (I don't want the burglars seeing
    a monitor glowing in a room at 4am... Might give them ideas.)
    [Actually, it works in ModeUtil due to being plotted as a wimp icon
    so the WIMP colourtranses it correctly, whereas the HF module plots
    the sprite itself without ctransing - JW]

  o Dripping Desktop (Drip)
    (Edouard Poor)
    A lot of people like this effect, even though it is only 5 lines
    of actual code.
    Simple but effctive.

  o Endless Balls (Balls)
    (Edouard Poor)
    Draws balls ala Balls64.c
    I was hoping that RiscOS 3 would do automatic dithering of the colours
    so this would look good in any mode. Alas it did not. If anyone knows
    how !Draw in RO3 does its dithering, please drop me a line explaining
    (or better still convert the Endless Balls code to do it and send that
    to me. Save me having to write it, and it will count as a valid
    donation of a module (see the help file) for the purposes of registering.)

  o Exploding Rose (RoseExpld)
    (Edouard Poor)
    I saw this effect in another screen saver and rather liked it. I copied
    the effect without looking at the original source (took *at*least* 10
    minutes...) and am quite pleased with the end result. Nice and simple
    but rather nice to look at.

  o Fire Flies (FireFlies)
    (Edouard Poor)
    The first effect I did, and I still rather like it. Nice, but a little
    heavy on the bandwidth (blame Acorns rather sad attempts at fast screen
    IO code...)

  o IFS (IFS)
    (Edouard Poor)
    Well, ummm, I haven't actaully finished this yet... It'll be really
    good when I do... Or someone else came give it a go?

  o Kalidoscope Number 1 (KScope1)
    (Edouard Poor)
    Not bad. A little more variety is perhaps needed?

  o LEDs (LEDs)
    (Edouard Poor)
    Very low bandwidth (lowest I've done yet--it hardly even registers
    on the speed of the machine.)

  o Lyapunov Chaos Space (Lyapunov)
    (Edouard Poor)
    A forced oscillation choas equation. Doesn't look quite as good as the
    one in Scientific American but its nice enough.

  o Rainbow Lines (Lines)
    (Edouard Poor)
    Yes! Bouncy line! Rainbow coloured even!
    Well I like this sort of thing, and it is the standard form of effect
    on most screen savers.
    Good.

  o Raindrops keep falling... (RainDrops)
    (Edouard Poor)
    Very simple.

  o Simple (Simple)
    (Edouard Poor)
    This is an example of how not to write screen savers. It is, as its
    name suggests, very simple. I shoe how to do a couple of minor conversions
    to make it 'legal' Hang Fire  code in the 'Writers' file.

  o Sliding Puzzle (Puzzle)
    (Edouard Poor)
    A classic. Its looks even better if you have some sort of background
    picture for it to move about.

  o Socrates Number 1 (Soc1)
    (Edouard Poor)
    A sort of spirograph type saver.

  o Spinning Rosette (NewRose)
    (Edouard Poor)
    My latest and one of the best. Its a very nice effect that always seems
    to be just that tiny bit different then it was a minute ago. Based
    somewhat on the After Dark  'Rose' effect.

  o Starburst Fireworks Show (Fireworks)
    (Edouard Poor)
    Well they're a lot better then all the other fireworks displays I've
    seen so far... Now all I have to do is make the explosions dissapear
    as if they were blown away by a light wind...
