This is release 1.36 of RISC OS Frotz.

Due to a number of factors, I'm probably not going to get around to 'finishing'
this port off as I'd like to (ie. polishing up the sound and adding full V6
support).

For the same reasons I'm not actively developing this port anymore, although
I will still endeavour to fix bugs.

1.36 fixes a silly bug in 1.35 that could prevent sound samples from being
found if the host FS supports long filenames.


NB: My e-mail address is now musus@argonet.co.uk
    see also http://www.argonet.co.uk/users/musus/


System Requirements:
	Hardware	Any Acorn 32bit machine.
	OS		RISC OS 2.00 or later.
	Memory		1Mb absolute minimum, 2Mb or more for full use.
	Disc space	<512K (+space for the games).  Will run from floppy.


You'll also need a copy of Guttorm Vik's excellent StrongHelp (v2.00 or later)
to read the documentation.

 RISC OS 3 through 4, ARM2 through SA110, and adapts to high/low
  resolution screen modes automatically.  RISC OS 2 is supported,
  although the !RunImage supplied won't work due to the c library used.
  Contact me if you want a RISC OS 2 version.

 Versions before 1.25 *almost* worked under RISC OS 2 (they didn't do
  anything RO3 specific, but would have had a bit of trouble due to the
  templates and 'newlook' CMOS options).

 1Mb is plenty for low-res, 16 colour, no multi-undo, VM, etc.
  Ie. you need 2Mb to have real fun.  I figure that a machine with 1Mb
  isn't going to be using 256colour high-res screen modes anyway.

RISC OS Frotz has been tested on:

	StrongARM RiscPC with RO4.02, 40+2Mb
	StrongARM RiscPC with RO3.7, 40+2Mb
	RiscPC 700 with RO3.6, 12+1Mb
	RiscPC 600 with RO3.6, 24+2Mb
	RiscPC 600 with RO3.5, 20+1Mb
	R260 (ARM3) with RO3.11, 8Mb
	R260 (ARM3) with RO2.01, 8Mb
	A3000 (ARM3/FPA10) with RO2.01, 4Mb
	A310 (ARM3) with RO3.10, 4Mb


Changes since 1.35 are:
	 Filename truncation code fixed so that it actually works now.
	  This means that sound samples will now load from FSs that support
	  long filenames.
	 RISC OS is now spelled correctly in these docs ;)

Changes since 1.34 are:
	 Shift left/right cursors now move through the input line a word
	  at a line in line-editor mode.
	 Shift-Copy now deletes from the caret to the end of the line
	  in line editor mode.  

Changes since 1.32 are:
	 Backspace & Delete are now treated as the same key.
	 Latin-1 characters are now correctly mapped again (both I *and* the
	  frotz core were translating them from ZSCII) This was a new bug in
	  1.30

The major changes between 1.32 and 1.31 were:
	 Gribble with requester windows 'overlapping' now fixed (Comp96/z5)
	  no longers locks the interpreter!
	 Auxiliary files are now given the correct filetype :-)
	 Game-supplied default names are now Riscosified (.txt -> /txt, etc.)
	 Version numbers now correct (and consistent, Julian :-)
	 Auto-expand 'g', 'z', etc. is now ignored for V5+ games
	  (the new 2.32 core seems to be getting stroppy here)
	 Slight ammendment to the scrollbar adding code
	 Templates now use consistent capitalisation
	 Slight tweaks to Config window handling
	 Some, ahem,  errant features of the keyboard handling fixed.

The major changes between 1.31 and 1.25 were:
	 Fix for broken timed input operations. (Thanks Neil!)
	 RISC OS 2 support! (Velvet just got a RO2 machine)
	 Tweaks and Tidying
	 Now incorporates the Frotz 2.32 core
	 Speed improvements

The major changes between 1.25 and 1.12 were:
	 Sound support has now been added
	 Virtual memory is now (optionally) used for large story-files.
	 The full set of Frotz 2.22 hotkeys is now recognised.
	 The debugging options have been replaced by the debugging hotkey.
	 Some disc ops. are now better ordered to cut down
	  disc swapping on floppy-based machines.
	 Screen handling is faster (especially on slower machines).
	 The game palette is now definable via a nifty colour picker.
	 There are two new colours defined for use soley by the front-end.
	 Command word completion is now supported (see the manual).
	 The fonts have been restructured to use less memory
	  and correctly display accented characters.
	 Keyboard input of accented characters is now properly handled.
	 Slight improvements to the documentation.
	 A serious problem with failed 'script opens is now fixed.
	 New options: confirm overwrites, always append to 'scripts,
	  sound/volume, virtual memory.
	 Query windows are now used for queries resulting from requester
	  window activity, rather than the game screen.
	 The frotz core's textual messages are now found from the
	  messages file rather than being hard-coded.  Many of them have
	  been expanded to provide more 'user friendly' errors.  Um.
	 A dynamic area is now used for screen data (if possible).
	 The window templates have been revamped somewhat.
	 Minor tweaks.
	 Interactive help support (not terribly good yet, though).

The major changes between 1.12 and 1.11 were:
	 Some bugs have been fixed in !Frotz
	 Goodies have been updated slightly since release
	  1.11.
	 There are some new options, and a change or two to some
	  of the old ones. See the Help manual for full details.

!Frotz is built around the Frotz 2.32 Core, and is believed to
comply with standard 1.0 of the Specification of the Z-Machine,
for all except version 6 story-files.

Please read the documentation, in particular the license and
disclaimer!


See the dox for contact details, full credits, etc.
