# This is a 'Fspell' definition file for Mages/Rangers
# Lines starting '#' are skipped, as are blank lines.

# Insert your keymappings before the first : on each line


# The definitions in this file assume that the spell books are inscribed
# with @x where 'x' is the 'number' of the spell book.

# Syntax is:
#     <keycode>:<spellcode>:<Spell Name>

# Keycode is:
#     [c][s]f<n>      Where 'n'=1..11
#     or '!' if the spell not to be mapped onto any function key.

# Spellcode is:
#     <b><s>          Where 'b' is the book and 's' is the spell.

# Spell name is optional.

# For these definitions to work, you should inscribe "{" your spell books
# as follows:
# Magic for Beginners - @m1
# Conjuring & Tricks - @m2
# Incantations & Illusions - @m3
# Sorcery & Evocations - @m4
# Resistance of Scarabtrices - @m5
# Mordenkainen's Escapes - @m6
# Kelek's Grimoire of Power - @m7
# Tenser's Transformations - @m8
# Raal's Tome of Destruction - @m9
# 

:1a:Magic Missile
:1b:Detect Monsters
:1c:Phase Door
:1d:Light Area
:1e:Treasure Detection
:1f:Cure Light Wounds
:1g:Object Detection
:1h:Find Traps/Doors
:1i:Stinking Cloud

:2a:Confusion
:2b:Lightning Bolt
:2c:Trap/Door Destruct
:2d:Sleep I
:2e:Cure Poison
:2f:Teleport Self
:2g:Spear of Light
:2h:Frost Bolt
:2i:Turn Stone to Mud

:3a:Create Food
:3b:Recharge Item I
:3c:Sleep II
:3d:Polymorph Other
:3e:Identify
:3f:Sleep III
:3g:Fire Bolt
:3h:Slow Monster

:4a:Frost Ball
:4b:Recharge Item II
:4c:Teleport Other
:4d:Haste Self
:4e:Fire Ball
:4f:Destruction
:4g:Genocide

:5a:Resist Fire
:5b:Resist Cold
:5c:Resist Acid
:5d:Resist Poison
:5e:Resistance

:6a:Door Creation
:6b:Stair Creation
:6c:Teleport Level
:6d:Earthquake
:6e:Word of Recall

:7a:Detect Evil
:7b:Detect Enchantment
:7c:Recharge Item III
:7d:Genocide
:7e:Mass Genocide

:8a:Heroism
:8b:Shield
:8c:Berserker
:8d:Essence of Speed
:8e:Invulnerability

:9a:Acid Bolt
:9b:Cloudkill
:9c:Acid Ball
:9d:Ice Storm
:9e:Meteor Swarm
:9f:Hellfire

