# StrongED$Mode = Message
# 'Story' file:
# Apart from the first four tokens, the contents of this file are completely
# ignored by the interpreter.  You may fill it with whatever you please.
# The 'Start' token is the room handle the player starts in.  The 'Carrying'
# token is a standard space-separated list of noun handles detailing the initial
# contents of the player's inventory.  'MaxDesc' is a value in bytes of the
# longest possible description passed to PROCdesc.  (Note that descriptions
# passed to FNlookup have a hard-coded limit of 256!)  And 'MaxCom' is the
# number of words allowed in one command (after breaking the user's line into
# separate commands).
Start:2
Carrying:0
MaxDesc:4096
MaxCom:16

GameOver2:Hard luck.
GameOver3:Congratulations!

Hole1:There is a small hole in the floor near the base of the North wall.
Hole2:It is just the right size for the ruby.
Hole3:The ruby has been placed in the hole.
Hole4:You hear the sound of stone scraping against stone, as a stone door swings open to the North.
Hole5:You hear the sound of stone scraping against stone, as a stone door swings closed to the North.
Diamond:You can feel warmth coming from the diamond you carry. Looking down at it, you can see that it is beginning to glow. A mist forms in the air around you, and you begin to find yourself struggling more and more for each breath.|J|JAs the moment of death approaches you hear a deep voice in your head, saying 'You have removed the Chameleon Crystal from the Death Chamber of Atstulis. You must be punished with death....|J|JThe diamond is ripped from your clutch and flies into the chamber to the North, just as you lose consciousness...|J
Collapse:The roof of the passage to the South collapses, blocking your exit in that direction.
DoorClose1:The secret door through which you have just come closes with such force that the whole pyramid shakes. There is no longer an exit West.
DoorClose2:The secret door in the section of passage you have just left closes, causing the whole pyramid to shudder.
Light:Your eyes begin to adjust to the darkness. In the gloom you can see only shadows at first, but they soon become solid shapes.|J|JYou are now able to see!!
Dark:It is too dark to see anything here.
Waterfall:You walk into the waterfall and find that there is no wall beyond it. You pass through into another passage.
Pedestal0:You are in a passage. It is light here, due to the sunlight shining in through the door to the South, beyond which lies the desert.
Pedestal1:You are in a passage. It is very dark, but your eyes are suitably adjusted for you to see. The walls are a rough cut stone, and the passage is high and wide.
Pedestal2:The heavy stone door to the South opens. From beyond, you can see a clear blue sky. The Sun is beating down on the yellow sands of the desert.
Pedestal3:The stone door to the South closes very quickly and with such force that the walls and floor around you shake. The sudden change from light to dark leaves you unable to see.
Sword1:The sword gets wet. When you lift it out of the pool, you realise it seems to weigh much less than before. The hilt seems to change shape to suit your hand, and something in your head tells you that it is now enchanted.
Sword2:The sword gets wet. When you lift it out of the pool, the sword starts to melt. Dripping into the pool, the sword turns to water. Soon, nothing remains of it.
Drink:The water tastes cool and fresh.|J Suddenly, you find yourself without breath. You collapse to the floor, choking, and soon lose consciousness....
Ghoul1:As you go to take the ruby, the ghoul lets out an ear splitting wail. The air around the ruby freezes, and you have to pull your hand back sharply.
Ghoul2:You attack the ghoul with your sword. Normally, this would be a fruitless effort, since the ghoul does not physically exist in this world, and the sword would just slice through the air as if there were nothing there.|J However, because the sword is enchanted you are somehow able to strike the spirit again and again, weakening it more and more with each blow. Eventually the ghoul vanishes with a shriek. You have defeated it.
Ghoul3:You attack the ghoul with your sword. This turns out to be a fruitless effort as the ghoul does not physically exist in this world, and the sword is just cutting through the air with nothing to land home on.
Ghoul4:You attack the ghoul with your fists. This turns out to be a fruitless effort as the ghoul does not physically exist in this world, and you are just punching the air.
Ghoul5:|J The ghoul is angered by your attack, and opens it's arms. You feel a sudden, freezing cold wind which makes you shudder. The wind doesn't stop, and you can see your hands turning blue as you shiver uncontrollably.|J You fall to your knees as the wind becomes stronger and colder, and then onto your side. The last thing you remember before you black out is an evil laugh that seems to be coming from inside your head...
Staff0:You are unable to take the staff, but in trying you trigger a mechanism that closes the door leading East.
Staff1:You are unable to take the staff, but in trying you trigger a mechanism that opens a secret door leading East.
Slab:You hear a loud scraping noise, like stone moving against stone, and a heavy stone door opens to reveal another exit.
YouCant:You can't do that.
