# StrongED$Mode = Message
# 'Rooms' file:
# This contains definitions of all the rooms in the adventure.  Even rooms you
# can't get to (such as a token direction in the middle of a maze) must be
# defined - if necessary, suppress the command and display an appropriate
# message using FNs_dir_pre.
# The 'Contains' token is in the same format as that in 'Nouns'.  The 'Exits'
# token is a space-separated list of valid directions and the room handles they
# take you to - the directions format is decoded by the 'Directions' file.  Note
# that it is legal to leave this field blank - although somewhat cruel to the
# player!
1Name:Room 1
1Contains:6
1Exits:nn2 ee3
1Desc:This is a room.

2Name:Room 2
2Contains:0
2Exits:se3 ss1 up4
2Desc:This is another room|Jwith two lines of description.

3Name:Room 3
3Contains:2 4
3Exits:ww1 nw2
3Desc:And this is yet another room.

4Name:Room 4
4Contains:0
4Exits:dn2
4Desc:Well, it seems to be a room.  What were you expecting?
